Harvester Pathing, help neded

korgaard

Active Member
In the EQ2Harvest Pathing I can navme and add my own, but how do I make them appear in the Option's Start and Finish?

How can I set up my own list of points (path), and make it run through that only?

Any help with the new harvester+pather would be appreciated!

Ty for help!
 

Amadeus

The Maestro
Staff member
Harvest has not been rewritten to use the new pather as yet. The old "EQ2Harvest.iss" uses paths created with "eq2patherlegacy.iss"
 

korgaard

Active Member
Ah, did wonder what I was doing wrong!

So how do I run the eq2patherlegacy? I tried the line "run eq2patherlegacy auto 20", but nothing happens.

Sorry, haven't been using any of this for a year or so.
 

mycroft

Script Author: MyPrices
If you are using the most recent version from the SVN there is a UI tab used for generating a path.
 

korgaard

Active Member
Yeah thanks! I can make points etc, but they dont show up in start/finish. Guess I just have to fiddle a little more with it to work it out. :)
 

TheDragon

Active Member
Try creating a point as START and the finish point as FINISH. By default, it's like zone_name_001 in the text box on the UI screen.

And once you create all of your nav points, don't forget to save the path. It doesn't save automatically.
 

Contact

Active Member
Having the same problem... I have 60 some points set up in Butcherblock Mountains, with one named Start and one named Finish, and I've saved all of them, exited the script, reloaded, etc., and the only two points that show up on my Start and End menus are the ones that I specifically named as above. Worse, when I click start harvesting, it only goes back and forth between those two points as well and doesn't go from point to point (because it's a circuit... my start is right next to my finish point.
 

wired203

Active Member
Contact your doing it wrong :) the loop goes from start to finish but you can't have them too close to each other, best to have a long line than a circuit or you get the issues you encounter.
 

korgaard

Active Member
Still doesn't work for me. I run "run eq2harvester auto 10", go to set up a path, like a start point, 5-6 points, then the finish point. Sometimes the coords are all 0's and the point is called NULL, though I specified a name. Sometimes I get to make both a start and finish, and the points between, but when I click start it just says "Cleaning up inventory ...".

Sorry, but I kinda miss the old system.

Btw. I have reinstalled everything on a clean windows, updated scripts etc.
 

korgaard

Active Member
Have really been trying tonight, and at a point, I had it running a bit of my points, before it returned to the pre-programmed ones. So I tried clearing all the points, setting up my own only - but they all appear as NULL (NULL, NULL, NULL).

Btw. how do I save points? Still F3? At some point it said I had saved, but not sure what I pressed.

Wouldent mind an updated tutorial on this!
 

JTdesertace

Active Member
Yeah about that totaly agree

Creating paths is not intuitive, wont even move on my paths i creat but when i go to Enchanted Lands there is already a realy nice one created there. Are there other zones like that in that they have premade nav points?
 

litewave

Well-Known Member
i had the problem too last week, solution required i delete the zones navigation file manually then start eq2harvest and make a new one. Otherwise it would be only 2 points, or it wouldnt see "start" and showed null instead. xml file definately had start in it.
 

pz

Active Member
Creating paths is not intuitive, wont even move on my paths i creat but when i go to Enchanted Lands there is already a realy nice one created there. Are there other zones like that in that they have premade nav points?
look in Scripts\EQ2Harvest\Navigational Paths directory.
 

Amadeus

The Maestro
Staff member
Ok ...pay attention:

EQ2Harvest.iss uses paths created by EQ2PatherLegacy.iss.

Therefore, to create paths, you would do this:

Code:
run eq2patherlegacy auto 10
Once the path has been created, you have to manually move it from /XML to /EQ2Harvest/Navigational Paths ...and rename it using the same syntax as the rest of the files in that directory.

---------

The eq2harvest.iss is pretty good and works pretty well, but someone should redo the pather and all of that crap. EQ2NavCreator.iss works well for creating the new paths; however, no one has written a new version of eq2harvest.iss that uses the new navigation system, so you have to use the old one for now.
 

Pygar

EQ2Bot Specialist
Um...

Is there not a PATH tab in eq2harvest?

With everything you need there to create a path?

There was also a script eq2harvestpath.iss that seems to have been removed that created paths in the correct directories and what not for harvest. However, I've used nothing but the UI to create paths for some time now.
 
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