Teht
ComBot Author
In case anyone is wondering YES I'm taking the damn name! 
I just wanted to post to let everyone know my status. Last night I played around with the extension and took all my baby steps. I was able to find a few of the holes I have to work around (docking, cargo manipulation) and the vast field of tools I have to work with.
Next, I grabbed the simple mining script from ismods, and got that set up to see how it worked. Not very well, but the tools were limited with that script. However, it does solve (in a rudimentary fashion) the holes in isxeve. I'm hoping that with time isxeve will fill a majority of the holes, although docking will always be unworkable according to Amadeus. That's fine, I have a workaround.
At this time, I am working on putting it all together in a very simple bot that I will release immediately upon its first successful full mining run. This bot will not do a lot of the features everyone probably wants at this point. It will not defend itself, it will not mine multiple asteroids, it will not mine multiple belts or even leave the system you start it in.
What it will do is warp to a belt, approach a roid, mine it until the cargo hold is full, warp and dock with the station, and drop off cargo. Not only that, it will do it intelligently. If you start it with a full cargo hold in a belt, it will start by warping back to unload. If you start it empty in a station, it will undock and head out to mine.
The premise I'm working on is very simple: all the AI the bot needs is identical to an extremely stripped down version of WoWBot. There's just a LOT less intelligence required. You don't have to worry about a lot of collision detection, and the navigation required is a fraction of what WoW demands.
I hope to have this working available by the end of the day. I have heard talk on IRC about someone with an SVN I could use, if you're reading this (Or if Amadeus has one he'd like me to use) please PM me. I'd love to have a place to maintain this.
Just an added note about the license I wish to use for this code. I want this to be completely open and available to IS users. However I don't want my code ripped off, I would like to maintain some kind of ownership of it. So...... feel free to write code to help me out anytime, and by all means use the piss out of my scripts, but don't be offended when I don't just ctrl-c ctrl-v your code into my script.
Enough rambling, at the moment this is all vaporware. Hang tough all, I hope to have something to satisfy you tonight. :evil:
I just wanted to post to let everyone know my status. Last night I played around with the extension and took all my baby steps. I was able to find a few of the holes I have to work around (docking, cargo manipulation) and the vast field of tools I have to work with.
Next, I grabbed the simple mining script from ismods, and got that set up to see how it worked. Not very well, but the tools were limited with that script. However, it does solve (in a rudimentary fashion) the holes in isxeve. I'm hoping that with time isxeve will fill a majority of the holes, although docking will always be unworkable according to Amadeus. That's fine, I have a workaround.
At this time, I am working on putting it all together in a very simple bot that I will release immediately upon its first successful full mining run. This bot will not do a lot of the features everyone probably wants at this point. It will not defend itself, it will not mine multiple asteroids, it will not mine multiple belts or even leave the system you start it in.
What it will do is warp to a belt, approach a roid, mine it until the cargo hold is full, warp and dock with the station, and drop off cargo. Not only that, it will do it intelligently. If you start it with a full cargo hold in a belt, it will start by warping back to unload. If you start it empty in a station, it will undock and head out to mine.
The premise I'm working on is very simple: all the AI the bot needs is identical to an extremely stripped down version of WoWBot. There's just a LOT less intelligence required. You don't have to worry about a lot of collision detection, and the navigation required is a fraction of what WoW demands.
I hope to have this working available by the end of the day. I have heard talk on IRC about someone with an SVN I could use, if you're reading this (Or if Amadeus has one he'd like me to use) please PM me. I'd love to have a place to maintain this.
Just an added note about the license I wish to use for this code. I want this to be completely open and available to IS users. However I don't want my code ripped off, I would like to maintain some kind of ownership of it. So...... feel free to write code to help me out anytime, and by all means use the piss out of my scripts, but don't be offended when I don't just ctrl-c ctrl-v your code into my script.
Enough rambling, at the moment this is all vaporware. Hang tough all, I hope to have something to satisfy you tonight. :evil: