OgreMove: Stuck! Stopping Movement

Cheesy

Well-Known Member
So for a while I've been doing betrayal quests manually (mainly as I didn't realise Ogre did it, or just wanted to do it manually), but today when I went to try it I encountered a few issues.

Doing the FP Faction, got to the NPC outside the gates, Ran Ogre Fpfaction, and It starts with:
Moving to NPCGol, followed shortly by:
OgreMove: Stuck! Stopping Movement.

It then picks up the quest as I was stood by npc anyway, and runs that fine, but when it goes to start the movement process again the same issue arises.

I've checked that my movement keys in game match up to those in my EQ2Chars.inc file, I've made sure I have the zone files for the zone, and if I physically press the W key it will run me to the Qeynos Gates with no issues and zone me in. However it doesn't seem to want to run me to their automatically.

My movement section in the Chars.Inc file are as follows:

#if !${OgreForwardKey(exists)}
variable(global) string OgreForwardKey=w
#endif
#if !${OgreBackwardKey(exists)}
variable(global) string OgreBackwardKey=s
#endif
#if !${OgreAutoRunKey(exists)}
variable(global) string OgreAutoRunKey=n
#endif

(Same as Here but with n instead of Numlock)
And W, S and N are all set to Forward/Backward/Autorun in game.

Really struggling to see whats causing the movement issues. Any ideas?
 

Kannkor

Ogre
So for a while I've been doing betrayal quests manually (mainly as I didn't realise Ogre did it, or just wanted to do it manually), but today when I went to try it I encountered a few issues.

Doing the FP Faction, got to the NPC outside the gates, Ran Ogre Fpfaction, and It starts with:
Moving to NPCGol, followed shortly by:
OgreMove: Stuck! Stopping Movement.

It then picks up the quest as I was stood by npc anyway, and runs that fine, but when it goes to start the movement process again the same issue arises.

I've checked that my movement keys in game match up to those in my EQ2Chars.inc file, I've made sure I have the zone files for the zone, and if I physically press the W key it will run me to the Qeynos Gates with no issues and zone me in. However it doesn't seem to want to run me to their automatically.

My movement section in the Chars.Inc file are as follows:

#if !${OgreForwardKey(exists)}
variable(global) string OgreForwardKey=w
#endif
#if !${OgreBackwardKey(exists)}
variable(global) string OgreBackwardKey=s
#endif
#if !${OgreAutoRunKey(exists)}
variable(global) string OgreAutoRunKey=n
#endif

(Same as Here but with n instead of Numlock)
And W, S and N are all set to Forward/Backward/Autorun in game.

Really struggling to see whats causing the movement issues. Any ideas?
Ogrebot isn't used for the movement. So changing those keys doesn't help, unfortunately.

It's OgreNav that does, and I haven't gotten around to making everything use 1 file, because OgreNav is publically posted and Ogrebot is not, so they were separate...

Soooo, in short you have two options:
Change back to default autorun (Num Lock) (You can set a second one of N also if you'd like).
Or change the OgreNav Lib to use N, but when I change and patch that file, it will overwrite your changes.
 

Cheesy

Well-Known Member
Ogrebot isn't used for the movement. So changing those keys doesn't help, unfortunately.

It's OgreNav that does, and I haven't gotten around to making everything use 1 file, because OgreNav is publically posted and Ogrebot is not, so they were separate...

Soooo, in short you have two options:
Change back to default autorun (Num Lock) (You can set a second one of N also if you'd like).
Or change the OgreNav Lib to use N, but when I change and patch that file, it will overwrite your changes.
That explains why key changing didn't work, hmm.

I tried changing the Autorun key to Num Lock in Ingame options earlier, but for some reason it just wouldn't recognise the key on its own.

Restoring keyboard shortcuts to default seems to have worked though. Thanks!
 
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