I had a lot of fixes for pathing posted here and throughout that thread.toobin said:pls help. the bot will not path right. i have tried the following.
Okay thx. Maybe I just need to find a different place to craft. The problem is, I only have faction in Tanvu. How do I raise my faction to craft somewhere else?spudman said:I had a lot of fixes for pathing posted here and throughout that thread.
I have not checked specifically which of these issues are still present in this latest build and which are not, but I do know that the first one about removing named points is still there. I don't know if it will solve your problem, but it's worth a try.
toobin said:Okay thx. Maybe I just need to find a different place to craft. The problem is, I only have faction in Tanvu. How do I raise my faction to craft somewhere else?
Has anyone else had any luck crafting in Tanvu?
Yeah, I've tried that too.. it still does full workorders instead of just doing 1 out of a set/batch.figmentus said:what exactly is faction grind mode doing for us btw?
I have ran it in this mode and haven't seen much change, it still completes full workorders etc.
you probably have it set to moderate WO's thats my problem as well Moderate will get D's all the time or fail no matter what I have it set at. but it could just be me and not the bottoobin said:For some reason the bot was doing work orders for several hours and I got no xp. I am lvl 10. I did restart VG several times during that time though. Maybe that messed something up? I saw the bot run and get more work orders a few times.
yes i did have it on moderate. what should i have it set to?bigxiz said:you probably have it set to moderate WO's thats my problem as well Moderate will get D's all the time or fail no matter what I have it set at. but it could just be me and not the botI haven't tried every single thing out there
You can tell the script to prefare anything from trivial to difficult, but it picks up others if none of that type are available to it.toobin said:yes i did have it on moderate. what should i have it set to?
thx for the info. what about fixing complications?mycroft said:You can tell the script to prefare anything from trivial to difficult, but it picks up others if none of that type are available to it.
It IS possible to do moderate work orders , but you need to move the sliders for both the AP AND the difficulty until it works to it's best potential.
If you find yourself failing moderate a lot...move the slider for moderate to between Min Qual : 300 and Max Qual: 400 , this will make it work upto grade C.
If it still fails a lot , click the AP box for the number of AP in the moderate work orders you are doing and reduce the prog ratio slider down a bit.
Keep doing this till you manage to get moderates working 90-95% of the time.
As you level , moderates for that tier will get easier...you can up the grade quality if you wish , I find keeping them the same all the time works well.
Here are the values I've been using for a long time.
2000 : 33
2500 : 33
3000 : 25
3500 : 17
Very Easy : Min 862 Max 1000
Easy : Min 910 Max 1000
Moderate : Min 303 Max 400
Difficult : Min 213 Max 301
It's partly dependant on your gear and stats too , you need to keep that as high as possible.
Hope this helps somewhat.
This is the same error I receive. I just hit the X in the corner and keep restarting it until it works.BeernuT said:So i rebooted after being logged in 36 hours or so. ISX downloaded a patch, (sorry can't recall what was exactly patched). Now when I go to start vgcraftbot and atleast try the Recipe tab to do decons it sits in a Recipe Select status and prints out
VG: Desc: 1 :: NULL
VG: Desc: 2 :: NULL
..
..
its currently on 6000 now, Pausing and Resuming does nothing as it keeps printing while its paused. Quit will not interrupt it.
bigxiz said:Thank you very much mycroft. That helped ALOT!
Now I have a question, production manuals. How do they get handeled with the bot? for instance if I set up the recepie bot up and start crafting will it automatically make the biggest stack possible with the amount of recources that you have? or will it always just make one beam, brick, or piece of wood at a time even if you can make up to 20 in one shot?
There are a new generation of 'bot hunters' on my server who are targetting me lately. They know the group invite crashes the bot, so they log in an anon L1 character and send an invite ... it's getting annoying. I'm usually there to restart the script, but sometimes I'm not.thezig said:A few persistent bugs I've found (might be problems on my end, but still):
1. Receiving a group invitation crashes the bot.
Yeah, that's been fixed in the dev tree for a while, but I just updated the release tree with it.Karbeck said:There are a new generation of 'bot hunters' on my server who are targetting me lately. They know the group invite crashes the bot, so they log in an anon L1 character and send an invite ... it's getting annoying. I'm usually there to restart the script, but sometimes I'm not.
Any chance this can get fixed? Is there a way to just turn off or ignore group invites? Thanks.
BeernuT said:not sure if anyone else is having this problem, but since todays bot patch I can't seem to path anywhere. Been working all day untill I restarted the bot and it patched itself.
Should I try deleting the xml file for this chunk?
edit:
that seem to work for me.
I had a similar problem.. couldn't figure it out... even went into the xml file and deleted points, but no help. So I turned around in place a couple of times with mapping mode on, ran my course again and went back to the finishing table. Turned off mapping and ran the script again and it worked... Think it's a small bug with pathing and where you start ur mapping. It was weird, when I ran the script my character turned away from the table and ran off, then ran back to it...TheCompany said:I have this problem i have done a complete reinstall of the entire script and after setting all the path up and the stations etc i get that it cannot find path to outfitter table yet its all set up like i normally do.
Edit: i finally got the refining table working but for some reason it just doesnt want to recognize that there is a fitting table there. after creating the map i go to the fitting table and select it then hit start and it gives me the error that it cannot find a path to the fitting table yet im standing at the bugger.
pangelo said:I had a similar problem.. couldn't figure it out... even went into the xml file and deleted points, but no help. So I turned around in place a couple of times with mapping mode on, ran my course again and went back to the finishing table. Turned off mapping and ran the script again and it worked... Think it's a small bug with pathing and where you start ur mapping. It was weird, when I ran the script my character turned away from the table and ran off, then ran back to it...
Yeah thats another error i get. something definitely busted in this great script. Hope its fixed soon.figmentus said:I have an issue now where a path that worked fine in the prior version now trips over itself in a "pathing loop" and then pauses for no reason.
Not sure what changed in the pathing from .99993 to .99994 but definitely noticeable atm.
I fixed a bug where it wasn't reseting the pathing loop counter.figmentus said:I have an issue now where a path that worked fine in the prior version now trips over itself in a "pathing loop" and then pauses for no reason.
Not sure what changed in the pathing from .99993 to .99994 but definitely noticeable atm.
Ahh yes, ok, all fixed up.figmentus said:Now I see an error, where my guy used to just "wait" for a taskmaster NPC he now freaks out and gets into a programmatic loop saying "VG:MoveToTarget: CheckCollision to Target returned true!"
Any ideas on this one or if it's detrimental at all? doesn't seem to hurt much of anything but it's something new I've noticed on .99995
When you click the "Set Table" or "Set WO NPC" buttons, it stores your current location.Crassocracy said:Thank you for your hotfixes Xeon![]()
May I ask what exactly the defined locations is supposed to do?
hehe, now that is coolBeernuT said:also for some reason if i pause it after it gets wo's and manually drop the 2 moderate wo's and select 2 difficults, when I go to unpause it, it will path back to the work order npc and drop all wo's and reselect what it wants.
Xeon said:hehe, now that is cool
Go into vgcraftbot.iss, search for CS_ORDER_GET, you'll find a "case CS_ORDER_GET", something like outlined below. Put a /* on a blank line before "if ${doBatches}"... and then put a */ on the line before "; Ok, then get anything!" so something like this...BeernuT said:Is it possible to change the logic to:
If single set batch and Get hard work order first, select 3 difficult wo's first?![]()
case CS_ORDER_GET
/* Getting new Work Orders */
UIElement[State@CHUD]:SetText["Talk to WO NPC"]
/*
if ${doBatches}
...
bunch of stuff
...
; Got one, but can get more!
cState:Set[CS_ORDER_GET]
return
}
*/
; Ok, then get anything!
spudman said:This will essentially ignore the single, set, batch preference and just go off difficulty. You'll have to undo these changes to go back to single/set/batch preference.
Are you asking what it will do without modification? Without the mod it will result to preferring singles, since there's no check on the get singles portion like there is on the getbatches and getsets.. i.e. look at the ${doBatches} and ${doSets} if statements. There isn't one for ${doSingles}, so if you uncheck everything it's going to execute the GetWorkOrder function with parameters asking for singles. You could wrap that singles portion into an if statement and then it would work. i.e (Bold is added code)....BeernuT said:Thanks spudman, I didn't really think of it as a preference, however, if I do not select single, set, batch will it do what I want then?
[B] if ${doSingles}
{[/B]
; Ok then do Singles
call GetWorkOrder FALSE 1
if ( ${Return} )
{
; Got one, but can get more!
cState:Set[CS_ORDER_GET]
return
}
[B]}[/B]
I ran into this error myself today. In my console I see it freak out on Divide by zero in calculation. Calculation failed on '(${apLeft} / ${Refining.OrigActionPointsAvail}) * 100'TheCompany said:With a fresh reinstall of the script and a brand new path i am getting many problems.
When i finally do get the pathing to work when my character gets to the fitting table he gets the error.
Out of sequence somehow, starting over!
Recipe: Null :: 0 :: Null
Same deal here.....figmentus said:I ran into this error myself today. In my console I see it freak out on Divide by zero in calculation. Calculation failed on '(${apLeft} / ${Refining.OrigActionPointsAvail}) * 100'
Oddly enough it was "stuck" trying to perform a work-order but it didn't have the necessary mats to complete the task. Instead of resupplying itself, it just sat there with the table window open screaming "You may not choose an action at this time."
Not sure if this is something common but I'm sure it'll appear on someone else in the future.
edit: dumping my W/O's and letting it get new ones fixed this for me, however if this is correctable it'll prolly help quite a few ppl.
Not exactly sure what your wanting to do fig, however take a look at craft-autorespond.iss and search for invite. I believe that is the file you are looking for.figmentus said:Is there a way we could get that commented squelch function operational?
or at least an option/mod/something to ignore group invitations from people?
I know this was suggested a while back, and unfortunately I can't find the place in-script to remove this so I figured requesting assistance from someone who has looked into this like spudman or xeon might know where I might start looking.
Or you could just uncheck the 'Full Auto' mode and once you select a recipe, it will do the rest, but won't run around at all.rusty said:Made a few crude changes for the people that just want to manual craft. This will automaticly run through all three workorders. You will have to run and grab your own workorders after its finished. Also added a random delay to the processes to make it look less botish.