Discussion: If You Could Roll A New Team What Would You Roll?

Mojoguy01

Active Member
Specifically 1 group, if you could roll a new team with the intent to take advantage of the current DM PLing, what would you roll?

Currently coming back after not playing for several years I really want to take advantage of Ogrebot again and single-group "solo", eventually, some of the new dungeons that came out with this expansion.

What would you roll? Keeping in mind that you'd like to raid with some of your toons independently when a need is required (aka: raid needs a dps but not a tank, so you take one of your dps toons instead of your main [tank] etc etc).


Currently I'm looking at something like this:
Zerk <===Best tank for multiple mobs at once, and "2nd-best" for boss tanking?
[dps] <===Conjurer?
[dps] <===Another Conjurer?
Healer1 <===Templar or Warden?
Healer2 <===Defiler?
Coercer <===For MT aggro & healing bonuses?


The game has gotten so complex, class interaction wise, that I'm not too sure anymore, but from what i've seen Warlocks are "out" now since everyone and their mother want to play them and Summoner classes (Necro/Conj) are VERY wanted now since their dps apparently has spiked in the past couple expansions? Conjurers seem to be the higher dps givers now caster wise?

Thoughts? :)
 

Mojoguy01

Active Member
Note: My old team from a couple years ago was the following:
-Zerk
-Dirge
-Warlock
-Defiler
-Templar
-Coercer

It was "ok", but my Dirge never really did decent dmg, and obviously he was chosen to help the zerk tank/hold hate better, but he never helped the warlock really any.
 

Mojoguy01

Active Member
Also, im trying to avoid Wizards or Warlocks for dps since they're apparently flooded for raids etc. However, if Warlocks are still the best dps i'm willing to use one or two :). I just really want to avoid using melee dps other than the Zerker since positioning can be a bitch for a lot of fights.
 

Sunomi

Senior Member
If it's any consolation I still run as my main group:

Zerker
Brigand
Dirge
Coercer
Inquis
Warden (sometimes I run a shaman)

For most instances and when I 12-box this is my MT group and it does fine. With the tweaks to coding/cast stacks and help from everyone's input, dirges do alright now =)

I also have an OT group which is mage focused:

SK
Illly
Defiler
Troub
Conj
Warlock

This group is so-so but really because I never really played mages and their gear is < my MT group. I'm sure others will chime in and I'm considering changing things up myself to really optimize group setups.
 

Mojoguy01

Active Member
Thanks for the reply :)! I'm actually pretty shocked at how dead these forums are lately :(.

That aside, why did you do Inquis and Warden for MT group? Aren't Templars & Defilers better for Berserkers? Is it better to have a Warden than a defiler now or what? :eek:
 

eclipsed

Member
Running the same groups for the most part as Sunomi. My zerk group is just amazing. They tear through everything without blinking.

I also run a mage group, except I run a fury instead of conj. This group does amazing dps, but is hard to play and really suffers from being too squishy.

As for the warden, imo it is best to have a main healer and a dps healer in your group. Wardens are main healers, just like temp/defiler. Wardens however are currently very very very OP and are the kings of HPS.
 

Mojoguy01

Active Member
Running the same groups for the most part as Sunomi. My zerk group is just amazing. They tear through everything without blinking.

I also run a mage group, except I run a fury instead of conj. This group does amazing dps, but is hard to play and really suffers from being too squishy.

As for the warden, imo it is best to have a main healer and a dps healer in your group. Wardens are main healers, just like temp/defiler. Wardens however are currently very very very OP and are the kings of HPS.
Really :eek:? They used to be awful as hell, but had essentially unlimited power due to their mythical's proc.

What makes them OP healers now :eek:?
 

Mojoguy01

Active Member
Are still only good for melee heavy groups, or are they still good for casters too?

I'm now thinking:

Zerk
Conj/Warlock
Conj/Warlock
Coercer
Warden
Defiler

Watcha think :eek:? Trying to avoid any melee dps for easier positioning and constant dps, etc etc. Unless a Dirge is almost required :x?
 

Kannkor

Ogre
For the most successful group, I still believe you should always follow this:
Tank
Priest1
Priest2
Bard
Enchanter
DPS

Then have them melee or caster based. Trying to deviate from this, will usually cause you more issues than not.

Sure by the end of the xpac, you can make whatever silly group make up you want. Like an SK and 5 warlocks. But going into a new xpac, you should always try for a solid group.
 

Mojoguy01

Active Member
Thanks Kannkor :)!

So just to double check that nothing has changed since i last played.

Coercer == Melee focused Enchanter
Illusionist == Caster focused Enchanter

Also, i'd "like" to use a dirge to help my zerker tank/aggro but then my dps loses out :eek:.

So I'd LIKE to do:

Zerk
Dirge
Warlock/Conjuror
Coercer
Defiler
Warden

However, like i said my dps would suffer hardcore cause neither the enchanter nor the bard are helping the caster dps :/. I'm trying to hardcore avoid melee dps because i've always had trouble with them in other games, and my previous team, positioning them and keeping them from getting boned. Ranged dps is just easy.

Would the following team still do very well?

Zerk
Troubadour
Warlock/Conjuror
Illusionist
Defiler
Warden

Also, is Defiler a good 2ndry healer nowadays still (heard they're REALLY lagging behind?), or is there some other ranged healer that'd do really well?

Problems with hate gain or tanking with this group setup?


Cheers,
:)
 

Quigly4000

Active Member
Troubador groups can work well but I've found them to be the most difficult to make work especially if you want to try and run with 1 healer at some point simply due to the lack of rezzes when dropping a dirge. It's great to have a troub group if you ever plan to run a second group for raid content but for heroic instance running and regearing especially at the beginning of a new xpac, the melee/dirge style group just tends to be alot more durable when things don't go perfectly.
 

Mojoguy01

Active Member
Thanks for the infos guys :).

So i guess if people aren't having much trouble with melee groups i'll just do this again I guess:

Zerk
Swash <====Conj/Warlock also viable?
Dirge
Coercer
Defiler/Inq?
Warden


Any opinions on the dps spot (Swash) for if a caster would be viable, or if I HAVE to choose a brig/Swash to get the best bang for my buck?

Also, any reason to choose Inquisitor over Defiler? I really like the "Idea" of wards to give temp-hp to my tank for surviving bursts of damage against my zerk. The idea of a inquistor meleeing while, at the same time, being a 2ndry healer is kind of "meh" to me.

Thanks guys :)! Hopefully this helps other people too :eek:!
 

Cheesy

Well-Known Member
If going Dirge/Coercer, you want a scout. Either a Brigand or an Assassin/Ranger really. Swash doesn't bring much to a group as the primary dps.

If your defiler isn't healing as well as your warden with the new prestige, it needs to try harder.

Two ways to go with this:
The Kannkor heal it till it dies way:
Guard / Swash / Dirge / Coerc / Defiler / Warden
The DPS way:
Zerker / Brigand / Dirge / Coercer / Mystic / Warden
 

Mojoguy01

Active Member
If going Dirge/Coercer, you want a scout. Either a Brigand or an Assassin/Ranger really. Swash doesn't bring much to a group as the primary dps.

If your defiler isn't healing as well as your warden with the new prestige, it needs to try harder.

Two ways to go with this:
The Kannkor heal it till it dies way:
Guard / Swash / Dirge / Coerc / Defiler / Warden
The DPS way:
Zerker / Brigand / Dirge / Coercer / Mystic / Warden
Hmmm, I'd rather take a Zerk over Guardian for Heroic/Group content. Guardians only seem to be "best" fit situation for major Boss fights as the per-hit-incoming is reduced more on a Guard than a Zerk, but otherwise Zerks seem like the best fit from what I've been reading up on?

Also, why is a Mystic swapped out over the Defiler for the MELEE dps group? I've never heard of a Mystic doing melee deeps :eek:? Inquisitors sure, but not Mystics o_O?

As for Ranger, I thought their ranged skills are considered "Spells" so Illu/Troub is what helps Rangers? If so the info i was given in-game was incorrect :x!


I still like Zerker / Warden / Channeler / Coercer / Brigand / Dirge.
I've never seen anyone running Channelers in their primary setup. I get a lot of people telling me they're poor adaptations for a dps healer? Though I also read that their pets can reduce a fair amount of damage for group mates? Not sure, i don't seem to have a lot of info on them :(.




Getting awesome advice so far my preferred choices are:

Zerker / Brig / Dirge / Coercer / Defiler / Warden
or
Zerker / Ranger / Dirge / Coercer / Defiler / Warden

My only "iffy" suggestion is the Defiler. Not sure if anything would be an "absolute best" 2ndry healer over a Defiler in that kind of group makeup, but the idea of a healer doing melee dps is worrisome :x!

Any more suggestions :3?
 

Cheesy

Well-Known Member
Why would your healers be doing melee dps anyway? Use a wand.

Mystic = Group buffs/Temps.
Defiler = Little more heals.
 

Woozy

Member
I've yet to see any DPS do better than my ranger. He beats wizard, warlock (even when they have an illy and ranger has coercer, no bard for either), assassin, brig, necro, or anything else. Ranger just seems well-suited for the program, so I tend to build groups around him. Maybe it's the profiles I have but I've run scout groups and mage groups and the scouts bury the mages because of the ranger. I'm still gearing up for this expac so not sure if that's still the case with AoM.
 
I run with berserker/warden/channeler/dirge/illy/assassin. I'm thinking about swapping my mystic back in for channeler, but I'm too lazy/cheap/stubborn/like channeler too much. :/
 
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