EVESalvage 3.5 bug (Work slow)

SPEC1AL1ST

Member
Its work VERY VERY VERY SLOW!
Evesalvager Logic:
1) Its SALVAGING WRECK
2) TARGETING CONTAINER
3) LOOTING CONTAINER - ITS A VERY SLOW!!!
Its hour-two for one drone anomaly?

Use only ONE Target and ONE Tractor beam - ITS A VERY SLOW!!!

All time flyes to wrecks...

Why he doit it??? http://clip2net.com/s/1z8h9

Script does not to stop. run evesalvage -stop DONT WORK.


= script is dont work...
 
Last edited:

Amadeus

The Maestro
Staff member
I wrote it for my purposes for salvaging (i.e., lvl 2-3 missions at the time) and to show HOW to write a script.

You should take this opportunity to learn how scripting works with a simple script (evesalvage) and then add to it, change it, etc. until it works how you want it to work.

Being "slow" is not a bug. It's simply the way it's designed.

I have thought about working on updating it to use better/faster logic; however, most people were using wreckingball2 (which should be pretty much working by this point.) I also have been told that salvaging may be added to evebot soon.
 

SPEC1AL1ST

Member
Ok thx, im waiting good salvaging in evebot! You can tell the approximate dates?
Wreckingball use only one tractor beam too, if dont manually change target, if manually change - script run another beams/salvaging modules. SVN with Wreckingball not update too :( Im very much ask you fix that.

I use evebot 90% for collecting loot/salvaging in drone region anomalies. Please help with this problem.
 
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