Tears of Veeshan Expansion Coding Requests

bjcasey

ISX Specialist
I'll be back in town soon and able to start coding. My current plans are to fix any bugs that were introduced into my existing scripts first.

If you have any zones/encounters you would like to see Solo/Heroic coding added to BJ Movement please post them here.
 

Kevinshp

Well-Known Member
Just reset up my bj since tov ya slacking. Tried it on halls worked great. In dom second and third were good haven't tried third with it yet but the engineer is a bit wanky. The main issue I can see is not targeting the two named adds. I think if you added that to your auto target it would be a bit better. Also the center camp spot would be a bet better if it were centered and in a few meters from the edge this way would be easier to do a joistin for scouts to get a bit more dps.

Small things but think would make it an even smoother fight.

Sorry if I posted in wrong area!
 

bjcasey

ISX Specialist
Welcome back and thanks for your feedback. I'll consider making the engineer changes when I do another sweep of the Movement script. Currently working on some Inventory stuff that's long overdue.
 

Yorkie

Active Member
scorcher may want looking at also in DOM.. tank moves to position and rest of team don't move lol.

thx
K...
 

bjcasey

ISX Specialist
scorcher may want looking at also in DOM.. tank moves to position and rest of team don't move lol.

thx
K...
I'll take another look at it. This fight is complicated and may never be coded to the same quality as the other scripts. Doesn't mean I can't try though!
 

Kevinshp

Well-Known Member
When do you think the mount quest scrips will be done? Need two toons that need mounts and I can't be asked to do it again on my own.
 

bjcasey

ISX Specialist
When do you think the mount quest scrips will be done? Need two toons that need mounts and I can't be asked to do it again on my own. 
If you are referring to my QuestBot project, I can't really give a date for when certain quests will be completed. I am making great progress on it right now and will be releasing my first build to my testers sometime next week.
 

zpq11

Member
Are you familiar with the strat to pull scorcher away from the center and stand under second pillar on the bridge. Can wedge the party under the pillar and if scorcher is placed properly you can avoid the fail condition. Just curious because i would think that coding this strat might be much easier. I dont believe it is an exploit, but has been possible for a while.

was thinking a camp spot and target the flame add is all that would need to happen, when the add is up if you move you get the fail effect. So kill the add and you can move around, but i just pile my guys up and with about 5mil dps takes just under 5 min all front stabby.
 

eddie43302

Senior Member
Are you familiar with the strat to pull scorcher away from the center and stand under second pillar on the bridge. Can wedge the party under the pillar and if scorcher is placed properly you can avoid the fail condition. Just curious because i would think that coding this strat might be much easier. I dont believe it is an exploit, but has been possible for a while.

was thinking a camp spot and target the flame add is all that would need to happen, when the add is up if you move you get the fail effect. So kill the add and you can move around, but i just pile my guys up and with about 5mil dps takes just under 5 min all front stabby.
Hmmm the place your talking about I tried it and its an instant wipe..
 

DaggerSplicer

Active Member
Does anyone here have a script that allows them to run the solo missions? My six man team is taking some time to gear up and I am looking for ways to speed up the process if possible.
 

Kannkor

Ogre
Are you familiar with the strat to pull scorcher away from the center and stand under second pillar on the bridge. Can wedge the party under the pillar and if scorcher is placed properly you can avoid the fail condition. Just curious because i would think that coding this strat might be much easier. I dont believe it is an exploit, but has been possible for a while.
It 100% is an exploit. You are purposefully using an area that bypasses all the mechanics of a mob.
 

eddie43302

Senior Member
but I would love to know who turned in m favorite AA and Leveling exploit!!!! the one in anathema the first room mobs that kept spawning forever as long as the dam vases were left alone...... DIAF YOU LOSERS!
 

Kevinshp

Well-Known Member
Hey BJ

Just a suggestion for one of the scripts in Temple labs. The first named where you have to move to avoid the blob on the ground. Your script moves about 15 or 20m all that is really needed is like 5m with the less moving it will die much quicker. yes a bit nick-picky but would help shave some time off the zone.

Thanks

Also how is you quest helper coming for do the sig mount quests?
 

bjcasey

ISX Specialist
Hey BJ

Just a suggestion for one of the scripts in Temple labs. The first named where you have to move to avoid the blob on the ground. Your script moves about 15 or 20m all that is really needed is like 5m with the less moving it will die much quicker. yes a bit nick-picky but would help shave some time off the zone.

Thanks

Also how is you quest helper coming for do the sig mount quests?
Was this changed? I remember 5m not being far enough to avoid getting the curse.

Quest Bot is progressing nicely, but there is no ETA as to when it will be ready for public release.
 

bob_the_builder

Well-Known Member
but I would love to know who turned in m favorite AA and Leveling exploit!!!! the one in anathema the first room mobs that kept spawning forever as long as the dam vases were left alone...... DIAF YOU LOSERS!
They changed this and the place in Euridan .. the 3rd place thats also a raid .. use to spawn exp mobs now the mobs dont give exp.
Any mob that respawns immediaetly were removed a few months back.
 

Kevinshp

Well-Known Member
Was this changed? I remember 5m not being far enough to avoid getting the curse.

Quest Bot is progressing nicely, but there is no ETA as to when it will be ready for public release.
I will verify absolutely the 5m but when I kill him when blob hits I take like three down arrow hits on keyboard and as I progress the trail of blobs almost touch each other. This is Ofcoarse with all toons stacked on tank in front of mob.
 

amyglyn

Active Member
It 100% is an exploit. You are purposefully using an area that bypasses all the mechanics of a mob.
Yeah and holy crap why would anyone bother with this? Sounds like it would add a little bit of time vs just rushing him and killing him. It's not like he ever had a script that was hard or even required any scripting (more than in game auto follow I suppose), he just hit really randomly hard as crap pre-nerf. Now it's just bring a shaman to debuff (or bring a druid that heals so much that it doesn't matter I guess, sigh).
 

bjcasey

ISX Specialist
I have completed the quest, but haven't had time to run any zones to get him to pop. Still a work in progress.
 
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