bob_the_builder
Well-Known Member
I beleive that there were some movement changes doen to 2/17 eq2bot. The bots stopped in combat movement. I had to revert back to 2/1 file.
Just fyi
Bob
Just fyi
Bob
Using the latest eq2bot the movemnt (combat they do run up to cast shards i believe) does not happnes regardless of the settings for no movement whatsoever and no incombat. The prior version is correct it seemed... though now I have my self second guessing. Im in New England this week and dont have access to run eq2...Wow, just now getting feedback on this...
I'm admittedly confused by the responses.
Does no incombat movement happen? And at that time, is there any debug spam associated with it?
Any updates on Y azis?Update positionutils from the svn, there was a bug causing Z axis to be null.
ive complained about this b4 they told me it was me lol cant play with movement on it looks to obvious to others around you =) tried to tell themKind of off thread, but was there a Troub movement change? Not sure why the Trouby suddenly feels the need to make a huge circle to get behind mobs.
My dirge parsed 3.3k zw last night and in combat movement is not distinguishable from other dirges in raid. Out of combat, persistent use of in-game follow is distinguishable.ive complained about this b4 they told me it was me lol cant play with movement on it looks to obvious to others around you =) tried to tell themmy dirge been like that for a long time makes a huge circle.i think if there was some way to use W in the script and then somehow it knows that its behind the mob it would be a lot sweeter looking setup cause it would auto pitch
but what do i know... ive cried about the rez in combat thing also..and its not running it to its top dps either lot of abilites not even hit reguardless of settings
No, this would be a really bad idea.Find where it identifies the maximum range for the mob, and hard code in something or find the startdistance variable in the strafing methods and add a move to the mob before that value is set. startdistance is supposed to be the furthest point allowable from the mob while strafing. So, minimize that value and you minimize the arc.