What determines FPS and is there anything that can be done to increase it?You see performance hits if fps is too low. 20+ is good, below 10 is just bad. And fps in eq2 is based lot more on cpu, not gpu's. I think there's a post around somewhere that has better explanations and tips though.
In short, your processing power (CPU) speed.What determines FPS and is there anything that can be done to increase it?
Monkhey i am new to eq2 but i started 6 boxing right away. My guys are lvl 61-64 right now and i am loving it. I would of started eq2 long ago if i new i could box like i did in eq1. Heres my group makeup
sk
troub
coerc
inqui
difiler
warloc
i want to add a second group so i can do x2 raids. going to wait tell the first group gets to 92 and then PL the second group.
any recommendations for what the 2nd group should be? Do i need a better tank ? was thinking of making the 2nd group mostly melee
Betray the Templar to inquz so you can handle all the cures needed by a solo healer.Ok so I'm messing around with a 2nd group, they still need alot of work but I have 3 choices on a healer for said group, 88 temp with myth, 85 mystic and an 80 warden, should I just use the Templar since he is the highest level or one of the others, and since I'm using this group as mainly pure dps do I need 2 healers? I would think not but that's why I'm asking![]()
You could put temp in main group and move inq to second as a solo healerAlready have an Inq in my main group, although it probably wouldn't hurt to have a 2nd one, thx
Templars don't bring much at all to the table that an inquisitor can't besides a stoneskin proc for the tank and a nice heal in repent. However, having a class with 2 group cures (from inquisitor) in the MT group so the shaman can just worry about healing tends to be more beneficial than the small survivability boost provided by the couple of aformentioned abilities (from the templar). Moreover, inquisitors offer a crapload of utility for their group (reuse, haste, dpsmod, high damage proc (fanatical devotion) while a templar offers none of these.That is not a bad idea, not a bad idea at all.
What makes the Templar so good in the main tank group? I have zero exp with that class.
I know I'm hurting for a bard in group 2 but don't have one close to 90 and not in the mood to level another toon right now. My groups would be like so and have a mystic and warden riding the bench both low 80s.
well if you go melee you need a dirge you may as well stay mage basedwhat would be better for a dps group melee or casters ? i was going to do melee but i get pissed off as it is at my troub when he falls off a ledge.
While I have a dirge in my group, I still haven't really play it alot without ogre. Could you elaborate the added benefits of a dirge in a melee group? I wanna make sure my dirge profile is setup to take advantage of them.well if you go melee you need a dirge you may as well stay mage based
Honestly, that change had (from my point of view) no effect to the tanks at all. The biggest change was how strikethrough and strikethrough immunity worked, but so long ago they removed most of the strikethrough from mobs because monks were immune, and everyone else wasn't. So the change was very very minimal, IMO.With the new slam dunks the tanks received, is it still beneficial to level my monk or is my berserker going to be just as even with it?
Re-arrange your A and B Team like the following:Looking for some advice on making a third 6 man group. Here are my available classes atm on each account, Im not opposed to moving toons around between accounts or betraying them. Id like to make another set of healers, maybe another chanter and bard, I'd like a caster based group for the third set, perhaps wiz, necro or conj. Ive always been more melee based so unsure of the route to go.
Currently A team is SK,Illy, Defiler, Dirge, Sin, and Inquis. B team is Monk, Coercer, Fury, Warlock, Troub, Mystic. Thoughts and ideas welcome
Acct 1 - SK, Monk, Guard
Acct 2 - Coercer, Illy, Beast
Acct 3 - Defiler, Fury
Acct 4 - Dirge, Warlock
Acct 5 - Sin, Troub, Beast, Brig
Acct 6 - Inquis, Mystic
Thanks.
1 melee group and 1 caster group.Hey all,
Longtime EQ2 player coming back to play after a break for 2 years. Seeing all this great content, and what's been done with ISX and now Ogre is exciting!
I have read through this thread and see lots of different routes.
Question of the moment: if you could start a x12 team, from the ground up, what would you put together as team A and Team B?
I look forward to everyone's opinions!
I just don't know how to move a new group into new gear. My 1st group is full SS heroic HM gear (not raid gear). My 2nd group is set it just isn't geared (they all have MC 92 gear).Question of the moment: if you could start a x12 team, from the ground up, what would you put together as team A and Team B?
Im kinda in the same boat with my 2nd group, I have been running DPx4 and farming the trash drops from there every 2 or 3 days, the fabled trash drops have made a big difference in that group even with 3 or 4 pieces, for DPS and survivability. Only down side is its only 4 or 5 upgrades every couple days.I just don't know how to move a new group into new gear. My 1st group is full SS heroic HM gear (not raid gear). My 2nd group is set it just isn't geared (they all have MC 92 gear).
I tried running through trash mobs in SS raid zones but the gear seems so sporadic and the 3 day lock out doesn't let me gear up fast on trash... I can't kill names yet...
I'm guessing I should put the 2nd group in Kael raid gear?? instead of the MC gear??? and then try SS raid zones??? No way I'm going to try to gear them up with SS faction gear and the 2nd group doesn't have CoE yet. I was thinking maybe setting up a RAID and doing heroic COE zones for gearing the 2nd group but that just seems like a long boring ...
Thoughts on gearing up my 2nd group (all 92 and no COE)
Are you making a pure mage group or a puesdo mage group? If pure mage group remove the sk and replace him with another mage conjy/necro or wizard. Fury's are made for mage groups, so leave him as is, his dps buffs help mages tremendously as well as his heals. Hence is why they say, "if the fury is not dps'n then he is deffinately not healing". However, if you want you can swap the inq for a mystic because mages rejoice over bolster and the rest of the dps buffs that a mystic brings to their group as well as having spirit tab for emergencies.My setup atm is:
Monk
Inq
Mystic
Dirge
Coercer
Beastlord
Most toons have UDx4 gear and some new coex4 stuff.
My dps is usually around 1,5-2 million.
Recently started 2 grouping stuff with a friend he has the same setup as me.
I've been thinking of making a caster group like this:
Sk
Inq
Fury
Troub
Illu
Warlock
But then realised I might be really squishy without having a shaman in there so perhaps it would be better to swap the fury for a mystic?
Also anyone that has managed to make a decent VC script for your dirges cause mine sucks lol![]()
Well not entirely sure yet hehe, but if I can persuade my friend to be the tank group I might actually go fury/ mystic and put a wizzy in as well. Although he wants to make a pure scout dps group and make me tank so well seeAre you making a pure mage group or a puesdo mage group? If pure mage group remove the sk and replace him with another mage conjy/necro or wizard. Fury's are made for mage groups, so leave him as is, his dps buffs help mages tremendously as well as his heals. Hence is why they say, "if the fury is not dps'n then he is deffinately not healing". However, if you want you can swap the inq for a mystic because mages rejoice over bolster and the rest of the dps buffs that a mystic brings to their group as well as having spirit tab for emergencies.
Well, speaking as unbias as possible, having an inq in every group serves one purpose..extra cures. However, while the fury is not the best overall healer, your current group setup leans more towards melee dps verus spell dps. So, you having a druid certainly helps but switching to a warden,(whose dps is melee based) would better serve your current group. However, if you did go towards mage verus bard/scout setup stick with your fury and swap your inquisitor to the mystic but only if you stick with this group.Well not entirely sure yet hehe, but if I can persuade my friend to be the tank group I might actually go fury/ mystic and put a wizzy in as well. Although he wants to make a pure scout dps group and make me tank so well see
But an inq in mage group is nice as wellbut more survivability with a mystic in there atleast I think
Well, speaking as unbias as possible, having an inq in every group serves one purpose..extra cures. However, while the fury is not the best overall healer, your current group setup leans more towards melee dps verus spell dps. So, you having a druid certainly helps but switching to a warden,(whose dps is melee based) would better serve your current group. However, if you did go towards mage verus bard/scout setup stick with your fury and swap your inquisitor to the mystic but only if you stick with this group.
with the loc I would keep the illy for TW and aff an inq or a warden but I prefer the inq.I just got my all my current group to 95/320. Right now I have: SK, Defiler, Troub, Illy, Coercer, Warlock.
I'd like to improve this group, particularly with survivability on named encounters. After reading through all 20 pages of this post, I am still not sure which way to go.
Should I swap in an inquisitor or fury for more heals / survivability?
Should I put the healer in place of the coercer to keep the caster focus? If so, will hate be a problem without enraging demeanor / peaceful link?
On a related note, do most people have casters melee or used ranged spell weapons? It seems like my casters are always running to mobs.
My other more radical option is to go more melee: I have a bruiser to use in place of the SK and could betray the troub to dirge.
Any recommendations from the guru's would be appreciated. My current hardware only support running a solid 6-man, heroic group.
Thanks in advance.
So I will be better off if I do Sk,Ing,Mystic or Warden,Troub,Coecer and Warlock?Until CoE, Paladins weren't all that interesting. Now they are, but for low end content don't have hugely increased survivability over an SK, or buff mages as well, yet provide lower personal DPS. It's not a *bad* choice these days but there's nothing a Paladin currently offers(except possibly for the challenge duo content) for easy content that will inspire anyone to betray/reroll.
As for your group, get rid of the Templar. Either betray to an Inq or roll a Warden in now that people realise leather healers don't completely suck. For the rest of the makeup, the popular 2xhealers, bard, enchanter, tank, DPS combination is popular for a reason and there are lots of threads already out there on the combinations available.
If going mage group:So I will be better off if I do Sk,Ing,Mystic or Warden,Troub,Coecer and Warlock?
Thank you guys, this info is really helpful. I appropriated that you guys took the time to reply.If going mage group:
SK
Inq/Fury
Mystic
Troub
Illusionist
Warlock
If going Melee group:
SK
Inq/Warden
Mystic
Dirge
Coercer
Ranger/Assassin/Brigand.
What happened to Beastlords?If going mage group:
If going Melee group:
SK
Inq/Warden
Mystic
Dirge
Coercer
Ranger/Assassin/Brigand.
they got nerfed or there pet did to be more accurate.What happened to Beastlords?
Ass will generally look like more DPS if you just read ACT. Will also give a transfer.So Ass or Brig then I can replace my BST with.
Brig is more AOE and Ass is single target? Any other plus/minus for these two
Swashy or betray to Brig? Worth the change?Ass will generally look like more DPS if you just read ACT. Will also give a transfer.
Brig will do nearly just as good dps, and provide you with a shed load of debuffs. Probably most useful for 1 grouping.
That's a tough one. I love my swashy in aoe fights also he does debuff as well but debuffs how hard the mob hits you unlighted the brid debuffs how hard you hit the mob. I have both when two grouping. (I know talking about one group) if Soe would put in (betray o'matics) would be sweet!Swashy or betray to Brig? Worth the change?
Brig.Swashy or betray to Brig? Worth the change?
I have two problems with channeler.Is anyone running a Channeler in their 6-man? If so, what are your thoughts?
I'd like to know before I waste time building a 6-man worthy toon. Plus, their epic quest is LOOONNNGG!
Is that so??? Interesting....2) They are leather wearers, and I hate all leather wearers