Harvest Bot UI 1.1 (05/04.2007)

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Pygar

EQ2Bot Specialist
Harvest Bot UI 1.3.1 (01/08.2008)

Updates in Version 1.3.1:
Uses Lavishnav
Tools tab for defining harvest tools
Integrated Pathing Tab

The conversion to lavishnav will require you to recreate your paths. Old navigation paths will not work with the new Lavishnav navigation.

Previous Versions:
Updates in version 1.1:
Script now halts movement and pauses while aggro is detected.
Cleaned up movement functions
Cleaned up stuck functions
Cleaned up some Pathing issues
Destroy Meat is in

You can now run HarvestBot and EQ2bot at the same time. Set up your path, and set eq2bot for manual movement. Set eq2bot with a pull spell and set the pull range to 3. Select not to pull non-aggro mobs.

In this manner the harvest bot will run around collecting nodes on your path, but when it draws aggro, it will halt movement and allow eq2bot to take over and kill whatever is attacking you.

Once combat is complete, and your back to near full health, harvest bot will pause briefly if loot is nearby, then resume its path.

This isn't the hunt and harvest bot some might like, however it allows me to harvest in bonemire, etc with no problems.

Hope you find it useful.

Pygar

FYI - These files are only available via the Software Repository.
 
Last edited:

Amadeus

The Maestro
Staff member
Updated in SVN:
* Fixed the UI counters to work when you harvest a single resource.
 

Amadeus

The Maestro
Staff member
Version 1.5 is in the SVN now.

This is the beginning of a long process to version 2.0. I have cleaned up everything significantly and everything seems to work in my testing.

There will be a lot of DEBUG text in your console for the near futue. So, check that if you notice anything funky happening that I may not have anticipated.

Changes for 1.5:
Code:
1. EQ2Harvest will integrate better with EQ2Bot running simultaneously
2. Script will now go to the next nearest node after harvesting rather than returning to the nearest waypoint first.  
However, it will check the distance between that closest node and your last waypoint used (using the set roaming values in the xml), 
so that should avoid you roaming away.
4. Removed all of the "tools" stuff.  Enhancment tool buffs last for 24 hous -- you can manually cast those before you start your harvest 
session or write your own script to deal with that.
5. Optimized how "BadNodes" are determined and set.  (You will see a DEBUG message in the console every time a node is added to "BadNodes" 
and a reason why.)
6. Collection stuff should work properly again -- including counters.
7. The pause button should now work properly.  It's still a little wonky, but I think it will work fairly well if you hit it WHILE harvesting a node.
 
....and lots of other fixes/enhancements/optimizations
Also, ,be sure to update the HarvestGUI.xml file that's in your /Scripts/EQ2Harvest/UI folder.
 
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