VGCraftbot -- Feedback Thread (Archived 2007/04/09)

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Grep

Active Member
Should be able to remove them via the interface but otherwise theres a save directory in the vgcrafter folder, in that is a folder with you charcter name where all the paths are saved.
 

desire

Active Member
I suggest following slight modification for the logic for picking right correction. Here Tools slightly better than Utilities and both preffered over any Station action:

Code:
			if ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Tools]}  )
				actionTypeBonus:Set[8]
			elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Utilities]}  )
				actionTypeBonus:Set[7]
			else
				actionTypeBonus:Set[0]

			if ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: Very High]} )
				actionProgressBonus:Set[7]	
			elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: High]} )
				actionProgressBonus:Set[5]	
			elseif ( ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Complication Reduction: Moderate]} )
				actionProgressBonus:Set[3]	
			else
				actionProgressBonus:Set[1]	

			if ( ${highProg} < ${actionProgressBonus} + ${actionTypeBonus} )
			{
				highProg:Set[${actionProgressBonus}+${actionTypeBonus}]
				highCost:Set[${Refining.Correction[${tstep}].AvailAction[${substep}].ActionPointCost}]
				useStep:Set[${tstep}]
				useSubStep:Set[${substep}]
			}
 

thezig

Active Member
There's a bug with the clearing of complications. Occasionally, the program will do one hit on a complication (which doesn't clear it) and then continues doing the main tasks, thus wasting AP and having the penalties from the comp.

Also, I would like to see an option to have the program ignore quality if it means finishing the item. I've seen it use quality actions in the last step when it only has a few AP left, which causes it to fail the item. I'd set it to "pump for quality" and then have the required quality at zero, but the program doesn't seem to take into account the extra step that gets introduced in the 20's, and it'll eat up the extra 500AP doing quality steps, then ends up without enough AP to finish the item.

Great program nonetheless. I can't wait for the first double crafting XP weekend :)
 

metallica5

Active Member
thezig said:
There's a bug with the clearing of complications. Occasionally, the program will do one hit on a complication (which doesn't clear it) and then continues doing the main tasks, thus wasting AP and having the penalties from the comp.

Also, I would like to see an option to have the program ignore quality if it means finishing the item. I've seen it use quality actions in the last step when it only has a few AP left, which causes it to fail the item. I'd set it to "pump for quality" and then have the required quality at zero, but the program doesn't seem to take into account the extra step that gets introduced in the 20's, and it'll eat up the extra 500AP doing quality steps, then ends up without enough AP to finish the item.

Great program nonetheless. I can't wait for the first double crafting XP weekend :)
Hey bro, I'm about to ding 20 in crafting and was wondering what you suggest for settings since theres apparently a new step involved? I've just been doin the easy (blue) WO's at the B level since the white ones at a C level seem to fail about half the time for me (and i have good crafting gear)... Any help is appreciated :)

Thanks!
 

slipy00

Active Member
thezig said:
There's a bug with the clearing of complications. Occasionally, the program will do one hit on a complication (which doesn't clear it) and then continues doing the main tasks, thus wasting AP and having the penalties from the comp.
Check to make sure you have the items/tools to clear the complication. Usually when the bot does not clear those its because of this. Also the bot does not clear 'good' complication like 'Obsesive Sculpting.'
Not calling you stupid or anything its just that this is the first thing anyone will say.
 

metallica5

Active Member
metallica5 said:
So my bot in full auto is buying way too many ingredients and filling up my bag space with it all... How can I limit the amount of say, adhesive and bandages he buys? I realize its prolly in one of the .iss files? not sure what programs I can use to open it... notepad?

I bought two 16 slot bags last night (32 more slots than I had before) and he (comp) filled them up with reagents lol and im getting the packspace full msg :)

Edit: found this in notepad

variable string sUtilPouch = "Utility Pouch"

variable string woExtra1 = "Water"
variable string woExtra2 = "Bandages"
variable string woExtra3 = "Adhesive"
variable string woExtra4 = "Treatment"

can I just delete the woExtra's I don't want?
hmm on second thought is there a way to limit the amount of "Problem Solving Items" the bot buys per group of WO's?
 

thezig

Active Member
slipy00 said:
Check to make sure you have the items/tools to clear the complication. Usually when the bot does not clear those its because of this. Also the bot does not clear 'good' complication like 'Obsesive Sculpting.'
Not calling you stupid or anything its just that this is the first thing anyone will say.
Thanks for the tip. Having the right items/tools isn't the problem as the bot doesn't even try if it is lacking those things. It can be a comp that doesn't require any special items to solve. It's not that it's not solving them at all, it's that it sometimes will only make one attempt, which does not clear the comp, then proceeds to completely ignore the comp after that one click, so I end up with wasted AP and extra penalty.
 

wyteknukkel

Active Member
Just had my first opportunity to run this through its paces & I gotta say = better than I'd ever expected. Handled almost everything I threw at it without a hitch, & I even running it while in a group with some friends, they didnt recognize the botting, so AI is pretty good. At lev 24 I noticed a minor bug though When doing Tier3 Minerologist Recipes, on several occasions (not always) when the comp "Small Fissure" would appear & require a switched toolbag it couldnt seem to switch back to the first bag to finish "Cleanup" stage. I was able to get through by a quick mouse-click change, so no biggy, but I couldn't figure out why it did this on 3-4 occasions, but not always. Thought maybe just a lag-spike, but it only seemed to happen on that comp.

I do have to confess I've been avoiding closed doors though, as I haven't figured out how to get those to open & close.

One thing I'd really like to see is maybe an option to have it pick up ONLY single WO for fast faction grinding... but the efficiency it delivers makes up for that small deficit.
 

VGMan

Active Member
Hi new to this all, but am having an issue whereby it can't switch to the correct toolbelt when it needs to use a hammer. I only have an 'improved hammer' so this may be the problem?

It just sits there trying to perform an action or remedy that needs a hammer...

Doesn't seem to be able to load Water as an extra either? Is this wrong :

variable string woExtra2 = "Water"
 

Theras

Active Member
Path and Target precision should be saved to each path instead of a global number for all paths. Same with Follow Exact Path and Slow Turn. Assuming this is implemented:
Would like the option of selecting X number of paths for bot to travel instead of just one. For example I create 10 slightly different paths between me, the taskmaster, and vendor, some with slow turn some without, etc. Bot would then randomly pick between the selected paths each time. This would cause it to go a different route and become less noticeable to people looking for turns / stops at the same places every time.

Another optional pathing thing: Have us select a random point or mob to walk to, stand near, and return to previous point. Let us select number of WOs completed before doing this, a random number, or some event to make it appear random. We could have the bot run to the mailbox and sit for 30 seconds like we're checking mail and run back to the crafting table, or it could run to a general goods vendor and sit for a minute, etc. etc.

ord0x
 

aChallenged1

Active Member
There are items I like that I see here.
There are items I like about VGCrafterHelper.

Both seem to be very well done. I'd like to see you both work together on a single bot that has the best of both worlds.

Some suggestions for dealing with the moving taskmasters. First, it must be possible to see if they are moving. Secondly, it must be possible to tell which direction the taskmaster is moving. Most task masters only have 2 points, one at each end of their paths.

Instead of moving to the taskmaster at each point, why not simply target him at each point and mark those locations. Then, when you need to move to him for turning in or getting work orders you simply see if he is at one end or the other, and moving or not. Continuously check moving as you move towards him, and if he starts moving, wait for him at his next spot. Mark each usable workbench of the types of crafting you are focusing on. We should be able to create a set of databases of what items each work order requires, rather than go to the table, find out we don't have everything, go to the vendor and buy it and back to the table again.

In Khal for example, the refining TM moves about half the length of the hall and waits for a few minutes at each end. There is a refining bench near each of his stops. Why should I to to him at one end, go to the bench furthest from him, find out I don't have the items, and then go to the vendor and back to the table, which again, may not be the closest.

I really wish I understood how to make LavNav work. The concept is there, but it just is not sinking in. I may have to really see about understanding it and making it possible for crafters to not worry about paths, just which tasks they are going to work on.

Since this applies equally to VGCraftBot where I originally posted this in that feedback forum.

I know it is a lot, but with concerted effort, it can be done.

By the way, do NOT take this as criticism at any level. This is awesome work. I'm just trying to suggest (huge) improvements.
 

alphazero

Active Member
Since you are trying to make this hard to detect. you should add a feature where you can make 2 move set paths, or even 3-4. It would severly reduce the amount of, hmm he is landing in the same EXACT spot every time. if they follow you and you move in 2-3 spots periodically, it wouldnt draw too much attention. And i think everyone will agree thats what we all want.
 

aChallenged1

Active Member
alphazero said:
Since you are trying to make this hard to detect. you should add a feature where you can make 2 move set paths, or even 3-4. It would severly reduce the amount of, hmm he is landing in the same EXACT spot every time. if they follow you and you move in 2-3 spots periodically, it wouldnt draw too much attention. And i think everyone will agree thats what we all want.
A0, you're wrong. It isn't about making it hard to detect, though that would be part of what you get out of it. It would mean smoother movement between points.

With LavNav you can share your "path" files and add to them.

The currently much used system is old and outdated. It's pretty silly to run from point A to point B then to point C, then to point D back to point C.

Maybe that's been fixed, I'll find out soon enough.

Imagine being able to simply tell the script which TM to go to, which type of bench to use and letting it go. No making a path at all. It knows where the TMs are, or will be, and each workbench, and the various trainers, and vendors. You can do that with LavNav. It is possible to do something like that with the old system, but it's not easy and you wouldn't want to share it because waypoints in the old system always follow a specific order. Not so in LavNav. LavNav takes the most direct route skirting areas marked avoid.
 

VGMan

Active Member
Is there a way to add slight random intervals to the various responses and etc from the bot. I think this thing crafts too damn quick to look real should they start using lots of timers etc.
 

Kazman420

Active Member
VGCraftBot 0.992

Two Questions/Bug Reports/Comments:

1) I'm not sure if it is intentional, but starting somewhere around version .9XX I noticed VGCraftBot will no longer "Load Extra Ingredients at Table Setup" when Full Automatic (Bot Mode) is not enabled, regardless of the Extra Ingredient option being checked. This is of course with "Pause to Allow Craft Table Setup" unchecked. I believe it worked properly in previous versions.

2) Half Beneficial / Half Penalty Complications. I've noticed VGCraftBot will not fix complications which contain a Bonus in them. As an Outfitter, the best example I can give you is "Excessive Stitching" and (I think) "Injured". These complications, while giving a "low" bonus to quality have a "Moderate" action cost penalty to them.. To me, its not worth the extra AP to leave the complication for the very small qaulity bonus it would give. I'd love to see an option to; Fix all but 'Pure Bonus' complications. Not sure if thats possible, or if it would be easy to do.. but I'd be very gratefull (and Im sure others would be as well).

Thanks XeonX for the great work!
 

Theras

Active Member
Also please give us the ability to set the order to do WOs in. I've gotten most of my ultra-rares from Sets.

I'd like to say "do all sets first, then batches, then singles" or whatever.

Thanks.
 

phant0mr0gue

Active Member
Got a question regarding the bot.

Is there a way to chose which WO's to get? Like Armor/Weapon smithing for Blacksmithing. Or Mineralogist/Whatever the other one is for Artificer?

I just noticed that at level 20 Blacksmith, my ARmor/Weaponsmithing skill is still at 1.
 

milamber

Active Member
Feedback :: Pathing

Im currently crafting in Ahgram and the supplier and WO are pretty far from eachother.

Right after the char is done with all WOs, he heads out to talk to the WO guy. So he runs out, moves right past the WO guy and heads for the supplier waypoint. He then turns there and heads all the way back to the WO guy ( this takes some 30 sec or more ). He then gets new WOs and runs back to the supplier guy again and then all the way back to the finishing workstation.

It feels like there should be some way to either add waypoints after you're done with WOs.. or that it should figure it out by itself..

Anyone know a better place to craft 25+ WOs?
 

jt3

Active Member
Theras said:
Also please give us the ability to set the order to do WOs in. I've gotten most of my ultra-rares from Sets.

I'd like to say "do all sets first, then batches, then singles" or whatever.

Thanks.
Yes this would be extremely nice when trying to get upgrade recipes etc.

Is anyone else having problems with doorpoints? I am probably using it wrong in the first place so an example from anyone on how they have doorpoints working would be great (ie what steps you use to enable etc.) Other than that this bot is gold, appreciate the effort in making something of this caliber!!
 

Nail

Active Member
phant0mr0gue said:
Is there a way to chose which WO's to get? Like Armor/Weapon smithing for Blacksmithing. Or Mineralogist/Whatever the other one is for Artificer?

I just noticed that at level 20 Blacksmith, my ARmor/Weaponsmithing skill is still at 1.
when you specialize at lvl 11, as armorsmith or weaponsmith, you should not even see work orders for the type of smithing you did not spec in. also whichever one you did not spec in should be 0 :)
 

thezig

Active Member
Nail said:
when you specialize at lvl 11, as armorsmith or weaponsmith, you should not even see work orders for the type of smithing you did not spec in. also whichever one you did not spec in should be 0 :)
It seems coded to automatically pick things based on your chosen profession. Even before I specialized, the prog was only picking the 2 WO types I had skill pts in.
 

Tiamtt07

Active Member
Today a player buffed me with levitate while I was using the bot, the result was the path program just started running in circles for some minutes, lucky I was checking the bot process and could stop it, cos that s a easy way you can get caught and reported, I would suggest to cancel all the levitate spells while craftting, and the bot to check for spells and cancel it if i t s active
 

Theras

Active Member
-Have it auto-close trades after a random time, 1-3 seconds.
-Have it auto cancel levitate/runspeed buffs.
-Have it turn off the script if you are summoned or your /loc changes drastically. I heard tales of GMs summoning people a few feet over to see what the script would do.
-Let us pick whether to open supply packs or leave them in inventory so we can do them ourselves.
-Include a /say alarm
-Let us specify a recipe and have it repeat it as long as resources allow, going back to the specified vendor to buy more fuels if needed.

Thanks,
You're the best =)
 

phant0mr0gue

Active Member
Hrmm, I must be doin somethign wrong then. Cause I cant complete ANY work order (manual style) for ANY WeaponSmithing work order, I always run out of points, Nor does my WeaponSmithing skill move. Armor and WEaponsmithing are both tied at 1, and wont move, no matter what type of WO I do... Hope im not all screwed up. I leveled to 20 blacksmithin, without doing Any specialization quest.
 
F

firestorm5636

Guest
is there anyway you can make soemthing that automaticlly declines trade invites?
 
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firestorm5636

Guest
FYI for everyone....GM's sometimes send tells without a GM tag attached to their names. A Buddy of mine was in Quilia crafting when a level 1 Warrior appeared next to him...could not do a /who all...no listing on vgplayers...the person stated he was a GM and asked him how his crafting experience was going....what he thought...etc etc etc....then shortly later the individual suddening vanished.

So be ware
 

wreckerbill

Active Member
GM Names have changed

fyi...

This evening I got tells from GM's with normal names. (i.e., no "GM-" in front of name)

"Greetings, GM Vortlem here. May I have a moment of your time?"

"Good Evening, GM Elarik here. Do you have a moment?"

Because if this, the default GM alarms were not triggered. Both times, they did use "GM" in the /tell.

Cheers
 
F

firestorm5636

Guest
:dazed: Well after an intesnsive search of things we determined that the person who sent my buddy a tell was completely full of S**t....he stated that the name Kardoras was a reserved GM name and that he didnt need the GM tag when just asking questions....

I thought they all had to have the GM tag...

Anyways....enough here....love this program..

THANKS XEON! YOU DA MAN...ah...I think your a man...
 
F

firestorm5636

Guest
Wasnt me...I use both the alarm from vtcraftbot and vgalarm...if it had of been me...

Well I wouldve told the guy unless he has someway to prove he was a GM then sod off

Anyways...goodmorning all...peace out
 

chockobot

Active Member
Is there a way just to have the bot do all the workorders you have then stop? That way I can manually buy fuels and turn in WOs and get new ones. I know you can turn off full bot mode but that seems to only do 1 WO item and then stop. I would rather it do say 15 items (3 batch WOs) and then stop and wait for me to run back and forth.
 

h2oluver

Active Member
Well, I'm trying to get my bot setup and this being my first go at it, I'm wondering if i'm doing something wrong. I select my options and go to set my path. My pathing goes off without a hitch until I get to the last setpoint, (crafting station) I select the setpoint and get the message endstation setpoint selected. BUT, when I go to save the path, I get the error, " endpoint not set." Can someone tell me if I am doing something incorrect? I've done this at least 15 times trying to get my pathing set and still get the same error every time, does't matter which crafting station I select. Is there a limited number of waypoints? The area I'm trying to set this up in seems to have alot less crafting activity and the taskmasters and supplier are spread out in different buildings. So I am using in the area of 20 or so waypoints. Like I said everything goes off without a hitch till I try to save my path and then I get the error that no endpoint has been saved.
 

phant0mr0gue

Active Member
Did you go back to the Crafting Station like the Path Screen tells you to? You need to do a complete circle for the Path to be saved.
 

h2oluver

Active Member
Yes I pathed back to the same crafting station that I initiated the path from. I even tried to path to a different crafting station to see if that made a difference. Still same result.
 

desire

Active Member
Just heads up:

http://www.vanguardcrafters.com/forums/viewtopic.php?t=4431

The fixes were mentioned before, just reiterating that bot might need to have to cancel buffs, stop or even log out when ported/recieve a tell from GM, cancel all trade requests, and perhaps some general ramdomness to movement/action, like an option to create more than one path and use them at random.

All of the above but pathing can be run in a separate script.
 

Xeon

Active Member
phant0mr0gue said:
I leveled to 20 blacksmithin, without doing Any specialization quest.
Yes, you are screwed... See if you can do your specialization quest. That is the only thing that will fix your toon.
 

aChallenged1

Active Member
desire said:
Just heads up:

http://www.vanguardcrafters.com/forums/viewtopic.php?t=4431

The fixes were mentioned before, just reiterating that bot might need to have to cancel buffs, stop or even log out when ported/recieve a tell from GM, cancel all trade requests, and perhaps some general ramdomness to movement/action, like an option to create more than one path and use them at random.

All of the above but pathing can be run in a separate script.
Quitting when contacted by a GM is a great way to tell them "I'm botting".
 

phant0mr0gue

Active Member
Xeon said:
Yes, you are screwed... See if you can do your specialization quest. That is the only thing that will fix your toon.
I can get the Quest.

But I cant level the Skill in order to actually complete the quest. Thats the problem. WeaponSmithing wont go up at all.
 

Xeon

Active Member
phant0mr0gue said:
I can get the Quest.

But I cant level the Skill in order to actually complete the quest. Thats the problem. WeaponSmithing wont go up at all.
Take a bunch of Difficult and Moderate work orders that are Smith related and work them. Even if you fail the work order, you skill will start to go up.
 
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firestorm5636

Guest
Just do Stage 2 tehn stop it before it completes stage 2..thats how I did mine
 

icepick099

Active Member
Script still is working well for the most part.

I'd like to make a suggestion:

Similar to how there is the "Do Batches first" option, I'd like to see a "Do Singles First" option. Of course, these are mutually exclusive options.

With the changes to the New Targonor and Agrahm Societies that no longer give +10 faction, if a user wants to grind faction while gaining experience, it would be a good option to be able to direct the script to accept singles first, then sets second to speed up the faction grind.
 

IeU

Active Member
dont you guys noticed that the development for this script has stopped ?

and that xeonx took this script and made a lot of changes to the ui and ai . . .
 

Xeon

Active Member
Tuche said:
dont you guys noticed that the development for this script has stopped ?

and that xeonx took this script and made a lot of changes to the ui and ai . . .
I'm still working on the script, but I'm implementing a total re-write of the crafting AI and don't want to force the general user base to be my beta testers.

I'm almost done with it and will probably push the updates in the next few days.

I need to test the new actionStore more and then add a checkbox to allow a user to decide to use it or not.
 

Paardje101

Active Member
Don't know or this is the right place to post but I was wondering when I'll be able to use the craftbot again. Since after the patch it doesn't work anymore is this with every patch the case ? So I have to wait now until u guys release an update ? Thanks in advance
 

Xeon

Active Member
Paardje101 said:
Don't know or this is the right place to post but I was wondering when I'll be able to use the craftbot again. Since after the patch it doesn't work anymore is this with every patch the case ? So I have to wait now until u guys release an update ? Thanks in advance
It's not the right place, but yes, after each patch you have to wait for Amadeus to update ISXVG's memlocs.

Once he has done that and released, you can simply do a 'ext isxvg' and it will patch to the latest version.
 

Nail

Active Member
phant0mr0gue said:
Tried that, still nothin.
just covering the "is it plugged in" question...
you have available points for this area and your skills are set to increase right?
 

alphazero

Active Member
To adress the lack of skill increase, its a glitch in the design of how crafting is right now. just craft naky. May take a few clicks, but you will adventually advance. Happen to me... wasnt fun upping it 25 levels haha

Also, remove ANY AND ALL buffs related to crafting :)
 

Xeon

Active Member
Version 0.994 released

Code:
 * Version 0.994 -- March 28th, 2007
	UI now supports different Quality settings for each Recipe AP level
	Enabled support for the actionStore
	Misc bug fixes
	Will now clear Complications with a Bonus but more bad stuff than good

 * Version 0.993 -- March 26th, 2007
	Massive change to Crafting Action selection AI
	Changes to movement code to use Collision Detection
	Added Trade Invite reject
	Slow Turn while moving will NOT stop at each waypoint

There are four Extra Quality Control frames, one for each Action Point type of work order.

The APLimit slider is used to force the bot into progress only mode if you start getting low on Action Points. The lower the slider, the sooner Progress Only mode will kick in.

The MaxQ slider will limit the amount of Quality the bot will try to push. The higher the slider, the more Quality it will try to squeeze out.

** The APLimit always overrides the MaxQ so if you reach the Quality you wanted, but are ending up with AP left over, try raising the APLimit.

** If you are not getting the Quality you want, then raise the MaxQ slider and it will pump quality higher.

** If you are running out of AP, then lower the APLimit slider for that type of recipe.

Please let me know how this system works for you. Exact setups, with what exact step it used incorrectly, etc are what I need feedback on. Also, if you think the numbers are too low or the sequence of steps is out of wack, that would also help.
 

Theras

Active Member
"Use Action Store for Crafting AI"

..whats that?

---

For faction building: What about a "Do single item WOs only" or "Faction" mode, where if it runs out of single items it will grab/abandon set/batches until single items start appearing?

---
 

Tiamtt07

Active Member
When I execute a newpath created with that version, the toon, goes and come back in all points I addes on the path, but If I use a path done with the version 92 the toon does the path nice, what s happening ?
 

Andykay

Active Member
My movement paths are all screwed up. He runs to the first vendor fine. Then does a wierd spin and winds up in the corner and can't get out.
 

shorty606

Active Member
I'm not sure if this is me being completely blind - where do I set what items for use in resolving complications to be loaded into the table? Atm it is currently doing Treatment and some other thing irrelevant to my crafting. :)
 

wreckerbill

Active Member
Fix for Work Order NPC walking away

With the latest patch, the WO NPC will continue moving even if you are in the middle of a transaction. However, hailing the NPC will cause it to stop.

Here is the fix:

Modify file: \Scripts\vgcraft\craft-moveto.iss

Find:
Do
{
SavX:Set[${Me.X}]
SavY:Set[${Me.Y}]
SavZ:Set[${Me.Z}]

Replace with:
Do
{
; Hail the target
vgexecute /hail
SavX:Set[${Me.X}]
SavY:Set[${Me.Y}]
SavZ:Set[${Me.Z}]


;Enjoy!
 

docwat69

Active Member
After the ISXVG patch and the VGCraftbot patch, this morning after the VG patch I am now getting this error after it loads up my crafting table and is ready to select begin:

Unparsable in Calculation: 'C'
Could not calculate CS_ACTION_IWAIT

Ideas?
 

Grep

Active Member
This may be just me getting to grips with the new ai, but wouldn't it be better to save the slider settings against the quality level of jobs rather than the number of AP's ? At present if you do multiple quality level WO's e.g Moderate and Easy then I'm finding I need to set the sliders to ensure I can complete the moderates which makes the bot finish easy WO's with a number of AP's left over.
 

Spoler

Active Member
To DocWat69... Toggle off the wait option on setup... it creates an infinite loop

A little bug, if there is a complication on the last step of the last stage, the script tries to clean the complication before completing the step... what sometimes makes one WO fail because wastes those points.

About the sliders, for me are totally broken, every WO has different number of stages and steps in different orderings, i have to switch the sliders every single WO even if i take all moderate WO... Right now i am doing a WO with the next steps on the 4 stages 1/3/1/1. The ability which gives the most quality (cleaning for me) is in the stage 3... i have to set the MaxQ to 80 in order for the script to do quality at this stage... If the same step is on the second stage on the next order, will make me waste points on quality until i arrive to the ApLimit of 40 that i have set up... This or i totally missunderstand how the system works...

Any tier 3 Outfitter can tell me a setting for the sliders that works with moderate?
 

Grep

Active Member
Just hit that problem too, even with max Q and Min Q pumped up high it will still finish the job with a low quality C and 500 - 600 points left if the later stages are quality stages.

My settings when this happens are high :-

Min Quality 600
AP Limit 84
Max Quality 84
 

Etain

Active Member
Having one heck of a time getting the bot to run around correctly especially through doors even in first person mode.

What am I doing wrong?

I hit set point in front of every npc and along the way if necessary plus door before and when going back through.

Any help?
 

Spoler

Active Member
I am having the same issue as Grep lately... i am using 505/45/90, but sometimes even when the debug doesn't arrives to the APLimit it seems to forget about the quality and finish the order.

Any info on how the MaxQ works or doesn't work?

Also sometimes the script just choose the biggest progress ability of a step even if its just 1% left...

Another thing, i seem to have problems with the complication "poor mesuring", i am not sure if 100% but at least 70% of the times it doesn't remove it what leads to losing 20% quality...
 

Grep

Active Member
For me it seems that if my fourth stage is where I should be pumping quality it just goes for progress, with my settings listed as my previous post.
 

Andykay

Active Member
The hailing fix works to some degree, but if you're going to implement it, you need to make it so a different mechanism for opening the crafting table is used from the one to talk to the taskmaster. It looks really suspect that you hail the table every time you use it.
 

shorty606

Active Member
yeah makes no sense why you put it in that particular routine...it is called everytime you move to the npc location.
If someone would kindly tell me how to make sure the bot always uses components I want like Water instead of Treatment which it is using now - I will share my fix for the hailing. (Sorry to resort to bribary but I have asked this question 3 time with no answer :()
 

Grep

Active Member
Edit the vgcraftbot file in the inner space directory, somewhere near the top is a list of the a list of additional components you use.
 
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