Discussion Thread for Price Check

Nuprecon

Active Member
if my mouse moves away from the broker while buying raws, when i put it back in place the script continues to buy but only in increments of 1.
from what i've read the script see's that it "can't buy that item" and assumes on error, and will buy at 1 till its gone, as soon as it moves on to the next stack it will be at 200 again.

How i combat that issue is to (while its buying) hold CTRL and smash the buy button till that individual stack is gone, then, as i said, it will roll on.
 

mycroft

Script Author: MyPrices
if my mouse moves away from the broker while buying raws, when i put it back in place the script continues to buy but only in increments of 1.
What Nuprecon explained , any error while attempting to buy raws and it has to assume there is a problem in buying that stack size , so it moves into buying singles until the next entry is reached.

I did start trying to use ever decreasing blocks of items starting at 50, 25, 10, 5 and then 1 previously , but the extra coding needed just meant it took longer (with the pauses) than jumping straight to buying singles.

Simple solution is not to move your mouse off the broker window while buying items.
 

Valerian

ISX Specialist
Heads up, craft favorite export feature will be broken with the next ISXEQ2 build. Saved favorites lists will now be kept in individual files under the Queues folder.

Example settings file:
Code:
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
	<Setting Name="Bristled Leather Backpack">1</Setting>
</InnerSpaceSettings>
The filename in your case should be _myprices.xml or ${Me.TSSubClass}-_myprices.xml

Just thought you should know.
 

pz

Active Member
yes, i get that the broker needs to be under the mouse cursor (mentioned it when i posted, even). what happened was i hit 'i' to look at my inventory window and it happened to come up under the mouse cursor as well, which removed focus from the broker window.

all of this is totally irrelevant, i posted about the single buying in case it was a bug. it's been explained (to death) that it isn't, thanks!
 

Valerian

ISX Specialist
Heads up, craft favorite export feature will be broken with the next ISXEQ2 build. Saved favorites lists will now be kept in individual files under the Queues folder.

Example settings file:
Code:
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
	<Setting Name="Bristled Leather Backpack">1</Setting>
</InnerSpaceSettings>
The filename in your case should be _myprices.xml or ${Me.TSSubClass}-_myprices.xml

Just thought you should know.
This is now live in the current ISXEQ2 build. Myprices queues will be broken until this gets updated.
 

mycroft

Script Author: MyPrices
Could you please add a check to not auto add crafted items from your NOT FOR SALE Bags. IE Ammo

Thanks
Version 0.13m
-------------

Updated script to to ignore any items in bags who have the 'Items are not for sale' flag set , ths affects the 'Place Items'
and 'Craft List' features.
 
Last edited:

IRStuck

Active Member
I would like to request that character setting files within the XML directory be separated or flagged with the appropriate server. I don't know how complicated this would be or if it's even possible. Anyone who has two characters of the same name on two different servers will only be able to use myprices for one due to the shared file. Suggestions for implementation would be to separate by sub-directory within the XML folder, or renaming the files, ie. "server_character_myprices.xml"

Thank you for your consideration.
 

mycroft

Script Author: MyPrices
I would like to request that character setting files within the XML directory be separated or flagged with the appropriate server. I don't know how complicated this would be or if it's even possible. Anyone who has two characters of the same name on two different servers will only be able to use myprices for one due to the shared file. Suggestions for implementation would be to separate by sub-directory within the XML folder, or renaming the files, ie. "server_character_myprices.xml"

Thank you for your consideration.
uploaded the update to the SVN with server name added.
 
Last edited:

Xxyn

Active Member
Halp!

Is the "Auto-Loop" function working as intended? I've been trying to get it to work for about 3 weeks now to no success. Is there a minimum "Delay in Minutes" I should not go below? I've tried just about everything so I decided I should make a post about it and maybe someone is having the same issue as me and knows how to fix it.

Basically it will scan through the items and price match them. Then it buys things in my "Buy" tab. Then it says "** Waiting **" and never comes back. I've tried setting the delay to 1, 5, 15 and 30 minutes with no success. I've tried countless combinations of options. Everyone else seems to be running the script with no problem, so this must be something I'm not doing right.

Any help will be most appreciated.

BTW, Even having to manually start up the script to reset my prices, this script kicks A$$!!!! It's pretty much the only one I care about right now =) Thank you so much for making it mycroft!!! You have saved me at least a solid month of entering prices so far, not to mention the hundreds of plat I've made using your script!
 
Last edited:

mycroft

Script Author: MyPrices
Version 0.13o
-------------
Fixed problem with auto-loop and Delay timer not functioning
 
Last edited:

Xxyn

Active Member
Holy crap! That was fast! And OMG, it works now! Thank you so much mycroft!!!! /hugz!!!
 

mycroft

Script Author: MyPrices
New version being worked on , Tab listing contents of your inventory bags so you can add items as 'crafted' and/or move them to the broker without having to drag them from your bags initially if they are items you haven't placed before.
 

mycroft

Script Author: MyPrices
New version being debugged : toggle broker boxes that you DON'T want a crafted item to be placed in automatically (e.g. repair kits can't be placed in furniture only cases).
 

mycroft

Script Author: MyPrices
BUY seems Broken
Just tested the routine , name only and no name but tier and level , both types worked fine...

got any details ?


Before I can even think about checking possible problems , I need to see the following...

1. Guild Broker, normal broker?
2. What options you have set on the main Sell screen.

So Everything from Set Name="General"

Code:
	<Set Name="General">
		<Setting Name="SetUnlistedPrices">TRUE</Setting>
		<Setting Name="MatchLowPrice">TRUE</Setting>
		<Setting Name="IncreasePrice">FALSE</Setting>
		<Setting Name="IgnoreCopper">TRUE</Setting>
		<Setting Name="BuyItems">TRUE</Setting>
		<Setting Name="SellItems">FALSE</Setting>
		<Setting Name="ScanSellNonStop">FALSE</Setting>
		<Setting Name="PauseTimer">5</Setting>
		<Setting Name="Craft">TRUE</Setting>
		<Setting Name="Logging">FALSE</Setting>
		<Setting Name="MerchantMatch">TRUE</Setting>
		<Setting Name="box1">TRUE</Setting>
		<Setting Name="box2">TRUE</Setting>
		<Setting Name="Natural">FALSE</Setting>
		<Setting Name="ActualPrice">TRUE</Setting>
		<Setting Name="TakeCoin">TRUE</Setting>
		<Setting Name="box3">TRUE</Setting>
		<Setting Name="box6">TRUE</Setting>
		<Setting Name="box5">TRUE</Setting>
		<Setting Name="box4">TRUE</Setting>
	</Set>
3. A copy of the section from the userfile that your Buy routine is using (Everything from Set Name="Buy" to /Set)

e.g.

Code:
	<Set Name="Buy">
		<Set Name="NoName S: 1 E: 49 T : 4">
			<Setting Name="BuyNumber">0</Setting>
			<Setting Name="BuyPrice">880.000000</Setting>
			<Setting Name="Harvest">FALSE</Setting>
			<Setting Name="BuyNameOnly">FALSE</Setting>
			<Setting Name="StartLevel">1</Setting>
			<Setting Name="EndLevel">10</Setting>
			<Setting Name="Tier">4</Setting>
			<Setting Name="BuyAttuneOnly">TRUE</Setting>
		</Set>
		<Set Name="totem of the chameleon">
			<Setting Name="BuyNumber">0</Setting>
			<Setting Name="BuyPrice">120.000000</Setting>
			<Setting Name="Harvest">FALSE</Setting>
			<Setting Name="Buynameonly">TRUE</Setting>
		</Set>
	</Set>
Without those 3 at a MINIMUM I can't try and duplicate any possible problems.
 
Last edited:

pz

Active Member
is there some simple way to update crafted items to the new system with 3 dropdowns to tell each individual item which box to go in, from the old way of just a single input box with a digit in it?
 

mycroft

Script Author: MyPrices
is there some simple way to update crafted items to the new system with 3 dropdowns to tell each individual item which box to go in, from the old way of just a single input box with a digit in it?
I can make it default to box 1 if no box is selected in the lists , unfortunately the last update removed the old setting from each item so no way to recover that.

I could re-add the box number again as well as the drop-down options , I was hoping to get away from that to avoid potential problems in future though.
 
Last edited:

pz

Active Member
no that's ok, defaulting to box 1 wouldn't really solve anything. my fault for not reading your updates more carefully, blind upgrading ftw. thanks though, faithful user etc, much love.
 

pz

Active Member
Version 0.14a

'run myprices' causes the toon to target itself instead of the guild hall broker.
script pauses til you manually target and hail the broker, at which time it begins processing as normal.

updating my craft list with the new dropdowns for box location, hitting 'SAVE' shows "Saving Information".
Forever.

updating the next item, the dropdowns show "PLACE", but clicking them show the options from the previous item.
if you happen to be trying to set the same options as that previous item, you have to switch to a different option then back to get them to update.

broker has 3 boxes, item set to IGNORE, IGNORE, PRIMARY.
assuming >1< means "PLACE", should it really be defaulting to "PLACE" for the 5 nonexistent boxes?
example from the XML:
<Setting Name="Box1">3</Setting>
<Setting Name="Box2">3</Setting>
<Setting Name="Box3">2</Setting>
<Setting Name="Box4">1</Setting>
<Setting Name="Box5">1</Setting>
<Setting Name="Box6">1</Setting>
<Setting Name="Box7">1</Setting>
<Setting Name="Box8">1</Setting>

if any of the above are features rather than bugs, forgive me.
sometimes that's a point of view thing.

thanks again.
 

mycroft

Script Author: MyPrices
'run myprices' causes the toon to target itself instead of the guild hall broker.
script pauses til you manually target and hail the broker, at which time it begins processing as normal.
Thats wierd , the startup code looks for an entity with a guild ID of 'Guild World Market Broker' and then targets it , what were you targetting before you ran the script?

Also what text does it show in the console when you start the script.


I did a small update to that code , the script tries to use a room market board last now instead of first (Which is now the Guild Broker - I reckon most people use those now) , lets see if that helps any.

updating my craft list with the new dropdowns for box location, hitting 'SAVE' shows "Saving Information".
Forever.
Yes , the text doesn't change once you get that 'Saving information' , it's finished saving , just a minor cosmetic thing which I WILL get round to fixing.

(Since you reminded me I fixed that while updating the new Primary box code)

updating the next item, the dropdowns show "PLACE", but clicking them show the options from the previous item.
if you happen to be trying to set the same options as that previous item, you have to switch to a different option then back to get them to update.
Yes , thats a pain and a bug with LavishGUI code , I've re-added the box textentry box in the next version to make setting the Primary box a bit easier again , I'll be sending a bug report to Lax about that.

broker has 3 boxes, item set to IGNORE, IGNORE, PRIMARY.
assuming >1< means "PLACE", should it really be defaulting to "PLACE" for the 5 nonexistent boxes?
example from the XML:
<Setting Name="Box1">3</Setting>
<Setting Name="Box2">3</Setting>
<Setting Name="Box3">2</Setting>
<Setting Name="Box4">1</Setting>
<Setting Name="Box5">1</Setting>
<Setting Name="Box6">1</Setting>
<Setting Name="Box7">1</Setting>
<Setting Name="Box8">1</Setting>

if any of the above are features rather than bugs, forgive me.
sometimes that's a point of view thing.

thanks again.
Yes , thats normal for the script , even though the boxes don't exist , it won't actually try and place anything in a box that is non-existant.

If you DO get a bigger house though....those boxes will automatically be made available.
 
Last edited:

pz

Active Member
found it man, somebody dropped a market bulletin board in the hall.

it was out of range to be used (couple rooms over, and way up a wall out of reach anyway, who knows what they were thinking), so the window did not pop up but since it existed my toons would target themselves and try anyway.

maybe a range check would be in order there, but in any case call this one user error, thanks a bunch.
 

mycroft

Script Author: MyPrices
found it man, somebody dropped a market bulletin board in the hall.

it was out of range to be used (couple rooms over, and way up a wall out of reach anyway, who knows what they were thinking), so the window did not pop up but since it existed my toons would target themselves and try anyway.

maybe a range check would be in order there, but in any case call this one user error, thanks a bunch.
The change I did to make it try the guild broker first will get around that now anyway.
 

mycroft

Script Author: MyPrices
Myprices

Myprices will going through a MAJOR re-write in the near future , I need to reduce the number of temporary variables used and the number of parameters passed between certain functions to make it easier to bugfix.

It's getting pretty complicated now , so no updates for a while till I've finished the re-code.
 

Nuprecon

Active Member
Thanks for the update, that is awesome win.

Couple things i noticed

1. Any collection with a comma will buy duplicates off - ie Pages.
2. It ignores the quantity. I set it to only buy 4, and it bought well over allot. (60 or so before I finally stopped it)

Other than that OMG I LOVE YOU! Works wonderfully, I was able to get allot of collections I did not previously have so I'll be able to finish up allot more and maybe PL some newbie toons that way.
 

wired203

Active Member
oh no there goes my platt, thanks mycroft I have been a avid user of MyPrices since the original betas and you never cease to amaze me.
 

mycroft

Script Author: MyPrices
Thanks for the update, that is awesome win.

Couple things i noticed

1. Any collection with a comma will buy duplicates off - ie Pages.
2. It ignores the quantity. I set it to only buy 4, and it bought well over allot. (60 or so before I finally stopped it)

Other than that OMG I LOVE YOU! Works wonderfully, I was able to get allot of collections I did not previously have so I'll be able to finish up allot more and maybe PL some newbie toons that way.
1. Ah , ok..I'll check that one....must find a char with no collections to test , unfortunately I've been playing a loooooong time and completed most collections 8)

2. right , maybe I skipped a counter check...will sort this out also.

Once I'm sure it's only buying what people want and not duplicates etc , I'll be updating the script so it keeps track of items that have already been tested and rejected as already collected and just skipping those in the broker list , this will speed up the scan greatly.
 
Last edited:

mycroft

Script Author: MyPrices
Bugfixed :

Items with commas in names will no longer be bought multiple times
Buying Item numbers will now reduce when buying collections.
 

mycroft

Script Author: MyPrices
Now I've standardised the variables in the script , I've gone through the script minutely and managed to squash any remaining bugs involving any items with commas in the name....doing a soak test (my poor in-game bank account) and will release it today if it works.
 

wired203

Active Member
I have a idea for collections, instead of number of collection items to be purchased, perhaps could it be max platt to spend on collection items? Say I set collections to 1 gold max per item and set total limit to 1 platt max, then the script would stop either after purchasing all items up to 1 gold, or for the sake of argument and every collection item was 1g it would cease purchasing after 100 items and it hit it's 1 platt limit.

I can't see the need for a monetary top marker for anything other than platt however.
 

Valerian

ISX Specialist
I have a idea for collections, instead of number of collection items to be purchased, perhaps could it be max platt to spend on collection items? Say I set collections to 1 gold max per item and set total limit to 1 platt max, then the script would stop either after purchasing all items up to 1 gold, or for the sake of argument and every collection item was 1g it would cease purchasing after 100 items and it hit it's 1 platt limit.

I can't see the need for a monetary top marker for anything other than platt however.
<grammar-spelling-apostrophe_police>

Oh my God. Sorry for thread hijack....
  1. There's only one T in "Platinum." Adding additional letters to an abbreviation that aren't in the original word at all makes no sense.
  2. You don't use an apostrophe in a possessive pronoun like "its" any more than you would use an apostrophe in "his," "hers," "ours," or "theirs."
I wouldn't even have commented, but the number of Ts drew my attention and pierced my eyeballs. I'm in pain here!

</grammar-spelling-apostrophe_police>

We now return you to your regular scheduled thread...

That would actually be a pretty cool feature for those not rich enough to afford every collection item on the broker, and wanting to save a little money aside for repairs. This could also be done almost as easily by said person by depositing all money they DON'T want to spend in the bank before starting the buying run. Possibly a little more of a pain, depending on guild hall layout (or whether using a city broker), so the script option may be good if it can be implemented.
 

Nuprecon

Active Member
Bugfixed :

Items with commas in names will no longer be bought multiple times
Buying Item numbers will now reduce when buying collections.
Any plans on saving that set into an xml? And its not clearing until you log out, which means each character uses the same set. When I log in my next toon he wont auto buy.
 

wired203

Active Member
an XML would be ideal, saving it as server_charname_shineys.xml would be the best method as it would be able to store perfectly without making a mess of the standard myprices.xml per char.
 

Nuprecon

Active Member
only problem i see with it is the bone collections and allot of other ones that have double collections for them.
 

mycroft

Script Author: MyPrices
Any plans on saving that set into an xml? And its not clearing until you log out, which means each character uses the same set. When I log in my next toon he wont auto buy.

Ah , I must have missed out the :Clear on script exit...easy fix.

Saving/Loading the data was my next addition...look for a bugfix and addition soon.

I COULD change the 'Number' into 'Plat' when using the collection option...I'll look into it , it will have to be a partial number after the first run as there may not be enough uncollected items in one run to spend the plat set , so any unused coin (including gold/silver/copper) would be saved for the next run.

And I'm not sure I want to start adding seperate coin boxes , but then , I could use the same coin limit on normal purchases too....Hmm <ponder>
 
Last edited:

mycroft

Script Author: MyPrices
only problem i see with it is the bone collections and allot of other ones that have double collections for them.
Yes , I'm not sure of any way around that....unless they still show as uncollected unless both collections have been completed...I'm fairly sure they still show as uncollected and that's what the script checks for first.

It only adds the name to the list if an item is flagged as already collected.
 

Nuprecon

Active Member
Yes , I'm not sure of any way around that....unless they still show as uncollected unless both collections have been completed...I'm fairly sure they still show as uncollected and that's what the script checks for first.

It only adds the name to the list if an item is flagged as already collected.
I think its acceptable just to run the script a few times personally. It may take a few hours, but thats what movies and going out to dinner with your *gasp* girlfriend is for =)
 

wired203

Active Member
Mycroft thanks for the update, I look forward to getting a copy from SVN tonight. I swear all the new features of MyPrices is the biggest cause of me updating from SVN on a regular basis :)
 

wired203

Active Member
Ok something is wrong, using the latest SVN of myprices the collection is actually buying a LOT of collection pieces I actually have already collected. May want to look at it as it wasn't doing that on the previous SVN build.

Looks lag related, I had a video thing going for the new star wars MMO and another session was crafting. Once I put back in my killer nic it went all happy like.

One thing I did notice however is shiney scanning doesn't pause if you go off the window with the mouse, and it seemed to keep scanning away and mark everything as collected. Watched a few white collection items get passed and verified the named wound up in the .xml file.

Great addition though.
 
Last edited:

mycroft

Script Author: MyPrices
Ok something is wrong, using the latest SVN of myprices the collection is actually buying a LOT of collection pieces I actually have already collected. May want to look at it as it wasn't doing that on the previous SVN build.

Looks lag related, I had a video thing going for the new star wars MMO and another session was crafting. Once I put back in my killer nic it went all happy like.

One thing I did notice however is shiney scanning doesn't pause if you go off the window with the mouse, and it seemed to keep scanning away and mark everything as collected. Watched a few white collection items get passed and verified the named wound up in the .xml file.

Great addition though.
I've now got the script waiting till it flags that the examine window was opened before continuing , hopefully that will help with lag.

I've also added some checks for the mouse being on the broker window in the buying routine
 
Last edited:

mycroft

Script Author: MyPrices
Question

Ok , I have a question for people using this script.

Currently , if you mark a bag in game as Items not for sale , the script will ignore that bag in all of it's scans. buying / selling etc.

I was thinking....when buying items....SHOULD it still ignore those bags , my thought is it should still scan all inventory bags for items when buying items.

Just wondering if people wanted it to to continue to ignore them or change it so all bags are scanned.
 
Last edited:

Valerian

ISX Specialist
You mean, when you tell it you want to buy 100 items, should it look in not-for-sale bags for those items, count those, and then buy enough to add up to 100?

I'd say yes.

Not for sale != Not counted for purchase, and for pretty much anything I can think of, your purchased items would stack into the previous stacks (possibly in that bag) thus leaving you primed to purchase more if those were ignored. The "not for sale" bag may also end up being the first bag in the inventory, thus being the bag where ALL purchases will drop. Scan when buying, not when selling.

I honestly don't use myprices much anymore, but if I were to notice that behavior (not scanning not-for-sale when buying) I would have reported it as a bug.
 

mycroft

Script Author: MyPrices
Just a heads-up , there seems to be a bug (unconfirmed by ama yet) where inventory boxes that are marked 'items not for sale' , items in them are not being flagged as within a 'not for sale' container.

if you keep items for your own use and also craft them for sale...move them to your bank for now before you run myprices or the totals to be crafted will be wrong and your own 'not for sale' items will be placed on the broker also.

*** was fixed a while back...***
 
Last edited:

mycroft

Script Author: MyPrices
Sorry guys


I've removed the option to buy collectibles , seems it has been drawing attention to the script too much due to a massive increase in shiny purchases on some servers.
 

mycroft

Script Author: MyPrices
Update

I haven't given up on it.

I'm still tinkering with the script , mainly to try and implement speed increases on scanning etc.

But it's needing a re-write of the scanning code to skip various entries based on whats needing to be done...not so easy as the routine is the main workhorse of the script.

I may need to write different functions for each call. instead of having 1 function do it all....I'm undecided as of yet.
 

IRStuck

Active Member
Suggestion: Add an option to set prices only on unlisted items.

Save massive amounts of time when you have 300+ items llisted and only have to restock 30 items. It would be nice to only price check and list just the new items.

Forgive me if this is already implemented and I have just overlooked how to do it.
 

mycroft

Script Author: MyPrices
Update : In test

New option : High Latency - adds a pause after doing a broker search and when moving between pages on the broker if needed.

Changed the 'Set Unlisted Prices' option , now it's used to JUST looks at unlisted items , everything else is skipped.

Scripts being soak tested for bugs , should be released soon.
 
Suggestion

Suggestion: Add an option to undercut by like 1g or whatever you set it too.

Also Sticky a post with request people have asked for letting us know if you will ever do it. Because I saw this request in 2007 and after 10 pages I gave up seeing if you said no.

Thanks keep up the good work.
 

mycroft

Script Author: MyPrices
Suggestion: Add an option to undercut by like 1g or whatever you set it too.

Also Sticky a post with request people have asked for letting us know if you will ever do it. Because I saw this request in 2007 and after 10 pages I gave up seeing if you said no.

Thanks keep up the good work.
No.

I've posted why many times...by undercutting using a script the prices will drop like the proverbial stone , all it takes is a maximum of 3-5 people running the script on one server to cause this.

Remember there are also people undercutting by hand also.
 
I apologize, I should have been more detailed I didn't mean run it on a timer like your front end program does. Just something to where I open the broker click a button that says set broker that's all it does and it's done. I close broker and move on.

Didn't mean to throw gasoline in the fire.
 

mycroft

Script Author: MyPrices
I apologize, I should have been more detailed I didn't mean run it on a timer like your front end program does. Just something to where I open the broker click a button that says set broker that's all it does and it's done. I close broker and move on.

Didn't mean to throw gasoline in the fire.
Thats been there a while now.

Click on the item in the broker list , the current price in PP,G,S,CP is shown in the top set of 4 price boxes, type any amount into those boxes (above the minium and maximum boxes) and hit the save button , the current broker price for that item is altered to the price you enter in those boxes.
 
I was looking for something that would find the lowest price of every item then undercut it by what I tell it like 1g. I can see that being handy if I wear just selling crafted items but what about masters and shinny's that the inventory changes everyday. Sorry I'm new to this program.


Thanks again.
 

mycroft

Script Author: MyPrices
I was looking for something that would find the lowest price of every item then undercut it by what I tell it like 1g. I can see that being handy if I wear just selling crafted items but what about masters and shinny's that the inventory changes everyday. Sorry I'm new to this program.


Thanks again.
Click on an item in the item list and look at the broker window , it does a broker search for each item clicked on , it's sorted by lowest price on top.

Then you can manually change your price manually as I previously posted.

as I posted before, you are asking for an automatic undercutting tool for all your broker items , I won't write an addon to the script to do this.
 

Valerian

ISX Specialist
Sorry for the hijack mycroft, but this needs to be addressed.

mycroft said:
No.

I've posted why many times...by undercutting using a script the prices will drop like the proverbial stone , all it takes is a maximum of 3-5 people running the script on one server to cause this.
I could have sworn the whole undercutting thing was answered in the previous post quite clearly. Posting again with a reworded request for the same thing is NOT the way to a developer's heart. At this point, you're lucky I'm not the maintainer of this script, or I would have flamed you right off these forums and possibly even cost Amadeus your subscription.

When the developer of the script makes a statement about what functionality they will NOT put into the script, along with an explanation of WHY, that is the law. Believe me, you're not the first person to come to these forums begging for undercutting. If you want an undercutting script, write it yourself. If you do, keep it to yourself. Amadeus can and will disable any functionality in ISXEQ2 that brings too much attention to the community, and a public script to undercut would fit that bill.

As an added explanation of WHY, just know that this community is strongly against anything that brings attention to the community from normal players. Watching the market bottom out brings attention that something is going on. Shiny buying functionality, for example, used to be in this script. When that functionality was released, the price of shinies skyrocketed due to the increased demand. This had the potential of bringing great attention onto the community, so the functionality was removed within a few days.

Perhaps you should ask yourself a couple questions: Will non-cheaters notice this? Will this make them angry? -- If the answer to these questions is yes, you should think twice about doing it.
 

mycroft

Script Author: MyPrices
Trying to make the pricing a bit cleverer

New Update being tested : <name undecided on>

Option to only match the lowest price if there are more than <insert number here> of that item at a lower price...

So if you are making cure potions for example which sell fast and in large numbers....you set that <insert number here> value to 150 (for example).

If the script sees there are < 150 potions at a lower price than what you are selling it won't reduce the price.


So on items that sell well and in large amounts you can keep the higher price knowing that they will sell anyway.

Thought of this when 500 items were reduced in price by half when there was only 1 more on the broker at the lower price and they would have sold anyway.


As usual : Comments Welcome...
 

pz

Active Member
mycroft, myprices closes examine windows as they open when i click item links. working as intended?
 

mycroft

Script Author: MyPrices
mycroft, myprices closes examine windows as they open when i click item links. working as intended?
Yep , currently it's part of the option to place shinies you have already collected , I'll see if I can stop that happening unless you are actually using the place items option.


*Update* , I have a version that does this now, I'm updating that script with another option also and will publish it when done.
 
Last edited:

MrObvious

Senior Member
Ok, I can't figure out how to place collectibles automatically. I have my Vet display case in box 1, and I want to fill that first. All other boxes are empty, and there are only 3 items in vet box. Why does the script start filling in box 6? I tried different options of primary, place, etc on inventory tab to no avail.

I am probably missing something basic, but would appreciate some help.

Thanks.
 

mycroft

Script Author: MyPrices
Ok, I can't figure out how to place collectibles automatically. I have my Vet display case in box 1, and I want to fill that first. All other boxes are empty, and there are only 3 items in vet box. Why does the script start filling in box 6? I tried different options of primary, place, etc on inventory tab to no avail.

I am probably missing something basic, but would appreciate some help.

Thanks.
I haven't added a prefared box for collections , currently the script will place items in the box with the most space (usually starting with box 6 if there are many with the same amount of space) , then move onto the next box with the most free space.

I'll look into putting a box number in as a prefared starting box.
 

MrObvious

Senior Member
That will also be nice because it was trying to put collectibles in a scroll box which just generates an error. It would be nice to specific specific boxes, unless the script can figure that out.
 
Last edited:

mycroft

Script Author: MyPrices
That will also be nice because it was trying to put collectibles in a scroll box which just generates an error. It would be nice to specific specific boxes, unless the script can figure that out.
I've added the option , just need to test it for a while before doing the release , it 'should' notice that error and skip the box , I'll check that portion of the code.
 

quan

Active Member
Global Pricing

Hey Mycroft!

could i put in a request to set min max prices for all items in a particular box at once?

I craft a lot of spells and price spells of the same tier in a similar fashion, but typically there is nothing to compare them to on the broker.

this would greatly assist me! :)

thanks again,

quan
 
Top Bottom