Tears of Veeshan - Heroic Instances

amyglyn

Active Member
For Getiar Razorwing, if you are having a ton of trouble with the no cast AOE, you can cheese the fight by doing this, instead:

1. Make sure you have your tank camp spotted/move to area'd, so that when they get moved they run back into position.
2. Let ogre handle the tank.
3. Play the healer manually. Pre-cure the AOE.

If you are bad at pre-curing you could also try simply chaining temp stuff from your healers. Or use a warden that has long lasting cure over time. . .

I've also heard of people simply parking a mage or priest far away at max cure range, supposedly the AOE doesn't go very far. I'm not sure if this works or not, I have never felt the need to try it.

Also, as I keep saying, you can unlock easy mode in this zone for some bosses with a coercer. Or even better, a coercer AND a druid. (Just remember, the druid one only lasts like 8 minutes, so gotta keep that timed out--don't be dumb!) And to those that don't think it's worth using on a druid, because "i hafta give up one group buff and 2 single target buffs"...well...The small amount of time it takes to set up is worth the oh, additional 700-800k single target dps (in VD), or sometimes 5-8 million AOE dps in the other temple zones. Also, public service announcement: While it may seem fun to keep spamming that 25 million dps grendish icy breath AOE parse to all your friends, don't keep doing it over and over.
 

Yorkie

Active Member
Hi, need help with Getiar,

My mage has cure magic in top priority. One for each of my healer.
My healers have group cure in top priority.
But it seem that the cure is not cured fast enough.
Any hint on how to have the cure removed faster?

My tank is a SK with 2 bloodletter, 3 temp and still cant survive. Mit is not perfect but pretty good. I can kill Dagrin.

Thanks.
I just got razorwing down for the 1st time and my fix was just to have my coercer cure 1 healer only and not 2, that way the cure spell wasn't timed out and rdy to cure my mystic, did it easy after struggling for ages and ages, now on to Dagrin not done him yet struggling..

hope the info helps

Regards
K....
 

amyglyn

Active Member
have I missed something, how do you do this?

regards
K......
Starts with C and ends with harm. You should be able to figure it out from there. Don't put de-hate on the pet and it should get aggro if your tank has the misfortune of dying (if not, look at and use your de-aggro abilities in your group eh?). Charm the right thing and they have millions and millions of hp and give you plenty of time to get the tank back up and rezzed if needed--even on the final boss. Saved me many many times when my monk was under-geared. Now it's just an added DPS. 700-800k single target. Might be more if your gear is better. Warden or fury can do the same thing, an additional 700-800k DPS. An extra 1.5 million ish dps for the group makes a big difference if you are having trouble. Due to the hard hitting trash (if it breaks/wears off) and druid version only lasting 8 minutes, you might just want to use it for the final boss (or maybe not, if you have trouble with other bosses might as well use it ther, too). =p
 

amyglyn

Active Member
I just got razorwing down for the 1st time and my fix was just to have my coercer cure 1 healer only and not 2, that way the cure spell wasn't timed out and rdy to cure my mystic, did it easy after struggling for ages and ages, now on to Dagrin not done him yet struggling..

hope the info helps

Regards
K....
For Dagrin make sure you get DPS and attack speed debuffs on him ASAP. Once those are in, he'll be much easier. If you are having issues, use a temp on your tank right off the bat, then manually go to your shaman and get them all cast. Use some temps on your tank every now and again to give your shaman some ward "downtime" (ie the wards aren't being used up so they will take a break from casting them) to get debuffs back on. Play with it, you'll get it! :)
 

Yorkie

Active Member
For Dagrin make sure you get DPS and attack speed debuffs on him ASAP. Once those are in, he'll be much easier. If you are having issues, use a temp on your tank right off the bat, then manually go to your shaman and get them all cast. Use some temps on your tank every now and again to give your shaman some ward "downtime" (ie the wards aren't being used up so they will take a break from casting them) to get debuffs back on. Play with it, you'll get it! :)
thx for the info amyglyn and managed to get him and the horse guy down for the 1st time tonight just the last name now lol..

Info for anyone if it helps, on Dagrin the Defiler in the center i campspot'd my grp with my tank just slightly forward of em and had "move to area" on tank selected, He turned quite nicely for quite a while which was a bonus. When the pods appeared I paused my dirge and manually killed em using "radar on" and then ran back and got back in the fight, any KB was dealt with the campspot and it was rinse repeat with the pods till dead..

On Geradin the Grotesque was more or less tank n spank nothing special really, they split at 50% kill the easy horse and then him.

On the coercer thing I tried loads of mobs to do what you mentioned amyglyn and only found 1 (4 legged) thing that was will to come with us ;) don't know about his hp thingy as cant really tell on my eq setup but he seemed to do a bit of damage, I lost him though when I wiped on last name tried 3 times so will try tomorrow now, just need this down for zone.
Am trying a strat that was posted by "mistahmikey" on page 18 so see how it goes tomorrow.

regards
K........
 

bjcasey

ISX Specialist
thx for the info amyglyn and managed to get him and the horse guy down for the 1st time tonight just the last name now lol..

Info for anyone if it helps, on Dagrin the Defiler in the center i campspot'd my grp with my tank just slightly forward of em and had "move to area" on tank selected, He turned quite nicely for quite a while which was a bonus. When the pods appeared I paused my dirge and manually killed em using "radar on" and then ran back and got back in the fight, any KB was dealt with the campspot and it was rinse repeat with the pods till dead..

On Geradin the Grotesque was more or less tank n spank nothing special really, they split at 50% kill the easy horse and then him.

On the coercer thing I tried loads of mobs to do what you mentioned amyglyn and only found 1 (4 legged) thing that was will to come with us ;) don't know about his hp thingy as cant really tell on my eq setup but he seemed to do a bit of damage, I lost him though when I wiped on last name tried 3 times so will try tomorrow now, just need this down for zone.
Am trying a strat that was posted by "mistahmikey" on page 18 so see how it goes tomorrow.

regards
K........
All of VD is now coded for BJ Movement users. The last few encounters will be patched live later this week after a few more of my testers get back to me.

BJ Movement Information

Upcoming Patch Notes
 

amyglyn

Active Member
thx for the info amyglyn and managed to get him and the horse guy down for the 1st time tonight just the last name now lol..

...snip...

On the coercer thing I tried loads of mobs to do what you mentioned amyglyn and only found 1 (4 legged) thing that was will to come with us ;) don't know about his hp thingy as cant really tell on my eq setup but he seemed to do a bit of damage, I lost him though when I wiped on last name tried 3 times so will try tomorrow now, just need this down for zone.
Those are okay, but big and obnoxious. I prefer the two legged mobs =p. There's two types that you can charm. One does more dps but seems to die faster (I don't recommend using it in this zone, but you can try it--mobs near the entrance--they are normally flying). One has more hp (they are usually in groups of 2, but conveniently there is one wandering solo around the first bosses' area down on the ground, and one right before the final boss!) Try those. ;-) In my group where I have a coercer and a druid, I charm a mob early on the coercer and use it for the whole zone. I grab the lone patroler (before scorcher's platform, he wanders the causeway that leads to scorcher's platform) on my druid just for the final two bosses to make it go faster.
 

slam666

Active Member
My problem with Getiar not the no cast AOE, this is easy to counter, my problem is with the damage AoE.
 
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appleuser

Well-Known Member
Just will them all in with "Tank and Spank" :)
Well, there are a couple of things that are useful to know.

Devourer, have one toon paused and manually kick eggs, unless you want to do it the hard way like I did the first few times and just burn through adds :D

Gotta love Vaults though, pull room; go into kitchen and make sammich; come back later and loot.
 

slam666

Active Member
For the 3 new fable zones, every named are tank and spank except for the Devourer that you have to kill the eggs (use BJ script).

The Vault mobs have way too many health and they hit like wuss, so its just a lot of time wasting there.

Loots are a bit better than Arcane zone and below Potent zone.

Is it just me or earrings drop are very rare, not too many names that drop them, compare to belt and cloak. Been running instances for a while and the only pieces I am missing on many toons (have 12 char and most are missing 1 or even 2 earrings) are earrings but I have s shitload of belts, cloaks, charms.
 

slam666

Active Member
I just got razorwing down for the 1st time and my fix was just to have my coercer cure 1 healer only and not 2, that way the cure spell wasn't timed out and rdy to cure my mystic, did it easy after struggling for ages and ages, now on to Dagrin not done him yet struggling..

hope the info helps

Regards
K....
Me its the way around, I have no problem with Dagrin (killed him many times). But with Razorwing I was not able to kill him once yet. I use MCP to cure magic and also to group cure, but what is killing me is the AoE damage he cast.
 

Yorkie

Active Member
Me its the way around, I have no problem with Dagrin (killed him many times). But with Razorwing I was not able to kill him once yet. I use MCP to cure magic and also to group cure, but what is killing me is the AoE damage he cast.
Sry can't help ya with that in fact I've not noticed the aoe tbh. What I'm really struggling with is the last name it's the only one that's eluded me. I've tried different strats and think my best attemp it 75% ish. I even tried the auto follow that method that was posted in forums ages ago but that didn't help. Best try was to run in center wait for 1 st set of flames then move then I wipe not long after that. And am not in flames too. All my team got great gear with all runed up. Sk,inq,dirge,swash,mys,coer.

thx
K........
 

osoteq

Well-Known Member
On The Devourer, do you need to be a subscriber to BJ to get the bjscript to kick the eggs or is that something from the old instance that is still available for free? If so, can I have the name please? Thank you!!
 

osoteq

Well-Known Member
So once you type in ext isxbj the first time and enter your username/password, doesn't it automatically do it from then on out? or do I need to add that to my profile in isx?
 

bjcasey

ISX Specialist
Welcome aboard! Your username/password are saved on your computer. You do need to enter Ext ISXBJ each time you want to load the extension. I do it the same as my ISXEQ2 and ISXOgre extensions. During the startup of a new session.
 

osoteq

Well-Known Member
So once you type in ext isxbj the first time and enter your username/password, doesn't it automatically do it from then on out? or do I need to add that to my profile in isx?
Ok got that part figured out (load in Ogre). I still can't kill Devourer. My bard is running around kicking the eggs but she get an uncurable dot on her that seems to increase over time. Eventually she dies. By the time she is rezzed and back up, usually I will have some adds. Othertimes I can't rez because she dies outside of the campspot area. I know when you kick the eggs manually, if you run away from the egg before completing the kick then you won't get the dot, but the bot stays there until the egg explodes so she always gets the dot. Am I doing something wrong, or does this need to be fixed? Thanks so much for the help. I can't believe this final named is so hard when the whole dungeon was a breeze up until him.
 

bjcasey

ISX Specialist
Ok got that part figured out (load in Ogre). I still can't kill Devourer. My bard is running around kicking the eggs but she get an uncurable dot on her that seems to increase over time. Eventually she dies. By the time she is rezzed and back up, usually I will have some adds. Othertimes I can't rez because she dies outside of the campspot area. I know when you kick the eggs manually, if you run away from the egg before completing the kick then you won't get the dot, but the bot stays there until the egg explodes so she always gets the dot. Am I doing something wrong, or does this need to be fixed? Thanks so much for the help. I can't believe this final named is so hard when the whole dungeon was a breeze up until him.
Have you tried increasing the priority of your rezz? I've never had an issue with my bard not being able to be rezzed. It usually is only once during the fight. I didn't know that you could move out of range of the effect if you moved fast enough. I'll fix it, but it won't be pushed live for a while because I'm currently testing a new patcher method and some other stuff that isn't ready to be released yet.
 

osoteq

Well-Known Member
My rez is pretty much top priority but with the toons on the camp spot, they don't move very far to rez and sometimes the eggs are further away. If she happens to die while kicking down one of these eggs, my rezzers can't move to her to rez. I'll try playing around with some settings and see if I can get them to move further for the rez. If anyone else already knows the solution please let me know. Thanks!!
 

Yorkie

Active Member
Well bjcasey after reading up on your scripts and what they can do for me am gonna subscribe because Ahrmatal the Scorcher is the only heroic named left for me to do and am struggling. It's not my gear or my grp I was putting it down to position and movement. So looking at what your scripts can do for me looks great. Gonna give it a bash. 1 question though do I just type in grp chat "set up for ..." Like you do in ogre?

Many thx
K......
 

Cheesy

Well-Known Member
Well bjcasey after reading up on your scripts and what they can do for me am gonna subscribe because Ahrmatal the Scorcher is the only heroic named left for me to do and am struggling. It's not my gear or my grp I was putting it down to position and movement. So looking at what your scripts can do for me looks great. Gonna give it a bash. 1 question though do I just type in grp chat "set up for ..." Like you do in ogre?

Many thx
K......
Ahrmatal is Coded in Ogre too if you are using V17. Set up for Scorcher, + Press North button 2x.
 

bjcasey

ISX Specialist
I'm not at home but search my website for the movement walkthrough. It'll answer your question. Scorcher is semi auto which means that some user input is required. It is still a difficult fight.
 

Yorkie

Active Member
well I got your thing BJ and the mobs in Dom was a LOT easier but scorcher is still eluding me lol. ill keep plugging away. could be my healer profiles as I upgraded to v17 today also and was using default Inq and mys profiles.. thx again ill try tomorrow..

K...............
 

cdbandit

Member
I cant't seem to get Scorcher down either using BJ script. My tank moves to campspots and the other toons just stand in the flames. This is the only Mob I have had any difficulty with while using BJ's scripts.
 

slam666

Active Member
Thanks everyone for the great advice & this strat works really well for me I actually first pulled him when I tried it like this (some luck involved of course).I think I'm still borderline on mitigation(around 14,700), not sure what a good amount would be in this xpac. I know I play my pally completely different this xpac & actually heal a lot more than I used too. My hps last Ahrmatal fight was Inq 189,500, Mystic 157,070 & Pally at 97,800. Not sure where that measures up since I haven't raided with a guild or been boxing any raids with anyone yet this xpac.
I am at last name in Dominion, based on that your saying I guess my main problem is hps, my inq does around 110,000 and my mystic around 75,000. Any hints on how to raise my healing power? I setup my healers to just heal and debuff for most named in this zone but still my hps seem very low.
 

Cheesy

Well-Known Member
I am at last name in Dominion, based on that your saying I guess my main problem is hps, my inq does around 110,000 and my mystic around 75,000. Any hints on how to raise my healing power? I setup my healers to just heal and debuff for most named in this zone but still my hps seem very low.
Make sure all wards are set to ignore duration etc, Reactives being spam cast.
Spirit Tap is a pretty awesome 30s save on this fight too if used properly (Go through Tank rotation, Spirit Tap, start tank Rotation again etc).
Make sure your AA spec is as defensive as possible. Anything that can reduce damage, stoneskin etc, take it.
 

Cheesy

Well-Known Member
So anyone have some advice on pulling Lord Vyemm?
Offtank Alzid, 1 tank on it alone should be ok. Healers will still need to heal you, but they can focus their dps/debuffs on Vyemm.

Get an ACT timer for Screams, block it as much as humanly possible. If you use druids, TS, BD, TS, Group DP, TS, Rebirth. If you use clerics, DG, Equil, BD, DG, Equil, Immac Revil.
There appears to be no real 'range' to joust this AE either, just a case of surviving it. Anything you can do to survive it is key. Even if its silly things like having bards turnstrike the AE.

With 2 groups it can be killed, it'll potentially be very messy if undergeared, but its doable. 3 or 4 groups should be simple.
 

slam666

Active Member
Hi,

I am having a lot of trouble with Scorcher, I am unable to get him below 75%-80%. I have my group all pile up together (to avoid blindness) and I am staying out of the flames. My tank has 17900 mit with group buff and around 1 million health. My healers does between 100k and 130k hps each and my tank (SK) heal also. I lose my 2 bloodletter in the first 20% so after that its just a question of time for my tank to die horribly. Any hints?

Thanks.
 

Yorkie

Active Member
Hi,

I am having a lot of trouble with Scorcher, I am unable to get him below 75%-80%. I have my group all pile up together (to avoid blindness) and I am staying out of the flames. My tank has 17900 mit with group buff and around 1 million health. My healers does between 100k and 130k hps each and my tank (SK) heal also. I lose my 2 bloodletter in the first 20% so after that its just a question of time for my tank to die horribly. Any hints?

Thanks.
exactly the same here m8

K....................
 

Kannkor

Ogre
Hi,

I am having a lot of trouble with Scorcher, I am unable to get him below 75%-80%. I have my group all pile up together (to avoid blindness) and I am staying out of the flames. My tank has 17900 mit with group buff and around 1 million health. My healers does between 100k and 130k hps each and my tank (SK) heal also. I lose my 2 bloodletter in the first 20% so after that its just a question of time for my tank to die horribly. Any hints?

Thanks.
Have you thought to load ACT and see what is killing you?

Aside from having no information about why you are dying:
Choose more appropriate gear
Respec AA better
Make your profile better

I killed him using my alt group, which did 1.2m dps group wide. It was a very long fight, but I was able to sustain fine. It was a guardian, but I'm sure you can guess from the dps, overall my gear was very poor.
 

slam666

Active Member
Have you thought to load ACT and see what is killing you?

Aside from having no information about why you are dying:
Choose more appropriate gear
Respec AA better
Make your profile better

I killed him using my alt group, which did 1.2m dps group wide. It was a very long fight, but I was able to sustain fine. It was a guardian, but I'm sure you can guess from the dps, overall my gear was very poor.
Hi Kannkor,

what is your HPS for your healers?
 

Kannkor

Ogre
Hi Kannkor,

what is your HPS for your healers?
Doesn't matter anymore.

I have no idea what my HPS was back then, now it's probably 150 HPS group wide.
That's not due to my priests, that's due to not needing very much healing anymore.
 

slam666

Active Member
Doesn't matter anymore.

I have no idea what my HPS was back then, now it's probably 150 HPS group wide.
That's not due to my priests, that's due to not needing very much healing anymore.
Is 17900 mit with group buff good or do I need more?
 

moorie27

New Member
Is 17900 mit with group buff good or do I need more?
This fight is trivial for me now. The big turning point for me was getting to 18k mit in combat and capping my uncontested block and getting my group dps up to a point where im doing 6mil on him.

You need to stop looking at heal parses because they don't tell the full story....

Rotation of saves, timing and movement are key.

I don't play SK anymore but here is how I would do it:

Pre buff -> Pull mob -> Hit Furor -> Debuff as much as is possible while furor is up -> hit crusaders Faith -> hit death prevent one -> Thorns/Cyclone etc -> anything else you got that stops you getting hit -> Death prevent 2 -> hope you have something left to finish the fight....

If you can do around 5-6mil dps this will really help
 

slam666

Active Member
This fight is trivial for me now. The big turning point for me was getting to 18k mit in combat and capping my uncontested block and getting my group dps up to a point where im doing 6mil on him.

You need to stop looking at heal parses because they don't tell the full story....

Rotation of saves, timing and movement are key.

I don't play SK anymore but here is how I would do it:

Pre buff -> Pull mob -> Hit Furor -> Debuff as much as is possible while furor is up -> hit crusaders Faith -> hit death prevent one -> Thorns/Cyclone etc -> anything else you got that stops you getting hit -> Death prevent 2 -> hope you have something left to finish the fight....

If you can do around 5-6mil dps this will really help
What is the cap for contested block?
I am not close to 5-6 mil dps, probably doing around 2 mil dps.
 

eddie43302

Senior Member
Hi,

I am having a lot of trouble with Scorcher, I am unable to get him below 75%-80%. I have my group all pile up together (to avoid blindness) and I am staying out of the flames. My tank has 17900 mit with group buff and around 1 million health. My healers does between 100k and 130k hps each and my tank (SK) heal also. I lose my 2 bloodletter in the first 20% so after that its just a question of time for my tank to die horribly. Any hints?

Thanks.
He is just a hard ass fight.. the big problem is the flames if the bot has to run through the flames a long distance more than likeyly your gonna wipe..my group consists of zerker..warlock.. illy.defiler.warden.troub my warden does 196k in healing defiler does 160k my zerker does an amazing 320k of healing lulz... my tank is a t 20k mit buffed in group and with procs around 24-25k mit.. and my block is around 52% uncontested block.. and believe me I still wipe sometimes...its just a crap shoot.. if I get lucky to have a very short walk through the flames im golden named will be ez.. if its a long walk.. im more than likely gonna be dead.. recently I just made a brig and he is gonna replace the defiler im going to see if I can have the warden solo heal dominion.since I waited to get him a full set of potent first all I need now is gems and ill let you know..and btw.i let the bot play all my toons even tank.. I just sit back and watch the magic happen.
 

slam666

Active Member
He is just a hard ass fight.. the big problem is the flames if the bot has to run through the flames a long distance more than likeyly your gonna wipe..my group consists of zerker..warlock.. illy.defiler.warden.troub my warden does 196k in healing defiler does 160k my zerker does an amazing 320k of healing lulz... my tank is a t 20k mit buffed in group and with procs around 24-25k mit.. and my block is around 52% uncontested block.. and believe me I still wipe sometimes...its just a crap shoot.. if I get lucky to have a very short walk through the flames im golden named will be ez.. if its a long walk.. im more than likely gonna be dead.. recently I just made a brig and he is gonna replace the defiler im going to see if I can have the warden solo heal dominion.since I waited to get him a full set of potent first all I need now is gems and ill let you know..and btw.i let the bot play all my toons even tank.. I just sit back and watch the magic happen.
Do you use BJ script?
 

Cheesy

Well-Known Member
Do you use BJ script?
Not sure how BJ Script works for it, but Ogre does the flames pretty damn well for me.

Do it on all But the tank. Have the tank place mob so group is behind the mobs head, but still only like 5-10m from you (Its possible, just get used to placing it).

Cycle your defensive stuff the best you can, and remember your groups tools. Coercive Shout = 5s Temp, Cyclone 10s, Healer DP's etc. Spirit Tap is also pretty amazing for this fight. If you have the yellow circle ward thing too, that can be useful when your temps are down.

Set Everything up as defensively as humanly possible. Tank, Healers, Dirge left side prestige specced etc. Relentless Conviction rune is also pretty amazing on tank. If your healers are adorned for DPS, adorn them for heals, heal stances etc etc. DPS isn't key on that fight, its purely surviving. If you can survive for 4mins on it, you could survive 20.

Ahrmatal the Scorcher

  • From the bridge side, campspot your group (you can do your tank also if you want, I personally DO NOT).
  • do the command: set up for Scorcher (set up for Ahrmatal works also).
  • When you are ready to engage, use your MCP-> North button twice (40m). If you want, you can move even more north, but 40m is the least you should move. This will put you into agro range, so be sure you are prepared (buffed up/engage first on tank etc).
  • When fire spawns, your group will automatically determine a safe location to move too, and move there. These are NOT predetermined. They are determined 'on the fly'.
  • Because there is a delay on the fire spawning, the bot waits a predetermined amount of time. I've found this works 98% of the time. However, there is a chance that half of your group will go to 1 location, and the other half of your group will go to a different location. If this happens, move your tank to a firefree area, then press your 'Change campspot to YOU' button. ( https://www.isxgames.com/forums/thr...Guide-to-winning?p=43379&viewfull=1#post43379 ). This will get everyone back together.
 

Taubstumm

Member
Ahrmatal the Scorcher

This fight is very simple. If you use ogre, make them ogrefollow with minus- 4x. (Turn off move behind/move into melee range) At minus 4x, the group should be on top of you.

Manually move the group out of the fire. Stay within the star. (If you go out of the star pattern on the ground, you get a detriment on your group that makes you take more damage)

Oh, and he has less aggro range from behind, so I always charge him from the back. I use Zerk, Warden, Templar, Dirge, Coercer and Ranger. My death save (visions) rarely goes off.
 

blackee

Senior Member
The Chamber Warden
Loot: Stuff
Tips: Someone has to be sacrificed to activate him(and if you wipe, it has to be done again). While DP's will prevent the sacrificee from dying, it'll also usually agro the warden.
Strat: While the Icon's are up, Warden has a damage reflect. You can either use a combination of LoS and pet pulling to kill the icons first, or tag the Warden with your tank and sit in a corner while the rest of the group moves around and kills the icons. Note, the icons need to remain >~10m from the warden, otherwise everyone in the group gets a force target on the warden. Once the icons are all dead, Warden becomes a tank and spank.

Did this change? I can no longer; 1. sacrifice; 2. pull the icons; 3. pull the warden. The warden is now attacks after the sacrifice. I got him down last night after a rez / zerg session.

Is anyone able to pull icons first?
 
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Yorkie

Active Member
The Chamber Warden
Loot: Stuff
Tips: Someone has to be sacrificed to activate him(and if you wipe, it has to be done again). While DP's will prevent the sacrificee from dying, it'll also usually agro the warden.
Strat: While the Icon's are up, Warden has a damage reflect. You can either use a combination of LoS and pet pulling to kill the icons first, or tag the Warden with your tank and sit in a corner while the rest of the group moves around and kills the icons. Note, the icons need to remain >~10m from the warden, otherwise everyone in the group gets a force target on the warden. Once the icons are all dead, Warden becomes a tank and spank.

Did this change? I can no longer; 1. sacrifice; 2. pull the icons; 3. pull the warden. The warden is now attacks after the sacrifice. I got him down last night after a rez / zerg session.

Is anyone able to pull icons first?
Yes.. I put my grp to one side a bit about 19M from lift area in the room (don't worry the warden doesn't hurt em), pause my brig and get tank to sacrifice and pull warden back to lift area. then let him tank on his own while healers are healing him and play my brig pulling all the 4 icons back into the room away from name and swash/coer helping while healers cross healing from tank. rinse repeat for all four then all on warden.. really easy doing it this way I find just that damn scorcher I cant do yet got good gear on all chars mit over 18K on tank just struggle really struggle.. think its position, got good heals on mys and warden.. anyway try the method above and you'll do it..

regards
K..............
 

appleuser

Well-Known Member
The Chamber Warden
Loot: Stuff
Tips: Someone has to be sacrificed to activate him(and if you wipe, it has to be done again). While DP's will prevent the sacrificee from dying, it'll also usually agro the warden.
Strat: While the Icon's are up, Warden has a damage reflect. You can either use a combination of LoS and pet pulling to kill the icons first, or tag the Warden with your tank and sit in a corner while the rest of the group moves around and kills the icons. Note, the icons need to remain >~10m from the warden, otherwise everyone in the group gets a force target on the warden. Once the icons are all dead, Warden becomes a tank and spank.

Did this change? I can no longer; 1. sacrifice; 2. pull the icons; 3. pull the warden. The warden is now attacks after the sacrifice. I got him down last night after a rez / zerg session.

Is anyone able to pull icons first?
Yeah, they 'fixed' this a couple of weeks ago when the Dom fixes went in too. BJ has a script for this mob which works for me 90% of the time, although a couple of bots will die repeatedly throughout while killing icons.
 

Kannkor

Ogre
Yes.. I put my grp to one side a bit about 19M from lift area in the room (don't worry the warden doesn't hurt em), pause my brig and get tank to sacrifice and pull warden back to lift area. then let him tank on his own while healers are healing him and play my brig pulling all the 4 icons back into the room away from name and swash/coer helping while healers cross healing from tank. rinse repeat for all four then all on warden.. really easy doing it this way I find just that damn scorcher I cant do yet got good gear on all chars mit over 18K on tank just struggle really struggle.. think its position, got good heals on mys and warden.. anyway try the method above and you'll do it..

regards
K..............
Scorcher is really a test of can you debuff.

I did him with the same group twice to test some things. I used my main group, but changed out 1 toon, my defiler. My defiler uses debuffs very early in my cast stack. The toon I swapped it out for, does not.
How did it effect things?
With the defiler, GROUP wide HPS was: 80k HPS. That's the entire group.
Without the defiler, and a non-debuffer, group wide HPS: Over 300k HPS, almost 400k if I recall correctly.

The other 5 toons were the exact same toons, using the exact same profiles for both fights.

If you're dying, spend some time on your profiles to tweak them to be more defensive. Who cares if your ranger/assassin/whatever dps you use is doing 10% less damage, if it is the difference between winning and losing the fight.
 

Yorkie

Active Member
Scorcher is really a test of can you debuff.

I did him with the same group twice to test some things. I used my main group, but changed out 1 toon, my defiler. My defiler uses debuffs very early in my cast stack. The toon I swapped it out for, does not.
How did it effect things?
With the defiler, GROUP wide HPS was: 80k HPS. That's the entire group.
Without the defiler, and a non-debuffer, group wide HPS: Over 300k HPS, almost 400k if I recall correctly.

The other 5 toons were the exact same toons, using the exact same profiles for both fights.

If you're dying, spend some time on your profiles to tweak them to be more defensive. Who cares if your ranger/assassin/whatever dps you use is doing 10% less damage, if it is the difference between winning and losing the fight.
Well me team is SK,warden,dirge,swash,mys,coer I can swap war for inq and dirge for brig if needed. All chars got full potent with max gems (except brig who has full energised raid set) and good top lvl jewellery. SK has 20k Mit that increases in combat. Am not an expert with maximising profile efficiency I'm using some of your default v17 profiles and some of the new ones on ogre gaming.com all slightly tweaked (still learning lol). Schorcher is the only one left to do. I pull at the outer rim just inside all campspot on me killing adds asap, then when it's time to move cos of fire I move and then "campspot on me" now it's either too slow and we die or when they do move some if the chars move about all the time usually the dirge war and mys. I checked the settings but can't see what's causing it I even thought it was memory lag from eq2 but after a computer and memory upgrade it still does it. For me it's all in the move to kill scorcher and you're prolly right about the profile thing but am no expert so it's a slow process.

Many my thanks for help
K.......
 

Cheesy

Well-Known Member
Well me team is SK,warden,dirge,swash,mys,coer I can swap war for inq and dirge for brig if needed. All chars got full potent with max gems (except brig who has full energised raid set) and good top lvl jewellery. SK has 20k Mit that increases in combat. Am not an expert with maximising profile efficiency I'm using some of your default v17 profiles and some of the new ones on ogre gaming.com all slightly tweaked (still learning lol). Schorcher is the only one left to do. I pull at the outer rim just inside all campspot on me killing adds asap, then when it's time to move cos of fire I move and then "campspot on me" now it's either too slow and we die or when they do move some if the chars move about all the time usually the dirge war and mys. I checked the settings but can't see what's causing it I even thought it was memory lag from eq2 but after a computer and memory upgrade it still does it. For me it's all in the move to kill scorcher and you're prolly right about the profile thing but am no expert so it's a slow process.

Many my thanks for help
K.......
Ahrmatal the Scorcher
  • This one is a little tricky.
  • From the bridge side, campspot your group (you can do your tank also if you want, I personally DO NOT).
  • do the command: set up for Scorcher (set up for Ahrmatal works also).
  • When you are ready to engage, use your MCP-> North button twice (40m). If you want, you can move even more north, but 40m is the least you should move. This will put you into agro range, so be sure you are prepared (buffed up/engage first on tank etc).
  • When fire spawns, your group will automatically determine a safe location to move too, and move there. These are NOT predetermined. They are determined 'on the fly'.
  • Because there is a delay on the fire spawning, the bot waits a predetermined amount of time. I've found this works 98% of the time. However, there is a chance that half of your group will go to 1 location, and the other half of your group will go to a different location. If this happens, move your tank to a firefree area, then press your 'Change campspot to YOU' button. ( https://www.isxgames.com/forums/thr...Guide-to-winning?p=43379&viewfull=1#post43379 ). This will get everyone back together.
(10 characters)
 

slam666

Active Member
ZONE : High Keep:The Bloodless Incursion (Contested)

Zone Tip:

Parvazt the Handler and Demontail

Strat: Target Parvazt, when red text appear it will spawn A dislodged organ, kill it before it explode.

Grulk the Ruthless

Strat:

Tongusk the Terrible

Strat:

Horrot the Horrific

Strat:

Chaperon of Nightmares

Strat:

Zhakull the Chooser

Strat:
 
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