Craft bug with geomancy, binding, and thaumaturgy

MrObvious

Senior Member
I have been running through the TSO and SF tradeskill questlines which use the alternate tradeskills. Craft is definitely having a problem with responding to events. It is mostly just spamming the reactions over and over. I can't find a pattern to prevent it, but it happens most of the time. I have had it happen in my guild hall and on portable crafting tables also. I could not find the previous post which discussed these issues so maybe it has been cleaned up or deleted. I am using the latest scripts from svn.
 

Amadeus

The Maestro
Staff member
There might be a text file in your /Extensions directory called "UnknownReactionArts.txt" or something like that.

Check it and post anything there that keeps coming up.
 

MrObvious

Senior Member
Here the unique ones from my file:

Badly Blemished Wood...Knowledge Timbercraft
Badly Knotted Wood...Knowledge Timbercraft
Badly Splintered Wood...Knowledge Timbercraft
Blemished Wood...Knowledge Timbercraft
Explosive...Knowledge Apothecary
Flawed Theory...Knowledge Alchemy
Highly Explosive...Knowledge Apothecary
Highly Malodorous...Knowledge Apothecary
Highly Unstable...Knowledge Apothecary
Major Miscalculation...Knowledge Alchemy
Major Ripped Material...Knowledge Weaving
Malodorous...Knowledge Apothecary
Ripped Material...Knowledge Weaving
Severe Distraction...Knowledge Craftsmanship
Splintered Wood...Knowledge Timbercraft
Unstable...Knowledge Apothecary
 

MrObvious

Senior Member
And from my other computer, a few more unique ones

Highly Unstable...Knowledge Apothecary
Knotting...Knowledge Woodworking
Malodorous...Knowledge Apothecary
Severe Distraction...Knowledge Craftsmanship
Small Material Snag...Knowledge Light Armoring
Unstable...Knowledge Apothecary
 

Valerian

ISX Specialist
Feel free to add the reactions to ReactionArts.xml, that's part of the reason those are xml editable... Not having seen the reactions myself, I can't always get them in with the correct counter ability.
 

MrObvious

Senior Member
I will get them added then post the xml when I seem to have caught them all. I saw the reactions file after I started looking into this issue.
 

MrObvious

Senior Member
Ok I have them all fixed. I also added the reaction arts for Tinkerer which now exist for T9. I have confirmed Tinkerer's Insight, but do not yet know if Far Seas and Flawless even exist for Tinkering. I will keep testing and submit later tonight if you want to add to svn.
 

Greythorn

Well-Known Member
Code:
	<Set Name="Timbercraft">
		<Setting Name="Badly Blemished Wood">1</Setting>
		<Setting Name="Blemished Wood">1</Setting>
		<Setting Name="Badly Knotted Wood">2</Setting>
		<Setting Name="Knotted Wood">2</Setting>
		<Setting Name="Badly Splintered Wood">3</Setting>
		<Setting Name="Splintered Wood">3</Setting>
	</Set>
Not sure why they changed it but I only saw the two different types (1) Badly and (2) normal
 

Greythorn

Well-Known Member
Code:
	<Set Name="Apothecary">
		<Setting Name="Explosive">1</Setting>
		<Setting Name="Highly Explosive">1</Setting>
		<Setting Name="Malodorous">2</Setting>
		<Setting Name="Highly Malodorous">2</Setting>
		<Setting Name="Unstable">3</Setting>
		<Setting Name="Highly Unstable">3</Setting>
	</Set>
Same with this one
 

Valerian

ISX Specialist
Good, except you changed Major Mis-Calculation to Major Miscalculation. Unless you tested with all tiers and all recipes, this is a no-no.

Added Major Mis-Calculation back in, and this is now updated on SVN.
 

MrObvious

Senior Member
Just found a new one. Not sure if this means there will be a corresponding "Small" level for the other skills or not. I will keep an eye on it.

Unknown Reaction Art - Small Material Snag...Knowledge - Light Armoring
 
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