New Bool Member: Abilityready(forwho, Abilityname)

Isnewbie

Well-Known Member
I am trying to use this to check abilities of other classes in my script. I can't seem to get a TRUE return value for other classes on other clients and machines. It works fine if I check for abilities on my current char. Is it designed to check your current local character only?
 

Amadeus

The Maestro
Staff member
Yes, "Ability" is a member of the 'character' datatype (accessed via the "Me" TLO.) The naming provides the answer you're looking for: anything under 'character' is just for your current character.

ISXEQ2 only has access to the same information available to your EQ2 client. There is no practical reason why your EQ2 client would need ability information for other players.
 

user01

Member
Hey Ama,

I think he's referring to an ogre member:
OgreBotAPI
  • Added new bool member: AbilityReady(ForWho, AbilityName)
Isnewbie - I was also unable to get this to work for other toons in my relay group. Not sure if it was intended as such but can't really explain the forwho parameter otherwise.
 

Isnewbie

Well-Known Member
Ah that's too bad. Would it possible to add the ability to check others abilities? Would be a great feature for DPS script.
 

Amadeus

The Maestro
Staff member
The reason for the limitation is most likely the reason that I gave earlier in this thread.

However, that being said, a fun project (whether it be Ogre or a new project) would be to create an SQLite database with *ALL* of the information that a bot could ever want to know, and then utilize it with isxSQLite (which is free.)
 

Kannkor

Ogre
Ah that's too bad. Would it possible to add the ability to check others abilities? Would be a great feature for DPS script.
It would be possible but it's not quite as simple as it sounds. Because when you want information from another session, you have to request it then the information has to be processed and posted back. It's not 'instant' like checking for yourself. Realistically I won't be doing it any time soon. I do have a little pet project that would do something like this, but it's kind of on hold at the moment.
 
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