Ultimate Craft Bot v7.0 (12/8/07)

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Hendrix

Well-Known Member
-=Update notes=-
IMPORTANT On the options tab, you MUST reset and save thresholds.

*Craft files have been updated to work with T8 (some things may still be missing).

* Buff selection - Craft will spam progress buffs every round until QualityTier4 is under 40% (Standard Quality 1 Threshold). Then it will use the Highest power durability with the 2 lowest power progress buffs. If QuailtyTier4 is under 20% (Standard Quality 2 Threshold), it will use all durability buffs.

If power drops below 70% (Standard Power 3 Threshold), it will stop using the highest power progress buff unless it is needed for a counter.

*Counter Selection - Craft will always counter with progress buff as a successful counter is always a successful round. You can NOT get a failure or critical failure with a success full counter. If quailtytier4 is under 20% (Standard Quality 2 Threshold) it will counter with durability, as even a success can lower durability slightly.

*Tinkering and Transmuting has been updated to work like other craft recipes.

*Writs have been updated to work with T8.

*Fixed a bug when loading recipes lists via command line.
 

render

Active Member
Still looping between rush order giver and table after the first writ on Qeynos side for Provisioner, will test Sage as well but I suspect it will have the same issue. Only tested T8 so far.
 

Busygal

Active Member
Any chance we can get geomancy back into the list... I am doing faction stuff in Fens and they ALL use Geomancy. And I have around 100 "quests" to do of 6 combines each... would be REALLY nice to be able to bot them.
The Geomancy "buttons" are from left to right
1) Contrive
2) Shape
3) Permeate
4) Fabricate
5) Mold
6) Infuse
 

Hendrix

Well-Known Member
umm guys, just becuase i put up patch notes DOES NOT MEAN IT HAS BEEN PATCHED. THE EXTENSION HAS TO PATCH BEFORE CRAFT CAN BE UPDATED.
 

render

Active Member
Sorry I jumped the gun before the SVN, I just patched, stuck processing T8 provisioner rush order recipe 10/2/2 on the qeynos side.

Picked up the rush order but wont parse the recipe into the crafter.

Will try Sage and Tailor next
 

rogflash

Active Member
Yes having the same problem, ISXEQ2 updated and I ran the SVN update/copy but still getting a loop on processing recipe when attempting rush or normal writ orders. Also a provisioner.
 

bjcasey

ISX Specialist
To fix this you still need to use the customwrit file.

When loading up the craft program type craft -debug in the console. This will parse the info you need into a file called craft.txt in the extensions folder of your innerspace folder. The info will look similar to this:

Progress Text: I need to create a Vulnerability (Apprentice IV).
Progress Text: I need to create a Kunark Blade (Apprentice IV).
Progress Text: I need to create a Shroud Of Kunark (Apprentice IV).
Extracted Recipe Name: Vulnerability Apprentice IV
Extracted Recipe Name: Kunark Blade Apprentice IV
Extracted Recipe Name: Shroud Of Kunark Apprentice IV

Browse to Innerspace Folder -> Scripts -> EQ2Craft -> Recipe Data -> customwrits.xml

Edit this file following the examples in it. The extraced name goes first, followed by the progress text.

Hendrix: A bug that I found when testing this new version is it hails the writ giver picks which quest i wants, but instead of accepting the quest it hails the NPC again afterwhich it then accepts the quest and carries on. Also, it no longer moves to the work order table and instead just finds the work order where it is standing and then carries on. Are these changes intended?
 

pz

Active Member
I'm getting the looping on my lvl 70 carp doing t8 rush orders..

Progress Text: I need to create an Ornate Ferrite Chair.
Extracted Recipe Name: an Ornate Ferrite Chair
..looks the same to me, shrug. Switched to choice 2 (difficult t7 rush order), and it still picked choice 1 but completely ate the recipe name..

Progress Text: I need to create an Ornate Ferrite Chair.
Extracted Recipe Name: errite Chair
..so, dunno.
 
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Hendrix

Well-Known Member
bjcasey said:
Hendrix: A bug that I found when testing this new version is it hails the writ giver picks which quest i wants, but instead of accepting the quest it hails the NPC again afterwhich it then accepts the quest and carries on. Also, it no longer moves to the work order table and instead just finds the work order where it is standing and then carries on. Are these changes intended?
The 2nd part is intentional, and really, is there a reason to run over to a table that is already in reach? The first part probably has to do with a redundancy check i put in. When getting the writ, does the first reply bubble say "I would like a blah blah"?

By the way, sent an update to ama that would fix a bug causing any T8 writ other than spells not to work, and taking out debug text.
 

cybris

Active Member
Having an issue with two sage recipe's

from my log
Progress Text: I need to scribe Apprentice IV: Conjurors Signet.
Extracted Recipe Name: Conjurors Signet (Apprentice)

Progress Text: I need to scribe Apprentice IV: Natures Reprieve.
Extracted Recipe Name: Natures Reprieve (Apprentice)

But in my recipe book they are spelled this way
Conjuror's Signet (Apprentice)
Nature's Reprieve (Apprentice)

I tried putting them in the customwrits.xml
<Setting Name="Conjurors Signet">Conjuror's Signet</Setting>
<Setting Name="Natures Reprieve">Nature's Reprieve</Setting>

It doesn't work it still hangs on recipe processing.

I even tried
<Setting Name="Conjurors Signet">Conjuror\'s Signet</Setting>
<Setting Name="Natures Reprieve">Nature\'s Reprieve</Setting>

as suggested in one post still does not work.

Other recipes that use an apostrophe woek fine. Such as Owl's Restoration.
 

gp1001

Active Member
cybris said:
Having an issue with two sage recipe's

from my log
Progress Text: I need to scribe Apprentice IV: Conjurors Signet.
Extracted Recipe Name: Conjurors Signet (Apprentice)

Progress Text: I need to scribe Apprentice IV: Natures Reprieve.
Extracted Recipe Name: Natures Reprieve (Apprentice)

But in my recipe book they are spelled this way
Conjuror's Signet (Apprentice)
Nature's Reprieve (Apprentice)

I tried putting them in the customwrits.xml
<Setting Name="Conjurors Signet">Conjuror's Signet</Setting>
<Setting Name="Natures Reprieve">Nature's Reprieve</Setting>

It doesn't work it still hangs on recipe processing.

I even tried
<Setting Name="Conjurors Signet">Conjuror\'s Signet</Setting>
<Setting Name="Natures Reprieve">Nature\'s Reprieve</Setting>

as suggested in one post still does not work.

Other recipes that use an apostrophe woek fine. Such as Owl's Restoration.

I wonder if:

<Setting Name="Conjurors Signet">Conjuror&apos;s Signet</Setting>
<Setting Name="Natures Reprieve">Nature&apos;s Reprieve</Setting>

will work?

or is it:

<Setting Name="Conjurors Signet">&quot;Conjuror&apos;s Signet&quot;</Setting>
<Setting Name="Natures Reprieve">&quot;Nature&apos;s Reprieve&quot;</Setting>
 

Valerian

ISX Specialist
Having an issue with two sage recipe's

from my log
Progress Text: I need to scribe Apprentice IV: Conjurors Signet.
Extracted Recipe Name: Conjurors Signet (Apprentice)

Progress Text: I need to scribe Apprentice IV: Natures Reprieve.
Extracted Recipe Name: Natures Reprieve (Apprentice)

But in my recipe book they are spelled this way
Conjuror's Signet (Apprentice)
Nature's Reprieve (Apprentice)

I tried putting them in the customwrits.xml
<Setting Name="Conjurors Signet">Conjuror's Signet</Setting>
<Setting Name="Natures Reprieve">Nature's Reprieve</Setting>
1) do you see the recipe name extracted? here. Conjurors Signet (Apprentice)
2) do you see what you have in your recipe book? here. Conjuror's Signet (Apprentice)
3) do you see what you did wrong in your customwrits? <Setting Name="Conjurors Signet">Conjuror's Signet</Setting>

nowhere in YOUR setting do I see either the EXTRACTED RECIPE NAME or the NAME FROM YOUR RECIPE BOOK.


Code:
<Setting Name="Conjurors Signet (Apprentice)">Conjuror's Signet (Apprentice)</Setting>
<Setting Name="Natures Reprieve (Apprentice)">Nature's Reprieve (Apprentice)</Setting>
 

Valerian

ISX Specialist
sLyONe, can you please test those 2 customwrits settings I posted, and if they work let me know so we can get them in the "Official" file? TY.
 

sLyONe

Active Member
Well I just tried those writ settings in the customwrits.xml and still get the following.

Unable to find valid recipe for Apprentice IV: Conjurors Signet
Unable to find valid recipe for Apprentice IV: Natures Reprieve
Not sure why it's doing this even with those writ settings.
 

sLyONe

Active Member
Ok I was able to get both to work with the following changes.

Code:
<Setting Name="Apprentice IV: Natures Reprieve">Nature's Reprieve (Apprentice)</Setting>
<Setting Name="Apprentice IV: Conjurors Signet">Conjuror's Signet (Apprentice)</Setting>
 

kblaster

Active Member
tailor 70+

Hi tryed to add some tailor recipes to custom writ files but wouldn't work ,is there a way to get the tailor recipes above lvl 70 added so they work on rush work orders above lvl 70+ thxs.
 

mycroft

Script Author: MyPrices
Limits on number of 'waypoints' between locations?

Does craft only allow a max number of waypoints between each end station etc?.

I wrote a small script to easilly auto create paths with button presses to add all the various tables etc , I've been trying to create a path in danak so I can add all the faction writ items then press craft and let the script make all 4 items for me.

(Doing it manually will take 3 times longer)

Using my new scripts created path it has no problems working inside the craft building , the routes in there are fairly short between the workbench etc.

The only trouble is , as soon as it has to go to the external crafting desks , the route to them is very long , the script ignores any paths and decides to try and go straight through the wall of the building.

I've followed the path data inside the file , making sure there are links between each box of the route and it all seems fine , I'm just wondering if craft only checks up-to so many links before deciding there is a problem, and ignoring any pathing info then attempts to reach the station by more direct means.
 

omgbot

Active Member
It didn't occur to me what was happening at the time, but it appears that craft will "hide" quest reward windows, instead of actually accepting them.

The reason I believe this to be true is that after zoning out of a zone I have been tradeskilling writs in with craft, I get a few quest reward windows, followed by a "automatically accepted xx quest rewards", where xx is some huge number, usually (I writ a lot).

I realize this isn't a huge problem, but does the server know we've hidden these quests rewards, and could the crafting script be detected in this fashion?

Just a paranoid question.. Thanks :)
 

Valerian

ISX Specialist
It didn't occur to me what was happening at the time, but it appears that craft will "hide" quest reward windows, instead of actually accepting them.

The reason I believe this to be true is that after zoning out of a zone I have been tradeskilling writs in with craft, I get a few quest reward windows, followed by a "automatically accepted xx quest rewards", where xx is some huge number, usually (I writ a lot).

I realize this isn't a huge problem, but does the server know we've hidden these quests rewards, and could the crafting script be detected in this fashion?

Just a paranoid question.. Thanks :)
it's true. why? no idea. some wonky code in the ui stuff I guess. nothing I can do about it. Amadeus might be able to figure it out if he's ever really bored and feeling masochistic though, put a bug report up for him :evil:
 

mistrornge

Active Member
Is there a way to delete a selected recipe if you decide not to create it without restarting the crafter? Sometime I click the wrong recipe and have to restart it.
Thanks
 

Nuprecon

Active Member
Is there a way to delete a selected recipe if you decide not to create it without restarting the crafter? Sometime I click the wrong recipe and have to restart it.
Thanks
Go to the custom tab and select the product you didnt want to create, the click the remove button on the left upper side.

Then hit "submit queue" or how ever its spelled. That will reque your crafting list with out the unwanted item.


EDIT: although after typing that i tried the -1 and it works beautifully...
 

mistrornge

Active Member
Is anyone else having issues with the game returning an error message along the lines of, "you are too far away from the crafting device." And you are standing on top of the thing? I don't think this is a crafting bot issue but an EQ2 issue. Was wondering if anyone else managed to find a work around.
Right now I am shutting down the bot and restarting it to get around this. No amount of adjusting character placement seems to do anything to fix it.
 
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