What is your group setup and what kind of DPS do you average?

razor747

Member
The following is my group setup:

SK
Templar
Fury
Troub
Illy
Warlock


I usually pull around 35-40k dps on boss fights. I am in the process of leveling a wizard to replace my fury. I am still low on AA on the warlock so I am not able to put up big numbers with him yet. I am also tweaking the warlock script and will post it if anyone would like to have it. What group setup and dps do you pull on most bosses?
 

Pygar

EQ2Bot Specialist
My setup is very aged at this point, and its built around one grouping raid encounters:

Guard
Dirge
Coercer
Defiler
Warden
Conji (yes I brought it back over the illy)

I'm parsing 40-50k with this setup, but I feel like I can get it to 60-70 with more work.

My setup is more centered around survivability and an unlimited power pool. It doesn't matter too much how long it takes my bots to kill an epic, provided they can do it repeatably.

I've been slowly building an alternate heroic grind group:
SK
Troub
Fury
Warlock
Wizard
Illy

This group isn't fully leveled or AA'd yet, so the DPS isn't too relevant.
 

bob_the_builder

Well-Known Member
My setup:

SHK
Coe
Troub
Wiz
Inq
Defiler

We put out 40-50k dps on named and epic mobs (mobs that take longer than 1 minute to kill).

My last run through labs was 36k
My last run through Cella was 38k
My last run through PR was 49k

It's tough to look at zone wide parses for me on trash heroic mobs because it usually takes a few seconds for my troub and Inq to get into position to start fighting and by that time my SHK has already pretty much killed the mob. So we probably are only 20k on mobs that take less than 30 seconds to kill. Like in PR every mob is named and takes longer than a minute to kill so parses are better.
 
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Kannkor

Ogre
Setup:
Zerk
Defiler
Templar
Troub
Coercer
Warlock

When I setup toons, I have people focused on certain tasks. I do run 2 priests, and I have them both set for 100% healing. I'm completely satisified if they do 0 DPS if no one dies.

Having said that.. here are some parses from yesterday..
Rescue:
ZW: 50k (Warlock 22k, coercer 12k, zerk 9k, troub 5k)
Kerbiros (the guy that spawns adds): 87k (Warlock 48k, Zerk 18k, coercer 14k)
Amahn-Prime (guy with the heat thing where you have to stand on the circle water thingy): 44k (Warlock 20k, coercer 14k, zerk 5k)

Research halls
ZW: 52k (Warlock 25k, coercer 11k, zerk 9k)

Those are pretty common parses for me. My zerk is in a lot of defensive gear and has very low crit bonus (as you can tell by his parses). I've started leveling up another DPS on a priest account because most zones don't need 2 priests, so I could break 60k, maybe 70k ZW with 1 priest.
 

lostsk8r

Active Member
sk temp wiz lock fury coercer, i run half my friend runs the other, havent parsed yet since his 3 toons arent 90 (they're 88 - temp/sk/wiz) but mine are 90 and 200+ aa w/ fabled.. seems to go pretty well, as mentioned the enchanter is a must have if you're doing epics, unlimited mana FTW. Templar does most of the healing, I set fury to do dps and spot heal.. easy to AE group and all that, I enjoy the setup a lot.

I want to level a conjy to replace my fury, but fury has such gear and aa it'll be a bit before I can replace him with the conjuror.
 

razor747

Member
Would it be better to replace my fury with a Conj or Wizard? I have never played a conj so I am not sure which would do better.
 

Pygar

EQ2Bot Specialist
If you have access to tons of raid gear, the Conji can put out hefty dps, particularly for a bot.

However if you don't have access to end-game gear, they're pretty crappy.
 

Kannkor

Ogre
Go double warlock.. That would be pretty win to be honest :p

Shit, I'm tempted to make another warlock on one of my priest accounts.. That much AE for heoric instances makes me giggle.
 

Tamorus

Well-Known Member
Pally
Defiler
Templar
Dirge
Illy
Swashy

Usually parse around 25-40k dps...how many PC's do you guys use? I normally run 3 on each PC and notice it really lowers DPS.

If I am boxing with my pally and the swashy (1 on each PC) I do about the same dps as the whole group!

I want 50K+ parses! :)

Good thread...I like knowing what other people use for group setups.
 

bob_the_builder

Well-Known Member
...how many PC's do you guys use?
I have 3 total. My laptop (8 gigs ram) runs 3, my box runs my main SHK, and my wife runs 2 on hers while she plays facebook games :p

All 3 of our machines though have ISXBOXER loaded and a 3 set of windows configured. I always have the 2nd or 3rd account on those PC's set for little tiny window. The laptop and my wifes monitors are wide so I can fit two on the sides but my monitor is square so one window fits the whole screen but my point is the 2nd and 3rd accounts when they run on my machine are still very tiny in the back. I typically don't notice that they are even runinng on my main machine. And of coarse the graphics are really low, I only care about what I see from my SHK.
 

razor747

Member
I use two computers myself. Both have 8gigs of memory. I run 3 instances per computer. I get from 30-50fps on the main screen while boxing.
 

wolfppo

Active Member
Humm I play

Guardian
Inquisitor
Mystic
Dirge
Coercer
Swashbuckler

I do about 25-40k at the moment but am working on a lot of upgrades to the toons.

The Dirge,Guard and Inquiz are well geared but rest need some work noticed a big difference today as I put top end adornments on every item the dirge wears, upped the dps by 3k in 1 day.
 

eddie43302

Senior Member
My group consists of paladin,wizard,illy,defiler,warden,troub, i swap out the defiler with an assasin when i do easier zones. i also have a 90 guard or a 90 zerker i swap to during certain instances.. all toons but the defiler are fully sf raid geared/avatar geared i can do around 46k dps in my group thats just letting the bots do there thing while i play the main tank. my pc configs are below. Each toon is on its own account im trying to work towards a raid i have 18 accounts so far with 10 of them being active with 90's on them.

i use 6x pc's all are identical specs below
quad core i7-975
16gb ram corsair
2x 5970's
500gb ssd
6x monitors etc..
g19 keyboard

900 watt power supply ocz.
 
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Kannkor

Ogre
My group consists of paladin,wizard,illy,defiler,warden,troub, i swap out the defiler with an assasin when i do easier zones. i also have a 90 guard or a 90 zerker i swap to during certain instances.. all toons but the defiler are fully sf raid geared/avatar geared i can do around 46k dps in my group thats just letting the bots do there thing while i play the main tank. my pc configs are below. Each toon is on its own account im trying to work towards a raid i have 18 accounts so far with 10 of them being active with 90's on them.

i use 6x pc's all are identical specs below
quad core i7-975
16gb ram corsair
2x 5970's
500gb ssd
6x monitors etc..
g19 keyboard

900 watt power supply ocz.
But.. what brand are the monitors?
 

wolfppo

Active Member
Lmao lol why would you need 6 comps with all that juice 3 would be able to do a full raid in great rez.

I have a i7 975 extreme oc. to 3.5 gig water cooled, 295 Nvidia oc. to 2.5 gig and 16 gig of memory just got it a few weeks ago I run my full group on it using a 42 in. Sony aquios for my monitor no lag and I run all at balanced atm.

I could run 2 full groups on it and not have lag so why do you need 6 comps?

Also on a side note seen a monster comp the other day had 2 of the new 400 series nvidia and 32 gig of ram 2 i7 processors and alot of other goodies was 12k but you could run a full raid on it in best rez and no lag.
 

mistrornge

Active Member
Running the following group:

Zerker, Temp, Defiler, Coercer, Dirge and Swash

Cella run's zw (zerker - 7k), (temp - 0), (defiler - 1.2k), (coercer 5k), (dirge - 9.5k) and (swash 14.8k). total 37.5k

Outer Vault run zw (zerker 7k), (defiler 1.4k), (coercer 5k), (dirge 9k) and (swash 15k). total 37.4k
 

eddie43302

Senior Member
Lmao lol why would you need 6 comps with all that juice 3 would be able to do a full raid in great rez.

I have a i7 975 extreme oc. to 3.5 gig water cooled, 295 Nvidia oc. to 2.5 gig and 16 gig of memory just got it a few weeks ago I run my full group on it using a 42 in. Sony aquios for my monitor no lag and I run all at balanced atm.

I could run 2 full groups on it and not have lag so why do you need 6 comps?

Also on a side note seen a monster comp the other day had 2 of the new 400 series nvidia and 32 gig of ram 2 i7 processors and alot of other goodies was 12k but you could run a full raid on it in best rez and no lag.
Im working towards a full raid.. and yes i have over $12k in my 6 pc's. But i make over $4k per week so it not really that much. and also when im feeling froggy i turn on my mitsubishi 100 inch projector hd 1080p tv and flip the switch and can have eq2 right on it.
 

Valerian

ISX Specialist
Im working towards a full raid.. and yes i have over $12k in my 6 pc's. But i make over $4k per week so it not really that much. and also when im feeling froggy i turn on my mitsubishi 100 inch projector hd 1080p tv and flip the switch and can have eq2 right on it.
Dude. Your e-peen must look HUGE on that thing.
 

Hendrix

Well-Known Member
Lmao lol why would you need 6 comps with all that juice 3 would be able to do a full raid in great rez.

I have a i7 975 extreme oc. to 3.5 gig water cooled, 295 Nvidia oc. to 2.5 gig and 16 gig of memory just got it a few weeks ago I run my full group on it using a 42 in. Sony aquios for my monitor no lag and I run all at balanced atm.

I could run 2 full groups on it and not have lag so why do you need 6 comps?

Also on a side note seen a monster comp the other day had 2 of the new 400 series nvidia and 32 gig of ram 2 i7 processors and alot of other goodies was 12k but you could run a full raid on it in best rez and no lag.
Most of what i am seeing, the new nvidia's can't touch the new ati cards :D
 

pz

Active Member
not to derail your stupid "i have megasuperduperomg3423942342 video card", but i run berserker/templar/brigand/illusionist/warlock/troubador and own every instance (except palace yet) with outrageous and godly dps.

/thread.
 

Deugar

Active Member
I am at the low end of all those parses.

run bez/temp/defiler/troub/warlock/coercer

I am in t2 gear and most have enervated weapons now.

I have them at expert or master for spells.

If i am lucky i can parse 14k

i run everything by eq2botcommander / eq2bot. i dont mess with any files except i did add the newer spells to the list.
 

khaoticz

Member
I am really suprised looking at some of these parses. My dirge is my 'raid' toon and he's in all t1/t2 red slot armor. Most heroic instances, i'll do 15-18k. My SK is 100% heroic instance geared and if I chain pull entire rooms (which I do), he usually does 20k - 25k ZW. Of course these numbers are without botting, but that just shows that a lot could be done to 'supe' your scripts up. However, the script is perfect for getting your alts to 90/250 in Nest! :p
 

Kannkor

Ogre
I am really suprised looking at some of these parses. My dirge is my 'raid' toon and he's in all t1/t2 red slot armor. Most heroic instances, i'll do 15-18k. My SK is 100% heroic instance geared and if I chain pull entire rooms (which I do), he usually does 20k - 25k ZW. Of course these numbers are without botting, but that just shows that a lot could be done to 'supe' your scripts up. However, the script is perfect for getting your alts to 90/250 in Nest! :p
Honestly.. parses are greatly dependant on a few things.
1) Gear - of you and the entire group.
2) Pulling

One big thing to remember is, a non-botted group of 6, plays a completely different style than 6 humans.

Also, if you have 1 raid geared toon with 5 not, you won't do nearly the DPS. You need the mobs to die very fast to parse real high so you can blow your big shit and the mob dies.

All and all.. this thread is silly and about showing what _can_ be done. Epeen all the way.
 

Kannkor

Ogre
not to derail your stupid "i have megasuperduperomg3423942342 video card", but i run berserker/templar/brigand/illusionist/warlock/troubador and own every instance (except palace yet) with outrageous and godly dps.

/thread.
Cause you're a 1 priester! ha!
 

eddie43302

Senior Member
I know its sad but with my group ive cleared every zone in the game and all the sf ones but queen last named in cella.. i still cant do it lol. Palace,vigilants etc.. are easy..
 

eddie43302

Senior Member
Hmm my dps might be more.. does the bot setup files for each toon use the current expert or master spell t9 cause yesterday i noticed my wizard casting a green level 83 pet when its supposed to be white.. Ill have to look into it.. maybe thats why my dps is only around 46k for my group which has almost fully sf hard mode loot except the quest shoulders and some jewelery.
 

wolfppo

Active Member
You have to copy your 71-80 spells and paste them below where the current spells end.

Also you have to change the lv of the new spell and the roman numeral of it i.e. 71 to 81 and V to VI.

Then save and your good to go i use notpad to do the changes.

Will look like this :


<Setting name="71,354">Mana Cloak III</Setting>
<Setting name="71,60">Hemorrhage VIII</Setting>
<Setting name="71,191">Stupefy V</Setting>
<Setting name="72,260">Silence V</Setting>
<Setting name="72,70">Brainshock VII</Setting>
<Setting name="73,22">Breeze V</Setting>
<Setting name="73,230">Forced Hesitation VI</Setting>
<Setting name="73,51">Cannibalize Thoughts IV</Setting>
<Setting name="74,42">Mind\'s Eye III</Setting>
<Setting name="74,193">Amnesia II</Setting>
<Setting name="74,351">Charm VII</Setting>
<Setting name="75,41">Peaceful Link IV</Setting>
<Setting name="75,20">Power of Mind VI</Setting>
<Setting name="76,90">Simple Minds VI</Setting>
<Setting name="76,310">Channel II</Setting>
<Setting name="76,50">Obliterated Psyche V</Setting>
<Setting name="77,71">Hostage V</Setting>
<Setting name="77,352">Mesmerize VII</Setting>
<Setting name="78,92">Spell Curse IV</Setting>
<Setting name="78,91">Ego Shock VI</Setting>
<Setting name="78,353">Pure Awe V</Setting>
<Setting name="79,21">Signet of Intellect VI</Setting>
<Setting name="79,190">Medusa Gaze VII</Setting>
<Setting name="79,309">Shift Mana VI</Setting>
<Setting name="80,391">Puppetmaster</Setting>
<Setting name="80,72">Destructive Mind V</Setting>
<Setting name="80,95">Shock Wave III</Setting>
<Setting name="80,80">Asylum VI</Setting>
<Setting name="81,354">Mana Cloak IV</Setting>
<Setting name="81,60">Hemorrhage IX</Setting>
<Setting name="82,260">Silence VI</Setting>
<Setting name="82,70">Brainshock VIII</Setting>
<Setting name="83,22">Breeze VI</Setting>
<Setting name="83,230">Forced Hesitation VII</Setting>
<Setting name="83,51">Cannibalize Thoughts V</Setting>
<Setting name="84,42">Mind\'s Eye IV</Setting>
<Setting name="84,193">Amnesia III</Setting>
<Setting name="84,351">Charm VIII</Setting>
<Setting name="85,41">Peaceful Link V</Setting>
<Setting name="86,90">Simple Minds VII</Setting>
<Setting name="86,50">Obliterated Psyche VI</Setting>
<Setting name="87,71">Hostage VI</Setting>
<Setting name="87,352">Mesmerize VIII</Setting>
<Setting name="88,92">Spell Curse V</Setting>
<Setting name="88,91">Ego Shock VII</Setting>
<Setting name="88,353">Pure Awe VI</Setting>
<Setting name="89,21">Signet of Intellect VII</Setting>
<Setting name="89,190">Medusa Gaze VIII</Setting>
<Setting name="89,309">Shift Mana VII</Setting>
<Setting name="90,391">Puppetmaster II</Setting>
<Setting name="90,72">Destructive Mind VI</Setting>
<Setting name="90,95">Shock Wave IV</Setting>
<Setting name="90,80">Asylum VII</Setting>
</Set>
</InnerSpaceSettings>
 

Deugar

Active Member
like i keep saying, i am slacking, what are the easiest SF zones to bot? I need armor upgrades in a bad way.
 

Kannkor

Ogre
I know its sad but with my group ive cleared every zone in the game and all the sf ones but queen last named in cella.. i still cant do it lol. Palace,vigilants etc.. are easy..
That's fail right there. I'm sorry, but if you can talk so much shit about clearing every zone in the game but cella gives you a hard time, that's sad. Palace and Rescue are much harder. I have a feeling you're a little full of shit in something you are saying. I do cella with 5 so I can finish quests on naked alts. I also have cleared every SF instance - including Cella, palace, and rescue.

To add a little note: I was never able to 6-bot Varsoon in PoF (TSO). I did cheat and and 2 of us 3-boxed him.
 

Kannkor

Ogre
like i keep saying, i am slacking, what are the easiest SF zones to bot? I need armor upgrades in a bad way.
Almost any of the 1st zones of each area. Quite a few of the hole instances are pretty easy. Also, if you want legendary drops, you can do old TSO zones that scale. They are MUCH easier than SF zones (and also familiar). They will net you some decent legendary gear.
 

razor747

Member
I have swapped my group around a little. I am now running:

SK
Defiler
Troub
Illy
Wizard
Warlock

All of my characters have 190+ AA now which has made a huge difference in my dps.



I am still learning the SF zones but I am able to do most of them. I am in the process of changing the warlock script and if anyone wants it, I will gladly post it.
 

pz

Active Member
Also, if you want legendary drops, you can do old TSO zones that scale. They are MUCH easier than SF zones (and also familiar). They will net you some decent legendary gear.
this bears repeating and stressing. MUCH EASIER. just as good legendary drops. probably the BEST way to gear up in t9 leg.
 

Deugar

Active Member
i only know the 8 easier tso zones, but will start giving them a try. Do i need to run them at lvl 90 or can i mentor them down to lvl 85 and still get stuff that is usable?
 

Kevinshp

Well-Known Member
I beleive level 87 will get you t9 stuff but they dont seem to scale up as hard as you would think. they were easyer forme to do them at 90 thean they were before sf at 80. Doing Woe is also good because you get the t3 armor and there fore the all important crit mit that you dont get from zones. I have had people in raids take off their stat wise better gear off, and put back their t3 and they stopped dieing so much. I havnt gotten red fabled for all my toons yet so I have all t4 gear on them. I run a guard dirge swashy coercer mystic and templar. I do about 40k. they all have at least 4 t4 if not all t4 plus some new jewlery coercer does 15 to 20 but hes t2 and t3 red gear.
 

Tamorus

Well-Known Member
i only know the 8 easier tso zones, but will start giving them a try. Do i need to run them at lvl 90 or can i mentor them down to lvl 85 and still get stuff that is usable?
Average group level has to be 87 to trigger t9 loot drops and a mark from the chest.

Also someone asked earlier what are the easiest zones to box in SF. The easiest two by far are Erudian Library and Vasty Deep: Conservatory.
 

derekj54

Member
Paladin ~12k
Berserker ~15k
Ranger ~7k
Dirge ~5k
Inquisitor ~3k

Need to really rewrite the ranger bot he barelly doesnt anything
 

Deugar

Active Member
So i am going to reroll most of my group. I still want to use my bezerker as the tank.

But what should i use for the rest of the group. Want to be able to take on large groups of mobs.
 

mistrornge

Active Member
Probably warlock then. Perhaps swash for AE DPS and agro control.
Beyond that troub or dirge depending on above choice (again dirge nice for agro control with zerker)
a chanter for power
templar/defiler at least for heals (I usually go double healer)

Something like that.
 

Kannkor

Ogre
So i am going to reroll most of my group. I still want to use my bezerker as the tank.

But what should i use for the rest of the group. Want to be able to take on large groups of mobs.
Yea, you want the AE classes. Zerk is a good choice, warlock is #1 in AE damage without a doubt.

1 plat/1 chain healer.

Then you need a bard and a chanter.
IMO - The choice is clear - go troub. your warlock will be doing the most damage in your group, so give him the bard he needs to do more damage.

Chanter - I prefer coercers, but that is up to you. Warlock will be getting UT and not TC anyways.

One thing to remember.. warlocks (like many classes) fall short without decent gear. So don't be expecting a level 90 warlock with 50aa and no gear to be pushing out 20k parses.
 

Deugar

Active Member
Reason i am rerolling to is to get more aa at lower levels. Ones i have now all have less than 150aa and are not putting out damage i was hoping for. Next group i am going to grind aa and get at least 100 prior to lvl 30.

bezerker, warlock, coercer, troubadore, inquiator, defiler are going to be my choices.
 

pz

Active Member
is that really worth the trouble deugar? id MUCH rather use my lvl 90 toons with shit aa and chrono down and plow lowbie zones/names to catch up on the aa. if you're switching up classes anyway i guess it doesnt matter, but it sounds like makework to me.
 

macker0407

Active Member
Average group level has to be 87 to trigger t9 loot drops and a mark from the chest.
It's a bit buggy for some reason. Using 2 90's and 4 81's(84 average), I still got T9 drops and a mark from the named(I think the chest only ever gives up a void shard). However, if I mentor the 90's down to 85 or lower, it's T8 loot.

And to echo what others have said, the scaled up TSO zones(apart from Necrotic and RR, they can still be a bit rough) really are trivial. As hinted at above I was running them with a 90 tank and healer in only TSO T2 armor/jewelry and 4 81's in a random collection of legendary and MC gear, and the 81's were still managing to do some DPS.

B:CoA, Scion, DF and EA can all be done in ~25 minutes each(~20k DPS ZW) if you go straight for the named, so it's a useful source of Marks and it seems to average about 1 T9 master for every 3 runs.

B:HotF, Anathema and MM all take a bit longer but can be done in ~45 minutes if you're smart about it.
 

Deugar

Active Member
I am switching up a couple of toons once i see how the aa is doing on the 90's with mentoring down to there level i will decide to reroll them or not.

Mainly its to give me something to do anyway. Started raiding again this week but most times i am just looking for something to do.
 

bjcasey

ISX Specialist
Cella Zonewide Today:

All: (37:23) 121251448 | 54057.71 [Illusionist-Ocean Blade-347850]
Shadowknight 46610454 | 20780.41
Warlock 36489290 | 16268.07
Illusionist 17304226 | 7714.77
Dirge 12501375 | 5573.51
Mystic 4709196 | 2099.51
Templar 3636907 | 1621.45

I'm thinking I could start seeing 60-70k parses once my dps classes get better gear and more aa. I also want to level a troub to swap in for the dirge and see how that does for my dps. Also, for easy fights I may level a wizard to replace my mystic.
 

insanitywiz

Senior Member
Has anyone stacked a Inq up against a Templar recently as a single healer? I'm trying to decide which one I want to make a single healer to replace my Warden/Mystic I run currently.

Normal group is SK, Warlock, Illy, Dirge (gearing out my Troub again to see how he affects things as opposed to the Dirge), Warden, Mystic

I've got another warlock on the mystic account that I'm thinking about gearing and trying a single healer, but I want some input on how people rate the cleric classes as single healers, as I have very limited experience with them from near release.
 

pz

Active Member
my templar is pretty uber as a solo healer, but i'm not sure i'd trust an inquisitor for the same task.

honest opinion, if i was rolling a solo healer from scratch i'd probably pick wards over reactives.
 

macker0407

Active Member
The only caution against a rolling a ward healer is that they currently suffer from a scaling problem due to the way crit bonus works with wards. Shamelessly stealing a post from someone else on the official forums, this puts some figures on the problem:

Now consider two equally geared healers with 0% crit chance and 0 ability mod.

A druid's lv 78 master single target HoT heals for 583.5 per tick for up to 6 ticks. This means, it can heal for a maximum of 3501 hp assuming complete utilization.

A shaman's lv 78 master single target ward can prevent up to 2100 damage.

Because HoTs are less efficient, the druid's heal does 67% more. This means that HoTs are less efficient and gain an extra 67% in maximum healing power to offset this.

Now consider these two equally geared healers who have 100% crit chance and 0% crit bonus:

A druid's lv 78 master single target HoT heals for 583.5 per tick for up to 6 ticks, multiplied by 1.300 for a crit, this is 758.55 per tick for 6 ticks. This means, it can heal for a maximum of 4551.3 hp assuming complete utilization.

A shaman's lv 78 master single target ward can prevent up to 2100*1.150 = 2415 damage.

Now, a druid heal does 88.5% more. Okay, so with the introduction of criticals, druids gained a little edge over shamans heal wise, okay, I guess that is fine and dandy, but it would make sense to preserve the previous ratio.

Now, with the addition of crit bonus, consider the equally geared healers with 100% crit chance and 100% crit bonus:

A druid's lv 78 master single target HoT heals for 583.5 per tick for up to 6 ticks, multiplied by 2.300 for a crit, this is 1342 per tick for 6 ticks. This means, it can heal for a maximum of 8052 hp assuming complete utilization.

A shaman's lv 78 master single target ward can prevent up to 2100*(1.150+0.500) = 3465 damage.

Now, with 100% crit bonus, a druid heal does 132% more. As you can see, as crit bonus increases, shamans become less and less effective with respect to druids. So as druids' heal ability increases, shamans get practically nothing.
So until that's fixed, ward healing starts to suffer as you go up in gear levels. Considering 40% CB isn't all that hard to get on just group gear, you can run into the problem fairly quickly.

For raw HPS, Wardens and Templars currently lead the way, with an edge given to Wardens. Defilers get an honourable mention due to the fact that they pretty much never run low on power, which has its uses.
 

Kannkor

Ogre
The only caution against a rolling a ward healer is that they currently suffer from a scaling problem due to the way crit bonus works with wards. Shamelessly stealing a post from someone else on the official forums, this puts some figures on the problem:



So until that's fixed, ward healing starts to suffer as you go up in gear levels. Considering 40% CB isn't all that hard to get on just group gear, you can run into the problem fairly quickly.

For raw HPS, Wardens and Templars currently lead the way, with an edge given to Wardens. Defilers get an honourable mention due to the fact that they pretty much never run low on power, which has its uses.
Yea.. I understand all that and have read that... but there is a reason it's that way. Sure, it's not scaling correctly and never will.

How often does a druid heal heal for full? Maybe it's my group setup, but I'd have to answer NEVER. How often does a ward get used up? In this case, I would like the answer never. My defiler is very well geared, but far from end game geared, and I put out 18k wards (that is with a coercer in group, but no fury).

I would take a warder over a druid any day of the week. That's just my opinion...
 

macker0407

Active Member
18k on a 6 person group is 3k per person. If it's an AE heavy fight with a hard hitter, it might not even be 3k as the MT might land up chewing most of it up. On the other hand, if it's all damage focused on one member, it's awesome.

If you can concentrate and/or mitigate the incoming damage so that it only affects the MT, then shamans are awesome. It's when the damage is spread around a bit that they can start to fall behind. And if the ward gets chewed up and damage starts to leak through, their ability to group heal is pretty terrible compared to druids.

As for it never being fixed, I'd be very surprised if that's the case. The scaling is clearly broken with the introduction of CB, so something needs to be changed so that the raw HPS gap doesn't get stupidly big.
 

Kannkor

Ogre
18k on a 6 person group is 3k per person. If it's an AE heavy fight with a hard hitter, it might not even be 3k as the MT might land up chewing most of it up. On the other hand, if it's all damage focused on one member, it's awesome.

If you can concentrate and/or mitigate the incoming damage so that it only affects the MT, then shamans are awesome. It's when the damage is spread around a bit that they can start to fall behind. And if the ward gets chewed up and damage starts to leak through, their ability to group heal is pretty terrible compared to druids.

As for it never being fixed, I'd be very surprised if that's the case. The scaling is clearly broken with the introduction of CB, so something needs to be changed so that the raw HPS gap doesn't get stupidly big.
3k per person seems pretty decent to me.. What does a druid group heal for? Now, what if only the MT is getting hurt, what does the druid group heal for?
I'm not really asking for values..

That is the great thing about wards, they are basically extra hps for anyone, and always work. Back in RoK and early TSO, yea their group heals fell short, but not sure it's a concern (of mine anyways) anymore. Their group ward also does a heal for around 6k, and also heals for a few k when the ward expires (be natrually, or from damage eatting through it). Their single target ward also has around a 4-6k heal attached to it now. (It isn't technically 6k listed on the ward, but with 100% crits and crit bonus / potency or whatever affects it, it's over 6k).

Having said all that, I'm not saying a warder is the best healer. In my opinion, a decently geared warder would be my #1 choice.
 

pz

Active Member
".."

wards are essentially +hp.

wards>reactives.

hots dont even come into this, i wouldnt even consider using a druid as a solo priest.
 
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