little problem with the harvester

caymon

Active Member
i keep getting stuck on things while running harvester no matter if i am using my own points or isx's. anybody know of a way to stop it
 

mycroft

Script Author: MyPrices
caymon said:
i keep getting stuck on things while running harvester no matter if i am using my own points or isx's. anybody know of a way to stop it
Not right now , part of the moveto.iss script need re-designing before that happens...

I'm looking at that myself so areas that cause a character to get stuck are marked and avoided....I'm almost there but I'm currently re-writing myprices to help avoid the bot-police instead right now.
 

Pygar

EQ2Bot Specialist
There is no collision and line of site detection in isxeq2, so you have to just make your paths and scan ranges sufficient to avoid getting stuck.
 

speedycerv

Active Member
How do I make my own path now? there used to be a button I would click, I tried doing "run eq2pather" and worked with that and saved it, and then the points I saved weren't on the list of points to work with. How do i get points to show up on the list?
 

mycroft

Script Author: MyPrices
speedycerv said:
How do I make my own path now? there used to be a button I would click, I tried doing "run eq2pather" and worked with that and saved it, and then the points I saved weren't on the list of points to work with. How do i get points to show up on the list?
If you have the latest version there is a tab for it inside the script...you can name points and hit the add button then click add to auto-add other points, then click save when you've made a complete path.

eq2pather doesn't work now as the script has been updated to use lavishnav.
 

speedycerv

Active Member
wierd, cuz my updated one doesnt have that tab. there is 3 tabs, main, options, tools. in options there is a tab for start point and end point. pathing route, roaming range and thats about it. am i missing a tab?
 

Pygar

EQ2Bot Specialist
You are not using the current version. You likely found a download link somewhere on the forums instead of using the SVN tool to get the most up to date versions of the software.
 

speedycerv

Active Member
I am using svn. I have tried copying the files over from the updated directory to my innerspace directory many times and I still seem to have the outdated version. Perhaps i should just wipe all the files and start over and see if that clears up the problem. The only thing is i need the page for instructions for how to set up svn again. I'm going to see if it's on the wiki.
 

speedycerv

Active Member
nice I got everything working great except i dont remember how to make innerspace auto update and start with isxeq2 in it. can anyone help me with that?
 
Last edited:

insanitywiz

Senior Member
ISXEQ2 will update itself whenever you execute it. As for it running when you start up, most people will suggest you avoid doing that to avoid patch day crashes and other issues, and just type ext isxeq2 when you log in.

If you want to set it up to auto load, the walkthrough is here.
 

speedycerv

Active Member
Now that I have everything updated, I'm still having difficulty with the harvesting program. I see the list of points that the harvester will go through that are set in the default. But when I try to create my own path I have trouble. My fav place to harvest is everfrost, so I go through the alley and the on the right through the small snowy corridor to the big open field with the snow tigers and stags. I create a point called A and then run around the area hitting "add" every second to make a path, and then at the end i make a point called B. I remove all the other points on the list, and I still only see the default starting and ending points on the drop down menu for starting and ending. Do i need to make the starting and ending points the same names as the defaults? How would i go about making my own path? If there is a faq for this forgive me and direct me to that, This new system is confusing to me, and could use some help. Thanks!
 

mycroft

Script Author: MyPrices
speedycerv said:
Now that I have everything updated, I'm still having difficulty with the harvesting program. I see the list of points that the harvester will go through that are set in the default. But when I try to create my own path I have trouble. My fav place to harvest is everfrost, so I go through the alley and the on the right through the small snowy corridor to the big open field with the snow tigers and stags. I create a point called A and then run around the area hitting "add" every second to make a path, and then at the end i make a point called B. I remove all the other points on the list, and I still only see the default starting and ending points on the drop down menu for starting and ending. Do i need to make the starting and ending points the same names as the defaults? How would i go about making my own path? If there is a faq for this forgive me and direct me to that, This new system is confusing to me, and could use some help. Thanks!
Are you pressing the long Save button , exiting the script then re-starting it to re-load the path file?
 

speedycerv

Active Member
I didn't even notice the save button there before, trying it now, and Ill do like what I said before, making A and B with points in between, I'll see A and B in the drop down for start and end points, Ill select the points for start and ending. I will then try to run the harvester and it says there is no valid path found.
 

mycroft

Script Author: MyPrices
speedycerv said:
I didn't even notice the save button there before, trying it now, and Ill do like what I said before, making A and B with points in between, I'll see A and B in the drop down for start and end points, Ill select the points for start and ending. I will then try to run the harvester and it says there is no valid path found.
Often that error is because you aren't close enough to the path you chose to follow when you hit the start harvesting button.
 
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