EQ2Bot - Dungeon Crawl issues, any decent step by steps?

I've been playing around with the bot for about a week now, and while I'm enjoying it, getting the pathing to work properly for dungeon crawl seems completely arbitrary. I've seen several bits of advice on the forums here;

  • Some people say make a "start" poi, others say don't.
  • I've noted the navigator not create regions at all sometimes when you run a path
  • I've had a path work perfectly a few times, then the bot sits at the start path and just steps back and forth while the eq2bot status is flickering "moving to start/moving to finish"
  • Most of the time when I do get regions to create (I've noticed that you have to change the value of the region size by hand when starting from scratch, possibly a bug?) the boy will just flicker between start/finish
  • If you kill eq2bot and restart and clear navigation, even if you didn't save your navigation, the finish point is still in memory, .xml file or not. I've also seen this behavior with "Start" POIs.

Does anyone have decent, comprehensive step by step instructions on getting a working dungeon path?

Is it possible to have multiple paths in a zone if you wanted to?

Thanks.
 

insanitywiz

Senior Member
You do not need a start POI.

I use this feature a lot, and I make new paths constantly, and I never have had the problem with it not creating regions.

Are you running continuous loop, or are you running a single start to finish? Are your start point (where you started the pather, not any POI's) and finish points close together? Are you set to pull mobs. Is your distance set far enough out?

I have changed my region size maybe three or four times in years of using eq2bot, are you trying to say here that you are forced to change the region size every time you run the pather?
 
Just running a start to finish path, generally never adding POIs. They aren't close together, and pulling mobs works fine when it works.

I've been playing with it a good deal more tonight, and I've found the following seems to clear the issues I've been having (other than the region size glitch, which I can't quite get to repeat regularly)

If I record the path, run back to start(via the pather), kill eq2bot and restart it, its seems to be running smoothly. I only got the start/finish jigger once, and exiting all the way out (including restarting innerspace) fixed that.

Maybe I was f*cking something up along the way, I seem to have it running better now.

For POIs, the bot will just path from one POI to the next in series until it hits the end then head back the other way, right?
 
I've created a navigation path that appears to work if I use "Move to Start," however when I select Dungeon Crawl as my Combat Pathing selection and start the bot, it will just stand there.

Any ideas?

Edit: Aha, need automatically pull checked apparently. Wasn't considering that since I was going to rely on mobs aggroing me, hehe. For anyone having problems setting up nav paths, DigitalMocking's tips worked quite well by the way!
 
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Hendrix

Well-Known Member
The only time that I have seen the bouncing between start and finish is if the points are too close together.
 

mamrono

Active Member
I cannot get this to work for the life of me. Since i figure it out would u be able to tell me how to Crawl Path pleas.
First thing i do is
Run eq2bot.
In Main Tba i have Dungoen Crawl Pathing check as well as in navigation tab
Go to the Navigation Tab and click Start Pather then walk a straigh line and click End Pather. It shows me region created close eq2 reopen it and then start EQ@bot and nothing happens.
I put my ui to defaults and try a lot of stuff and i still cannot figure it out. I also tried the Camp- follow Small Nav Path and i cant seem to get it to work either any help would be appriciate it thanks in advance.
 

mamrono

Active Member
Ok i created a finish point and saved it. Then i closed Eq2bot and reopened it. Started the eq2bot and he would not would anywhere. So i click Mive to Start so he went to the start and did not move again just stood there. This is suppose to do a loop right? Or am i expecting my bot to do something is not suppose to here?
Thanks for ur reply.
 

Hendrix

Well-Known Member
It runs back and forth between start and finish. I can only assume that you have all of the EQ2 bot settings set to actually auto pull.
 

mamrono

Active Member
Yes that's what I thought but for some reason I can't get it to work I'm usually pretty good at this stuff but I can't figure out what I'm doing wrong here. I know I'm probably asking too much but does any one have a walk-through for this. The harvester I get it to work np not this one though.
I tried the pull points and every time I create a pull he runs back to the start point and stops there too. Thanks again.
 

Hellstorm

Member
I have had the same problem . . . is there any post that details the correct settings or the steps that you guys use who have had success with this
 

Pygar

EQ2Bot Specialist
I recommend creating POI's thruout your path, then make sure those POI's are selected in the multi-select box.

So long as you don't try to start it and don't roam outside the nav'd space it works fine.

However if you get outside a nav'd region its pretty iffy on making it back to nav'd space.

It is rudimentary navigation and a low priority feature for me. I do plan to replace it with ogre nav if/when I get more time to work with it.
 

lostsk8r

Active Member
Ive tried learning dungeon crawl, and did PoI's as you suggested. I wanted to do it in runnyeye, so I mapped out the whole zone with the very bottom being the finish point, it skips all the other rooms and goes straight to the bottom (finish).

Once it did that I said okay POI's it is, maybe it'll work like ogre harvest where it will go to each poi point along the way, nope still skipped. Am I missing something? Also having a big problem with it trying to pull through walls, Ive set the scan range to 10 hoping that'll fix.

But yeah, with it skipping half of runnyeye it wont be able to maximize exp or kill on its way back due to skipping, the repops wont be there like they usually would.
 

lostsk8r

Active Member
You have to make sure the POI is selected to use while navigating.
Yep, Include. I think what happened is they're so close together cause of the way the zone is that it went past the first poi, cleared out some others then ran bcak to it, then finally ran to the end of the zone where it decides to get stuck at this one tunnel door, going to make it finish there cause I cant seem to make it go through the door correctly no matter how many times I path it, is this soemthign to do with region number? (does the region number mean the region gets bigger, so if i made it smaller it'd be more precise on going through the door?
 

Kannkor

Ogre
Yep, Include. I think what happened is they're so close together cause of the way the zone is that it went past the first poi, cleared out some others then ran bcak to it, then finally ran to the end of the zone where it decides to get stuck at this one tunnel door, going to make it finish there cause I cant seem to make it go through the door correctly no matter how many times I path it, is this soemthign to do with region number? (does the region number mean the region gets bigger, so if i made it smaller it'd be more precise on going through the door?
I found runny eye to be a bit of a bitch. I did it with Ogrebot which uses OgreNav (same thing as OgreHarvest). So my points were VERY small, and there is so much shit to get stuck on in there.

It is possible, but it took a long time to get to work in Runny eye. I would recommend a better zone layout personally.
 

Hendrix

Well-Known Member
yeah, with a region the bot just tries to get to a box. If it hits any point within that box it is there. If you make the region smaller it has a smaller box to hit so it has more precision. This isn't how it was suppose to be used but is how it ended up being ;)
 

lostsk8r

Active Member
Well I've heard runnyeye is good XP for AA grinding, but yeah I know what you mean about being a bitch, with all the loops and bumping in to mobs then scanning to pull through walls it was, I got it mostly flawlessly though by having the scan range set to 10 yards, but probably not worth it.
 

lostsk8r

Active Member
Yeah, I went back and mapped it with region of 1, and 10 for the scan range/assist range too, worked out pretty well without error. the waypoint situation wasnt the way i mapped it out but it basically will go past the first two rooms, go up the spiral loop to the top left rooms (if you're looking at the map) then go back down the spiral to teh first two rooms, then go to the last rooms on the bottom left of the map.. lol but i guess as long as its hitting every room its getting the XP. I had it mentored at 45 but only said about 15aa/hr, going to try 40 next.
 

lostsk8r

Active Member
Heard PoA was better for AA, anyone tried that zone? Seems like a PITA with the way the levels are and getting between them.
 

disturbedm86

Active Member
Don't know what lvl your at but im running through Seb, near merchant district. Simple layout but you can make long runs easily, which means by the time you turn back stuff repops.
 

disturbedm86

Active Member
Seb shouldn't be that big of an issue for you at 90, but i suppose it will depend on class/gear. If your boxing more than one toon like me (fabled sk/mystic-very undergeared-plvl'd) you most deffinatly won't have an issue.

My route isn't that big either so box size shouldn't be an issue.
 

lostsk8r

Active Member
How deep are you going? I just ran through there the other daying AE like hell with SK/lock/coercer/inquis/fury + raf toon for lock XP, I raped shit but it certaintly wasnt a cake walk, specially if you go downstairs to those praetorians.

What level are you chronoing to? I know those gravelords have like a harm tough or some bursty ass DPS too, I could grab the inquisitor or fury I have and try to duo it.. always triple box I guess but it gets pretty busy too, do you worry about people watching you?
 

disturbedm86

Active Member
Badass MS paint map attached.

Green dot = entrance to Seb from Kunzar Jungle
Blue dot = where the run starts
Green line = area he runs along
Red dot = Finish point

As i said before by the time you get to the end stuff has started repopping, yes its slow but its consistant.

Im not chronomentoring im just mentoring my Mystic which is locked at 86 with max AA on slider. Also rolled a RAF acc (free not paid) to get the 200% bonus. (RAF call to player to get them to seb)

I have the region set to 3 and aggro range is 17 iirc. Not had an issues. Obviously my mystic just auto follows my sk.

With just those two toons its cake for me, not an issue when it comes to killing anything, not matter if i get adds or not. I used to have him on a bigger route killing named without an issue aswell but kept bugging into pilliars/walls etc on mystic, so i gave up on that.
 

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lostsk8r

Active Member
Whats your xp/hour on the bot? I was doign chrono to 40 with a 240 aa fury + my 202 lock and was getting 40%/hr with RAF sitting at the zone in, i might try out seb thanks a bunch

that's not a bad path, why dont you go deeper on that one wing since the mobs get higher at the bottom? or just too much to handle? i imagine at 86 they're prolly green or what?
 

disturbedm86

Active Member
I never really bother with how much im getting atm the mystic is at 183 or something AA and if i leave it a few hrs it will get a few AA's. Bare in mind when i say i leave it i mean while im doing other things on my comp or i move around the house i never leave it while i goto work or anything.

As for not going deeper, i have tried going deeper and i think the next best spot really is the froglok area however it wasn't the mobs that were the issue but issues with the zone layout, i'd check on the bot sometimes and see the mystic dead while my sk carries on solo purely because he got stuck in a wall.

One of the other times my sk get stuck targetting a mob through a wall so i just thought i'd stick with the path above since its consistant xp and as far as i look at it, its free xp so i cant complain.


Edit : Also in regards to that path above i stop where i stop because if you progress to the next room its got the golems that do a kb and i thats too random for me so i don't like having bots deal with kb incase it just screws up somehow. At the same time i don't start earlier then where i start because i found sometimes the bot would get stuck on one of the pilliars while going round a corner.

I've never bothered setting up both toons seperate to each other i prosumed if you did they would work independant to each other and would cause issues, but its always my mystic (the one on autofollow) that gets stuck never my sk which is the one following the path i assigned.


Also yes the mobs are green at 86 where i am. Another bonus is if you do the run like mine you get ALOT of drops to sell, after a few hours i make about 20pp, now i have no doubt that theres somewhere else better to farm for plat but considering that wasn't my intention im not going to complain about it.
 
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lostsk8r

Active Member
I never really bother with how much im getting atm the mystic is at 183 or something AA and if i leave it a few hrs it will get a few AA's. Bare in mind when i say i leave it i mean while im doing other things on my comp or i move around the house i never leave it while i goto work or anything.

As for not going deeper, i have tried going deeper and i think the next best spot really is the froglok area however it wasn't the mobs that were the issue but issues with the zone layout, i'd check on the bot sometimes and see the mystic dead while my sk carries on solo purely because he got stuck in a wall.

One of the other times my sk get stuck targetting a mob through a wall so i just thought i'd stick with the path above since its consistant xp and as far as i look at it, its free xp so i cant complain.


Edit : Also in regards to that path above i stop where i stop because if you progress to the next room its got the golems that do a kb and i thats too random for me so i don't like having bots deal with kb incase it just screws up somehow. At the same time i don't start earlier then where i start because i found sometimes the bot would get stuck on one of the pilliars while going round a corner.

I've never bothered setting up both toons seperate to each other i prosumed if you did they would work independant to each other and would cause issues, but its always my mystic (the one on autofollow) that gets stuck never my sk which is the one following the path i assigned.


Also yes the mobs are green at 86 where i am. Another bonus is if you do the run like mine you get ALOT of drops to sell, after a few hours i make about 20pp, now i have no doubt that theres somewhere else better to farm for plat but considering that wasn't my intention im not going to complain about it.
Okay awesome, so maybe I should try sk + lock + fury w/ fury not nuking (since mana), but i'd prolly chrono to 85. I'll try it out sometime, thanks for the help.
 

Kannkor

Ogre
I just want to add.. you guys are breaking one of the biggest rules...

If you are going to bot, don't blantly do it in public. While you are using an old zone that is generally empty.. All it takes is 1 person to want to fight there, or see you and petition you and you could be in trouble.

In the end, it doesn't affect me if you get banned.. just be careful doing things like this in public zones.
 

lostsk8r

Active Member
Well they nerfed sanctum of fear, where else is there? I know guk has one with single mobs but dunno pita to clear to it and one time I went LD came back and they werent popping anymore.
 

Kannkor

Ogre
There's still at least one isntance from T5 that works.
I know 3 that work at level 90. No, I won't share them, because I don't know you well enough to know you would keep this shit off the boards and get them nerfed. Look for them, find them, don't fucking tell anyone.
 

lostsk8r

Active Member
3 that work.. that require a full group or what? t5 one thats nice.. wish i knew, just wanna get to 250 already!
 

disturbedm86

Active Member
I just want to add.. you guys are breaking one of the biggest rules...

If you are going to bot, don't blantly do it in public. While you are using an old zone that is generally empty.. All it takes is 1 person to want to fight there, or see you and petition you and you could be in trouble.

In the end, it doesn't affect me if you get banned.. just be careful doing things like this in public zones.
I don't have my bot killing anything that matters, he just kills trash, which is because of exactly what you just stated, not to mention im constantly checking on it and not once have a recieved anything from anyone in regards to my actions. Also seb doesnt get much traffic anyway nowadays.

As for the zones, it would be nice to know which they are, and what kind of setup you need to do them, for example would they be perfectly doable with an sk and a mystic and nothing more?
 

AZSZXT

Member
So i can get the navigation to run in a set circle but only once then i have to move it and start up the loop again manually.

Is there not a way to set the ogiginal path and then make it so your group goes around in circles until you hit stop?
 

viniculum8

Active Member
i used EA until it was nerfed then went back into sof until it was nerfed, then there was tov but it was nerfed. there is a place with constant mobs in a newbie zone, gotten 100 aa's in 30 hours.

a different t5 zone than sof? ill re-re-redo them all again to check, but i didn't think there was a insta respawning zone any longer.
 

cswimc

Member
I have a few instances I use for AA grinds, and they still work too! The only problem is that up until recently, my 'Dungeon Crawl' path was working fine. Now, the active toon running eq2bot won't path. I did try recreating the path but it hasn't solved the problem. The bot and path that worked in the past now results in my toon just standing there. It does attack any mobs that aggro me but it won't path.

Any suggestions as to why the Dungeon Crawl isn't working for me at least?

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UPDATE: I don't know what it was, but ISXEQ2 updated, and I added the forced update exe... and tada everything was working as normal!

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