Not sure what you mean , can you give me some examples?Mycroft I was playing with the buy tab and couldn't get it to buy certain items at certain levels and thought I was going crazy till I saw.
Version 0,11f
Is there any way we could get this re-instated so it can autobuy? As it sits right now it's the same as just creating my own custom filter on the in game broker.
Sounds like the variable used for the filter isn't being set or isn't being read correctly, I'll check that.
The placing in set boxes bit is actually on my 'things to do when not busy' list , probibly set from the craft UI box.
Ok , I'll re-check.Same Issue, I looked at the script and can see the variable being called for the click event but couldn't seem to find it in the buy event at all.
If I click on my saved setup it searches the broker perfect with level ranges intact, but if I run it as a scan with buy on it pulls everything and doesn't get the level ranges passed on.
Easy way to test it would be to create a buy line, set the name as adept, set the level range as 40-50 or so and then start scanning. The script then try's to run through every adept in the game paging through till it finds the right ones.
However the onclick of the item creates a perfect broker query where level range, price, etc are all there perfectly but it means manual buying.
Ok , the 20 plat , figured out what was wrong , I was multiplying the value in the wrong routine , thats sorted.Scan passes perfectly, however it's not buying at all. Passes proper info into the scan but doesn't make a single purchase it just pops through each page really fast.
Almost there
Went through the log file, one issue too is the price calc is getting passed incorrectly. Here is what I had in the buy tab
-> Saveitem Buy Adept I 2000.000000 5 FALSE FALSE 71 80 1
and this is what got passed
-> searchbrokerlist adept I , 71 , 80 , 1 , 200000.000000
So instead of 20 gold which the first item is set for, seems to search with 20 platt :-O Let me know if there is anything else I can get for you.
Hi PS , yes , I use ProfitUI myself and have no problems whatsoever.I have tried in the past to use MyPrices and always seemed to have some issues where it would not set the prices on my newly added items, etc.
I just got the latest version from the SVN and gave it a whirl again lastnight, with hopes that whatever problem I was having would be gone, however it still doesn't seem to work for me.
Could it be that the UIs I use (ProfitUI and Fetish Nightfall) are the problem? Does anyone here use either of these UIs and are able to run myprices successfully?
Thanks!
Afraid not...but it's a good idea...I have a problem and I don't know if I can fix it. I use myprices with a few of my chars, and I set up the craft section so that if something sells its a snap to "remake" what I need to. The other day I logged into one of my chars... ran myprices and camped to another... then I logged for the afternoon. Now my 2nd char is showing a "craft" list of what my 1st char makes. I lost all my info for my 2nd chars crafting. Is there any back up file to get this back without going through EVERY item she makes again?
Above probably not very useful for someone (like mycroft) that doesn't have access to the craft script.2) Option to auto-transmute items purchased after buy session has finished. Probably similar to the code used to auto-transmute after crafted in the Craft program.
item:Transmute
wait 200 ${RewardWindow(exists)}
RewardWindow:Receive
atom EQ2_onChoiceWindowAppeared()
{
if !${ChoiceWindow.Text.Find[Are you sure you want to transmute the]}
return
if ${ChoiceWindow.Choice1.Find[Accept]}
ChoiceWindow:DoChoice1
}
What options would be needed to find transmutable gear ? , I don't run a transmuter so don't know the 'rules' for that.1) More options added to the buy sortables list. Possibly match the options that we can configure for in the broker window. I'm trying to buy transmuteable treasured gear, but with the current options in myprices i can only sort for treasured that brings up stuff that isn't transmutable.
Thanks for the great program and I'll be really excited if you would be able to implement any of these options.
ok , I can add a tickbox and -Type attuneable to the filter , will sort something out today.If I am manually searching for transmute gear I sort for the following:
T4:
Level range: 30 - 39
Rarity/Tier: Treasured
Type: Attuneable
The two main things would be Treasured and Attuneable because those are the only type of Treasured that can be transmuted. Currently, the Myprices script can search for treasured, but just treasured also produced L&L items and other non-transmutable items.
Hmmm..I tried duplicating this by removing all my crafted stuff and re-loading myprices , items were still listed..I think that I have discovered a few bugs. If you are selling a crafted item and have it selected as crafted, when someone buys all of that item there is a chance for it to be missed by the command to load items into the /craft list. Along this similar line, sometimes crafted items lose their crafted tag when you replace all of that item.
40 Tottering Brute (Crafted Drink)Hmmm..I tried duplicating this by removing all my crafted stuff and re-loading myprices , items were still listed..
replace all of that item? , not sure what you mean there.
This was fixed by restarting the script.40 Tottering Brute (Crafted Drink)
Someone buys 40.
Myprices sometimes misses that it should have 40 of it in stock and doesn't add it to the /craft list.
It is a hit and miss thing. I logged in this morning and about 5 different sets of items that I had noticed yesterday that didn't get crafted were now in my /craft list. No idea why it took a day for it to realize that it needed restock.
Yes , I have noticed that ISXEQ2's reading of the inventory and broker system seems a little hit and miss sometimes now , it often doesn't read the inventory completely , still working on a way around that, re-reading the info 2nd time around seems to initialise the data properly.This was fixed by restarting the script.
I can't add what you ask , it would mean re-coding a large portion of the initialisation and data reading which is used by a large number of procedures.Feature request: Craftable inventory list stored in an editable .xml file so that the user can quickly and easily edit what box, how many are made per combine, how many to keep in stock.
If this was setup so that the user could open the file and copy/paste the most of the info for each previously stored item that would drastically speed up the time it took to add new bulk items or change what box each item was supposed to be placed in.
Thanks.
Actually, that's exactly what I wanted. I initally looked at that file, but I guess I didn't scroll down far enough to see all of that info.Yes , I have noticed that ISXEQ2's reading of the inventory and broker system seems a little hit and miss sometimes now , it often doesn't read the inventory completely , still working on a way around that, re-reading the info 2nd time around seems to initialise the data properly.
I can't add what you ask , it would mean re-coding a large portion of the initialisation and data reading which is used by a large number of procedures.
But , if you look in the XML folder at \EQ2MyPrices\XML\
inside the Username_MyPrices.XML the lines with -> are the ones to edit.
<Set Name="Spirit Totem of the Unicorn">
<Setting Name="Sell">200.000000</Setting>
<Setting Name="MinSalePrice">TRUE</Setting>
-> <Setting Name="CraftItem">TRUE</Setting>
-> <Setting Name="Stack">3.000000</Setting>
-> <Setting Name="Stock">40</Setting>
<Setting Name="Recipe">Spirit Totem of the Goblin</Setting>
-> <Setting Name="MaxSalePrice">TRUE</Setting>
-> <Setting Name="MaxPrice">250.000000</Setting>
-> <Setting Name="Box">3</Setting>
</Set>
Any ETA on this addition? Really looking forward to the feature!Upcoming changes :
Add an option to Auto-transmute newly bought items after the buy routine has completed.
Soon (TM) , still working on a way around IXSEQ2 not reading bag/broker info correctly first time around.Any ETA on this addition? Really looking forward to the feature!
Will try and find room for the option button once I shake off this flaming flu bug *cough* *sniffle*.Any chance we could get a checkbox option for the auto-collect money from the broker? I like to leave any money on the broker until I'm ready to replace the product that sold. Thanks.
I'm assuming you sorted the problem out as I haven't received any of the requested data files during the last few weeks.Bug:
Name: Dedicated Hemotoxin
Stock: 1000
Log from myprices: you need to make 100 more stacks of Dedicated Hemotoxin
Craft import myprices list: 100 Dedicated Vitality Breech
Been doing this for at least the last 2 weeks and I just clued in that it is possibly substituting Hemotoxin with Vitality Breech.
<Set Name="Recipe Favourites">
<Set Name="myprices">
<Setting Name="Dedicated Arcane Remedy">71</Setting>
<Setting Name="Dedicated Arcane Reprieve">4</Setting>
<Setting Name="Dedicated Caustic Poison">8</Setting>
<Setting Name="Dedicated Elemental Remedy">100</Setting>
<Setting Name="Dedicated Elixir of Constitution">13</Setting>
<Setting Name="Dedicated Elixir of Deftness">37</Setting>
<Setting Name="Dedicated Elixir of Fortitude">27</Setting>
<Setting Name="Dedicated Elixir of Intellect">5</Setting>
<Setting Name="Dedicated Elixir of Piety">39</Setting>
<Setting Name="Dedicated Enfeebling Poison">10</Setting>
<Setting Name="Dedicated Essence of Clarity">100</Setting>
<Setting Name="Dedicated Essence of Health">69</Setting>
<Setting Name="Dedicated Essence of Regeneration">31</Setting>
<Setting Name="Dedicated Essence of Turgur">38</Setting>
<Setting Name="Dedicated Fettering Poison">25</Setting>
<Setting Name="Dedicated Gracelessness">82</Setting>
<Setting Name="Dedicated Vitality Breach">100</Setting>
<Setting Name="Dedicated Ignorant Bliss">64</Setting>
<Setting Name="Dedicated Mental Breach">11</Setting>
<Setting Name="Dedicated Noxious Remedy">42</Setting>
<Setting Name="Dedicated Noxious Reprieve">23</Setting>
<Setting Name="Exceptional Freedom of Action">20</Setting>
<Setting Name="Exceptional Freedom of Mind">61</Setting>
</Set>
</Set>
<Setting Name="Dedicated Vitality Breach">100</Setting>
<Set Name="Dedicated Noxious Remedy">
<Setting Name="Sell">9.500000</Setting>
<Setting Name="MinSalePrice">TRUE</Setting>
<Setting Name="MaxSalePrice">TRUE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="MaxPrice"20.000000</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">500</Setting>
<Setting Name="Recipe">Dedicated Noxious Remedy</Setting>
<Setting Name="Box">1</Setting>
</Set>
<Set Name="Dedicated Trauma Remedy">
<Setting Name="Sell">9.500000</Setting>
<Setting Name="MinSalePrice">TRUE</Setting>
<Setting Name="MaxSalePrice">TRUE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="MaxPrice">20.000000</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">500</Setting>
<Setting Name="Recipe">Dedicated Trauma Remedy</Setting>
<Setting Name="Box">1</Setting>
</Set>
<Setting Name="Recipe">Dedicated Vitality Breech</Setting>
<Set Name="Dedicated Arcane Remedy">
<Setting Name="Sell">42.500000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Arcane Remedy</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Arcane Reprieve">
<Setting Name="Sell">40.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Arcane Reprieve</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Caustic Poison">
<Setting Name="Sell">70.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Caustic Poison</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Cerebral Ebb">
<Setting Name="Sell">30.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Cerebral Ebb</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Elemental Remedy">
<Setting Name="Sell">49.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elemental Remedy</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Elemental Reprieve">
<Setting Name="Sell">28.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">FALSE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elemental Reprieve</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Elixir of Constitution">
<Setting Name="Sell">27.000000</Setting>
<Setting Name="MinSalePrice">TRUE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Constitution</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Elixir of Deftness">
<Setting Name="Sell">75.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Deftness</Setting>
<Setting Name="Box">2</Setting>
</Set>
<Set Name="Dedicated Elixir of Fortitude">
<Setting Name="Sell">99.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Fortitude</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Elixir of Intellect">
<Setting Name="Sell">40.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Intellect</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Elixir of Piety">
<Setting Name="Sell">40.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Piety</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Elixir of Thorns">
<Setting Name="Sell">49.990002</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Thorns</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Elixir of Transcendence">
<Setting Name="Sell">27.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Elixir of Transcendence</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Enfeebling Poison">
<Setting Name="Sell">90.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Enfeebling Poison</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Essence of Clarity">
<Setting Name="Sell">85.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Essence of Clarity</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Essence of Health">
<Setting Name="Sell">99.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Essence of Health</Setting>
<Setting Name="Box">3</Setting>
</Set>
<Set Name="Dedicated Essence of Power">
<Setting Name="Sell">70.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Essence of Power</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Essence of Regeneration">
<Setting Name="Sell">85.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Essence of Regeneration</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Essence of Turgur">
<Setting Name="Sell">40.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Essence of Turgur</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Fettering Poison">
<Setting Name="Sell">35.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Fettering Poison</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Gracelessness">
<Setting Name="Sell">0.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Gracelessness</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Hemotoxin">
<Setting Name="Sell">35.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Vitality Breach</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Ignorant Bliss">
<Setting Name="Sell">80.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Ignorant Bliss</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Mental Breach">
<Setting Name="Sell">22.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Mental Breach</Setting>
<Setting Name="Box">4</Setting>
</Set>
<Set Name="Dedicated Noxious Remedy">
<Setting Name="Sell">44.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Noxious Remedy</Setting>
<Setting Name="Box">5</Setting>
</Set>
<Set Name="Dedicated Noxious Reprieve">
<Setting Name="Sell">100.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Noxious Reprieve</Setting>
<Setting Name="Box">5</Setting>
</Set>
<Set Name="Dedicated Trauma Remedy">
<Setting Name="Sell">59.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Trauma Remedy</Setting>
<Setting Name="Box">5</Setting>
</Set>
<Set Name="Dedicated Vitality Breach">
<Setting Name="Sell">23.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Vitality Breach</Setting>
<Setting Name="Box">5</Setting>
</Set>
<Set Name="Dedicated Warding Ebb">
<Setting Name="Sell">40.000000</Setting>
<Setting Name="MinSalePrice">FALSE</Setting>
<Setting Name="MaxSalePrice">FALSE</Setting>
<Setting Name="CraftItem">TRUE</Setting>
<Setting Name="Stack">10.000000</Setting>
<Setting Name="Stock">1000</Setting>
<Setting Name="Recipe">Dedicated Warding Ebb</Setting>
<Setting Name="Box">5</Setting>
Yes , thats listed in the info notes , it's not something I can easilly code around , innerspace reads data from text boxes in such a way that a comma is a delimiter so looks like 2 entires.BTW, found a small bug in myprices.. It probably doesn't affect that many people, but basically, it seems to mess up on any items that have a comma in them.
1st Lieutenant Dergud, 279 AS - Page 4
1st Lieutenant Dergud, 279 AS - Page 10
etc.
It will search the broker for "1st Lieutenant Dergud", and price it accordingly. Obviously, different pages have different market values, and there are even different collections of 1st lieutenant dergud, among others.
Let me know if I can help![]()
If anyone knows or can think of a way around this then I'd appreciate a pointer in the right direction.Yes , thats listed in the info notes , it's not something I can easilly code around , innerspace reads data from text boxes in such a way that a comma is a delimiter so looks like 2 entires.
I keep trying to think of a way around this but no luck so far.
.Escape any string that may contain commas, when used in brackets.If anyone knows or can think of a way around this then I'd appreciate a pointer in the right direction.
.Escape any string that may contain commas, when used in brackets.
e.g.
Name:Set[${UIElement[blah].FindUsableChild[mytextbox,textbox].Text.Escape}]
LavishSettings[SomeCrap]:AddSetting[thisname,"${Name.Escape}"]
etc.
Oh , thats a good idea...I'll sort something out in the SVN version.i changed the CraftItemList name to "_myprices" locally so that it sorts to the top in eq2craft load queue dropdown.
i've got a huge amount of saved lists in craft and i got tired of scrolling down to hit the myprices queue, which is the queue i load the most anyway.
I can look into that , I'm still compressing code and combining routines that have similar functions right now.Would it be possible to add a button that will launch craft and run the _myprices craft list strait from myprices?
Maybe have it close myprices while its at it?
Also, as i noticed today, the myprices.iss is still in the is/scripts directory. Which means allot of people probably arnt getting the updates.
command button - "craft _myprices" should work.Ok , the problem with trying to run craft from another script is that it's loaded when ISXEQ2 is and held in a memory buffer , so I'll have to figure out how to access it.
I was thinking more complicated than I needed to (if that makes any sense)wait. "how to access it"???
use the craft command. jeez. it can be used from within a script just as easily as it can be used from the console.
yeah, well I believe in the KISS method of scriptingI was thinking more complicated than I needed to (if that makes any sense)![]()