Guys, I need some help. .I'm doing everything I know, and I'm coming up short on DPS.
Regular Group: (ZW in heroic zone)
Fighter (4-10M)
Cleric: (>2M healing, 2-3M DPS)
Myst or Swash (2-3M) or (10-15M)
Enchanter (10-15M)
Bard (10-15M)
Mage or Predator (10-15M)
-- all 5 purples done (obol/truespirit)
- all green adorns maxed
- all white adorns done
- all invigorated heroic armor or better
- all have I/II good cloaks
- all have at least 1 piece of 'barrage' jewelery
- healers have at least 1 "shroud of the sea' piece
- all have amplifying pieces on
- all weapons mod'd for class specific damage (magic, poison, heat, etc)
- all classes sitting at around 2k potency at idle, push over 3k in combat.
- average non-tank health - 2M
- average resists - 210k
- all mages are at 100% DC
- all scouts are at 100% flurry 100% AE auto
- fighters are at 100% AE auto
- zero access to ToT x4 raid gear
- AA profiles copied from T1 raiders for most toons
- ogre cast stacks moderately tuned from stock
This adds up to somewhere between 35M-60M DPS depending on the zone, fights etc. We can clear any of the heroic zones EXCEPT Master's Chosen. in MC we can survive any of the fights that have a timer until the 10 minute mark when the mob gets tired of fighting and kills the group.
Based on what I read, Servitor takes about 120-150M to beat inside 10M. /LFG this weekend was looking for DPS for MC, 40M sustained minimum.
What am I missing? how in the world are people sustaining that kind of DPS from a single toon, much less getting to 150M dps from their groups?
Regular Group: (ZW in heroic zone)
Fighter (4-10M)
Cleric: (>2M healing, 2-3M DPS)
Myst or Swash (2-3M) or (10-15M)
Enchanter (10-15M)
Bard (10-15M)
Mage or Predator (10-15M)
-- all 5 purples done (obol/truespirit)
- all green adorns maxed
- all white adorns done
- all invigorated heroic armor or better
- all have I/II good cloaks
- all have at least 1 piece of 'barrage' jewelery
- healers have at least 1 "shroud of the sea' piece
- all have amplifying pieces on
- all weapons mod'd for class specific damage (magic, poison, heat, etc)
- all classes sitting at around 2k potency at idle, push over 3k in combat.
- average non-tank health - 2M
- average resists - 210k
- all mages are at 100% DC
- all scouts are at 100% flurry 100% AE auto
- fighters are at 100% AE auto
- zero access to ToT x4 raid gear
- AA profiles copied from T1 raiders for most toons
- ogre cast stacks moderately tuned from stock
This adds up to somewhere between 35M-60M DPS depending on the zone, fights etc. We can clear any of the heroic zones EXCEPT Master's Chosen. in MC we can survive any of the fights that have a timer until the 10 minute mark when the mob gets tired of fighting and kills the group.
Based on what I read, Servitor takes about 120-150M to beat inside 10M. /LFG this weekend was looking for DPS for MC, 40M sustained minimum.
What am I missing? how in the world are people sustaining that kind of DPS from a single toon, much less getting to 150M dps from their groups?
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