Kudos for EVESalvage

Simplify

Active Member
Fiddled around with EVESalvage tonight, as my first dive in the IsxEve pool.

When I did the missions, I just went in with guns blazing -- killed as many rats as I could, and went to collect my reward. I didn't stop to loot wrecks at all.

It was FANTASTIC to see the script in work -- watching my small destroyer launch from the station, navigating to each Salvage location, and then getting busy with tractor beams and salvages zapping off in tandem. Very cool!

Because I didn't loot any of the wrecks during the mission, the EVESalvage script left a few cargo containers behind. I'm going to fiddle with the code tomorrow at work, to add the looting of Cargo Containers during Salvage Operations.

Ahh, but now the mind is racing with all the possibilities. Thanks for all your hard work, Amadeus.
 

Amadeus

The Maestro
Staff member
I already have the cargo looting stuff done ..it's in testing right now.

It's more complex than you'd think ..hehe. But, it was working well as of the last time I tested it.

Basically, you'll use the script just like you do now ..but if you put "-loot" anywhere in the arguments (ie, after the bookmark names) it'll loot containers as it goes along.

I'm also having it make an xml file of looted items ....it'll default to looting everyting ..but you can edit that file to have it ignore things.
 

Sethric

Active Member
EVESalvage looks great, and has a big list of features anyone could use.
But it seems geared to someone using just a single account that wants to load their salvage character after a mission.

I would love to see a 'lite' version of EVESalvage, one that doesnt use bookmarks, one that is perfect for when you have your 2nd account with you, and you just want to buzz it around and take care of the mess of wrecks you just created with your main account.
 

Amadeus

The Maestro
Staff member
All you'd have to do is rewrite "EVESalvage.iss", which is trivial. Just include the more substantial "EVESalvageLibrary.iss" and you'll have access to all of the more complex functions that you would need.

In other words, you'd only have to write the main loop logic, the salvage/looting functions are all in the library and can be called any way you want.
 

chockobot

Active Member
Sethric said:
EVESalvage looks great, and has a big list of features anyone could use.
But it seems geared to someone using just a single account that wants to load their salvage character after a mission.

I would love to see a 'lite' version of EVESalvage, one that doesnt use bookmarks, one that is perfect for when you have your 2nd account with you, and you just want to buzz it around and take care of the mess of wrecks you just created with your main account.
I do the same thing. Cyber posted a bit of script that will allow your second account to loot any wrecks. I couldn't get it to work, but programming anything isn't my deal.

I would also like to see a version with the bookmarking taken out since there are times you have to go through gates and what not. Can't really wait until the end because sometimes these missions take 4-5 hours and I think the wrecks disappear after a few hours. So running them tandem is the best for me.
 

Kosmatik

Active Member
I would also like to see this in action. The old salvage script works kinda if I bookmark a wreck and it goes around and salvages, but the looting system that was added is great and I would like to use it.

P.S. Wonderful script that I cannot live without now
 

Sethric

Active Member
EVESalvage is so much more advanced than anything previously 'macro', that it is going to be considered 'ahead of it's time' by people that dont read directions.
Furthermore, it will be considered 'magic' to laymen that dont know how to script.

Previously, people would either do as you intended and have a single account and go do a mission and then come back with a salvager and manually clean up, which, EVESalvage acomplishes perfectly. Most people have a 2nd account that they would fly along with them and sit there while they do their mission and then try to salvage in between waves.

All the replies that you see from people that say stuff other than 'thank you, does exactly what i needed!' are going to be from the 'cut and paste' laymen that dont know how to edit a script's functionallity to create something that loads a UI on their salvager they dragged out to a mission with them that has one big 'Begin Salvaging and Looting' button on it.

If you want to have your product appeal to the 'layman non-mining missionrunner crowd' you may as well 'dumb down' EVESalvager2 to have a start button that has the 2nd account just run around in this system they dragged their alt into and salvage and loot in their destroyer and maybe store all the booty in a jetcan so they can come back in their hauler afterwards to manually pickup.

All the people that know how to kick ass in lvl 4 missions and how to manually painstakingly salvage but dont know how to make what we consider simple changes to a magical script, are missing out on some nice stuff.
 

chockobot

Active Member
Sethric, I don't think they need convincing that it would be a useful script. It just usually comes down to a time issue on who's going to code a modification for it.
 

Sethric

Active Member
Yea, i took a look at that post of mine today while i was sober and realized it probably sounds like i was asking for a dumb person version, but, what I meant was that he's probably going to get alot of people that keep asking how to use it, since it's quite advanced.
I believe I can comment out stuff I wouldnt use myself and customize it for my needs if I need a salvager some time, so it's no hurdle for me.

I supervise stupid people at work, so i'm used to putting out fires before they start, sorry if I sounded like I was implying that the userbase of isxeve is anything but rocketscientists :halo:
 
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