huh, login, I'm crafting right now...Tuche said:you have to login in ur char first.
if ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Tools]} )
actionTypeBonus:Set[8]
elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Utilities]} )
actionTypeBonus:Set[7]
else
actionTypeBonus:Set[0]
if ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: Very High]} )
actionProgressBonus:Set[7]
elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: High]} )
actionProgressBonus:Set[5]
elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: Moderate]} )
actionProgressBonus:Set[3]
else
actionProgressBonus:Set[1]
if ( ${highProg} < ${actionProgressBonus} + ${actionTypeBonus} )
{
highProg:Set[${actionProgressBonus}+${actionTypeBonus}]
highCost:Set[${Refining.Correction[${tstep}].AvailAction[${substep}].ActionPointCost}]
useStep:Set[${tstep}]
useSubStep:Set[${substep}]
}
Hey bro, I'm about to ding 20 in crafting and was wondering what you suggest for settings since theres apparently a new step involved? I've just been doin the easy (blue) WO's at the B level since the white ones at a C level seem to fail about half the time for me (and i have good crafting gear)... Any help is appreciatedthezig said:There's a bug with the clearing of complications. Occasionally, the program will do one hit on a complication (which doesn't clear it) and then continues doing the main tasks, thus wasting AP and having the penalties from the comp.
Also, I would like to see an option to have the program ignore quality if it means finishing the item. I've seen it use quality actions in the last step when it only has a few AP left, which causes it to fail the item. I'd set it to "pump for quality" and then have the required quality at zero, but the program doesn't seem to take into account the extra step that gets introduced in the 20's, and it'll eat up the extra 500AP doing quality steps, then ends up without enough AP to finish the item.
Great program nonetheless. I can't wait for the first double crafting XP weekend![]()
Check to make sure you have the items/tools to clear the complication. Usually when the bot does not clear those its because of this. Also the bot does not clear 'good' complication like 'Obsesive Sculpting.'thezig said:There's a bug with the clearing of complications. Occasionally, the program will do one hit on a complication (which doesn't clear it) and then continues doing the main tasks, thus wasting AP and having the penalties from the comp.
hmm on second thought is there a way to limit the amount of "Problem Solving Items" the bot buys per group of WO's?metallica5 said:So my bot in full auto is buying way too many ingredients and filling up my bag space with it all... How can I limit the amount of say, adhesive and bandages he buys? I realize its prolly in one of the .iss files? not sure what programs I can use to open it... notepad?
I bought two 16 slot bags last night (32 more slots than I had before) and he (comp) filled them up with reagents lol and im getting the packspace full msg
Edit: found this in notepad
variable string sUtilPouch = "Utility Pouch"
variable string woExtra1 = "Water"
variable string woExtra2 = "Bandages"
variable string woExtra3 = "Adhesive"
variable string woExtra4 = "Treatment"
can I just delete the woExtra's I don't want?
Thanks for the tip. Having the right items/tools isn't the problem as the bot doesn't even try if it is lacking those things. It can be a comp that doesn't require any special items to solve. It's not that it's not solving them at all, it's that it sometimes will only make one attempt, which does not clear the comp, then proceeds to completely ignore the comp after that one click, so I end up with wasted AP and extra penalty.slipy00 said:Check to make sure you have the items/tools to clear the complication. Usually when the bot does not clear those its because of this. Also the bot does not clear 'good' complication like 'Obsesive Sculpting.'
Not calling you stupid or anything its just that this is the first thing anyone will say.
A0, you're wrong. It isn't about making it hard to detect, though that would be part of what you get out of it. It would mean smoother movement between points.alphazero said:Since you are trying to make this hard to detect. you should add a feature where you can make 2 move set paths, or even 3-4. It would severly reduce the amount of, hmm he is landing in the same EXACT spot every time. if they follow you and you move in 2-3 spots periodically, it wouldnt draw too much attention. And i think everyone will agree thats what we all want.
Yes this would be extremely nice when trying to get upgrade recipes etc.Theras said:Also please give us the ability to set the order to do WOs in. I've gotten most of my ultra-rares from Sets.
I'd like to say "do all sets first, then batches, then singles" or whatever.
Thanks.
when you specialize at lvl 11, as armorsmith or weaponsmith, you should not even see work orders for the type of smithing you did not spec in. also whichever one you did not spec in should be 0phant0mr0gue said:Is there a way to chose which WO's to get? Like Armor/Weapon smithing for Blacksmithing. Or Mineralogist/Whatever the other one is for Artificer?
I just noticed that at level 20 Blacksmith, my ARmor/Weaponsmithing skill is still at 1.
It seems coded to automatically pick things based on your chosen profession. Even before I specialized, the prog was only picking the 2 WO types I had skill pts in.Nail said:when you specialize at lvl 11, as armorsmith or weaponsmith, you should not even see work orders for the type of smithing you did not spec in. also whichever one you did not spec in should be 0![]()
Yes, you are screwed... See if you can do your specialization quest. That is the only thing that will fix your toon.phant0mr0gue said:I leveled to 20 blacksmithin, without doing Any specialization quest.
Quitting when contacted by a GM is a great way to tell them "I'm botting".desire said:Just heads up:
http://www.vanguardcrafters.com/forums/viewtopic.php?t=4431
The fixes were mentioned before, just reiterating that bot might need to have to cancel buffs, stop or even log out when ported/recieve a tell from GM, cancel all trade requests, and perhaps some general ramdomness to movement/action, like an option to create more than one path and use them at random.
All of the above but pathing can be run in a separate script.
I can get the Quest.Xeon said:Yes, you are screwed... See if you can do your specialization quest. That is the only thing that will fix your toon.
Take a bunch of Difficult and Moderate work orders that are Smith related and work them. Even if you fail the work order, you skill will start to go up.phant0mr0gue said:I can get the Quest.
But I cant level the Skill in order to actually complete the quest. Thats the problem. WeaponSmithing wont go up at all.
I'm still working on the script, but I'm implementing a total re-write of the crafting AI and don't want to force the general user base to be my beta testers.Tuche said:dont you guys noticed that the development for this script has stopped ?
and that xeonx took this script and made a lot of changes to the ui and ai . . .
It's not the right place, but yes, after each patch you have to wait for Amadeus to update ISXVG's memlocs.Paardje101 said:Don't know or this is the right place to post but I was wondering when I'll be able to use the craftbot again. Since after the patch it doesn't work anymore is this with every patch the case ? So I have to wait now until u guys release an update ? Thanks in advance
Tried that, still nothin.Xeon said:Take a bunch of Difficult and Moderate work orders that are Smith related and work them. Even if you fail the work order, you skill will start to go up.
just covering the "is it plugged in" question...phant0mr0gue said:Tried that, still nothin.
* Version 0.994 -- March 28th, 2007
UI now supports different Quality settings for each Recipe AP level
Enabled support for the actionStore
Misc bug fixes
Will now clear Complications with a Bonus but more bad stuff than good
* Version 0.993 -- March 26th, 2007
Massive change to Crafting Action selection AI
Changes to movement code to use Collision Detection
Added Trade Invite reject
Slow Turn while moving will NOT stop at each waypoint
Yup, Ill upload some Screens when i get home from work.Nail said:just covering the "is it plugged in" question...
you have available points for this area and your skills are set to increase right?