KBot feedback thread

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chacha

Active Member
Xeon said:
Released version 3.23

Harvesting search is much improved
Harvesting works very well, but sometimes toons don't loot harvested items.
It is because of the distance between toons and harvest nodes.
If you make toons approach to the nodes whthin 4 meters, I think, this problem can be resolved.
 

Xeon

Active Member
hooch604 said:
ah ok then, I'm sure it's all good, I didn't cross test the scenarios. How about pulling, you don't find that the bot will fire the arrow and then run in on the mob right away making the "pull" a moot action?
Use Ranged attacks
 

Xeon

Active Member
hooch604 said:
Does anyone get the problem where kbot starts hunting immediately after the emergency health "safe port".

He doesn't seem to do a health check or rest stop. Just runs right out again and getting himself whacked right away.
Ahh, yes, I forgot to set the correct State. All fixed up
 

hooch604

Active Member
Xeon said:
Use Ranged attacks
Well being a bard most of my damage comes from melee, I just want to pull mobs so I dont walk up and aggro x2

It's not a huge deal for me, I just have to stick a wait in when ever I get an updated script.
 

sfincter

Active Member
harvesting bot still fooked up

paying for a service ( harvest) and this thing wont harvest, the only time it works for me is the 1st node, then it just runs right past the nodes.

usually when i pay for a service, and dont get the service, i quit paying the guy. fix it pls or im goning to a company that has working bots
 

chacha

Active Member
sfincter said:
paying for a service ( harvest) and this thing wont harvest, the only time it works for me is the 1st node, then it just runs right past the nodes.

usually when i pay for a service, and dont get the service, i quit paying the guy. fix it pls or im goning to a company that has working bots
You're paying for ISXVG, not for Kbot. Xeon and other script programmers are volunteers, and don't receive any money from their hard working. They should be rather respected.

Most of all, harvesting of Kbot works pretty well. You should check your settings before complaining something.
 

dazed0119

Active Member
sfincter said:
paying for a service ( harvest) and this thing wont harvest, the only time it works for me is the 1st node, then it just runs right past the nodes.

usually when i pay for a service, and dont get the service, i quit paying the guy. fix it pls or im goning to a company that has working bots


As the saying goes..


Don't let the door hit you where the good lord split you.


As said above, you Pay for ISXVG NOT for the bots that people create on their own free time and graciously post on here for others to use free of charge.

Oh and I would have to blame operator error as it harvests just fine and dandy for me. gone from 1 to 286 skill with no issues...
 

dazed0119

Active Member
Oh and maybe next time, before you get your Panties in a wad, you should actually try to help us help you.. IE. at least give us a clue as to what kind of issues you are having so MAYBE we can assist. I am sure when you have issues with your car you dont run out to the mechanic and say " hey its broke, Fix it" with out giving them a clue as to what the symptoms are.


When you ask nicely for assistance you might be amazed at how much help you actually recieve.
 

eeks

Active Member
eeks said:
Ok I tried this and saved it like "KBot.iss" and then put it as all text and ANSI
and I can't get KBot to open anyone able to tell me what I'm doing wrong?
Necro had same problem Health Leach(Drain Life I) heal by Leaching from Others.

mycroft
Quote:
Despoil on my Bloodmage , it's listed as offensive....but I'd really like to use it as a heal spell in combat (it's a lifetap heal) is this possible.

Used text editor like Notepad, open KBot.iss , search for this code, when deleted the code line, save as "KBot.iss" with the " <--quote otherwise if dont it will save as KBot.txt :-(

In the original(code) need to removed this code line at the beginin:
!${Me.Ability[${i}].IsOffensive} && !${Me.Ability[${i}].TargetType.Equal[Offensive]} &&
Code:

if !${Me.Ability[${i}].IsOffensive} && !${Me.Ability[${i}].TargetType.Equal[Offensive]} && !${Me.Ability[${i}].Type.Equal[Combat Art]} && !${Me.Ability[${i}].IsChain} && !${Me.Ability[${i}].IsCounter} && !${Me.Ability[${i}].IsRescue} { ;;; Heal Tab if ${Me.Ability[${i}].Type.Equal[Spell]} { ;Spell and Defensive UIElement[SmallHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[BigHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[FastHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[PetCombo@Pets@ExtraTabs@ExtraFrame@Extra@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[PetHealCombo@Pets@ExtraTabs@ExtraFrame@Extra@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[MeditationCombo@Rest@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] } }


working code
Code:

if !${Me.Ability[${i}].Type.Equal[Combat Art]} && !${Me.Ability[${i}].IsChain} && !${Me.Ability[${i}].IsCounter} && !${Me.Ability[${i}].IsRescue} { ;;; Heal Tab if ${Me.Ability[${i}].Type.Equal[Spell]} { ;Spell and Defensive UIElement[SmallHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[BigHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[FastHealCombo@Heal@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[PetCombo@Pets@ExtraTabs@ExtraFrame@Extra@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[PetHealCombo@Pets@ExtraTabs@ExtraFrame@Extra@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] UIElement[MeditationCombo@Rest@SettingTabs@SettingFrame@Setting@KBot@KBot]:AddItem[${Me.Ability[${i}].Name}] } }


my necro had
Name: Drain Life I
Type: Spell
Target: Offensive
Range: 25

as Offensive too, didnt show in Heal % , after removed Offensive from code, it show and heal when Health % reach.

Can someone please, please tell me either what I'm doing wrong here or how to save this correctly? I either put the code in the wrong place or I'm saving this wrong. Obviously I don't know what I'm doing but I did try to do this on my own. Any help would be appreciated.
Thanks

ps. the code isn't mine I actually got it from this thread.
 

sfincter

Active Member
ok, i tired using the irq channel, i dont get any responces. I cant get the kbot to harvest. Since I can't get the support at isxvg irq to respond maybe you can. I would appreciate it.

As preciously stated, the bot hits the first node, then runs past all the other nodes. What can I do to solve this. so it hits a, and harvest all the nodes around my waypoints
 

blackee

Senior Member
Sphincter,

I had to delete all the files (entire Kbot package) and reload them...not sure why, but it worked for me (xeon, suggested it). I had tried repeatedly to get it to work, unsuccessfully, until the reload.

Good luck.
 

Xeon

Active Member
Version 3.24 posted

Fixes for Resting after emergency port
Better Movement code
Should now find and Harvest between waypoints
Better Heal code
 

dazed0119

Active Member
Xeon said:
Version 3.24 posted

Fixes for Resting after emergency port
Better Movement code
Should now find and Harvest between waypoints
Better Heal code
anyone ever tell you how much you rock???



Does the new update support Heal over times?
 

don'tdoit

Active Member
Kbot is working great for me, but I have a question. There is a good deal of code dealing with Feign Death, Jin, Meditation and other monk/disc things that doesn't appear to be used. Are there any plans to use this stuff?

Is this stuff in from before and was removed or is it being developed and just isn't in yet?
 

hooch604

Active Member
yea I really have no idea what all my crashing is about, just trying to find out if it's specific to me or more common.

On another note, are you able to determine line of sight availability during combat?

On certain terrain I am having to port a fair amount, a little backward movement would help a ton.
 

Xeon

Active Member
don'tdoit said:
Kbot is working great for me, but I have a question. There is a good deal of code dealing with Feign Death, Jin, Meditation and other monk/disc things that doesn't appear to be used. Are there any plans to use this stuff?

Is this stuff in from before and was removed or is it being developed and just isn't in yet?
That was code from the old KramBot that I never fully intergrated.

I don't have a monk or disciple, so doubt I'll do any work on that.

But if anyone wants to work on it, I'd be happy to put it in....
 

CrazyJosh1

Active Member
Code:
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;;;;;;;;;;;;;  ;;;;;;;;;;;;;;;;;;;;;;;;;  ;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;                           ;;;;;;;;;;;;;;;;;
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Someone got bored Xeon :p
 

Grenden

Active Member
Could you make the bot so when shadowstep is up it does not use up any endurance and wait till it has enough to use the spell. As well can you put a delay on Cull because it uses up too much mana. Also shadowstep is a bit buggy and says very often "you failed to use slashing because it can not be used with warp".

But thanks for the update
 

dazed0119

Active Member
Hey Xeon, Just got the update, everything else works great, and I can see all the screens and options, except when I click on the Class tab, its all blacked out except for 3 check boxes.
 

Xeon

Active Member
dazed0119 said:
Hey Xeon, Just got the update, everything else works great, and I can see all the screens and options, except when I click on the Class tab, its all blacked out except for 3 check boxes.
What class are you?
 

IeU

Active Member
dazed0119 said:
Hey Xeon, Just got the update, everything else works great, and I can see all the screens and options, except when I click on the Class tab, its all blacked out except for 3 check boxes.
same here, also ranger.
 

hooch604

Active Member
Yea the text is all black in the class area. (bard)

On a side note, I turned off my pull settings and the whole thing works a lot better. With pull turned on the bot would frequently get confused by LoS issues and just kinda spaz for awhile.

The only side effect for me is that, using the bard support, the travel song doesn't play when running to targets so I will often be chugging along 30-50 yards at regular run speed of the fight song.
 

CrazyJosh1

Active Member
think he was talking about necro harvesting dazed not skinning. I'm currently working out the GUI as I write this, as soon as its done I'll send it in to Xeon to include with the official build.
 

CrazyJosh1

Active Member
Xeon, i've noticed that you are saving pathing in KBot the same way you do in VGCraftbot, but you don't use the paths....any particular reason?
 

IeU

Active Member
yea i noticed that too, it does not use the path so well as in vgcraftbot . . .
and it just scans for targets when it gets to a waypoint.
 

Xeon

Active Member
CrazyJosh1 said:
Xeon, i've noticed that you are saving pathing in KBot the same way you do in VGCraftbot, but you don't use the paths....any particular reason?
Ahh, but I do use the paths.... There is a script called "ForestRun" that gets started when you start KBot. It handles the mapping and also the LavishNav movement.

I use the bNavi object to set the destination X,Y,Z and then tell the bNavi object to start moving me there. While it's doing that, I loop, looking for Mobs, corpses and resources.

(Little thing that needs fixing: When you are farther than 'Roaming' distance from a waypoint, it does not scan for Mobs to fight, just moves back to a waypoint)
 

CrazyJosh1

Active Member
hmm. Wonder why it runs into walls all the time then, shouldn't if it paths via set points like in VGCraftBot, shouldn't it run around things like boulders, mountains, etc?
 

spudman

Active Member
Xeon, not sure if you intentionally did something, but in one of these later releases it seems you've fixed most of the hitching I was getting using my speed song. Now my bard is an ubber harvester running mach speed to each waypoint. Nice & Thanks!
 

Xeon

Active Member
spudman said:
Xeon, not sure if you intentionally did something, but in one of these later releases it seems you've fixed most of the hitching I was getting using my speed song. Now my bard is an ubber harvester running mach speed to each waypoint. Nice & Thanks!

Yeah, I've gotten my Reaping to 500 over the last week or so (from zero).... I need to do another release with the new Necro code. Maybe tonight :D
 

eeks

Active Member
Xeon said:
Yeah, I've gotten my Reaping to 500 over the last week or so (from zero).... I need to do another release with the new Necro code. Maybe tonight :D
please!!
BtwIhad to do a clean install of innerspace and unzipped kbot into scripts and it won't run,

C:/Programs Files/InnerSpace1/Scripts/KBOT.iss:183 main( ) ui -reload
"${LavishScript.CurrentDirectory}/Interface/VGSkin.xml"
if that helps
 

CrazyJosh1

Active Member
Xeon said:
Yeah, I've gotten my Reaping to 500 over the last week or so (from zero).... I need to do another release with the new Necro code. Maybe tonight :D
I guess I should probably send you the updated necro code shouldn't I Xeon? :(

code changes (that I remember, biggest ones atleast)
Line: 1534
Code:
					if ${NecropsyBlackList.Element[${Me.Target.ID}](exists)}
to
Code:
					if ${NecropsyBlackList.Element[${Pawn[${iCount}].ID}](exists)}
Line: 1559 & 1584
Code:
					if ${getManaorMinionBlackList.Element[${Me.Target.ID}](exists)}
to
Code:
					if ${getManaorMinionBlackList.Element[${Pawn[${iCount}].ID}](exists)}
 
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CrazyJosh1

Active Member
eeks said:
please!!
BtwIhad to do a clean install of innerspace and unzipped kbot into scripts and it won't run,

C:/Programs Files/InnerSpace1/Scripts/KBOT.iss:183 main( ) ui -reload
"${LavishScript.CurrentDirectory}/Interface/VGSkin.xml"
if that helps
Sounds like you need to set your VGSkin.xml file :( There was an exe to run to do it, though I cant find it atm.
 

eeks

Active Member
Everything was fixed with the new release. Necro stuff looks great except there is no drain life for heals.
Anyways thanks for the necro stuff
 
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Zandros

Script Author: VGA
MeCasting()

Me.Casting flag doesn't kick in immediately when casting a spell. By modifying MeCasting(), it now works error free by catching all those spells and pausing like it supposed to before moving onto the next routine... especially during buffing. By adding the wait 3, you'll notice the difference in improvement.

function MeCasting()
{
wait 3


:wave:
________
Drug rehab forums
 
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CrazyJosh1

Active Member
eeks said:
Everything was fixed with the new release. Necro stuff looks great except there is no drain life for heals.
Anyways thanks for the necro stuff
On my necro, I just used Dark Rebunk & Drain Life as the only two Offensive Spells, along with Torment & Devouring Shadows as Dots. Also added Fear to the dot list when I was fighting non-social/non-aggro mobs. Honestly, I don't see Drain Life being usefull as a "fast heal" type of thing, but I could add in that support if you really want it :)
 

CrazyJosh1

Active Member
Btw Xeon, the tell alarm doesn't work in KBot for some reason. it's not picking up any tells.

*edit*

fix for tell alarm & gm tell alarm detection:
KBot.iss - Line 3348
Code:
	call AutoRespond "${Text}" "${ChannelNumber}"
Replace with:
Code:
	call AutoRespond "${aText}" "${ChannelNumber}"
 

CrazyJosh1

Active Member
Since the version of KBot w/ Necro support that Xeon Released will crash as soon as it tries to loot a corpse (due to my mistake in forgetting to send him a vital file), I am releasing my personal copy here. Take it as you wish, as a grain of salt for all I care. Xeon feel free to remove it, or whatever if you don't want it here. I just feel I should correct my mistake :)

----------------------My changes vs 3.27-----------------------
  • Fixed Necro Support (Forgot to send Xeon one file....oops sorry)
  • Added Drain Life to Heal List
  • Filtered Minions, Vile Ritual, Necropsy, Food, Heal, and Summon Lists(they should all show up, if one doesn't, please tell me the name and description of the ability)
  • Fixed GM/Tell Detection
  • Few misc corpse detection changes that shouldnt effect anyone.
um...think thats it.

I would recommend backing up your scripts folder before overwriting files as always. Also, I do not promise this doesn't blow up your computer, or that it will even work on anyones PC besides mine....but it DOES work on mine :)
 

Attachments

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eeks

Active Member
Ok josh I'll give it a try, I guess post 30 it might work pretty well now that I have wraith form
 

CrazyJosh1

Active Member
I'm testing a new update now for it too. There is an issue with the way it detects healing using slow/fast/big heal's. I've put checks into place to detect if it's using one of our targeted spells, but yeah. :( Keep in mind too, I am not Xeon, this is far from my script, I've just added necro support and have been fixing a few bugs. All credit goes to him :) I've also created a script to take care of Transmogrify & Blood Feast for me too. I may add that in too, or release it separately. Not really sure yet


I've also added in a check that when you are eating food for hp, it will wait until you either finish the food or you have 100% hp, if anyone is interested in that. I've found its much more efficient to do it this way than to constantly eat when under say 50% and stand up @ 55% because of your ooc rest variable. This isn't toggleable yet though, I guess I could add that in........
 
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Leopardfist

Well-Known Member
I am having one problem and I have one question.

Problem: Every once in awhile, I will pull a mob, and at the beginning of the fight movement etc. causes me to lose line of sight. All I get is spam saying you can do use <attackname> because you have no line of sight to your target. I am not comfortable yet with afk killing so I just back up a hair and it starts killing. Now in most fights the bot does this, backs up, moves etc to get in a godo fighting position, but when this error occurs it does not correct itself.

Question: What is the best way to set up waypoints for harvesting? Just set waypoints at all the nodes, or greatly increase my roam distance to so the bot can look for nodes farther away?
 

blackee

Senior Member
Is anyone hard crashing Innerspace while running Kbot? I only crash while running Kbot with my bard...

I had to reinstall innerspace 3 times now. Again, only with my bard on Kbot...
 

CrazyJosh1

Active Member
blackee said:
Is anyone hard crashing Innerspace while running Kbot? I only crash while running Kbot with my bard...

I had to reinstall innerspace 3 times now. Again, only with my bard on Kbot...
Download the version I posted Blackee.
 

ststew

Active Member
Anyway we can get a"blacklist" butotn, that adds the mob/mobid to blacklist so it ignores it while hunting? Not important just area I am in now has this mob on a giant rock and it cant get los to it and just runs into the rock. But I pretty much cleaned up the pathing so it didnt get near it so doesnt try to pull it.
 

spudman

Active Member
Based on bug report by blackee and suggestions by Karye here. I've made various syntax changes to more properly compare string values, which will hopefully avoid any crashes caused in my portions of the script. It's easiest to just post the updated file, based on the 3.27 build, until Xeon can integrate it into the build. Let me know if there's any issues with bard portion.

Xeon, if you see this, just replace all the bard functions at the end of this file with the new copies (all the functions at the end between 'begin add spud' and 'end add spud'), basically most of them were changed in one way or another.

Edit: removed attachment. Xeon put the changes in the 3.27 build.
 
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Xeon

Active Member
I pushed those changes into the 3.27 release

Anyone who wants them will have to re-download the .zip
 

spudman

Active Member
It appears Blackee is still having an issue with it crashing. I'd like to try and find out if it might be related to just him. Any other bards using this successfully/unsuccessfully? And are you getting crashes similar to blackee's post under the bug reports section?
 

ZExit

Active Member
spudman said:
It appears Blackee is still having an issue with it crashing. I'd like to try and find out if it might be related to just him. Any other bards using this successfully/unsuccessfully? And are you getting crashes similar to blackee's post under the bug reports section?
Yes I crash quite often on that same exact line of code with versions up to 3.26 on my bard. Anywhere from pressing the start button on it's prone to crash. I haven't had a chance to test 3.27 yet though.

Edit: In responce to your questions in the bug thread:
Second, are you choosing a weapon for your secondary hand or just leaving it as NONE? I assumed a bard would always use a primary and secondary weapon, since I don't think we can wield 2H'ers.
You did set up the Extras/Class tab right?
Using two one handed weapons.
All fields in the class tab are filled.
 
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Wassup

Active Member
No idea what I am doing wrong, but the UI background is completely black. I deleted all the files and reinstalled everything, still showing black.

Any ideas?
 

ststew

Active Member
I have big problems chasing mobs or even when pulling.. on pull it will move a few feet, pause, move a few feet, pause, etc..til it connects with the mob..which isnt so bad...

but when I am chasing a mob that is low on health and running away, even with 60% snare i can not catch up as it moves a few feet, pauses, moves a few feet, pauses.. i tried changing the combat melee distance, doesn't help

anyone else have this problem?
 

Xeon

Active Member
ststew said:
but when I am chasing a mob that is low on health and running away, even with 60% snare i can not catch up as it moves a few feet, pauses, moves a few feet, pauses.. i tried changing the combat melee distance, doesn't help
Yeah, that section of the code needs to be re-written as it's a total hack.

Have fun!
 

mycroft

Script Author: MyPrices
ststew said:
I have big problems chasing mobs or even when pulling.. on pull it will move a few feet, pause, move a few feet, pause, etc..til it connects with the mob..which isnt so bad...

but when I am chasing a mob that is low on health and running away, even with 60% snare i can not catch up as it moves a few feet, pauses, moves a few feet, pauses.. i tried changing the combat melee distance, doesn't help

anyone else have this problem?
I did a mini work around , it's not ideal but it seems to work...

in KB_MoveTo.iss , inside function movetoobject

Code:
		if ${Pawn[id,${ObjectID}].Distance} > ${MaxDist}
		{
                   ; *** add the following 2 lines
 	           do
			{
                   ; ***
			; echo Too far closing
			; press and hold the forward button 
			VG:ExecBinding[movebackward,release]
			VG:ExecBinding[moveforward]
; **** add a copy of the collision code
			Face ${Pawn[id,${ObjectID}].X} ${Pawn[id,${ObjectID}].Y}
			wait 5
			; Check to make sure we have moved if not then try and avoid the
			; obstacle thats in our path
			if ${Math.Distance[${Me.X},${Me.Y},${Me.Z},${SavX},${SavY},${SavZ}]} < 1
				{
				; I think i might be stuck so save off the current time
					if !${StuckCheck}
					{
						echo I might be stuck
						StuckCheck:Set[TRUE]
						StuckCheckTime:Set[${LavishScript.RunningTime}]
					} 
					else
					{
						; If I am still stuck after 8 seconds then try and avoid the obstacle.
						if ${Math.Calc[${LavishScript.RunningTime} - ${StuckCheckTime}]} > 8000
						{
							;echo Yep I am stuck trying to free myself
							;call Obstacle
							StuckCheck:Set[FALSE]
							if ${VG.CheckCollision[${Pawn[id,${ObjectID}].X},${Pawn[id,${ObjectID}].Y},${Pawn[id,${ObjectID}].Z}](exists)}
							{
								call AvoidCollision ${Pawn[id,${ObjectID}].X} ${Pawn[id,${ObjectID}].Y} ${Pawn[id,${ObjectID}].Z}
								if !${Return}
									return "COLLISION"
							}
						}
					}
				}
		
				; If I have moved away from my saved spot reset my stuck toggle
				if ${StuckCheck}&&${Math.Distance[${Me.X},${Me.Y},${Me.Z},${SavX},${SavY},${SavZ}]} > 3
				{
					;echo I am no longer stuck
					StuckCheck:Set[FALSE]
				}
; **** finish copy of collision code	
; *** Close the Do Loop with the following 2 lines
			}
			while ${Pawn[id,${ObjectID}].Distance} > ${MaxDist}
		}
 
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blackee

Senior Member
Is there a "class" tab set up for the monk? BTW, the DK is SWEEEET! I love the shadow step!

Also, is there anything that can be done to make the skinning/harvesting of mobs better? Maybe move the code? It only harvests about 60% of the time, which is absolutely acceptable.
 

blackee

Senior Member
I nice addon for this script would be a loot table. Similar to VGCraftbot's sell list. Except this would be loot X, Y, and Z.

Practical use: I am a skinner and don't need 2000 hides, only the rare ones...
 

IeU

Active Member
blackee said:
I nice addon for this script would be a loot table. Similar to VGCraftbot's sell list. Except this would be loot X, Y, and Z.

Practical use: I am a skinner and don't need 2000 hides, only the rare ones...
yea true, ive already pointed for a "deletion list/destroy list/crap list"
 

degas

Active Member
Anyone having waypoint pathing issues since the patch?

I'm in Ruin Falls, anytime the bot safeports, or doesn't find a mob within its roaming distance it B-lines out to a random point in the chunk, rather than following my waypoints.

I've been botting the same zone for 3 levels now, no problems till today

redid all my waypoints a few times, restarted the bot, changed safepoints...

dumped the script and reinstalled v. 3.27 in both cases.

I run a necro should that matter.
 

ciruspilot

Active Member
Im a cleric and had the same problem...in fact I saw you stuck....I uninstalled and reinstalled and am having the same problem....he belines for the hills....this is no matter what toon I am on.
 
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