So for a while I've been doing betrayal quests manually (mainly as I didn't realise Ogre did it, or just wanted to do it manually), but today when I went to try it I encountered a few issues.
Doing the FP Faction, got to the NPC outside the gates, Ran Ogre Fpfaction, and It starts with:
Moving to NPCGol, followed shortly by:
OgreMove: Stuck! Stopping Movement.
It then picks up the quest as I was stood by npc anyway, and runs that fine, but when it goes to start the movement process again the same issue arises.
I've checked that my movement keys in game match up to those in my EQ2Chars.inc file, I've made sure I have the zone files for the zone, and if I physically press the W key it will run me to the Qeynos Gates with no issues and zone me in. However it doesn't seem to want to run me to their automatically.
My movement section in the Chars.Inc file are as follows:
#if !${OgreForwardKey(exists)}
variable(global) string OgreForwardKey=w
#endif
#if !${OgreBackwardKey(exists)}
variable(global) string OgreBackwardKey=s
#endif
#if !${OgreAutoRunKey(exists)}
variable(global) string OgreAutoRunKey=n
#endif
(Same as Here but with n instead of Numlock)
And W, S and N are all set to Forward/Backward/Autorun in game.
Really struggling to see whats causing the movement issues. Any ideas?
Doing the FP Faction, got to the NPC outside the gates, Ran Ogre Fpfaction, and It starts with:
Moving to NPCGol, followed shortly by:
OgreMove: Stuck! Stopping Movement.
It then picks up the quest as I was stood by npc anyway, and runs that fine, but when it goes to start the movement process again the same issue arises.
I've checked that my movement keys in game match up to those in my EQ2Chars.inc file, I've made sure I have the zone files for the zone, and if I physically press the W key it will run me to the Qeynos Gates with no issues and zone me in. However it doesn't seem to want to run me to their automatically.
My movement section in the Chars.Inc file are as follows:
#if !${OgreForwardKey(exists)}
variable(global) string OgreForwardKey=w
#endif
#if !${OgreBackwardKey(exists)}
variable(global) string OgreBackwardKey=s
#endif
#if !${OgreAutoRunKey(exists)}
variable(global) string OgreAutoRunKey=n
#endif
(Same as Here but with n instead of Numlock)
And W, S and N are all set to Forward/Backward/Autorun in game.
Really struggling to see whats causing the movement issues. Any ideas?