I suck at Drunder - Help !

dbrown333

Member
Stuck on a couple of Drunder mobs. Can clear Strategists Stronghold so it's not really a gear issue. Might be an idiot issue (me lol).

2nd named in Spires of Rage. I set ogre to mezz the mob to stop the boar spawning, and split other 5 into Tank/Mystic to deal with one essence, and dirge/assasin/inquisitor to deal with the other 2.

Everything goes ok on the initial spawn, but after AE's I end up with any or all of the following problems.

- coercer knocked into middle and dies
- some bots get locked down and trapped (stuck in geometry)

by the time I recover the next set of essences are well on their way to the middle. Is there anything I'm missing to make this encounter easier?

Kefaazin (Time/Hour Glass encounter) in Tower of Tactics. Get to the part where it spawns maidens and have tried running mob + maidens in and out of his spawn area, I've also tried tanking him and having assassin agro and run maidens to his spawn area. Every time, before I get the last maiden taken away he says "Time is not pleased" and the whole thing restarts. If this one just a DPS check? Can crank 350+ at times, 300 is fairly normal (in general).

I've looked for more information other that what's in the DoV thread here. Any tips from anyone?
 

bjcasey

ISX Specialist
Spire of Rage

Manually mezz the one that needs mezzing. Ogrefollow the rest and just move around when needed.
 

Kannkor

Ogre
Kefaazin (Time/Hour Glass encounter) in Tower of Tactics. Get to the part where it spawns maidens and have tried running mob + maidens in and out of his spawn area, I've also tried tanking him and having assassin agro and run maidens to his spawn area. Every time, before I get the last maiden taken away he says "Time is not pleased" and the whole thing restarts. If this one just a DPS check? Can crank 350+ at times, 300 is fairly normal (in general).

I've looked for more information other that what's in the DoV thread here. Any tips from anyone?
Just train the maidens through the glowing shit in the middle. Unfortunately it can only eat 1 at a time and has a small reuse. So you have to continually train them back and forth back and forth. Try to keep him out of it, else it heals him. I've had it "reset" before also, I'm not sure what that is from.. if it's just from being slow training or not.
 

macker0407

Active Member
For the 2nd name in Spire of Rage, I use the following strategy:

1) Park tank at the fire lantern in front of the raised stage area with the list, with a sticky point(campspot in Ogre world I guess?). All other bots are AF on the tank
2) Run the coercer around and start the encounter by mezzing boar guy
3) Kill the fire/frost essences until their respective guys are lying on the ground
4) Circle around and kill earth essences
5) Kill idols or just stand there and wait for the elemental to form depending on how bored I am

3-4 I manually keep the boar guy mezzed.
 

dbrown333

Member
Thanks bj and macker. Ogrefollow and manual mezz as the win for that, totally avoided all the dumb problems I'd been having with it. Cheers !
 

smiker

Well-Known Member
Following this post, my group clear Spire of Rage but I can't kill the last named in Strategists Stronghold. My group setup is Guardian, templar, defiler, assassin, illy and dirge and I do arround 250Kdps.

Any sugestion? Named can be mezzed? I don't know what to try or if it's a DPS problem...
 

Kannkor

Ogre
Following this post, my group clear Spire of Rage but I can't kill the last named in Strategists Stronghold. My group setup is Guardian, templar, defiler, assassin, illy and dirge and I do arround 250Kdps.

Any sugestion? Named can be mezzed? I don't know what to try or if it's a DPS problem...
Which guy is that? Does he spawn like 3-5 waves of adds then come himself? If so, it's just about not getting overwhelmed with adds. So just keep burning them down. If it's the guy I'm thinking of, when he comes no more adds come.
 

dbrown333

Member
Touch and go with Warmaster Korok Hai. I ended up gimping my tank slightly and equipping 3 Mutagenic Burst items and a few DS potions. I also changed some adorns to AE Auto for Guardian and Assassin.

Taking out the Gorefields and Blademaster as soon as they get to camp helps. The named actually doesn't do much at all, and adds at the end of the waves of adds.

Bear in mind normal groups (ie, 6 players !) have posted plenty of bitching about this encounter on the official forums. Not easy with a group slanted to single target DPS over AE DPS.
 

Kevinshp

Well-Known Member
For the 2nd name in Spire of Rage, I use the following strategy:

1) Park tank at the fire lantern in front of the raised stage area with the list, with a sticky point(campspot in Ogre world I guess?). All other bots are AF on the tank
2) Run the coercer around and start the encounter by mezzing boar guy
3) Kill the fire/frost essences until their respective guys are lying on the ground
4) Circle around and kill earth essences
5) Kill idols or just stand there and wait for the elemental to form depending on how bored I am

3-4 I manually keep the boar guy mezzed.
I kinda do this but I set my coercer to just chain cast mez on the boar guy have rest of toons on Ogre follow and run rings around room killing each floaty as they spawn.
 

larrydoyle

Senior Member
I kinda do this but I set my coercer to just chain cast mez on the boar guy have rest of toons on Ogre follow and run rings around room killing each floaty as they spawn.
How are you setting your toon up in Ogre to chain cast mezz on a particular single target? Is the toon also doing power regen or anything else?
 

insanitywiz

Senior Member
How are you setting your toon up in Ogre to chain cast mezz on a particular single target? Is the toon also doing power regen or anything else?
Well, I haven't done this, but you could easily set it up so that it only casts combat buffs and power regens, and only have the Mez's in the CA tab.
 

Kevinshp

Well-Known Member
How are you setting your toon up in Ogre to chain cast mezz on a particular single target? Is the toon also doing power regen or anything else?
I just make it so he doesn't assist anyone then in the ca tab put mez and prue awe in there and no other spells if power drops he cast mana but tba don't run out of power.
 

larrydoyle

Senior Member
I kinda do this but I set my coercer to just chain cast mez on the boar guy have rest of toons on Ogre follow and run rings around room killing each floaty as they spawn.
Still having issues with this fight.

Question: as long as Aktu is mezzed, is there no issue with letting his essenses get to the middle? In other words, can you kill the other six essenses, then just go over and kill the next 3 to spawn from the pillar before they get to him? Or, if too many come from that pillar into the middle, do all the mobs become active and rage on you?

I'm setting campspot per other's strat, mezzing and killing the six essenses on the one side of the room until 2 of the named are down, but when I move around to the other side (to kill final 3 essenses) I end up with all the named becoming active and rushing me.

Also, even with campspot, I'm finding that some toons will get thrown into the mobs in the center when crystals explode (and die before they get back). I've never had much luck trying to move the things to avoid the aoe (seems you have to move them real far away), and I can't spare the time in terms of keeping up with the essense spawns.

Any additional info and suggestions would be helpful.
 

Kevinshp

Well-Known Member
Still having issues with this fight.

Question: as long as Aktu is mezzed, is there no issue with letting his essenses get to the middle? In other words, can you kill the other six essenses, then just go over and kill the next 3 to spawn from the pillar before they get to him? Or, if too many come from that pillar into the middle, do all the mobs become active and rage on you?

I'm setting campspot per other's strat, mezzing and killing the six essenses on the one side of the room until 2 of the named are down, but when I move around to the other side (to kill final 3 essenses) I end up with all the named becoming active and rushing me.

Also, even with campspot, I'm finding that some toons will get thrown into the mobs in the center when crystals explode (and die before they get back). I've never had much luck trying to move the things to avoid the aoe (seems you have to move them real far away), and I can't spare the time in terms of keeping up with the essense spawns.

Any additional info and suggestions would be helpful.
I don't use campspot here I just part my coercer in range of the boar mob and have him chain mezz him. I have all my other toons set to ogrefollow. then I run around the room killing the floaties as they pop sometime one of the named will gack a toon I just rez them and keep going or leave them dead depending on what toon it was.
 

larrydoyle

Senior Member
I've tried that, but my mezzer needs some heals and cures; if the rest of the group is on the other side of the room, eventually my mezzer dies.
 

dwdavis2

Member
I leave my second healer camped with my coercer between where Aktu starts and where he ports to. The other four run around killing the essences, starting with the Aktu essence because I want to make sure it doesn't get close enough that I accidentally aoe attack Aktu.

I think if three essences get to someone they all get released, so I try to catch every essence each round. The crystals I just try to run away from because I'm not coordinated enough to move them and get to the next essence in time.
 

Kevinshp

Well-Known Member
I leave my second healer camped with my coercer between where Aktu starts and where he ports to. The other four run around killing the essences, starting with the Aktu essence because I want to make sure it doesn't get close enough that I accidentally aoe attack Aktu.

I think if three essences get to someone they all get released, so I try to catch every essence each round. The crystals I just try to run away from because I'm not coordinated enough to move them and get to the next essence in time.
This seems like it would work as well. I think your right about the three getting to a named and I think you need to kill three for each named to kill the named.

and Just to be clear YOU DON"T EVER ATTACK A NAMED ONLY THE ESSENCES! kill the essencess and the named die.
 

Glocktor

Member
Having problem with getting my coercer to stay parked in that Aktu 3-mob encounter in SOR. Tried unchecking "auto follow mode" and also in the settings tab took away her autofollow target (left blank). Even unchecked 'MoveToArea'. After doing all that she still runs right to me as soon as I hit "Let's Go". Don't see a way to keep one or two toons parked somewhere, seems like it's all or none. Need help figuring this out if anyone cares enough to reply.
 
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dwdavis2

Member
As I understand it, Let's Go clears the camp spot, so what I do is:
1) Hit Let's Go and lead everyone to where I want the coercer parked;
2) Use Camp Spot (not the Camp Spot-Default button but the one that requires options) to set the camp spot for Coercer (and I leave a healer to just in case of aoe).
Now you should have everyone except the coercer following you. I don't bother touching any of the Autofollow settings.

Another trick is that the Camp Spot-Default button only affects people with Move to Area checked, so you could turn that off for everyone else, use camp spot, then turn it back on for everyone. There's no benefit to doing it this way, I just mention it because it's how I switch between my tank camping / not camping depending on the fight.
 

mistahmikey

Active Member
I created a script to automatically mez a specified mob. Hopefully it is attached. I then added the following to MCPCommandsCustom.xml:

<Set Name="MezMob">
<Set Name="Code">
<Setting Name="One">relay all execute \${If[\${Me.SubClass.Equal[coercer]},runscript MezMob ${Parameter1},NoOp]}</Setting>
</Set>
<Set Name="Description">
<Setting Name="One">Runs the Mez Mob script.</Setting>
</Set>
</Set>

Then, just assign it to an MCP button, giving as the parameter the name of the mob to be mezzed - in my case Ragecrusher Attu.

Here is how I do this fight - and using this script, its a piece of cake - no running around at all required :)

My group is as follows: Monk, Swashy, Dirge, Defiler, Inq, Coercer.

I set everyone on a single square between the Attu totem and the frost guy's totem, just barely onto to floor where the 3 mobs port to the center, and make it the default camp spot. I set everyone to assist the monk except for the coercer - his sole job is to allow the script to keep the mob mezzed. My scouts I set to ranged attack. I then start the encounter by body pulling Attu with the Monk - this is important, because you do not want anyone attacking Attu when he ports to the center, or you will likely break the mez and get the boar. Once they are in the center, I hit the mez button.

Now, the monk starts using ranged attackes to kill Attu's essence first, then the frost one, then the burning one, all just standing on the same spot. They go down fast. At some point, you will get the crystal that spawns. For the first one, I just have my dirge Bladedance it. Rinse and repeat ranging the essences. If I get a second crystal, I have the swashy cast Advance Warning, but as it is short duration, you must time it closely. Even if a crystal goes off on you, it usually is no biggie, as everyone just runs back to the DCS and we continue ranging the essences.

Once all the essences are down, I hit "lets go" and go kill two, and even sometimes 3, of the totems starting with Attu's. Then I just grab the combined mob, reload all my usual profiles for my group, and we whittle him down. That part is easy - he doesnt do any damage at all, just heals like crazy, so it takes a while. And to be honest, I haven't noticed much difference in the fight when I kill totems or not, but your mileage may vary. If anyone knows something that can reduce the mob's ability to heal, please enlighten me.

BTW, the mez script will automatically terminate when the selected mob (in this case Attu) is dead, so you don't need to do anything special to stop it. You will need to reenable it each time you do the fight.
 

Attachments

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Glocktor

Member
View attachment 1625

I created a script to automatically mez a specified mob. Hopefully it is attached. I then added the following to MCPCommandsCustom.xml:

<Set Name="MezMob">
<Set Name="Code">
<Setting Name="One">relay all execute \${If[\${Me.SubClass.Equal[coercer]},runscript MezMob ${Parameter1},NoOp]}</Setting>
</Set>
<Set Name="Description">
<Setting Name="One">Runs the Mez Mob script.</Setting>
</Set>
</Set>

Then, just assign it to an MCP button, giving as the parameter the name of the mob to be mezzed - in my case Ragecrusher Attu.

Here is how I do this fight - and using this script, its a piece of cake - no running around at all required :)

My group is as follows: Monk, Swashy, Dirge, Defiler, Inq, Coercer.

I set everyone on a single square between the Attu totem and the frost guy's totem, just barely onto to floor where the 3 mobs port to the center, and make it the default camp spot. I set everyone to assist the monk except for the coercer - his sole job is to allow the script to keep the mob mezzed. My scouts I set to ranged attack. I then start the encounter by body pulling Attu with the Monk - this is important, because you do not want anyone attacking Attu when he ports to the center, or you will likely break the mez and get the boar. Once they are in the center, I hit the mez button.

Now, the monk starts using ranged attackes to kill Attu's essence first, then the frost one, then the burning one, all just standing on the same spot. They go down fast. At some point, you will get the crystal that spawns. For the first one, I just have my dirge Bladedance it. Rinse and repeat ranging the essences. If I get a second crystal, I have the swashy cast Advance Warning, but as it is short duration, you must time it closely. Even if a crystal goes off on you, it usually is no biggie, as everyone just runs back to the DCS and we continue ranging the essences.

Once all the essences are down, I hit "lets go" and go kill two, and even sometimes 3, of the totems starting with Attu's. Then I just grab the combined mob, reload all my usual profiles for my group, and we whittle him down. That part is easy - he doesnt do any damage at all, just heals like crazy, so it takes a while. And to be honest, I haven't noticed much difference in the fight when I kill totems or not, but your mileage may vary. If anyone knows something that can reduce the mob's ability to heal, please enlighten me.

BTW, the mez script will automatically terminate when the selected mob (in this case Attu) is dead, so you don't need to do anything special to stop it. You will need to reenable it each time you do the fight.
Great stuff I just wish I knew how to circumvent the window 7 security which doesn't allow you to edit or save files in any of the Ogre folders. I thought it might work after I clicked on the properties for the Innerspace folder, and unchecked "Read Only" and also checked the box that applies to all subfolders. Of course afterwards when I added the above changes to MCPCommandsCustom.xml and selected "Save" (rather than "Save As" in the file menu) windows 7 instead gives me the "Save As" window and it then recognizes there is an identical file and asks if I want to replace it, upon which I click yes and up pops the mesage "Access denied".
 
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Great stuff I just wish I knew how to circumvent the window 7 security which doesn't allow you to edit or save files in any of the Ogre folders. I thought it might work after I clicked on the properties for the Innerspace folder, and unchecked "Read Only" and also checked the box that applies to all subfolders. Of course afterwards when I added the above changes to MCPCommandsCustom.xml and selected "Save" (rather than "Save As" in the file menu) windows 7 instead gives me the "Save As" window and it then recognizes there is an identical file and asks if I want to replace it, upon which I click yes and up pops the mesage "Access denied".
You need to change the permissions for the Users group to Full Control for the file (or folder) you want to be able to edit.
 

Glocktor

Member
You need to change the permissions for the Users group to Full Control for the file (or folder) you want to be able to edit.
Got it finally, thanks for that. Now.... hoping I did this right....I just opened up the custom command xml file in notepad, copy and pasted mistahmikey's changes to the bottom of the document, leaving a space in-between, and clicked save. Oh, and placed Mezmob.iss in the EQ2Ogrebot folder (where I saw other .ISS files located).
 
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