VGCraftBot -- feedback thread (Archive)

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Xeon

Active Member
thezig said:
I'm not sure how it's determining which to use, because it seems to always use Highs on some and Moderates on others.
Sounds like you might not have the required Ingredients for those Fixes.

Check your xxcraft-debug.log file for "DO NOT HAVE" messages...
 

thezig

Active Member
Xeon said:
Sounds like you might not have the required Ingredients for those Fixes.

Check your xxcraft-debug.log file for "DO NOT HAVE" messages...
It's set to always buy and equip the primary fixing ingredients (adhesives, water, bandages, treatment), so I don't think that's it. I logged a crafting session to see if I could catch it doing it, and I did (relevant portions highlighted):

Code:
07:26:39::VG: (78):() :: New complication: Rumpled Material!
07:26:39::CA: Fair
07:26:39::State: 2
07:26:39::Progress: 91.666664
07:26:39::Quality: 808
07:26:39::AP Used: 2450
07:26:53::VG: CraftBot Resumed
07:26:53::VG: action Complete Removal cost 125 AP
07:26:53::VG: Complete Removal with progress 0%
07:26:53::VG:   ---  AP left 1050  ---
07:26:53::CheckComplications() called
07:26:53::Complictions Found: 1
07:26:53::Corrections Found: 1
07:26:53::VG: in corrective action
07:26:54::Corrections Found: 1
[COLOR="Red"]07:26:54::Correction requires tool: Rigging Tools
07:26:54::Correction requires tool: Moderate
07:26:54::VG:Correction: Smooth Out[/COLOR]
07:26:54::InRecovery is TRUE
07:26:55::InRecovery is TRUE
07:26:56::CA: Rumpled Material
07:26:56::State: 2
07:26:56::Progress: 91.666664
07:26:56::Quality: 808
07:26:56::AP Used: 2492
07:26:56::CA: Moderate
07:26:56::State: 2
07:26:56::Progress: 80.952377
07:26:56::Quality: 808
07:26:56::AP Used: 2492
07:26:56::CheckComplications() called
07:26:56::Complictions Found: 1
07:26:56::Corrections Found: 1
07:26:56::Corrections Found: 1
[COLOR="Red"]07:26:56::Correction requires tool: Rigging Tools
07:26:56::Correction requires tool: Moderate
07:26:56::VG:Correction: Smooth Out[/COLOR]
07:26:57::InRecovery is TRUE
07:26:58::InRecovery is TRUE
07:26:58::CA: 
07:26:58::State: 3
07:26:58::Progress: 80.952377
07:26:58::Quality: 808
07:26:58::AP Used: 2534
07:26:58::VG: (78):() :: Complication has been removed: Rumpled Material
This complication had three penalties, a progress penalty, an AP penalty, and an effectiveness penalty. The bot used Smooth Out, a moderate action, when it could've used Pull Tight, a high action that probably would've cleared it in one click (and required no utils or tools I didn't have). As I said, I don't know how it's determining which action to use, so maybe this isn't a bug. It seems a little off to me, though.
 

Xeon

Active Member
thezig said:
07:26:54::Correction requires tool: Rigging Tools
07:26:54::Correction requires tool: Moderate
07:26:54::VG:Correction: Smooth Out
Yep, they changed the format of that Fix's text....

Hmm, I'll have to think about that.
 

Trocious

Active Member
VGcraftbot works AMAZINGLY! THANK YOU SO MUCH FOR MAKING IT!

I now have a somewhat technical issue that is the fault of Sigil. There are two NPCs in the direct vicinity of each other with the names; Olgren and Grenshaw Golgrend.

Olgren is the taskmaster, but when it tries to go to the taskmaster it targets Grenshaw and gets caught and stops.

How can I fix this? So it doesn't target Grenshaw?

(sorry I didn't post this here first, I wasn't sure about this whole thing)
 

Xeon

Active Member
Trocious said:
VGcraftbot works AMAZINGLY! THANK YOU SO MUCH FOR MAKING IT!

I now have a somewhat technical issue that is the fault of Sigil. There are two NPCs in the direct vicinity of each other with the names; Olgren and Grenshaw Golgrend.

Olgren is the taskmaster, but when it tries to go to the taskmaster it targets Grenshaw and gets caught and stops.

How can I fix this? So it doesn't target Grenshaw?

(sorry I didn't post this here first, I wasn't sure about this whole thing)
Ok, it's fixed in the development tree. You'll need to do this to get this update:

runscript vgcraftbot -1

Once it updates, run it again normally
 

jelsea

Active Member
Players are now creating new chars with the names of the Supply, Work Order venders and placeing them in front of the real venders. This is preventing the script from talking to he real vendors it always goes to the players that have the same name as the vender. Anyway this can be fixed?

Maybe a way to fix this is to include the full name like for the supply vender the full name is "Nyandir Winstar (Crafting Instructor)"
 

Xeon

Active Member
jelsea said:
Players are now creating new chars with the names of the Supply, Work Order venders and placeing them in front of the real venders. This is preventing the script from talking to he real vendors it always goes to the players that have the same name as the vender. Anyway this can be fixed?

Maybe a way to fix this is to include the full name like for the supply vender the full name is "Nyandir Winstar (Crafting Instructor)"
The fix is pretty simple, just add "npc" to the Pawn search parameters.

However, if you have peeps who are actively trying to interfere with your botting, you need to find a new place to craft!

I've made the change in the development tree. If you want to update to that tree, see my post a few above this.
 

hooch604

Active Member
In-game vgcraftbot window corrupt

My in game window for the bot comes up like I am in some kind of wierd color mode.
I can see my sliders and the quit button but little else.

This in on my second installation, my primary box runs and looks fine so I am unsure of what the problem is.

I expect it might be drivers or something but my regular game windows are all rendering just fine.

Anyone have this issue?
 

jelsea

Active Member
With the new update, it seems that the bot can not trigger the NPC's anymore it says Targeting Marneth Tanvil (or whoever the NPC is) then it just sits there or it will say no LOS to (npc name) but my char will be standing in front of the npc and I can manually click them and they work fine, but the script is not able to trigger then for some reason.
 

Xeon

Active Member
jelsea said:
With the new update, it seems that the bot can not trigger the NPC's anymore it says Targeting Marneth Tanvil (or whoever the NPC is) then it just sits there or it will say no LOS to (npc name) but my char will be standing in front of the npc and I can manually click them and they work fine, but the script is not able to trigger then for some reason.
Code:
Pawn[npc,exactname,${cTarget}]:Target
Must not be working.... Not sure why the addition of npc would break it.

EDIT: You can revert to the released non-dev code with:

run vgcraftbot 1

EDIT:
Turns out that I have to use
Code:
Pawn[exactname,npc,${cTarget}]:Target
Which is now in the dev tree :D
 
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releasethefury

Active Member
Saving Settings

What is the exiting process to have my settings be saved?

I have had several times where I set up my paths, set all the settings for the different grade of work orders, my add-in ingredients etc.. Craft for a long time and then close vgcraftbot - restart it and everything is gone.

I assume i am closing out incorrectly or something.
 

Xeon

Active Member
releasethefury said:
What is the exiting process to have my settings be saved?

I have had several times where I set up my paths, set all the settings for the different grade of work orders, my add-in ingredients etc.. Craft for a long time and then close vgcraftbot - restart it and everything is gone.

I assume i am closing out incorrectly or something.
You must use the Quit button. If you hit the X in the corner, it won't save
 

ststew

Active Member
I'm having a slight problem when it comes to going to the WO giver, in that it targets her a mile away and then starts saying that she is "too far away" and waits for her to path there, but shes never going to path that far away.. I've tried redoing the path a couple times but I'll try yet again.
 

ststew

Active Member
Maybe I fixed it.. I don't know what the problem was but this time when I made the path he went to the forge -> WO guy -> supplier -> forge just fine...So nevermind!
 

constantpane

Active Member
Out of range??

Hi, im sorry if this has been answered somewhere else (didnt have time to read threw all 30+ pages) but i was wondering if anyone else is having problems with the character moving just shy of the crafting station? Its been happening to me abit (not alot but the odd time when i look over but when it does that its only maybe 2 feet away...was wondering if there is anyway to fix this on my side or if there is something that can be put into the scripts to move forward a few steps when that message appears on the chat screen?

Also id like to say thank you for such a script its made crafting so much more tolerable!

-Constantpane
 

dazed0119

Active Member
constantpane said:
Hi, im sorry if this has been answered somewhere else (didnt have time to read threw all 30+ pages) but i was wondering if anyone else is having problems with the character moving just shy of the crafting station? Its been happening to me abit (not alot but the odd time when i look over but when it does that its only maybe 2 feet away...was wondering if there is anyway to fix this on my side or if there is something that can be put into the scripts to move forward a few steps when that message appears on the chat screen?

Also id like to say thank you for such a script its made crafting so much more tolerable!

-Constantpane

Yeah I have noticed it quite a few times where I will get close enough for it to attempt to strat crafting, but still just too far away.
 

misagh

Active Member
Great script, a few suggestions:

Complications:
1) Any way we can get it to respond ONLY to complications of a certain severity? For example, it would ignore all complications unless they had a "moderate" or higher impact.
2) Any way we can get it to ignore complications past a certain Progress %? Sometimes it will be almost completed the work order with only a few points left, a complication will arise and rather than finish it the bot will fix the complication and fail the work order.

GM:
1) Does the bot stop ONLY if a GM summons you or will it stop if a GM messages you too? Secondly, does it stop if a guide (usually tagged as Lady or Lord I believe) messages you? If not, can we add this.
2) How does the bot figure out if it is a GM that is messaging it? I recently saw something on the official forums that said GM's are no longer always tagged as GM. If so, can we get a way to add certain names to the "GM" list which will also cause the bot to pause - since usually the servers have set GM's and it would be a matter of adding a name or two.

Repair:
I've noticed the bot repairs very often, is there a way to set a threshold on it? Say, tell it to repair when any item hits 10% or lower?

Detection:
Any way we can add a custome "safety phrase" to the bot? This feature, when enabled, would allow me to set a phrase, and then if anyone sent me a tell with that phrase in its entirety it would pause the bot. This way, if my bot was doing something strange and fairly suspect, a friend could send a tell and stop it.

Prog Ratio:
Any way we can set this at different values depending on the type of work order (v easy, easy, moderate, etc). We have this option for the Min and Max quality, it would be very useful to have it for the Prog Ratio.

Thx again, and absolutely amazing work!
 
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misagh

Active Member
Cr4zyb4rd said:
Friends don't let friends AFK bot.

(But if they did, I'd suggest "cheap gold" as a safety phrase)
LOL

True, I'm usually at the computer when running the bot, but once in a while I will leave it unatended for a half hour or so while I go grab some food or something. During that time this would very useful added functionality.

I think even better than "cheap gold" would be "hey you there?" :p
 

ststew

Active Member
Okay so I have this problem that after my character talks to the WO giver and gets his wo's, he attempts to goto the supplier..but he walks in the total opposite way for a few feet, stops and says can't find him and waits.... Is there someway to fix that?
 

Smyrk

Active Member
ststew said:
Okay so I have this problem that after my character talks to the WO giver and gets his wo's, he attempts to goto the supplier..but he walks in the total opposite way for a few feet, stops and says can't find him and waits.... Is there someway to fix that?
This happened to me quite a bit in Varryn Dunes until I added some of Spudman's recommendations in the LavishNav for VGCraftBot thread.
 

frontline

Active Member
Factioning work orders... just one combine from sets & batches?

For factioning purposes is it possible to have craftbot just do one combine from sets and batches and return to the taskmaster to 'complete' the WO's? this would still give the faction hit and I don't care about xp or items really...

I know this may run counter intuitive but all I want for now is the faction... the bot runs awsome as it is for me otherwise.

thank you for a great help and carpel tunnel alternative.
 

Cr4zyb4rd

Active Member
Try changing Target Precision to 2, then press the target precision button to save it.
My eyes happened to stray across this while scanning this thread for the 80th time today (does it get bumped enough?) :) And it occurred to me: the precision setting was obviously created to "add some slack" to the navigation system, which we all know is sometimes dicey, but when it comes to where the bot actually stops at the end of a given path it's probably required that it be within a given range for things to work. This "end-of-path range" range needs to be decoupled from the "gross precision" if the setting's to have any practical utility whatsoever, otherwise it might as well be a hard-coded value.
 

djvj

Active Member
I have noticed your speed affects where the bot will stop too. No run buffs and the bot tends to run longer and more efficient for me. With sprint on, he will often overshoot the table slightly, and sometimes causes the nav code to do wierd things, including beeline.

Anytime I have had problems with the pc reaching the table, it's cause I didn't make the map perfect enough.
 

dazed0119

Active Member
Got a wierd one. Happens on BOTH pc's only when this is running. Every time someone links me an ITEM I CTD.. REAL annoying... any ideas?
 

Xeon

Active Member
dazed0119 said:
Got a wierd one. Happens on BOTH pc's only when this is running. Every time someone links me an ITEM I CTD.. REAL annoying... any ideas?
Send's you a /tell with an item link in it?

Sounds like a problem with the auto-respond code...
 

dazed0119

Active Member
Xeon said:
Send's you a /tell with an item link in it?

Sounds like a problem with the auto-respond code...
would it matter though, that Auto respond is NOT turned on at all? in fact on one off the PC's nothing in the alarms is turned on.
 

dazed0119

Active Member
ok just to test a little more, Ran Innerspace, links worked fine, ran ISXVG, links worked fine. Started craftbot, made sure all alarms etc were turned OFF, quit ( to save it) and restarted. Sent a link and instant crash again. No error code or anything by innerspace, jsut a Crash to Desktop and the Vangaurd error reporter pops up.


Oh and I have made no changes to auto respond on either PC. One PC I have made spudmans changes the other PC no changes have been made, its the latest Non DEV release.
 

Xeon

Active Member
dazed0119 said:
ok just to test a little more, Ran Innerspace, links worked fine, ran ISXVG, links worked fine. Started craftbot, made sure all alarms etc were turned OFF, quit ( to save it) and restarted. Sent a link and instant crash again. No error code or anything by innerspace, jsut a Crash to Desktop and the Vangaurd error reporter pops up.


Oh and I have made no changes to auto respond on either PC. One PC I have made spudmans changes the other PC no changes have been made, its the latest Non DEV release.
Try this:

open Innerspace/scripts/vgcraft/craft-autorespond.iss

Find this line:
function testTell(string aText)
and put in a "return" right after the first {

See if it still crashes after that.

Also, you do see anything in your vgcraft/save/ToonName/xxcraft-tells.log or vgcraft/save/ToonName/xxcraft-output.log files?
 
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dazed0119

Active Member
Xeon said:
Try this:

open Innerspace/scripts/vgcraft/craft-autorespond.iss

Find this line:
function testTell(string aText)
and put in a "return" right after the first }

See if it still crashes after that.

Also, you do see anything in your vgcraft/save/ToonName/xxcraft-tells.log or vgcraft/save/ToonName/xxcraft-output.log files?

ok this is the output from the xxcraft:


19:34:24::VGAlarm: testing Tell: From [<pcname>xxx</link>]: <item=1049530:-1309138561::0:5:2:257:32:xxx>Batch of Thickened Firegrass Rugs</link>




As far as the craft-autorespond I see:

function testTell(string aText)
{
; Of the form:
; From [<pcname>GM-Volson</link>]: Hello, this is GM Volson. Are you there?
/*
GM Zodero
GM Tyathera
GM Zwee
GM Tiara
GM Nethe
GM Volson
GM Daegarmo
GM Kardoras
*/

variable string aName
variable string aTell

call DebugOut "VGAlarm: testing Tell: ${aText}"

aName:Set[${aText.Token[2,">"].Token[1,"<"]}]

call DebugOut "VGAlarm: aName: ${aName}"

if ${aName.Find[GM-]} || ${aName.Find["GM "]} || ${aName.Find[GM ]}
{
call GMAlarm
isGMDetected:Set[TRUE]
}





the first } I see is in this line:
call DebugOut "VGAlarm: testing Tell: ${aText}"

is that where you are referring to?
 

spudman

Active Member
Xeon said:
Try this:

open Innerspace/scripts/vgcraft/craft-autorespond.iss

Find this line:
function testTell(string aText)
and put in a "return" right after the first }

See if it still crashes after that.

Also, you do see anything in your vgcraft/save/ToonName/xxcraft-tells.log or vgcraft/save/ToonName/xxcraft-output.log files?
Putting the return in worked for me Xeon.

<Edit> My other account doesn't crash though with the original code, but my high end machine did.
 

dazed0119

Active Member
Spud, where exactly did you put it? the first } I see is as shown above. Is that the right spot or is there another?
 

jelsea

Active Member
Im starting to notice alot more that the script is having a harder time now of stopping the WO vender when its is walking around. It will try to Hail the WO vender, but the Vender still walks out of its range. Ive lowered Target Precision to 1 and it still has this problem. Maybe the script can be changed that the bot will follow the WO vender untill the vendor stops then it will hail it. Or there needs to be timeout that it will wait for the vendor to reply after the hail, so that it can try to walk to the vendor again and hail it. It gets stuck on "Waiting for (vender name)" alot.

Also the script dosn't seem to open doors anymore, it just sits there or runs into the door a couple times then says no path to where it was going.
 
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dazed0119

Active Member
Ok since patch, Bot now just runs back and forth from station to task master, keeps saying no usable recipes, even though there are. It wont run to the supply vendor, but even after I bought supplies it still does it.
 

Etain

Active Member
Bot broken with new patch it runs back and forth getting new work orders without doing them.

It ignores complications too!
 

MstrGareth

Active Member
Its not getting a recipe list.

Recipes tab drop list is empty so I imagine the method used to generate the list is not functioning.
 

mycroft

Script Author: MyPrices
I updated the script using -1 and it's now complaining it cant find CTNavigator.iss

Script file : 'C:/Program Files/Innerspace/Scripts/vgcraft/CTNav/CTNavigator.iss' not found

Runscript 'C:/Program Files/Innerspace/Scripts/vgcraft/CTNav/CTNavigator.iss' failed

Dumping script stack
--------------------------
-->C:/Program Files/Innerspace/Scripts/vgcraftbot/.iss 2273 main() run "${Script.CurrentDirectory}/vgcraft/CTNav/CTNavigator.iss"


I can't find any CTNav folder anywhere...or am I missing another script from somewhere ?
 

mycroft

Script Author: MyPrices
CrazyJosh1 said:
having the same issue mycroft :(
I re-downloaded 0.997 from the forum link and ran it normally...updated itself to 0.99900 , that version is working still..getting recipies , dealing with complications etc.
 

Unicon

Active Member
when i pause the bot to assist in crafting a bit <its not flawless> then resume it, it will close down the project even though it could do alot more and loose everything
 

ststew

Active Member
VGCraftBot work since patch? All he does is stand there and in the console says "Moving to Blacksmith Forge" but does nothing..
 

ststew

Active Member
I have a problem at level 40, my guy on mods tries to use the "temper" ability but it only does like 3-6% of the level any way I can get himt o use another ability? Its a forging ability, and I have tools check marked but any way i could get him to use the real ones that do 20%+

-Steve
 

Darkblue

Active Member
My bot didn't take WO from WO NPC. Error message I saw is can't find WO from him, going to sleep.

Any help please.
 

Smyrk

Active Member
What difficulty levels do you have checked and which types of work orders? (single/set/batch) If you are too limited, for instance only trying to do single very easy, its quite possible that the bot doesn't have enough to pick from so it will hibernate like that. I'd try changing your selections up a bit and seeing what happens.
 

djvj

Active Member
nah Smyrk, it won't give that error if it is out of wo's. It gives the error that it has no w/o's available, then "going to sleep".

Darkblue, make your map better. It's happened to me many times. If it still does it after you know you have walked to that spot before, quit craftbot then copy back over the backup of your map that you "should" have made. Restart and it works again.
 

ststew

Active Member
I got a message from a GM today doing a "crafting survey".. nothing happened but might want to not go afk from useing the program.
 

mattsworld06

Active Member
missing tool of type, having to manually switch toolbelts

Anyone else having problem with bot stalling and saying its missing a tool when infact you have the tool in toolbelt? WHen I manually switch toolbelts it resume's fine.


I just started having this problem and haven't changed anything. Does anyone know what could be going on or can point me in the right direction. I've searched to board and have found a couple other people having the problem but no solution was posted. I have all the tools, and even tried doubling up(ie putting a hammer in both bags)
 

Drekor

Active Member
Having a bit of an issue with the bot turning in WO's. It seems to do everything else I need fine(pathing, receiving WO's, selling and buying utilities). However when it goes to turn them in it just hangs there, no errors messages or anything. If I manually select a WO and complete it then the bot kicks in loots and turns the other 2. Anyone have a suggestion to solve this?
 

shorty606

Active Member
I have a problem that just started happeneing recently - no matter what I do I keep getting 'cannot find path to sculpting table' any ideas?

EDIT: Fixed - deleted pathing file and remade it :)
 
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Darkblue

Active Member
mattsworld06 said:
Anyone else having problem with bot stalling and saying its missing a tool when infact you have the tool in toolbelt? WHen I manually switch toolbelts it resume's fine.


I just started having this problem and haven't changed anything. Does anyone know what could be going on or can point me in the right direction. I've searched to board and have found a couple other people having the problem but no solution was posted. I have all the tools, and even tried doubling up(ie putting a hammer in both bags)

I do have same problem like you, but don't know how to fix too. It's just happen to me last night, I came here now to post about this issue and saw your post.

One weired thing is it's happen to using Utility stage of the process, where not even need to use tool. My guess is, somehow script understand some utility as tool and try to find it in tool bags ..?

I am level 16 Artificier/ Minerologist.

Here is what I try, but no success

1) Put same tools set (what need by WO of course) in all 3 bags, and try but no success.

2) Delete craftaction xml file under character name. Even delete whole character folder and try.


Any help will be appreciated.

Cheer !

-DB
 

cheasley

Active Member
As of the 5/22 patch, there is a bug/issue with the EE% on your tools. If you don't have double the EE% Available of your highest EE% Tool you will not be able to switch tools while crafting. You need to replace your gear with lower EE% items to make sure you have room under the EE cap to allow switching on the fly successfully.

I would post the link to vanguardcafters.com, but I wouldn't want this site to show up as an http referer on theirs. Just go to their forums and check it out, it's all well documented there.
 

releasethefury

Active Member
"Basic Upkeep" complication - the bot tries to fight through this complication instead of using the only available action "Rig Tool"

There is no reason to not use this action but it simply ignore the complication and so it inevitably has stacked comps.

Is there anything I can set to make it solve this particular complication correctly?


The same situation seems to be holding true for "Rupled Material" complication and "Pull tight" action.


FYI - this is on a level 5 outfitter - and as such i realize there are probably more options later for fixing this comp and the script will probably handle it fine then.
 

Shaba

Active Member
I have just returned from a month offline, but once I get settled down (was on business trip) I will see about getting this script going again.
 
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JumpingJackson

Active Member
Darkblue said:
I do have same problem like you, but don't know how to fix too. It's just happen to me last night, I came here now to post about this issue and saw your post.

One weired thing is it's happen to using Utility stage of the process, where not even need to use tool. My guess is, somehow script understand some utility as tool and try to find it in tool bags ..?

I am level 16 Artificier/ Minerologist.

Here is what I try, but no success

1) Put same tools set (what need by WO of course) in all 3 bags, and try but no success.

2) Delete craftaction xml file under character name. Even delete whole character folder and try.


Any help will be appreciated.

Cheer !

-DB
You need to have twice the amount of EE available or it will mess up. For instance if you have a tool that says it requires 10 EE, you need to have 20 available in order to use it properly. (Thats 20EE while the tool is in your toolbelt)
 

jelsea

Active Member
Is there a way to start a script in the innerspace console? If not, can we possibly get a Autorun on Startup option for the VGCraftbot script?
 

Drekor

Active Member
Drekor said:
Having a bit of an issue with the bot turning in WO's. It seems to do everything else I need fine(pathing, receiving WO's, selling and buying utilities). However when it goes to turn them in it just hangs there, no errors messages or anything. If I manually select a WO and complete it then the bot kicks in loots and turns the other 2. Anyone have a suggestion to solve this?
Just a little update to my problem, I had a suspicion that my connection was causing issues due to high ping times and things in game responding slowly so I browsed through some of the logs to find out what was going on and in the craft-stats log I found this during a turn in:

16:00:31::VG: Trying to Complete WO: Batch of Flawless Iron Bells
16:00:40::VG: Trying to Complete WO: Batch of Flawless Iron Bells
16:00:52::VG: Trying to Complete WO: Batch of Flawless Iron Bells
16:00:57::VG: Trying to Complete WO: Batch of Flawless Iron Bells
16:01:12::VG: You gained 2610 XP -- (168171/Hour)
16:01:13::VG: Trying to Complete WO: Batch of Flawless Iron Needles
16:01:14::VG: You gained 2828 XP -- (175913/Hour)
16:01:15::VG: Trying to Complete WO: Flawless Iron Door Handles
16:01:17::VG: You gained 2100 XP -- (181409/Hour)
It didn't actually start completing them till I manually selected it but then it took over, so it seems to at least be trying more than once although it's not effective until I've done something. Any ideas?
 

shorty606

Active Member
Anyone else had problems with paths deteriating? I set up a perfect path - copied it - then whilst running the bot - it suddenly said Cannot find path to blah blah. It said this from any point I was trying to run from.

I closed and restarted the game - replaced the current path with the backup that worked fine. The same thing happened.

It seems to me that paths that are 100% fine suddenly stop working. Any ideas?
 

spudman

Active Member
shorty606 said:
Anyone else had problems with paths deteriating? I set up a perfect path - copied it - then whilst running the bot - it suddenly said Cannot find path to blah blah. It said this from any point I was trying to run from.

I closed and restarted the game - replaced the current path with the backup that worked fine. The same thing happened.

It seems to me that paths that are 100% fine suddenly stop working. Any ideas?
http://www.isxgames.com/forums/showpost.php?p=7393&postcount=78

http://www.isxgames.com/forums/showpost.php?p=7400&postcount=79
 

spudman

Active Member
Shaba said:
I have just returned from a month offline, but once I get settled down (was on business trip) I will see about getting this script going again.
Shaba, has Xeon abandonded this? I admit I've been busy in game building caravels and other things for the guild, but if you want some help maintaining this I'd be glad to help. I've digested quite a bit of this script, except for the crafting logic itself (i.e. pathing, moving, obtaining wo's, getting supplies, etc.).

I guess it was just working 'good enough' for me. I usually use this one for wo's and your's (crafthelper) for building ship components/repeat recipes, but it would be great to have one bot to use all the time. I had planned at one point to redo the navigation code, but was kind of waiting for Xeon to release a final 1.0 version, then I was going to offer it as a possible add on or something. I suppose Xeon is busy with his adv. bot at this point. I have a bunch of nav changes posted in the LavishNav for vgcraftbot thread already. Either way, let me know.
 

Xeon

Active Member
spudman said:
Shaba, has Xeon abandonded this? I admit I've been busy in game building caravels and other things for the guild, but if you want some help maintaining this I'd be glad to help. I've digested quite a bit of this script, except for the crafting logic itself (i.e. pathing, moving, obtaining wo's, getting supplies, etc.).

I guess it was just working 'good enough' for me. I usually use this one for wo's and your's (crafthelper) for building ship components/repeat recipes, but it would be great to have one bot to use all the time. I had planned at one point to redo the navigation code, but was kind of waiting for Xeon to release a final 1.0 version, then I was going to offer it as a possible add on or something. I suppose Xeon is busy with his adv. bot at this point. I have a bunch of nav changes posted in the LavishNav for vgcraftbot thread already. Either way, let me know.
I think Shaba just posted on the wrong thread is all.

I'm still waiting for CyberTech to finish up the bug fixes on his new mapping code.

I've actually got the development tree converted over to use his code... just need for it to work correctly :D
 

spudman

Active Member
Ahh ok. Maybe I'll update to the new nav code to check it out. There are a lot things I wanted to redo in the navigation, i'll be curious to see what CyberTech and yourself have come up with.

Thanks Xeon
 

Xeon

Active Member
spudman said:
Ahh ok. Maybe I'll update to the new nav code to check it out. There are a lot things I wanted to redo in the navigation, i'll be curious to see what CyberTech and yourself have come up with.

Thanks Xeon
I'd only recommend doing that if you want the bot to stop working :evil:
 

spudman

Active Member
Xeon said:
I'd only recommend doing that if you want the bot to stop working :evil:
I just want to check out the nav logic and see what's coming.

Xeon would you be willing to integrate code changes into your bot if i were to implement, something like a faction grind option? I just know you've probably been busy on your new adv. bot and i wouldn't mind helping to possibly add some features, etc. to this one.

I don't really want to take yours and make yet a 3rd bot that's pretty much just your bot with 1 or 2 added features. At the same time I don't want to step on any toes either.
 

Xeon

Active Member
spudman said:
I just want to check out the nav logic and see what's coming.

Xeon would you be willing to integrate code changes into your bot if i were to implement, something like a faction grind option? I just know you've probably been busy on your new adv. bot and i wouldn't mind helping to possibly add some features, etc. to this one.

I don't really want to take yours and make yet a 3rd bot that's pretty much just your bot with 1 or 2 added features. At the same time I don't want to step on any toes either.
Faction grind is in dev tree already (which I would release, but it has broken mapping/nav code)

but I'm always open to new code!
 
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