VGCraftbot -- Feedback Thread (Archived 2007/04/09)

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Xeon

Active Member
Vicci said:
Its a progress step i belive
You will have to drop me your xxcraft-output.log file then, as it should be doing the right thing:
Code:
elseif ( ${Refining.Stage.Index} == 4 ) 
{
	; If there are 2+ steps in the 4th stage, progress Progress until only 1 step left
	if ( (${Refining.Stage.StepCount} > 1) && (${stepsLeft} > 1) )
	{
		call DebugOut "VG: 4th Stage try progress!"
		call TryProgressAction
		if ( ${Return} )
			return TRUE
	}

	; Ok, so no Progress actions left, now let's try the 'finisher'!

	; Last stage of the Recipe, find the highest Cost action
	call TryLowCostAction FALSE
	if ( ${Return} )
	{
		return TRUE
	}
	else
	{
		; Ok, not enough AP for that, try the lowest Cost action
		call TryLowCostAction TRUE
		if ( ${Return} )
			return TRUE
	}
 

DrmChld

Active Member
A quick fyi for whatever its worth, i just comleted 3 batch workorders without it stopping once. It did not have to change toolbelts, so that might narrow it down.
 

Xeon

Active Member
MstrGareth said:
Hmm, where do I find the latest release?

I can only find the 97b publish from yesterday :(
When you run the script, it will auto-update to the latest release
 

Vicci

Active Member
Xeon said:
You will have to drop me your xxcraft-output.log file then, as it should be doing the right thing:
Code:
elseif ( ${Refining.Stage.Index} == 4 ) 
{
	; If there are 2+ steps in the 4th stage, progress Progress until only 1 step left
	if ( (${Refining.Stage.StepCount} > 1) && (${stepsLeft} > 1) )
	{
		call DebugOut "VG: 4th Stage try progress!"
		call TryProgressAction
		if ( ${Return} )
			return TRUE
	}

	; Ok, so no Progress actions left, now let's try the 'finisher'!

	; Last stage of the Recipe, find the highest Cost action
	call TryLowCostAction FALSE
	if ( ${Return} )
	{
		return TRUE
	}
	else
	{
		; Ok, not enough AP for that, try the lowest Cost action
		call TryLowCostAction TRUE
		if ( ${Return} )
			return TRUE
	}
Tried to copy all that stood in the file in a code here but its to much text and it wouldnt let me send it to you in a priv msg, got an email? :D
 

MstrGareth

Active Member
Ok, I am missing something. I ran the script and watched the IS output and there was nothing about updating. When the script ran is still had the same problems as before.

Is there a switch or setting I need to enable?
 

gonemental

Active Member
The script is running fine for me with the exception of swapping tool belts. It will not swap tool belts even with the parameter checked.
 

mir

Active Member
MstrGareth said:
Ok, I am missing something. I ran the script and watched the IS output and there was nothing about updating. When the script ran is still had the same problems as before.

Is there a switch or setting I need to enable?

install .NET 2.0 from microsoft and that should hopefully improve
 

icepick099

Active Member
This quick fix(?) seems to work pretty well on such a fast turnaround.

I found an interesting bug that might have originated from an earlier release or maybe have just popped up in this one ( I was using a build from around March 7th or so before).

- The function that is counting how many of each consumable (cure, oil, fuel, flux, solvent, etc) seems to be counting inaccurately. I'll have a full crafting bag of the necessary consumables (12+ stacks) and I'll occasionally see in the VG output things like: "Emery@82" and it will want to go to the supplier. However, at the time I'll have about 250+ emery.

If I move consumables in the bags around a little bit and consolidate them so the full stacks are contiguous, it will count them more reliably and not give that error.

Second thing:
If we have our script auto-updated and we manually tweak the cratactionlogic, will it overwrite the next time VGCraftBot is run? Or only when it senses a new version created by the author?

Thanks
 

gnits

Active Member
Ok, is this thing supposed to select workorders from the crafting master? Because everytime i run out of things to do it doesnt. Nor will it select any from the start.
 
F

firestorm5636

Guest
After new complication Damaged Tool!
Complication has been removed: Damaged Tool

it then freezes up...I have to click the next action and it continues...doesnt state any errors
 

gnits

Active Member
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
 

DrmChld

Active Member
gnits said:
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
Had the same problem yesterday
 

Xeon

Active Member
gnits said:
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
Hit the 'Debug' checkbox under Options. It should tell you what it's trying to do.
 

Xeon

Active Member
gnits said:
It just says there are no work orders, going to sleep.
Even with Debug on?

If so, then look in your scripts/vgcraft/save/<ToonName>/xxcraft-output.log file for this:

GetWorkOrder called

There should be some debug info that that... paste it here
 

DrmChld

Active Member
Xeon said:
Even with Debug on?

If so, then look in your scripts/vgcraft/save/<ToonName>/xxcraft-output.log file for this:

GetWorkOrder called

There should be some debug info that that... paste it here
02:09:25::VG: time: 0.014401 : 240
02:09:25::VG:FinishWorkOrder called :: WO Count: 0
02:09:25::VG: GetWorkOrder called
02:09:25::VG: GetWorkOrder called :: 73
02:09:25::VG:SkillCheck: Carpentry :: 0
02:09:25::VG: No Work Orders available from Erkane Landeral, going to sleep


Here is mine. The problem is it is trying to only check for carpentry WO's. I am specialized in Mineralogy and it is not checking for any of those WO's and then fails.
 

alphazero

Active Member
Yeah, it stopped doing the recipes now, it says something about tableremoval in the isx command window, and it doesnt do wo's
 

cybris

Active Member
ok i'm a newb at this so please forgive my ignorence
I tyed in the conole window runscript vgcraftbot. it says everything loaded and it's running but no ui window poped up.

How do you get the window to show up?

thanks
 

desire

Active Member
LoL, Xeon, I like your bot, but can you slow down on auto-update or make it optional? As soon as I put in my regular fixes, there's a new version that overwrites them :)
 

Amadeus

The Maestro
Staff member
errr ...rename your custom script to something else...then it won't matter.

Then you can use 'diff' to figure out what you want to modify whenever it suits you.
 

Kazman420

Active Member
Bug in Version 0.986

New Bug with Version 0.986..
Using auto-patched ISXVG-20070313.0006


Once vgcraftbot attempts to start a recipe, I see the following errors in the console;
Code:
No 'TableRemovePersonal' function found in script
Call failed
Dumping script stack
--------------------------
-->C:/Program Files/InnerSpace/Scripts/vgcraftbot.iss:887 CheckState() call TableRemovePersonals
C:/Program Files/InnerSpace/Scripts/vgcraftbot.iss:1956 main() call CheckState
And then the script terminates...

Let me know if you need me to upload a log file or require any other information. As always, thanks and keep up the great work!
 

Kazman420

Active Member
Ooops! Looks like you released a new version while I was typing that last bug report.

Fixed in 0.987, Thanks for the quick update =)
 

Xeon

Active Member
DrmChld said:
02:09:25::VG: time: 0.014401 : 240
02:09:25::VG:FinishWorkOrder called :: WO Count: 0
02:09:25::VG: GetWorkOrder called
02:09:25::VG: GetWorkOrder called :: 73
02:09:25::VG:SkillCheck: Carpentry :: 0
02:09:25::VG: No Work Orders available from Erkane Landeral, going to sleep
Ok, I've added extra debugging info to the latest build.

Could you try it again and post the same info?

Thanks!
 

fleppa

Well-Known Member
Like cybris wrote on the last page, I can't seem to get the UI window up after running the script (runscript vgcraftbot). It updates just fine, and says it's finished, but no window pops up. Could you please throw me a hint?
 

Fuzzius

Active Member
After an update, type "endscript vgcraftbot" in console.
Then "runscript vgcraftbot" and when no updates in queue, it will start normaly.
 

detzX

Active Member
This morning I got an issue that it tried to get measuring stick...the stick was in my tool belt but it wouldn't switch. I only saw this once after doing 6-7 WO but once is once too many if I plan on leaving it unattended. :)
 

icepick099

Active Member
I'm seeing problems with CS_ACTION_KICK eating up all remaining AP or locking up. It was one thing when it would eat up your AP but not hang/halt, but now I'm seeing it do both.

The circumstances are usually the same: 3 buttons in a stage, 2 greyed out. If the combine looked like:
1 - 23 - 456 - 7

Then the greyed out buttons look like:
x - xx - XX6 - 7

And a complication comes along and makes the buttons like:
x - xx- X5X - 7

And CS_ACTION_KICK spams the progress for button 6. It will never try 4 or 5.

One other thing:
With the latest builds, the script likes to push quality to 100 (which is fine) but runs out of AP (not fine). I have target quality set low, around C or low B. To my knowledge, TargetQuality isn't used in Stage3 at all. But, many times, it pumps quality to 100 and leaves itself with only 300-400 points to complete Stage4 (that has 2 buttons).
 

Xeon

Active Member
icepick099 said:
I'm seeing problems with CS_ACTION_KICK eating up all remaining AP or locking up. It was one thing when it would eat up your AP but not hang/halt, but now I'm seeing it do both.
It sounds like your script did not auto-update all they way.

Try this: Edit your VGCraftBot.iss and change the VERSION # to 0.985

Run the script again, and let it auto-update.

If you still see that problem, please send me your xxcraft-output.log file.

Thanks!
 

Xeon

Active Member
icepick099 said:
Email sent to Xeon about this issue.
Seems that the script did not auto-update all the files correctly.

I've added the ability to force an Update in the next version.

To force an auto-update to run: runscript vgcraftbot 1

Notice the 1 at the end of the command
 

don'tdoit

Active Member
SUGGESTION:

Can we get Quality Level sliders for each difficulty level? Could roughly look like this:
Code:
o ALL
O Difficult - <SLIDER>
O Moderate  - <SLIDER>
O Easy      - <SLIDER>
O Very Easy - <SLIDER>
O Trivial   - <SLIDER>
Reason is I can get A's easy on Triv, VE's, and Easys, but can usually only get Cs and Bs on Moderate and above.
 

IeU

Active Member
don'tdoit said:
SUGGESTION:

Can we get Quality Level sliders for each difficulty level? Could roughly look like this:
Code:
o ALL
O Difficult - <SLIDER>
O Moderate  - <SLIDER>
O Easy      - <SLIDER>
O Very Easy - <SLIDER>
O Trivial   - <SLIDER>
Reason is I can get A's easy on Triv, VE's, and Easys, but can usually only get Cs and Bs on Moderate and above.
holy shit, nice idea
 
F

firestorm5636

Guest
I would just like to say 1 thing..


GODDAMNED NICE JOB XEON! Thanks


That is all.
 

foldvik

Active Member
Problem

When i try to load the new VGCRAFTBOT i get an error message saying that Microsoft .net 2.0 framework is not loaded or something to that effect now i cant get vgcraftbot to load please help :/
 

kingfisher

Active Member
foldvik said:
When i try to load the new VGCRAFTBOT i get an error message saying that Microsoft .net 2.0 framework is not loaded or something to that effect now i cant get vgcraftbot to load please help :/
Install .Net 2.0
 

DrmChld

Active Member
Xeon said:
Ok, I've added extra debugging info to the latest build.

Could you try it again and post the same info?

Thanks!
Here you go X. This was working great in .987, but not working in .9.88. The skills I am using are Artificer and Minerolgy. I have spec'd in Minerolgy so my carpentry skill is 0.

15:10:04::VG: at WO NPC, get some
15:10:05::VG:TargetOrderNPC called
15:10:05::VG: (0):() :: You have moved too far from the crafting station.
15:10:05::VG: (0):() :: You requisition work.
15:10:05::VG:FinishWorkOrder called :: WO Count: 0
15:10:06::VG: GetWorkOrder called :: TRUE
15:10:06::VG: GetWorkOrder called :: 73
15:10:06::VG: GetWorkOrder: diff: Trivial :: Skill: Carpentry :: Weakened Softwood Finsihing Tables
15:10:06::VG:SkillCheck: Carpentry :: 0
15:10:06::VG: GetWorkOrder called :: FALSE
15:10:06::VG: GetWorkOrder called :: 73
15:10:06::VG: GetWorkOrder: diff: Trivial :: Skill: Carpentry :: Weakened Softwood Finsihing Tables
15:10:06::VG:SkillCheck: Carpentry :: 0
15:10:06::VG: No Work Orders available from Erkane Landeral, going to sleep
 

gnits

Active Member
I think it would be nice to be able to choose the skill you want to work on. As i cant as of yet specialize in mineralogy, those recipies dont help me yet. How does the script choose what skill to use. Here is the log created from my attempt to do carpentry or artificing.
Code:
19:10:47::VG:TargetOrderNPC called
19:10:47::VG: (0):() :: You requisition work.
19:10:47::VG:FinishWorkOrder called :: WO Count: 0
19:10:47::VG: GetWorkOrder called :: TRUE
19:10:47::VG: GetWorkOrder called :: 51
19:10:47::VG: GetWorkOrder: diff: Difficult  :: Skill: Mineralogy :: Basalt Coffers
19:10:47::VG:SkillCheck: Mineralogy :: 1 
19:10:47::VG: GetWorkOrder called :: FALSE
19:10:47::VG: GetWorkOrder called :: 51
19:10:47::VG: GetWorkOrder: diff: Difficult  :: Skill: Mineralogy :: Basalt Coffers
19:10:47::VG:SkillCheck: Mineralogy :: 1 
19:10:47::VG: No Work Orders available from Davrin Goldsmith, going to sleep
19:11:11::=================================================
 

Xeon

Active Member
DrmChld said:
Here you go X. This was working great in .987, but not working in .9.88. The skills I am using are Artificer and Minerolgy. I have spec'd in Minerolgy so my carpentry skill is 0.
Hmm, I wonder if it's an out of bounds error. So you have 'Do harder Work Orders First' checked on the Options tab?

If not, check that and see if it works correctly.

Either way, I think I have a fix, which will be in next release
 
F

firestorm5636

Guest
This is my current issue with switching...got caught ina loop a few times luckily I caught it


Code:
19:15:46::VG:Using: Smith's Toolwork
19:15:47::VG: (78):() :: Missing tool of type: Hammer
19:15:47::VG: Looking for tool: Hammer
19:15:47::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:47::VG: Found and switched belt
19:15:47::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:47::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:47::Stage: (Customizing:3)   StepCount: 1
19:15:47::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:47::TryProgressAction called
19:15:47::TryProgressAction1 called: 2
19:15:47::TryProgressAction2 called: 2 :: TRUE
19:15:47::Progress check: 1 :: 1
19:15:47::Progress: Moderate :: Shaping Heat 
19:15:47::Progress check: 1 :: 5
19:15:47::Progress: High :: Smith's Toolwork 
19:15:47::Progress check: 1 :: 6
19:15:47::Using: (1)(5) :Name: Smith's Toolwork
19:15:47::VG:Using: Smith's Toolwork
19:15:47::VG: (78):() :: Missing tool of type: Hammer
19:15:47::VG: Looking for tool: Hammer
19:15:47::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:47::VG: Found and switched belt
19:15:47::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:47::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:47::Stage: (Customizing:3)   StepCount: 1
19:15:47::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:47::TryProgressAction called
19:15:47::TryProgressAction1 called: 2
19:15:47::TryProgressAction2 called: 2 :: TRUE
19:15:47::Progress check: 1 :: 1
19:15:47::Progress: Moderate :: Shaping Heat 
19:15:47::Progress check: 1 :: 5
19:15:47::Progress: High :: Smith's Toolwork 
19:15:47::Progress check: 1 :: 6
19:15:47::Using: (1)(5) :Name: Smith's Toolwork
19:15:47::VG:Using: Smith's Toolwork
19:15:48::VG: (78):() :: Missing tool of type: Hammer
19:15:48::VG: Looking for tool: Hammer
19:15:48::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:48::VG: Found and switched belt
19:15:48::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:48::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:48::Stage: (Customizing:3)   StepCount: 1
19:15:48::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:48::TryProgressAction called
19:15:48::TryProgressAction1 called: 2
19:15:48::TryProgressAction2 called: 2 :: TRUE
19:15:48::Progress check: 1 :: 1
19:15:48::Progress: Moderate :: Shaping Heat 
19:15:48::Progress check: 1 :: 5
19:15:48::Progress: High :: Smith's Toolwork 
19:15:48::Progress check: 1 :: 6
19:15:48::Using: (1)(5) :Name: Smith's Toolwork
19:15:48::VG:Using: Smith's Toolwork
19:15:48::VG: (78):() :: Missing tool of type: Hammer
19:15:48::VG: Looking for tool: Hammer
19:15:48::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:48::VG: Found and switched belt
19:15:48::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:48::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:48::Stage: (Customizing:3)   StepCount: 1
19:15:48::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:48::TryProgressAction called
19:15:48::TryProgressAction1 called: 2
19:15:48::TryProgressAction2 called: 2 :: TRUE
19:15:48::Progress check: 1 :: 1
19:15:48::Progress: Moderate :: Shaping Heat 
19:15:48::Progress check: 1 :: 5
19:15:48::Progress: High :: Smith's Toolwork 
19:15:48::Progress check: 1 :: 6
19:15:48::Using: (1)(5) :Name: Smith's Toolwork
19:15:48::VG:Using: Smith's Toolwork
19:15:49::VG: (78):() :: Missing tool of type: Hammer
19:15:49::VG: Looking for tool: Hammer
19:15:49::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:49::VG: Found and switched belt
19:15:49::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:49::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:49::Stage: (Customizing:3)   StepCount: 1
19:15:49::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:49::TryProgressAction called
19:15:49::TryProgressAction1 called: 2
19:15:49::TryProgressAction2 called: 2 :: TRUE
19:15:49::Progress check: 1 :: 1
19:15:49::Progress: Moderate :: Shaping Heat 
19:15:49::Progress check: 1 :: 5
19:15:49::Progress: High :: Smith's Toolwork 
19:15:49::Progress check: 1 :: 6
19:15:49::Using: (1)(5) :Name: Smith's Toolwork
19:15:49::VG:Using: Smith's Toolwork
19:15:49::VG: (78):() :: Missing tool of type: Hammer
19:15:49::VG: Looking for tool: Hammer
19:15:49::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:49::VG: Found and switched belt
19:15:49::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:49::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:49::Stage: (Customizing:3)   StepCount: 1
19:15:49::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:49::TryProgressAction called
19:15:49::TryProgressAction1 called: 2
19:15:49::TryProgressAction2 called: 2 :: TRUE
19:15:49::Progress check: 1 :: 1
19:15:49::Progress: Moderate :: Shaping Heat 
19:15:49::Progress check: 1 :: 5
19:15:49::Progress: High :: Smith's Toolwork 
19:15:49::Progress check: 1 :: 6
19:15:49::Using: (1)(5) :Name: Smith's Toolwork
19:15:49::VG:Using: Smith's Toolwork
19:15:50::VG: (78):() :: Missing tool of type: Hammer
19:15:50::VG: Looking for tool: Hammer
19:15:50::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:50::VG: Found and switched belt
19:15:50::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:50::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:50::Stage: (Customizing:3)   StepCount: 1
19:15:50::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:50::TryProgressAction called
19:15:50::TryProgressAction1 called: 2
19:15:50::TryProgressAction2 called: 2 :: TRUE
19:15:50::Progress check: 1 :: 1
19:15:50::Progress: Moderate :: Shaping Heat 
19:15:50::Progress check: 1 :: 5
19:15:50::Progress: High :: Smith's Toolwork 
19:15:50::Progress check: 1 :: 6
19:15:50::Using: (1)(5) :Name: Smith's Toolwork
19:15:50::VG:Using: Smith's Toolwork
19:15:50::VG: (78):() :: Missing tool of type: Hammer
19:15:50::VG: Looking for tool: Hammer
19:15:50::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:50::VG: Found and switched belt
19:15:50::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:50::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:50::Stage: (Customizing:3)   StepCount: 1
19:15:50::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:50::TryProgressAction called
19:15:50::TryProgressAction1 called: 2
19:15:50::TryProgressAction2 called: 2 :: TRUE
19:15:50::Progress check: 1 :: 1
19:15:50::Progress: Moderate :: Shaping Heat 
19:15:50::Progress check: 1 :: 5
19:15:50::Progress: High :: Smith's Toolwork 
19:15:50::Progress check: 1 :: 6
19:15:50::Using: (1)(5) :Name: Smith's Toolwork
19:15:50::VG:Using: Smith's Toolwork
19:15:51::VG: (78):() :: Missing tool of type: Hammer
19:15:51::VG: Looking for tool: Hammer
19:15:51::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:51::VG: Found and switched belt
19:15:51::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:51::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:51::Stage: (Customizing:3)   StepCount: 1
19:15:51::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:51::TryProgressAction called
19:15:51::TryProgressAction1 called: 2
19:15:51::TryProgressAction2 called: 2 :: TRUE
19:15:51::Progress check: 1 :: 1
19:15:51::Progress: Moderate :: Shaping Heat 
19:15:51::Progress check: 1 :: 5
19:15:51::Progress: High :: Smith's Toolwork 
19:15:51::Progress check: 1 :: 6
19:15:51::Using: (1)(5) :Name: Smith's Toolwork
19:15:51::VG:Using: Smith's Toolwork
19:15:51::VG: (78):() :: Missing tool of type: Hammer
19:15:51::VG: Looking for tool: Hammer
19:15:51::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:51::VG: Found and switched belt
19:15:51::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:51::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:51::Stage: (Customizing:3)   StepCount: 1
19:15:51::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:51::TryProgressAction called
19:15:51::TryProgressAction1 called: 2
19:15:51::TryProgressAction2 called: 2 :: TRUE
19:15:51::Progress check: 1 :: 1
19:15:51::Progress: Moderate :: Shaping Heat 
19:15:51::Progress check: 1 :: 5
19:15:51::Progress: High :: Smith's Toolwork 
19:15:51::Progress check: 1 :: 6
19:15:51::Using: (1)(5) :Name: Smith's Toolwork
19:15:51::VG:Using: Smith's Toolwork
19:15:52::VG: (58):(Central Thestra) :: [Central Thestra][<pcname>Tarique</link>]: 23 war lfg for tk or hilsbury, pst
19:15:52::VG: (78):() :: Missing tool of type: Hammer
19:15:52::VG: Looking for tool: Hammer
19:15:52::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:52::VG: Found and switched belt
19:15:52::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:52::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:52::Stage: (Customizing:3)   StepCount: 1
19:15:52::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:52::TryProgressAction called
19:15:52::TryProgressAction1 called: 2
19:15:52::TryProgressAction2 called: 2 :: TRUE
19:15:52::Progress check: 1 :: 1
19:15:52::Progress: Moderate :: Shaping Heat 
19:15:52::Progress check: 1 :: 5
19:15:52::Progress: High :: Smith's Toolwork 
19:15:52::Progress check: 1 :: 6
19:15:52::Using: (1)(5) :Name: Smith's Toolwork
19:15:52::VG:Using: Smith's Toolwork
19:15:52::VG: (78):() :: Missing tool of type: Hammer
19:15:52::VG: Looking for tool: Hammer
19:15:52::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:52::VG: Found and switched belt
19:15:52::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:52::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:52::Stage: (Customizing:3)   StepCount: 1
19:15:52::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:52::TryProgressAction called
19:15:52::TryProgressAction1 called: 2
19:15:52::TryProgressAction2 called: 2 :: TRUE
19:15:52::Progress check: 1 :: 1
19:15:52::Progress: Moderate :: Shaping Heat 
19:15:52::Progress check: 1 :: 5
19:15:52::Progress: High :: Smith's Toolwork 
19:15:52::Progress check: 1 :: 6
19:15:52::Using: (1)(5) :Name: Smith's Toolwork
19:15:52::VG:Using: Smith's Toolwork
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: Looking for tool: Hammer
19:15:53::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:53::VG: Found and switched belt
19:15:53::VG: Was Changing Tool Belts :: back to holdState: 27
19:15:53::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:53::Stage: (Customizing:3)   StepCount: 1
19:15:53::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:53::TryProgressAction called
19:15:53::TryProgressAction1 called: 2
19:15:53::TryProgressAction2 called: 2 :: TRUE
19:15:53::Progress check: 1 :: 1
19:15:53::Progress: Moderate :: Shaping Heat 
19:15:53::Progress check: 1 :: 5
19:15:53::Progress: High :: Smith's Toolwork 
19:15:53::Progress check: 1 :: 6
19:15:53::Using: (1)(5) :Name: Smith's Toolwork
19:15:53::VG:Using: Smith's Toolwork
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: Looking for tool: Hammer
19:15:53::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:53::VG: Found and switched belt
19:15:53::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:53::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:53::Stage: (Customizing:3)   StepCount: 1
19:15:53::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:53::TryProgressAction called
19:15:53::TryProgressAction1 called: 2
19:15:53::TryProgressAction2 called: 2 :: TRUE
19:15:53::Progress check: 1 :: 1
19:15:53::Progress: Moderate :: Shaping Heat 
19:15:53::Progress check: 1 :: 5
19:15:53::Progress: High :: Smith's Toolwork 
19:15:53::Progress check: 1 :: 6
19:15:53::Using: (1)(5) :Name: Smith's Toolwork
19:15:53::VG:Using: Smith's Toolwork
19:15:54::VG: (78):() :: Missing tool of type: Hammer
19:15:54::VG: Looking for tool: Hammer
19:15:54::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:54::VG: Found and switched belt
19:15:54::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:54::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:54::Stage: (Customizing:3)   StepCount: 1
19:15:54::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:54::TryProgressAction called
19:15:54::TryProgressAction1 called: 2
19:15:54::TryProgressAction2 called: 2 :: TRUE
19:15:54::Progress check: 1 :: 1
19:15:54::Progress: Moderate :: Shaping Heat 
19:15:54::Progress check: 1 :: 5
19:15:54::Progress: High :: Smith's Toolwork 
19:15:54::Progress check: 1 :: 6
19:15:54::Using: (1)(5) :Name: Smith's Toolwork
19:15:54::VG:Using: Smith's Toolwork
19:15:54::VG: (78):() :: Missing tool of type: Stoker
19:15:54::VG: Looking for tool: Stoker
19:15:54::VG: Switching to tool belt: Large Leather Toolbelt
19:15:54::VG: Found and switched belt
19:15:54::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:54::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:54::Stage: (Customizing:3)   StepCount: 1
19:15:54::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:54::VG: (78):() :: Missing tool of type: Hammer
19:15:54::TryProgressAction called
19:15:54::TryProgressAction1 called: 2
19:15:54::TryProgressAction2 called: 2 :: TRUE
19:15:54::Progress check: 1 :: 1
19:15:54::Progress: Moderate :: Shaping Heat 
19:15:54::Progress check: 1 :: 5
19:15:54::Progress: High :: Smith's Toolwork 
19:15:54::Progress check: 1 :: 6
19:15:54::Using: (1)(5) :Name: Smith's Toolwork
19:15:54::VG:Using: Smith's Toolwork
19:15:55::InRecovery is TRUE
19:15:56::InRecovery is TRUE
19:15:56::CA: Frail Metal
19:15:56::State: 3
19:15:56::Progress: 0.000000
19:15:56::Quality: 297
19:15:56::VG: (78):() :: New complication: Frail Metal!
19:15:56::VG: Found a Complication
19:15:57::CA: Fair
19:15:57::State: 3
19:15:57::Progress: 51.587303
19:15:57::Quality: 297
19:15:57::VG: Smith's Toolwork with progress 51%
19:15:57::VG: setting fLastProgress: 0.000000 :: 51.587303
19:15:57::CheckComplications() called
19:15:57::Complictions Found: 1
19:15:57::Corrections Found: 1
19:15:57::Corrections Found: 1
19:15:57::Correction requires: Hammer
19:15:57::Correction requires: Calipers
19:15:57::VG:Correction: Fold Metal
19:15:57::InRecovery is TRUE
19:15:58::InRecovery is TRUE
19:15:59::CA: Frail Metal
19:15:59::State: 3
19:15:59::Progress: 51.587303
19:15:59::Quality: 353
19:15:59::CA: Good
19:15:59::State: 3
19:15:59::Progress: 51.587303
19:15:59::Quality: 353
19:15:59::CheckComplications() called
19:15:59::Complictions Found: 1
19:15:59::Corrections Found: 1
19:15:59::Corrections Found: 1
19:15:59::Correction requires: Hammer
19:15:59::Correction requires: Calipers
19:15:59::VG:Correction: Fold Metal
19:16:00::InRecovery is TRUE
19:16:01::InRecovery is TRUE
19:16:01::VG: (58):(Central Thestra) :: [Central Thestra][<pcname>Solia</link>]: can we replace "woot" with "rad"?
19:16:02::CA: 
19:16:02::State: 2
19:16:02::Progress: 51.587303
19:16:02::Quality: 353
19:16:02::VG: (78):() :: Complication has been removed: Frail Metal
19:16:02::CA: Great!
19:16:02::State: 2
19:16:02::Progress: 51.587303
19:16:02::Quality: 353
19:16:02::CheckComplications() called
19:16:02::Complictions Found: 0
19:16:02::Corrections Found: 0
19:16:02::VG: FindAction called: AP:985 (39%) Prog:51.587303  Qual:353
19:16:02::Stage: (Customizing:3)   StepCount: 1
19:16:02::VG: Only do Progress (doExtraQuality :: FALSE)
19:16:02::TryProgressAction called
19:16:02::TryProgressAction1 called: 2
19:16:02::TryProgressAction2 called: 2 :: TRUE
19:16:02::Progress check: 1 :: 1
19:16:02::Progress: Moderate :: Shaping Heat 
19:16:02::Progress check: 1 :: 5
19:16:02::Progress: High :: Smith's Toolwork 
19:16:02::Progress check: 1 :: 6
19:16:02::Using: (1)(5) :Name: Smith's Toolwork
19:16:02::VG:Using: Smith's Toolwork
19:16:02::InRecovery is TRUE
19:16:03::InRecovery is TRUE
19:16:04::CA: 
19:16:04::State: 2
19:16:04::Progress: 51.587303
19:16:04::Quality: 353
19:16:04::CA: Fair
19:16:04::State: 2
19:16:04::Progress: 93.650795
19:16:04::Quality: 353
19:16:04::VG: Smith's Toolwork with progress 42%
19:16:04::VG: setting fLastProgress: 51.587303 :: 93.650795
19:16:04::VG: FindAction called: AP:835 (33%) Prog:93.650795  Qual:416
19:16:04::Stage: (Customizing:3)   StepCount: 1
19:16:04::VG: Only do Progress (doExtraQuality :: FALSE)
19:16:04::TryProgressAction called
19:16:04::TryProgressAction1 called: 2
19:16:04::TryProgressAction2 called: 2 :: TRUE
19:16:04::Progress check: 1 :: 1
19:16:04::Progress: Moderate :: Shaping Heat 
19:16:04::Progress check: 1 :: 5
19:16:04::Progress: High :: Smith's Toolwork 
19:16:05::Progress check: 1 :: 6
19:16:05::Using: (1)(5) :Name: Smith's Toolwork
19:16:05::VG:Using: Smith's Toolwork
19:16:05::InRecovery is TRUE
19:16:06::InRecovery is TRUE
19:16:07::CA: 
19:16:07::State: 2
19:16:07::Progress: 93.650795
19:16:07::Quality: 416
19:16:07::CA: Fair
19:16:07::State: 2
19:16:07::Progress: 0.000000
19:16:07::Quality: 416
19:16:07::CA: Recipe section 3 complete.
19:16:07::State: 2
19:16:07::Progress: 0.000000
19:16:07::Quality: 416
19:16:07::VG: FindAction called: AP:685 (27%) Prog:0.000000  Qual:485
19:16:07::Stage: (Polishing:4)   StepCount: 1
19:16:07::TryLowCostAction called: Lowest: FALSE
19:16:07::Progress check: 1 :: 1
19:16:07::Progress has higher cost: Polish 
19:16:07::Progress check: 1 :: 2
19:16:07::Progress check: 1 :: 3
19:16:07::Using: (1)(1) :Name: Polish
19:16:07::VG:Using: Polish
19:16:07::InRecovery is TRUE
19:16:08::InRecovery is TRUE
19:16:09::VG: (0):() :: You get to work.
19:16:09::CA: 
19:16:09::State: 3
19:16:09::Progress: 0.000000
19:16:09::Quality: 485
19:16:09::CA: Recipe completed successfully.
19:16:09::State: 3
19:16:09::Progress: 0.000000
19:16:09::Quality: 485
19:16:09::VG: (19):() :: You gain crafting experience!
19:16:09::VG: (7):() :: 
19:16:09::VG: (78):() :: Your crafting session ends.
 

gnits

Active Member
Ok, i am sure of it now, it will not select carpentry or artificing because it still sees mineralogy as beeing skill 1 (i think, see previous log excerpt). if i hand select them, it will work. It will complete the selected work orders. Other than that, it keeps going back to the original one it wants to try, mineralogy.
 

Tookie

Active Member
on step 3 on refining it gets to a part where it repeats that it needs a chisel but it never changes toolbags to it

Code:
21:59:10::KICK: Using step 5
21:59:11::VG: (78):() :: Missing tool of type: Chisel
21:59:11::VG: FindAction called: AP:110 (4%) Prog:79.761902  Qual:858
21:59:11::STEP GRAYED OUT -- 1 :: 1459
21:59:11::STEP GRAYED OUT -- 2 :: 1329
21:59:11::STEP GRAYED OUT -- 1 :: 1459
21:59:11::STEP GRAYED OUT -- 2 :: 1329
21:59:11::VG: cState to set to CS.ACTION_KICK
21:59:12::KickStart:Last: 79.761902 :: 79.761902
21:59:12::VG: last action did not increase progress, trying next one
21:59:12::TryKickStartAction called: 3
21:59:12::TryKickStartAction called:Using step: 1
21:59:12::Progress check: 1 :: 1
21:59:12::Progress has lower cost: Roughhew 
21:59:12::Progress check: 1 :: 2
21:59:12::Progress check: 1 :: 3
21:59:12::Progress check: 1 :: 4
21:59:12::Progress check: 1 :: 5
21:59:12::Progress check: 1 :: 6
21:59:12::KICK:Using: (1)(1) :Name: Roughhew
21:59:12::KICK:Using: Roughhew
21:59:12::Step 1:AvailAction 1:Supplied Slab
21:59:12::Step 1:AvailAction 2:Harvested Slab
21:59:12::Step 2:AvailAction 1:Estimate
21:59:12::Step 2:AvailAction 2:Thorough Estimation
21:59:12::Step 2:AvailAction 3:Quick Glance
21:59:12::Step 2:AvailAction 4:Study
21:59:12::Step 2:AvailAction 5:Brief Examination
21:59:12::Step 2:AvailAction 6:Quality Estimation
21:59:12::Step 3:AvailAction 1:Corrode Debris
21:59:12::Step 3:AvailAction 2:Dissolve Debris
21:59:12::Step 3:AvailAction 3:Complete Removal
21:59:12::Step 3:AvailAction 4:Deep Cleaning
21:59:12::Step 3:AvailAction 5:Full Cleansing
21:59:12::Step 3:AvailAction 6:Pure Solvent
21:59:12::Step 4:AvailAction 1:Roughhew
21:59:12::KICK: Using step 4
21:59:13::VG: (78):() :: Missing tool of type: Chisel
21:59:13::VG: FindAction called: AP:110 (4%) Prog:79.761902  Qual:858
21:59:13::STEP GRAYED OUT -- 1 :: 1459
21:59:13::STEP GRAYED OUT -- 2 :: 1329
21:59:13::STEP GRAYED OUT -- 1 :: 1459
21:59:13::STEP GRAYED OUT -- 2 :: 1329
21:59:13::VG: cState to set to CS.ACTION_KICK
21:59:14::VG: (58):(Eastern Qalia) :: [Eastern Qalia][<pcname>Gorfang</link>]: i have a ton of armor its jsut not selling even for super cheep 
21:59:15::KickStart:Last: 79.761902 :: 79.761902
21:59:15::VG: last action did not increase progress, trying next one
21:59:15::TryKickStartAction called: 2
21:59:15::TryKickStartAction called:Using step: 2
21:59:15::Progress check: 2 :: 1
21:59:15::Progress has lower cost: Accurate Culling 
21:59:15::Progress check: 2 :: 2
21:59:15::KICK:Using: (2)(1) :Name: Accurate Culling
21:59:15::KICK:Using: Accurate Culling
21:59:15::Step 1:AvailAction 1:Supplied Slab
21:59:15::Step 1:AvailAction 2:Harvested Slab
21:59:15::Step 2:AvailAction 1:Estimate
21:59:15::Step 2:AvailAction 2:Thorough Estimation
21:59:15::Step 2:AvailAction 3:Quick Glance
21:59:15::Step 2:AvailAction 4:Study
21:59:15::Step 2:AvailAction 5:Brief Examination
21:59:15::Step 2:AvailAction 6:Quality Estimation
21:59:15::Step 3:AvailAction 1:Corrode Debris
21:59:15::Step 3:AvailAction 2:Dissolve Debris
21:59:15::Step 3:AvailAction 3:Complete Removal
21:59:15::Step 3:AvailAction 4:Deep Cleaning
21:59:15::Step 3:AvailAction 5:Full Cleansing
21:59:15::Step 3:AvailAction 6:Pure Solvent
21:59:15::Step 4:AvailAction 1:Roughhew
21:59:15::Step 4:AvailAction 2:Accurate Artificing
21:59:15::Step 4:AvailAction 3:Shaped Procedure
21:59:15::Step 4:AvailAction 4:Culling Hew
21:59:15::Step 4:AvailAction 5:Diligent Culling
21:59:15::Step 4:AvailAction 6:Improved Hewing
21:59:15::Step 5:AvailAction 1:Accurate Culling
21:59:15::KICK: Using step 5
21:59:16::VG: (78):() :: Missing tool of type: Chisel
21:59:16::VG: Looking for tool: Chisel
21:59:16::VG: Switching to tool belt: Leather Toolbelt
21:59:16::VG: Found and switched belt
21:59:16::VG: Was Changing Tool Belts :: back to holdState: 20
21:59:17::VG: FindAction called: AP:105 (4%) Prog:79.761902  Qual:858
21:59:17::STEP GRAYED OUT -- 1 :: 1459
21:59:17::STEP GRAYED OUT -- 2 :: 1329
21:59:17::STEP GRAYED OUT -- 1 :: 1459
21:59:17::STEP GRAYED OUT -- 2 :: 1329
21:59:17::VG: cState to set to CS.ACTION_KICK
 

desire

Active Member
icepick099 said:
I'm seeing problems with CS_ACTION_KICK eating up all remaining AP or locking up. It was one thing when it would eat up your AP but not hang/halt, but now I'm seeing it do both.
Here's a little kickstart function I use instead, does not waste any APs:

Code:
function kickStart()
{
	variable int stepcount
	variable string stepName
	variable int lastStep
	stepcount:Set[1]
	do 
	{
		stepName:Set[${Refining.CurrentRecipe.Step[${stepcount}].Name}]	
		if ${Refining.Stage.Step[1].Name.Equal[${stepName}]}
		{
			lastStep:Set[${stepcount} +  ${Refining.Stage.StepCount}]
			do
			{
				VGExecute /craftingselectstep ${stepcount}
				VGExecute /craftingselectaction 1		
			}
			while ${stepcount:Inc} < ${lastStep}
			return
		}		
	}
	while ${stepcount:Inc} <= ${Refining.CurrentRecipe.StepCount}
}
 

gnits

Active Member
When you have a recipe that only needs 1 utility, IE a cleaner. What makes it decide to use adhesive and bandages? How do you override that?
 

DrmChld

Active Member
Xeon said:
Hmm, I wonder if it's an out of bounds error. So you have 'Do harder Work Orders First' checked on the Options tab?

If not, check that and see if it works correctly.

Either way, I think I have a fix, which will be in next release
I found out what the problem is today. It has to do with low level crafters. Until you move onto the next teir of crafting some of the non-specialized skill WO's still remain on the list. For example, with me I was still working on Basalt items, once I moved up to Slate items most of the carpentry WO's disappeared off the list. Once you level up more they all will disappear.
 

Morphious

Active Member
I keep running into a problem with the starting up the bot now after I load in to game and type "runscript vgcraftbot" it checks patches and says check complete but never starts up the craftbot ui and when I try to restart it I just get the same thing. Is it cus I have the 64 bit .net frameworks 2?
 

icepick099

Active Member
Here's a little kickstart function I use instead, does not waste any APs:
The latest one that auto-updated seems to work great. Very stable and I didn't see it waste many/any APs on "kick start." I think I'm putting my locally tweaked build to the side since this one runs so well. But, thanks for the function anyway :)
 

don'tdoit

Active Member
Another suggestion:

Can we get a "Pause after finishing current WOs". This would pause after finishing any WOs you currently have (ie, not getting more WOs once done with the ones I have). This one would be particularly good if you are about to move to a new crafting area... let's you finish up.

Alternatively, I'd be fine with a "Pause after crafting current item". What i mean is, I'd like to be able to make it pause after it finishes crafting the item it's currently crafting.

BTW, either or both of these would be fine, but I'd prefer the first. These would be in addition to, not replace the current pause button. (Maybe options?)
 

sevenstars

Active Member
The current CraftBot is amazing, well done. I've had no problems at all, running perfectly smooth for everything i need it to do. Im impressed from how it was working a week or two ago.

The only thing im seeing a problem with is , ill leave my guy crafting for periods of time while watching a movie or such.

When i close the program or it updates, it looses all of the Items to Sell, its not saving what i input to sell. I have a list of over 35 things i generall get from Supply Packs, Kits, Bags that need to be sold or i run out of room for things i want to keep.

Any reason why its not saving the current "sell" list. I would like to remain using the same sell list over and over, and not having to re-enter 35+ sellable items each time i want to use him.

Thanks!
-Seven
 

Xeon

Active Member
sevenstars said:
When i close the program or it updates, it looses all of the Items to Sell, its not saving what i input to sell.
Make sure that you are hitting the Quit button, not the X up in the corner. The Quit button calls a save routing which should save all your info in the config.xml file.

EDIT: You also might want to take a look in your scripts/vgcraft/<ToonName>/save/vgcraft-config.xml file to see if it is saving the info in there....
 

DethSabr

Active Member
I love the script, but since the 3/13 patch i have been having issues.

Today i have reinstalled completely vanguard, innerspace, and isxvg to the latest version. I downloaded the latest build of the script from this forum.

When in vanguard, i type ext isxvg in the console window and it loads fine. It then updates, etc. I then type run vgcraftbot. It updated a bunch of files from .988 to .989.

The UI no longer comes up. If i type 'run vgcraftbot' again i get a "RunScript 'vgcraftbot' failed error. It claims the script is already running.

Everything is installed to default paths. I have no idea what else to try. Any suggestions? I have .NET 2.0 installed.
 

sevenstars

Active Member
Xeon said:
Make sure that you are hitting the Quit button, not the X up in the corner. The Quit button calls a save routing which should save all your info in the config.xml file.

EDIT: You also might want to take a look in your scripts/vgcraft/<ToonName>/save/vgcraft-config.xml file to see if it is saving the info in there....

Ya it's not saving it to that Config file for whatever reason. How do i go about manually plugging them into that config file?

-Seven
 

Xeon

Active Member
Fuzzius said:
After an update, type "endscript vgcraftbot" in console.
Then "runscript vgcraftbot" and when no updates in queue, it will start normaly.
From a few posts back
 

Xeon

Active Member
sevenstars said:
Ya it's not saving it to that Config file for whatever reason. How do i go about manually plugging them into that config file?
If you turn on debug while adding items to the list, you should get messages like:

VG: setSaleItems: Gold-Plated Knobbie

If you get those messages, then it should save to your .xml.
If instead it says:

VG: AddSellitem: is zero length!

Then there is a problem somewhere.
 
F

firestorm5636

Guest
Ok...just curious about something....is there a way to make it so that the program logs out or pauses or whatever when someone sends you a tell that i snot on your friends list? Just wondering.

REALLY great job love this program...Xeon...can I bear your children? Ewwww...wait...Im a guy...that wouldnt work :):cackle:
 

mir

Active Member
In tier 3, the script loads 2x of the main utility, which is great, avoids running out.

In tier 4 it only loads one of each, but it's given 8 slots, any chance you could make it add 2x of the two primary utlities in tier 4?

I fail around 10% becuase I run out of fuel, which isnt a really big problem, but easily fixed, I'm guessing, if you're not code dyslectic like me.


Besides that the script runs perfectly, great work Xeon, I thank you from the bottom of my heart.
 

IeU

Active Member
Xeon said:
If you turn on debug while adding items to the list, you should get messages like:

VG: setSaleItems: Gold-Plated Knobbie

If you get those messages, then it should save to your .xml.
If instead it says:

VG: AddSellitem: is zero length!

Then there is a problem somewhere.
Xeon,
i would like to thank you for your great work you did so far with VGCraftBot.
In my opinion is by far the best scripts to farm WOs and XP so far.
I really thank you, it has helped me a lot this script.

Xeon, i would like to ask for an easier way to add items to our "sell items list".
I would like to go to http://vg.curse-gaming.com and copy out of their database tons of items that i get while crafting unattended and paste their names into a file.
For example, i am level 38 and using level 45 cloths and tools, so any crafting equipment i get as reward, is vendor trash.And i would sell it to a vendor instead of actioning it, bcse after 8 hours of unattended botting, my bags get really full.

The problem is that most of these cloth/tool items has a really big name, and it is a pain to add then manually.

We could have a separate where we copy and paste items we want to sell . . .

http://vg-en.curse-gaming.com/datab...min=30&level_max=35&race=&class=&s=&st=1&sv=0
Exquisite Builder's Brilliant Heavy Apron of Finesse
Exquisite Builder's Brilliant Heavy Apron of Problem Solving
Exquisite Builder's Brilliant Heavy Bandanna of Finesse
instead of . . .
<Setting Name="Exquisite Workman's Workshirt of Finesse">Exquisite Workman's Workshirt of Finesse</Setting>
<Setting Name="Exquisite Workman's Workshirt of Problem Solving">Exquisite Workman's Workshirt of Problem Solving</Setting>
<Setting Name="Exquisite Workpants of Ingenuity">Exquisite Workpants of Ingenuity</Setting>
Or even better would be, being able to add items to our "sell item list" by just ctrl/shift/alt/etc clicking them.

Is this possible ?
Any better ideas ?
 

Xeon

Active Member
Tuche said:
Xeon, i would like to ask for an easier way to add items to our "sell items list".
I haven't tried this, but you could run in window mode and just cut and paste into the edit window on the Items tab.
 

bohika

Active Member
Xeon said:
I haven't tried this, but you could run in window mode and just cut and paste into the edit window on the Items tab.
Does Vanguard tag the crafting junk rewards as cash loot?
 

Nail

Active Member
instead of going to sleep when theres no available work orders of the specified difficulty, can we get the script to cycle out some of the ones we arent doing to get more of the ones we want?

i typically grind moderate recipes, and i run out relatively often, so currently i exit the script, pick 3 easys and just abandon them, repeat this a few times, and voila i have a bunch more moderates available to me.
 

gnits

Active Member
Another thing i could suggest is that it would be nice to have it check the durability and say if something is below 50, to move to a general supply merchant and run the repair all script.
 

jt3

Active Member
Morphious said:
I keep running into a problem with the starting up the bot now after I load in to game and type "runscript vgcraftbot" it checks patches and says check complete but never starts up the craftbot ui and when I try to restart it I just get the same thing. Is it cus I have the 64 bit .net frameworks 2?

From post #255 by Fuzzius:

After an update, type "endscript vgcraftbot" in console. Then "runscript vgcraftbot" and when no updates in queue, it will start normaly.

Did this and it worked for me. I also did the forced download command "runscript vgcraftbot 1" first but may not be necessary.
 

desire

Active Member
Pause behavior:

Right now pausing and resuming only work reliably in the middle of crafting, when you're tied to the station. It would be nice though to be able to pause reliably at the predefined stage not in the middle of crafting, go on to do your stuff, than get back to the stage and resume from there reliably.

I suggest to add another button for that "Pause after ....", that would put the in paused state that can be restarted later.
 

DrmChld

Active Member
Quality is pumping to 100% again. Settings : Quality Level 759, Pump Extra Quality is Unchecked


Edit: Add note: It appears to select the highest quality options (during the smith options in my case), even at the cost of failing the item.
 

Sorenbro

Active Member
Is there any way to get this bot to Auto cast invis? and check for when it wares off? Would be a good way to keep eyes off of you and not looking so much like a bot.
 

aChallenged1

Active Member
Sorenbro said:
Is there any way to get this bot to Auto cast invis? and check for when it wares off? Would be a good way to keep eyes off of you and not looking so much like a bot.
People see you when you're invis, or haven't you noticed?

Besides that would probably set flags to have them check you out for special consideration if you were always going invis.

Just because at first it seems like a good idea does not mean that it is.
 

gnits

Active Member
I have an odd thing happen.

At certain times i get a buy supplies loop.

Code:
12:59:03::VG: Called SupplyNeeded
12:59:03::VG:recipe requires: Cleaner :: 125
12:59:03::VG: SupplyNeeded should buy : Cleaner @ 61
12:59:03::VG: (78):() :: You stop crafting.
...
12:59:27::VG:Testing: Adhesive :: -29
12:59:27::VG:Testing: Cleaner :: -3
12:59:27::VG:Testing: Water :: -42
12:59:30::VG: Done Sell/Buy, moving back to Craft Station
12:59:31::VG: MoveAlongPath called
12:59:31::VG:MoveAlongPath: currSpot was supplier
12:59:31::VG: Moving to End Crafting Station End
I have 4 stacks of 25 cleaner and one stack of 14. My calculations show i need 9.

I am doing a batch job with Cleaner as the fuel.

But it doesnt seem to do the math right. Anything additional you need to test this? If i go buy enough it doesnt have a problem.
 

Sorenbro

Active Member
aChallenged1 said:
People see you when you're invis, or haven't you noticed?

Besides that would probably set flags to have them check you out for special consideration if you were always going invis.

Just because at first it seems like a good idea does not mean that it is.
On my server people cannot see you invis, maybe it is not true for all servers.

Just because one person dos not like your idea does not mean that it is not good.
 
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