6 Box setup

Crono1321

Active Member
Do you guys use any type of windower program, run em all maximized/windowed, how do you operate so many at once? I get pissed at 3 screens sometimes and was thinking of adding a fourth.
 

Crono1321

Active Member
I haven't played around with Innerspace much outside of eq2bot, craft, and recently, ogre. I normally just alt+tab through them. Anything more efficient I haven't seen from the wiki?
 

pr517

Active Member
Though this is in the wiki, each session (window) that is opened up will have a global hotkey, up to the first nine, that you can press to set its focus. So instead of using Alt+Tab, just press Ctrl+Alt+1, Ctrl+Alt+2, etc. Keep your sessions/characters consistent and with practice you will memorize their positions.
 

jbear3x

Well-Known Member
Eq2 uses an extremely small amount of GPU power. With 6 clients running on 1 comp my GPU is usually about 30-40% load. CPU however, this game rely's on very Heavily due to the way it was coded.
 

Kevinshp

Well-Known Member
You see performance hits if fps is too low. 20+ is good, below 10 is just bad. And fps in eq2 is based lot more on cpu, not gpu's. I think there's a post around somewhere that has better explanations and tips though.
What determines FPS and is there anything that can be done to increase it?
 

Kannkor

Ogre
What determines FPS and is there anything that can be done to increase it?
In short, your processing power (CPU) speed.

For EQ2, there are a few rules...
1) Keep the amount of clients you run to equal or less than the amount of cores. IE: On a quad core, only run 4. On an i7, only run 8, on a 6 core, only run 6.
2) Higher CPU speed is better. 3.4ghz or above is usually a+++. If you can overclock it to 4ghz, even better.
3) Run your graphics as low as possible. If you want shit to be pretty, only log 1 toon in and become a decorator.
 
hey i am new to eq2 but i started 6 boxing right away. My guys are lvl 61-64 right now and i am loving it. I would of started eq2 long ago if i new i could box like i did in eq1. Heres my group makeup

sk
troub
coerc
inqui
difiler
warloc

i want to add a second group so i can do x2 raids. going to wait tell the first group gets to 92 and then PL the second group.

any recommendations for what the 2nd group should be? Do i need a better tank ? was thinking of making the 2nd group mostly melee
 

Kannkor

Ogre
hey i am new to eq2 but i started 6 boxing right away. My guys are lvl 61-64 right now and i am loving it. I would of started eq2 long ago if i new i could box like i did in eq1. Heres my group makeup

sk
troub
coerc
inqui
difiler
warloc

i want to add a second group so i can do x2 raids. going to wait tell the first group gets to 92 and then PL the second group.

any recommendations for what the 2nd group should be? Do i need a better tank ? was thinking of making the 2nd group mostly melee
Monk
Inq
Coe(from other group)
Mystic
Dirge
Beastlord

Then put an Illy in your other group.
 

tarbasch

Senior Member
Ok so I'm messing around with a 2nd group, they still need alot of work but I have 3 choices on a healer for said group, 88 temp with myth, 85 mystic and an 80 warden, should I just use the Templar since he is the highest level or one of the others, and since I'm using this group as mainly pure dps do I need 2 healers? I would think not but that's why I'm asking :)
 

Kevinshp

Well-Known Member
Ok so I'm messing around with a 2nd group, they still need alot of work but I have 3 choices on a healer for said group, 88 temp with myth, 85 mystic and an 80 warden, should I just use the Templar since he is the highest level or one of the others, and since I'm using this group as mainly pure dps do I need 2 healers? I would think not but that's why I'm asking :)
Betray the Templar to inquz so you can handle all the cures needed by a solo healer.
 

tarbasch

Senior Member
That is not a bad idea, not a bad idea at all.
What makes the Templar so good in the main tank group? I have zero exp with that class.

I know I'm hurting for a bard in group 2 but don't have one close to 90 and not in the mood to level another toon right now. My groups would be like so and have a mystic and warden riding the bench both low 80s.

G1
Zerker
Templar
Defiler
Coercer
Wizard
Troub

G2
SK
Inq
Illy
Wiz
Necro
Conj
 
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Quigly4000

Active Member
That is not a bad idea, not a bad idea at all.
What makes the Templar so good in the main tank group? I have zero exp with that class.

I know I'm hurting for a bard in group 2 but don't have one close to 90 and not in the mood to level another toon right now. My groups would be like so and have a mystic and warden riding the bench both low 80s.
Templars don't bring much at all to the table that an inquisitor can't besides a stoneskin proc for the tank and a nice heal in repent. However, having a class with 2 group cures (from inquisitor) in the MT group so the shaman can just worry about healing tends to be more beneficial than the small survivability boost provided by the couple of aformentioned abilities (from the templar). Moreover, inquisitors offer a crapload of utility for their group (reuse, haste, dpsmod, high damage proc (fanatical devotion) while a templar offers none of these.

The exact same argument is made for using a mystic over a defiler these days. Defilers technically have higher healing output, but the utility you sacrifice to get that increased healing output is in most people's eyes not a worthy trade. I played a defiler as my raiding main for years and hate mystics to this day, but i betrayed to mystic now that I bot that character mostly since it is more beneficial for my group.
 
what would be better for a dps group melee or casters ? i was going to do melee but i get pissed off as it is at my troub when he falls off a ledge.
 

ike016

Active Member
My 6 group set up is this and just starting SS CM zones and having issues learning pull spots.

SK
Inq
Bst
Dirge
Brig
Coer

I use this set up to keep some of the toons raid ready to fill in spots as needed when we are short toons.
 

battleaxe

Member
well if you go melee you need a dirge you may as well stay mage based
While I have a dirge in my group, I still haven't really play it alot without ogre. Could you elaborate the added benefits of a dirge in a melee group? I wanna make sure my dirge profile is setup to take advantage of them.
 

insanitywiz

Senior Member
Betray him. Rangers are meh being manually played, with the bot and how movement/pathing works, it's not worth the effort to make a ranger go.
 

blackee

Senior Member
My coercer in my 6-man group isn't cutting it. I can only get about 100k or so DPS. Can a dirge keep a group's power up?

Thoughts?
 

macker0407

Active Member
Fix your coercers cast order? High end heroic geared my Coercer does ~150-170k.

And no, dirges won't do much for power regen as they have no active form of it. If you want active power regen you're looking at a beastlord(savagery spec'd ideally), one of the enchanter classes, troubadors(single target only though) or mystics.
 

Taubstumm

Member
With the new slam dunks the tanks received, is it still beneficial to level my monk or is my berserker going to be just as even with it?
 

Kannkor

Ogre
With the new slam dunks the tanks received, is it still beneficial to level my monk or is my berserker going to be just as even with it?
Honestly, that change had (from my point of view) no effect to the tanks at all. The biggest change was how strikethrough and strikethrough immunity worked, but so long ago they removed most of the strikethrough from mobs because monks were immune, and everyone else wasn't. So the change was very very minimal, IMO.

So, I don't think anything has changed at all, the best 3 tanks are still Monk, Guardian, Bruiser. I'm not sure which order, but I rank those 3 together.
 

Kevinshp

Well-Known Member
I hate begging for scrips but, does anyone have a good monk dps script I use a monk in my second group and only get about 150k dps out of him and hes geared enough to do way more than that. anyway if anyone has one it would be much appreciated.

Thanks
hat in hand
 

Eyedea

Active Member
Looking for some advice on making a third 6 man group. Here are my available classes atm on each account, Im not opposed to moving toons around between accounts or betraying them. Id like to make another set of healers, maybe another chanter and bard, I'd like a caster based group for the third set, perhaps wiz, necro or conj. Ive always been more melee based so unsure of the route to go.

Currently A team is SK,Illy, Defiler, Dirge, Sin, and Inquis. B team is Monk, Coercer, Fury, Warlock, Troub, Mystic. Thoughts and ideas welcome

Acct 1 - SK, Monk, Guard
Acct 2 - Coercer, Illy, Beast
Acct 3 - Defiler, Fury
Acct 4 - Dirge, Warlock
Acct 5 - Sin, Troub, Beast, Brig
Acct 6 - Inquis, Mystic

Thanks.
 

bjcasey

ISX Specialist
Looking for some advice on making a third 6 man group. Here are my available classes atm on each account, Im not opposed to moving toons around between accounts or betraying them. Id like to make another set of healers, maybe another chanter and bard, I'd like a caster based group for the third set, perhaps wiz, necro or conj. Ive always been more melee based so unsure of the route to go.

Currently A team is SK,Illy, Defiler, Dirge, Sin, and Inquis. B team is Monk, Coercer, Fury, Warlock, Troub, Mystic. Thoughts and ideas welcome

Acct 1 - SK, Monk, Guard
Acct 2 - Coercer, Illy, Beast
Acct 3 - Defiler, Fury
Acct 4 - Dirge, Warlock
Acct 5 - Sin, Troub, Beast, Brig
Acct 6 - Inquis, Mystic

Thanks.
Re-arrange your A and B Team like the following:

A Team - SK, Mystic, Fury, Illy, Warlock, Troub
B Team - Monk, Defiler, Inquis, Coercer, Sin, Dirge

Create a C Team like this:

C Team - Pally, Mystic, Fury, Illy, Necro, Troub
 

leery

Well-Known Member
Hey all,

Longtime EQ2 player coming back to play after a break for 2 years. Seeing all this great content, and what's been done with ISX and now Ogre is exciting!

I have read through this thread and see lots of different routes.

Question of the moment: if you could start a x12 team, from the ground up, what would you put together as team A and Team B?

I look forward to everyone's opinions!
 

Kannkor

Ogre
Hey all,

Longtime EQ2 player coming back to play after a break for 2 years. Seeing all this great content, and what's been done with ISX and now Ogre is exciting!

I have read through this thread and see lots of different routes.

Question of the moment: if you could start a x12 team, from the ground up, what would you put together as team A and Team B?

I look forward to everyone's opinions!
1 melee group and 1 caster group.

Melee group / tank group. Anything in () are alternatives.
Guardian(Pally)
Defiler
Inqusitor
Dirge
Coercer
(BL/Brig/Assassin)

Caster group:
ShadowKnight(Cause it buffs casters... I'm sure there's some other viable options).
Mystic
Inqusitor
Troub
Illy
Warlock (Wizard/Conj/Necro). I personally avoid Conj/Necro, because you CAN get pet issues, and they just don't exist with Wiz/Lock. My personal preference is warlock.
 

bob_the_builder

Well-Known Member
Question of the moment: if you could start a x12 team, from the ground up, what would you put together as team A and Team B?
I just don't know how to move a new group into new gear. My 1st group is full SS heroic HM gear (not raid gear). My 2nd group is set it just isn't geared (they all have MC 92 gear).
I tried running through trash mobs in SS raid zones but the gear seems so sporadic and the 3 day lock out doesn't let me gear up fast on trash... I can't kill names yet...

I'm guessing I should put the 2nd group in Kael raid gear?? instead of the MC gear??? and then try SS raid zones??? No way I'm going to try to gear them up with SS faction gear and the 2nd group doesn't have CoE yet. I was thinking maybe setting up a RAID and doing heroic COE zones for gearing the 2nd group but that just seems like a long boring ...

Thoughts on gearing up my 2nd group (all 92 and no COE)
 

tarbasch

Senior Member
I just don't know how to move a new group into new gear. My 1st group is full SS heroic HM gear (not raid gear). My 2nd group is set it just isn't geared (they all have MC 92 gear).
I tried running through trash mobs in SS raid zones but the gear seems so sporadic and the 3 day lock out doesn't let me gear up fast on trash... I can't kill names yet...

I'm guessing I should put the 2nd group in Kael raid gear?? instead of the MC gear??? and then try SS raid zones??? No way I'm going to try to gear them up with SS faction gear and the 2nd group doesn't have CoE yet. I was thinking maybe setting up a RAID and doing heroic COE zones for gearing the 2nd group but that just seems like a long boring ...

Thoughts on gearing up my 2nd group (all 92 and no COE)
Im kinda in the same boat with my 2nd group, I have been running DPx4 and farming the trash drops from there every 2 or 3 days, the fabled trash drops have made a big difference in that group even with 3 or 4 pieces, for DPS and survivability. Only down side is its only 4 or 5 upgrades every couple days.
 

insanitywiz

Senior Member
Fully refined, experimented MC gear should absolutely let you start taking down bosses in SS x4 raids with 12 toons at 95, as long as you are performing the fights properly. If you still have issues, get some Draconic gear of a few key toons like the MT.
 

DaggerSplicer

Active Member
Hey guys,

My current group make up goes like this, Monk-Inq-Illy-troub/warlock-brig-Mystic. The Monk/brig/inq were my starting point until I added more accounts later. The toons are wearing the 160 heoric gear except my monk which is completely 171+ or higher and my inq is about the same. The brig while he does a decent 250k+ is also still in 160 gear. I am putting out some decent group dps at around 700k-800k average. I know this groups over all setup is being hurt by at least two of the toons, if not more. Any suggestion would be helpful. I was thinking of replacing the troub for a dirge to had vc/rapture to the grp as well as confront fear and hate buffs as well as switching my poorly geared illy for my raid coercer. What do you guys think?
 

Zigge

Member
My setup atm is:

Monk
Inq
Mystic
Dirge
Coercer
Beastlord

Most toons have UDx4 gear and some new coex4 stuff.
My dps is usually around 1,5-2 million.

Recently started 2 grouping stuff with a friend he has the same setup as me.
I've been thinking of making a caster group like this:

Sk
Inq
Fury
Troub
Illu
Warlock

But then realised I might be really squishy without having a shaman in there so perhaps it would be better to swap the fury for a mystic?

Also anyone that has managed to make a decent VC script for your dirges cause mine sucks lol :)
 

DaggerSplicer

Active Member
My setup atm is:

Monk
Inq
Mystic
Dirge
Coercer
Beastlord

Most toons have UDx4 gear and some new coex4 stuff.
My dps is usually around 1,5-2 million.

Recently started 2 grouping stuff with a friend he has the same setup as me.
I've been thinking of making a caster group like this:

Sk
Inq
Fury
Troub
Illu
Warlock

But then realised I might be really squishy without having a shaman in there so perhaps it would be better to swap the fury for a mystic?

Also anyone that has managed to make a decent VC script for your dirges cause mine sucks lol :)
Are you making a pure mage group or a puesdo mage group? If pure mage group remove the sk and replace him with another mage conjy/necro or wizard. Fury's are made for mage groups, so leave him as is, his dps buffs help mages tremendously as well as his heals. Hence is why they say, "if the fury is not dps'n then he is deffinately not healing". However, if you want you can swap the inq for a mystic because mages rejoice over bolster and the rest of the dps buffs that a mystic brings to their group as well as having spirit tab for emergencies.
 
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Zigge

Member
Are you making a pure mage group or a puesdo mage group? If pure mage group remove the sk and replace him with another mage conjy/necro or wizard. Fury's are made for mage groups, so leave him as is, his dps buffs help mages tremendously as well as his heals. Hence is why they say, "if the fury is not dps'n then he is deffinately not healing". However, if you want you can swap the inq for a mystic because mages rejoice over bolster and the rest of the dps buffs that a mystic brings to their group as well as having spirit tab for emergencies.
Well not entirely sure yet hehe, but if I can persuade my friend to be the tank group I might actually go fury/ mystic and put a wizzy in as well. Although he wants to make a pure scout dps group and make me tank so well see :)

But an inq in mage group is nice as well :) but more survivability with a mystic in there atleast I think
 

DaggerSplicer

Active Member
Well not entirely sure yet hehe, but if I can persuade my friend to be the tank group I might actually go fury/ mystic and put a wizzy in as well. Although he wants to make a pure scout dps group and make me tank so well see :)

But an inq in mage group is nice as well :) but more survivability with a mystic in there atleast I think
Well, speaking as unbias as possible, having an inq in every group serves one purpose..extra cures. However, while the fury is not the best overall healer, your current group setup leans more towards melee dps verus spell dps. So, you having a druid certainly helps but switching to a warden,(whose dps is melee based) would better serve your current group. However, if you did go towards mage verus bard/scout setup stick with your fury and swap your inquisitor to the mystic but only if you stick with this group.
 

Zigge

Member
Well, speaking as unbias as possible, having an inq in every group serves one purpose..extra cures. However, while the fury is not the best overall healer, your current group setup leans more towards melee dps verus spell dps. So, you having a druid certainly helps but switching to a warden,(whose dps is melee based) would better serve your current group. However, if you did go towards mage verus bard/scout setup stick with your fury and swap your inquisitor to the mystic but only if you stick with this group.

Inq also has fanatical devotion and does quite a bit of dps on his own as well, so for that I am running with inq/mystic :) but yeah gonna try out fury/mystic for a mage group and see how that goes, just need to gear them up and level them first :)
 

MrObvious

Senior Member
I just got my all my current group to 95/320. Right now I have: SK, Defiler, Troub, Illy, Coercer, Warlock.

I'd like to improve this group, particularly with survivability on named encounters. After reading through all 20 pages of this post, I am still not sure which way to go.

Should I swap in an inquisitor or fury for more heals / survivability?
Should I put the healer in place of the coercer to keep the caster focus? If so, will hate be a problem without enraging demeanor / peaceful link?
On a related note, do most people have casters melee or used ranged spell weapons? It seems like my casters are always running to mobs.

My other more radical option is to go more melee: I have a bruiser to use in place of the SK and could betray the troub to dirge.

Any recommendations from the guru's would be appreciated. My current hardware only support running a solid 6-man, heroic group.

Thanks in advance.
 

tarbasch

Senior Member
Group will be alot more balanced and you will have an easier time with dungeons and even some X4 stuff if you swap your Illy for an Inq. The rest is fine imo.
 

macker0407

Active Member
Inq or Warden, furies don't offer enough to make them more interesting than the increased survivabilty of the warden(DPs, Sandstorm, extra block %). As for illusionst vs coercer, it's a much of a muchness. You can test the hate effects by just not running the buffs, otherwise it comes down to utility(I like the better power regen and thought snap) vs DPS(illusionists bring more of this to the table).
 

Kevinshp

Well-Known Member
I just got my all my current group to 95/320. Right now I have: SK, Defiler, Troub, Illy, Coercer, Warlock.

I'd like to improve this group, particularly with survivability on named encounters. After reading through all 20 pages of this post, I am still not sure which way to go.

Should I swap in an inquisitor or fury for more heals / survivability?
Should I put the healer in place of the coercer to keep the caster focus? If so, will hate be a problem without enraging demeanor / peaceful link?
On a related note, do most people have casters melee or used ranged spell weapons? It seems like my casters are always running to mobs.

My other more radical option is to go more melee: I have a bruiser to use in place of the SK and could betray the troub to dirge.

Any recommendations from the guru's would be appreciated. My current hardware only support running a solid 6-man, heroic group.

Thanks in advance.
with the loc I would keep the illy for TW and aff an inq or a warden but I prefer the inq.
 

Eragoneq2

Well-Known Member
I noticed that most of you guys don't use the pally as MT is there a reason for that or it just a personal choice?. Also I am working to build a group. This is what I have so far.

My group atm:

Pally
Defiler
Templar
Warlock
Conjy

Any suggestions?

My goal is to be able to do EM with one group is if possible.
 

macker0407

Active Member
Until CoE, Paladins weren't all that interesting. Now they are, but for low end content don't have hugely increased survivability over an SK, or buff mages as well, yet provide lower personal DPS. It's not a *bad* choice these days but there's nothing a Paladin currently offers(except possibly for the challenge duo content) for easy content that will inspire anyone to betray/reroll.

As for your group, get rid of the Templar. Either betray to an Inq or roll a Warden in now that people realise leather healers don't completely suck. For the rest of the makeup, the popular 2xhealers, bard, enchanter, tank, DPS combination is popular for a reason and there are lots of threads already out there on the combinations available.
 

Eragoneq2

Well-Known Member
Until CoE, Paladins weren't all that interesting. Now they are, but for low end content don't have hugely increased survivability over an SK, or buff mages as well, yet provide lower personal DPS. It's not a *bad* choice these days but there's nothing a Paladin currently offers(except possibly for the challenge duo content) for easy content that will inspire anyone to betray/reroll.

As for your group, get rid of the Templar. Either betray to an Inq or roll a Warden in now that people realise leather healers don't completely suck. For the rest of the makeup, the popular 2xhealers, bard, enchanter, tank, DPS combination is popular for a reason and there are lots of threads already out there on the combinations available.
So I will be better off if I do Sk,Ing,Mystic or Warden,Troub,Coecer and Warlock?
 

Eragoneq2

Well-Known Member
If going mage group:
SK
Inq/Fury
Mystic
Troub
Illusionist
Warlock

If going Melee group:
SK
Inq/Warden
Mystic
Dirge
Coercer
Ranger/Assassin/Brigand.
Thank you guys, this info is really helpful. I appropriated that you guys took the time to reply.
 

Ali

Active Member
Beastlords are still viable as a high dps class, but they don't bring much else. Since the other dps classes have been bumped up a bit, there is a lot more viability in variety for the dps slot than just beastlords now.
 

Rodent

Member
^

Beastlords didn't get nerfed, they just didn't get fixed/buffed.



They're still top raw dps. They just have little/no debuffs and you have to keep a pet alive.
 

Cheesy

Well-Known Member
So Ass or Brig then I can replace my BST with.

Brig is more AOE and Ass is single target? Any other plus/minus for these two
Ass will generally look like more DPS if you just read ACT. Will also give a transfer.
Brig will do nearly just as good dps, and provide you with a shed load of debuffs. Probably most useful for 1 grouping.
 

Kevinshp

Well-Known Member
Swashy or betray to Brig? Worth the change?
That's a tough one. I love my swashy in aoe fights also he does debuff as well but debuffs how hard the mob hits you unlighted the brid debuffs how hard you hit the mob. I have both when two grouping. (I know talking about one group) if Soe would put in (betray o'matics) would be sweet! :)
 

blackee

Senior Member
Is anyone running a Channeler in their 6-man? If so, what are your thoughts?

I'd like to know before I waste time building a 6-man worthy toon. Plus, their epic quest is LOOONNNGG!
 

Kannkor

Ogre
Is anyone running a Channeler in their 6-man? If so, what are your thoughts?

I'd like to know before I waste time building a 6-man worthy toon. Plus, their epic quest is LOOONNNGG!
I have two problems with channeler.
1) Their epic.
2) Generally speaking, you are replacing a shaman, for the channeler. If this is the case, you lose all the debuffs. For some fights, those debuffs make a huge difference, IE: scorcher. Is the damage prevention from the channeler enough to make up for the lack of debuffs? I guess that is the question.

I personally don't use a channeler, because of two reasons.
1) See problem #1.
2) They are leather wearers, and I hate all leather wearers (mostly druids, but brawlers are terrible too :) ).
 
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