Chains of Eternity - Heroic Instances

DaggerSplicer

Active Member
I am having trouble with Crag-Chair CM. It seems that no matter where I post up my tank he gets nailed on incoming which in turn wipes the group. I tried using Brawlers Tenacity with DP from both my Inq/mystic but still he one shots me. Any help would be appreciated.
 

macker0407

Active Member
You're either undergeared or attempting to tank him in Reckless. Just ran WC out of curiousity and the HM fight is still the same boring snoozefest it's always been. ACT showed a max hit of 88k on my SK, which is a single target DD that hits every ~60 seconds. Apart from that it's ~40k autos, which don't land all that often if your tank is appropriately defensive.
 

DaggerSplicer

Active Member
You're either undergeared or attempting to tank him in Reckless. Just ran WC out of curiousity and the HM fight is still the same boring snoozefest it's always been. ACT showed a max hit of 88k on my SK, which is a single target DD that hits every ~60 seconds. Apart from that it's ~40k autos, which don't land all that often if your tank is appropriately defensive.
Hmm..I have on the 172 gear with a few pieces of faction gear for fill ins as well as COE collection jewelry and faction jewelry with coe pieces of 187 wrist/charm pieces. I absolutely hate using reckless due to I feel its not for tanking but only to be used as a filler for dps.
 

Kannkor

Ogre
I am having trouble with Crag-Chair CM. It seems that no matter where I post up my tank he gets nailed on incoming


Are you pre-warding/buffing?

If you're using Ogre, and have things set up, on your tank, target yourself (F1), then turn on attack. This "puts you into combat" so your priests should cast their wards etc.

If you're dying... make sure your priests are "appropriate". Meaning their gear, adorns, AAs, stances, bot setup etc.
 

DaggerSplicer

Active Member
Are you pre-warding/buffing?

If you're using Ogre, and have things set up, on your tank, target yourself (F1), then turn on attack. This "puts you into combat" so your priests should cast their wards etc.

If you're dying... make sure your priests are "appropriate". Meaning their gear, adorns, AAs, stances, bot setup etc.
Yes..I did exactly this, however, I was able to get him down to 85% during CM each time at 85% I die. Horribly! What appears to be happening is that my priest seem to just stop casting their heals because they are spending all their time curing. I am using a mystic/inq setup, so should I just let the Inq handle cures and mystic take care of heals. This way I have one healer casting heals and the other heals and cures when needed?
 

Kannkor

Ogre
Yes..I did exactly this, however, I was able to get him down to 85% during CM each time at 85% I die. Horribly! What appears to be happening is that my priest seem to just stop casting their heals because they are spending all their time curing. I am using a mystic/inq setup, so should I just let the Inq handle cures and mystic take care of heals. This way I have one healer casting heals and the other heals and cures when needed?
I actually have no idea what mob yous are talking about.. just adding in some general information.

How I do my priests..
Group Cures are #1(and #2 for inq) in the priority tab. Period. Nothing is more important.

Then usually some DP's/saves/insta casts etc.
Then on inq, cures.
Shaman is ST ward - Maintained.
Gwards
ST Ward (not maintained)
Cures

There's some other stuff in there also.. but that's the general idea of how I do things.
 

DaggerSplicer

Active Member
what is killing you "each time at 85%"
Hmm..everything seems to go ok at first. I decided to take control of my monk. I believe its Crag-Chair himself or maybe those adds. First I would stand back to the side to pull him with my taunts as I run in to turn him. So, at this point my group tops out close to 1mil dps and barely takes any damage. Once he goes CM this is when I wait a few seconds before I cast my Brawler's Tenacity as my healers are pre-warding, everything goes smoothly for a little while until around 85%. I noticed that my healers just stop healing at this point, so I thought it was because both were curing to much at first. I switched my inq to healing/curing priority and my mystic to straight healing. This worked for a little while as well, but then at around 80-85 percent my healers would just stand there doing nothing, no heals-no cures....nothing. Of course, I dont have the 2 or 3 mil dps but I have been in regular groups that killed this guy with less than a mil, so i know that I should be able to kill him as well.
 

Kannkor

Ogre
Hmm..everything seems to go ok at first. I decided to take control of my monk. I believe its Crag-Chair himself or maybe those adds. First I would stand back to the side to pull him with my taunts as I run in to turn him. So, at this point my group tops out close to 1mil dps and barely takes any damage. Once he goes CM this is when I wait a few seconds before I cast my Brawler's Tenacity as my healers are pre-warding, everything goes smoothly for a little while until around 85%. I noticed that my healers just stop healing at this point, so I thought it was because both were curing to much at first. I switched my inq to healing/curing priority and my mystic to straight healing. This worked for a little while as well, but then at around 80-85 percent my healers would just stand there doing nothing, no heals-no cures....nothing. Of course, I dont have the 2 or 3 mil dps but I have been in regular groups that killed this guy with less than a mil, so i know that I should be able to kill him as well.
Use ACT, or scroll in combat log. You need to know EXACTLY what is killing you.

If priests are doing "nothing" that's something you'll want to watch. Assuming you are using Ogre, use the debugging tools on the Debug tab (start with first option only). Watch if they have mana or are they out. etc etc.
 

DaggerSplicer

Active Member
Use ACT, or scroll in combat log. You need to know EXACTLY what is killing you.

If priests are doing "nothing" that's something you'll want to watch. Assuming you are using Ogre, use the debugging tools on the Debug tab (start with first option only). Watch if they have mana or are they out. etc etc.
Ok. I looked at act and watched my healers very closely. The healers are doing exactly what they should be doing. It seems that he hits me for 88k slashing damage which does me in every single time. I take this to mean that either my gear just isnt good enough or I need to find a better healing rotation.

*** I finally figured out a strat that works for me until I can get better gear to just burn him down. I decided when he turns CM to just burn down the adds. Doing so made this fight very easy for me. I also decided not to take any chances with the deaths by taking control of my mystic to power cycle group wards and heals***
 
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larrydoyle

Senior Member
Anybody do the new X2 and have strats?
OK, so the first 4 named and just tank and spank (in EM). But I'd be interested in what order people killed the last 5 named in -- killed the healer first, but then should you kill the Necromunger to stop the add spawns, or rotate to adds and kill as you go along?
 

larrydoyle

Senior Member
OK, so the first 4 named and just tank and spank (in EM). But I'd be interested in what order people killed the last 5 named in -- killed the healer first, but then should you kill the Necromunger to stop the add spawns, or rotate to adds and kill as you go along?
OK, killed it. For others, the order I used in the auto target window (Ogre) was: a necromungerite, Dread-Filer, All-Killer, Prime-Lock, Prime Necromunger, Dark-Blocker. Probably good to have 3-4 healers just to get through the start of the fight and curses.
 

MrObvious

Senior Member
Ok, need some help with this one in challenge mode. My group DPS is typically up to 1.8 million on named in this zone. However, he is hitting my monk really hard, fearing multiple characters off the platform, it is a freaking mess. I have tried a campspot for when he tosses them up in the air. Running defiler and inquistor with full healing stance on this fight. I am stuck. Any positioning strats, campspot recommendations, videos, etc?


Mrelgt the All-Tender [Challenge]
FYI: Reactive knockup, Adds, Curse
AOE: Casts an uncurable % HP ticking curse that can't be cured when converting to CM version(however it can be AE avoided by everyone in the group except the tank), and has a "cluster bomb" style AE in a ~30m radius around him that can sometimes hit the group
Strat: Spawns snake adds that have a ~25m 10-20k physical AE which adds up quickly as you have more of them up. You need ~1million DPS just to keep up with the adds and the named heals, so anything less than 1.5million DPS is unlikely to get anywhere with this fight. If you have the DPS/survivability, straight burn the name. Otherwise you can attempt to range the fight with everyone except the tank, allowing adds to build up while burning the named. When you have ~12 adds up, switch over and burn them down until you are back to ~2 then switch back to the named. Expect a long fight.
 

bjcasey

ISX Specialist
Ok, need some help with this one in challenge mode. My group DPS is typically up to 1.8 million on named in this zone. However, he is hitting my monk really hard, fearing multiple characters off the platform, it is a freaking mess. I have tried a campspot for when he tosses them up in the air. Running defiler and inquistor with full healing stance on this fight. I am stuck. Any positioning strats, campspot recommendations, videos, etc?


Mrelgt the All-Tender [Challenge]
FYI: Reactive knockup, Adds, Curse
AOE: Casts an uncurable % HP ticking curse that can't be cured when converting to CM version(however it can be AE avoided by everyone in the group except the tank), and has a "cluster bomb" style AE in a ~30m radius around him that can sometimes hit the group
Strat: Spawns snake adds that have a ~25m 10-20k physical AE which adds up quickly as you have more of them up. You need ~1million DPS just to keep up with the adds and the named heals, so anything less than 1.5million DPS is unlikely to get anywhere with this fight. If you have the DPS/survivability, straight burn the name. Otherwise you can attempt to range the fight with everyone except the tank, allowing adds to build up while burning the named. When you have ~12 adds up, switch over and burn them down until you are back to ~2 then switch back to the named. Expect a long fight.
I campspot my group at the base of the altar and use the torches to stop my tank from being knocked up. This fight is all about dps and hps. There is a lot of spike damage when the snakes spawn and you need to get them dead quickly.
 

MrObvious

Senior Member
Anyone have a reproducible strategy for the Eternal Sentinel in Sleepers Tomb Heroic? I finally killed him after a 14 minute fight. The knockbacks, blurs, and the fact that he hits gargoyles and doesn't break them is infuriating. I kept spamming "Come to me" trying to keep my group with me to help manage the memwipe. Any custom scripts or suggestions
for dealing with this bastard?

Thanks in advance




Eternal Sentinel
FYI: PITA, Mem wipes 24/7
AOE: N/A
Strat: The small gargoyles heal the name, they also knockback if you go within melee range. To destroy them and make them killable, you need to run the name over them when he charges. If he hits them, they will glow red and you keep the name near them until they die. After you kill 6-8 you should be able to kill the name.
 

byaussy

Member
Use Ogre Follow, and set follow range to 0.

Turn off move into melee for all characterss.

That way you don't have to spam come-to-me, they will stick to you automatically.

The only disadvantage is everyone will be attacking from the front, but the benefit of keeping all your characters in one place more than makes up for it.
 

Kannkor

Ogre
Use Ogre Follow, and set follow range to 0.

Turn off move into melee for all characterss.

That way you don't have to spam come-to-me, they will stick to you automatically.

The only disadvantage is everyone will be attacking from the front, but the benefit of keeping all your characters in one place more than makes up for it.
Using a range of 0 is pointless... :) Use a range of 1 or 2.
Confident to say 0 resets it to the default, which is 2. (it's impossible to follow at 0, you can never be on the EXACT same spot as someone else).
 

MrObvious

Senior Member
Great tip on disabling movement, I will try that. Any suggestions on where to stand relative to a gargoyle when he charges? On top of it, or put the gargoyle between tank and Sentinel?
 

byaussy

Member
Position yourself so the gargoyle is between you and the sentinel.

And by setting ogre follow to 0, I simply meant use Ofol-Dft, followed by Ofollow--- four times, which forces them to follow you very closely.
 

macker0407

Active Member
Additionally, if you have any pet classes: kill off the pets for the fight. They seem to bug his charge mechanic.
 

MrObvious

Senior Member
It do go better when I disabled move behind mob and move into melee range. I think disabling the pets may be the key.
 

Cheesy

Well-Known Member
Updated the main post with links to the Siren's Grotto zones.
Will start you off then. [Spoiler Alert for anyone]

SG: Alluring Embrace -
Named 1:
Shyneera
Strat:
When enganged, starts a ring event. You will be attacked 1 by 1 by "a grotto urchin", when one of these die, a random group member will be kicked back and up in the air to the edges of the room. Around the edge of the room, are beams of light which create a shield round named. There are clickable and will remove the shield from the named.
Once shield is down, named will engage. After killing a certain %, she will disappear and set an add on you, "a possessed Combine soldier", kill that, she will come back, kill another %, disappears and 2 adds, kill, named, 3 adds, kill, named, Dead.

Named 2:
A Coral Construct
Pull the named, it will continually heal throughout the fight, around the room are 5 "a siren summoner", position tank ontop of those, you get encased in Coral, which will then make the summoner killable. Rinse and repeat 5x, done.

Named 3:
Mistress Mallora/Allura
Both nameds are linked, and don't do alot apart from port randomly around the zone. Can just burn whichever is closest. Will put a weird movement buff on you, so when you take 1 step forwards, you take 3 sideways. Basically tank and spank.

Named 4:
Volot
Strat:
Spawns back where the coral construct was.
After a certain time in the fight, it will spawn a wave of adds, followed by another wave, and another wave, and a final 4th wave. You won't really kill all these adds, but if you take named down further you progress to part 2 of script, so advisable to stay on adds. After 4th wave of adds, they depop and you go back to named. Once mob reaches a certain % (25 I think it was), it will pin a random group member to the floor (Toon unusable), and port the other 5 of group back to entrance. You must then run back to the named as soon as possible to free the healer. You get incombat speed buffs, but still need to run quick. Once you get there, named is killable.

Named 5:
Queen Dulseris
Strat:
Throughout the fight, she will put an uncurable elemental on one group member, which will radiate a fear to anybody within 20m of that person. This person must joust away from everyone in group. (Not AE avoidable)
Mutiple stages to this fight. When pulled, you are able to kill her for a certain time period, until she encases herself in Coral, and pops 3 Sirens. You must kill the Coral to go to next stage. It is useful to kill 2 out of 3 of the sirens first, but if you kill all 3, another 3 will pop. Once Coral is dead, named can then be killed again, once it drops down again, it will start putting giant water spouts around the room, standing in these is massive damage so need to avoid those. When she reaches 10% or so, she will disappear and pop 3 Tavalan adds. Once these are dead, the fight is done.
 
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Cheesy

Well-Known Member
It's random who gets pinned, I had the tank get pinned. Otherwise, spot on strats.
Fixed, Guess I got unlucky with healers each time.
HM Zone Below (Might be the same as the EM, I didn't bother with EM).

Sirens Grotto: Tavalan Abyss [Challenge Mode]

Named 1:
Mindscorcher Shelik -
Strat:
Named hits quite hard, and frequently throughout the fight pops adds with nasty AE auto. ("Soulscorcher"). None of the adds memwipe, and if DPS is high you can ignore them and burn named. Was a 2 min kill with 2.7mil dps.
Red text warning on 1 Player in group, who must joust 10m+ away from the named for a period of time. No detrimental or effect, but waiting 10s after red text each time was more than enough for me. If this person doesn't joust, you take huge focus damage.

Named 2:
Cartis, Daklani, Farinu, Baritum - The Warcouncil
Strat:
5seconds after pulling, each of the 4 mobs will pick a specific archetype with an emote. They will gain a title under their name. You need to kill the Vicar first (Or he just heals the others back up), followed by the Heretic. The Vicar will heal, the Heretic will cast quite a nasty arcane AE detaunt. One of them appears to memwipe occasionally, but doesn't really do much else, and the final one seemed to do nothing at all. All have moderate levels of AE auto attack, so position them well, and just burn Vicar, Heretic, Other 2.

Named 3:
Kira the Temptress:
Strat:
For first 75% its a tank and spank fight. Named has a rather large knockback, which will also bring giant tentacles out of the ground and hit random people, but with heals/chanter, its pretty negligible. At 25%, she will bring the two creatures out of the cages (Otyug the Noxious, and Baraki the Abominable), neither one does much, but named is highly damage reductioned while they are up. Kill the adds, then named, and enjoy loot.

Named 4:
Queen Dulseris:
Strat:
There are 3 shells when you enter the room. When she reaches a certain % (May be time based, first pulled it anyway), there will be a red text about the barrier being dispelled and to find a way to put it back up. Need to click all 3 shells (1 toon can do all 3 if quick, or just position well to do all 3 at once). This will stop a fail condition epic x4 add. The named is then tank and spank, and will occasionally drop 1 of the 3 barriers, and give you a red text saying a group member must find a way to get the barrier back up, just click the active shell with that toon. Kill named, rinse and repeat, enjoy loot.

Named 5:
Overlord Talan:
Strat:
Throughout the fight the named will cast a curse upon a group member. This person must get away from named (and any adds) by atleast 10m+ until expires. If fails to do so, you take massive focus damage on an infinite duration.
Named will pop a doppleganger throughout the fight, which must be moved away from the named and burnt. The named WILL root, so moving it isnt too bad, but the cursed person must stay away from the add too.
Dopplegangers pop quite often, so its a heavy DPS check. 2 Dopplegangers up is basically a fail effect.
 

Tantroth

Well-Known Member
Sirens Grotto: Alluring Embrace

3rd Named: Sisters. Clear trash around room if you like, then hail the one of the two sirens standing to the side. Back up onto middle platform. They'll eventually become agro, and run to you. At points they'll port, I found it easier to just stay in the center and wait til one of them came to me. Kill one, move to the other sister. They did balance health in the solo version, but I did not see it happen in the group zone so far.

4th Named: Volot (AKA the frog). Ignore the adds, burn him til he emotes about his brood and large text that says RUN. Back away, then he comes back, dps him some more, and he pins one toon, and the rest get ported to zone in. I know someone else posted stay on the adds, but the adds disappear when he does his red text. No point in wasting time on adds when you can just burn him to that point.

5th Named: Queen. Essentially just as the other person described. I didn't notice anything with the waterspouts, but I only ran through one of them.
 
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Cheesy

Well-Known Member
Sirens Grotto: Alluring Embrace
4th Named: Volot (AKA the frog). Ignore the adds, burn him til he emotes about his brood and large text that says RUN. Back away, then he comes back, dps him some more, and he pins one toon, and the rest get ported to zone in. I know someone else posted stay on the adds, but the adds disappear when he does his red text. No point in wasting time on adds when you can just burn him to that point.
The adds are on a timed basis, I tried straight burning on my first pull, ended up with a toon pinned, and 5 toons ported to the entrance, with the adds popping on them still. Died running back because of them. Need to go back a 2nd time and confirm, but I think the initial adds are when named hits a %, then its a timed script for 4 waves of adds, then timed for the RUN text, and then a % based trigger for the pinning down. If you get him to the pinning down stage before the RUN text, it doesnt end well.
 

Tantroth

Well-Known Member
The adds are on a timed basis, I tried straight burning on my first pull, ended up with a toon pinned, and 5 toons ported to the entrance, with the adds popping on them still. Died running back because of them. Need to go back a 2nd time and confirm, but I think the initial adds are when named hits a %, then its a timed script for 4 waves of adds, then timed for the RUN text, and then a % based trigger for the pinning down. If you get him to the pinning down stage before the RUN text, it doesnt end well.
I'm just reporting what I experienced. I was getting overwhelmed by add's, so I went to a straight burn. Has worked for me every time so far. You may have gotten a bugged instance, as Volot emotes white text just before he gets to the pinning stage, where he gets rid of all the adds. So quite literally, burning adds down is a complete waste of time.
 
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Midnyte_ride

Active Member
Named 5:
Overlord Talan:
Strat:
Throughout the fight the named will cast a curse upon a group member. This person must get away from named (and any adds) by atleast 10m+ until expires. If fails to do so, you take massive focus damage on an infinite duration.
Named will pop a doppleganger throughout the fight, which must be moved away from the named and burnt. The named WILL root, so moving it isnt too bad, but the cursed person must stay away from the add too.
Dopplegangers pop quite often, so its a heavy DPS check. 2 Dopplegangers up is basically a fail effect.
Did you find a way to reliably avoid Scorching Faith?
 

Reddo

Member
Hits 30 seconds after pull then on a 2 min timer. Always coincides with an add being up so best strat = leave pet on named and aoe block group.
 

blackee

Senior Member
Named 2:
Cartis, Daklani, Farinu, Baritum - The Warcouncil
Strat:
5seconds after pulling, each of the 4 mobs will pick a specific archetype with an emote. They will gain a title under their name. You need to kill the Vicar first (Or he just heals the others back up), followed by the Heretic. The Vicar will heal, the Heretic will cast quite a nasty arcane AE detaunt. One of them appears to memwipe occasionally, but doesn't really do much else, and the final one seemed to do nothing at all. All have moderate levels of AE auto attack, so position them well, and just burn Vicar, Heretic, Other 2.

These guys hit like mack trucks. Is there a fail condition or something?
 

Eyedea

Active Member
Named 5:
Overlord Talan:
Strat:
Throughout the fight the named will cast a curse upon a group member. This person must get away from named (and any adds) by atleast 10m+ until expires. If fails to do so, you take massive focus damage on an infinite duration.
Named will pop a doppleganger throughout the fight, which must be moved away from the named and burnt. The named WILL root, so moving it isnt too bad, but the cursed person must stay away from the add too.
Dopplegangers pop quite often, so its a heavy DPS check. 2 Dopplegangers up is basically a fail effect.
NVMD, its landing on pets as well...
 
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Garp74

Member
After killing HM Overlord Talan the first time I tried it (after a few pulls to figure out what positioning Kannkor wanted us to use), I haven't been able to get him down again. My biggest problems have been:

1) when the tank gets the detriment which causes him to be unable to target;
2) when the main named is caught with the group, and thus, I'm unable to effectively DPS down the doppleganger because the main named is too close to the group; and most of all
3) my healers aren't healing enough after Scorching Flames, and people are dying.

The first problem above is something I still need to figure out.
I'm hoping practice will fix the second problem.

To fix the third problem, I've decided to try to flip around my Defiler's priority tab. For one year now, my Defiler's priority tab looked like:
- cure curse
- big wards on the tank
- heals (from 70% down to 30%, grouponly)
- rezzes

I've moved the heals above the big wards, prioritizing them in reverse order. Now my 5 minute emergency heals are at the top of the list, then my really fast casting group heal, then other heals. Wards are now below my heals, with the idea that as a fight starts, he'll cast wards until someone starts taking real damage. During a fight, he'll still cast wards unless the group is taking real damage.

I have no idea if this is the right track or not -- like I said, for a full year, I've played my Defiler with the opposite priority order. But I've gotta get better heals out of the group during the joust portions of this fight, so ....
 

Hand75

Member
Hello,

Could you tell me what classes do you use for complete Sirens Grotto: Tavalan Abyss [Challenge Mode] zone?

I'm stuck in the second named and my group have Inq,myst,guardian,dirge,assassin and BL with a mix of equip from EM/HM/PoW.

Thank you.
 

Garp74

Member
Hello,

Could you tell me what classes do you use for complete Sirens Grotto: Tavalan Abyss [Challenge Mode] zone?

I'm stuck in the second named and my group have Inq,myst,guardian,dirge,assassin and BL with a mix of equip from EM/HM/PoW.

Thank you.

The second named is, of course, the hardest. (My post above was pre-nerf. Talan used to be really hard. He's not now.)

Your group setup looks good to me. You sacrifice the utility of a Coercer with an extra T1 scout DPS. That's a good thing for the second named fight, I think.

The key to the second fight is rotating temps. Your guardian must carefully rotate through all your stoneskins. You must use both your own death prevent, and you must have the Mystic use his death prevent on you at the right time. Also, you might want to bladedance early.

If you can get past the first memwipe (which is when you should have Sentry Watch -- or Equilibrium -- up), then you should be ok as long as you rotate temps.

Between Inq's DG, Mystic's Spirit Tap, the dirge's bladedance, and the guardian's temps, you should be able to beat this with your gear, no problem. It's just practice.

Also, make sure you have Defensive Minded + Experienced Insight on very early. Avoiding their strikethrough in the early part of the fight is very important.

Good luck!
 

Hand75

Member
I was changed my group to casters with Guardian, Inq, Mystic, Warlock, Illy and troba and all was done until Talan.


It's imposible to me AE Block the Scorching Flames....


Any sugestion will be appreciated.

Thank you.
 

Cheesy

Well-Known Member
I was changed my group to casters with Guardian, Inq, Mystic, Warlock, Illy and troba and all was done until Talan.


It's imposible to me AE Block the Scorching Flames....


Any sugestion will be appreciated.

Thank you.
How is AE blocking with that group impossible?

Bladedance about 10s into fight.
When 1st add pops, and you are moving it away, hit Equillibrium too.

You then get an on screen timer for Scorching if using Ogre (Or not its 2 mins later), hit Equillibrium again for it.
 

larrydoyle

Senior Member
In the Talan fight (on EM), my group gets hit with Thulian Debilitation. I put up BD about 10 secs after the pull, but it seems random how long into the fight my group gets hit with this. Sometimes right after BD wears off, other times a few minutes into the fight. Can anyone tell me what causes it (i.e. what fail condition) and/or how to avoid it? My toons seem to be jousting out appropriately when they get the curse, so I don't think that's it.

Appreciate any help.
 

Cheesy

Well-Known Member
In the Talan fight (on EM), my group gets hit with Thulian Debilitation. I put up BD about 10 secs after the pull, but it seems random how long into the fight my group gets hit with this. Sometimes right after BD wears off, other times a few minutes into the fight. Can anyone tell me what causes it (i.e. what fail condition) and/or how to avoid it? My toons seem to be jousting out appropriately when they get the curse, so I don't think that's it.

Appreciate any help.
If its on the EM fight, its the Arcane not being cured, which puts a nox uncurable on group for about 5s. Can be healed through, but easier to just cure in first place.
 

larrydoyle

Senior Member
If its on the EM fight, its the Arcane not being cured, which puts a nox uncurable on group for about 5s. Can be healed through, but easier to just cure in first place.
Maybe that is possible, but it does not seem likely. I use two healers, both in HM current gear, and they are set to cure as a priority. I have not seen anything not being cured, and when the group gets hit I'm not seeing that as a nox effect. I'll try again and put even more cures as priority, but would appreciate any other suggestions.
 

Cheesy

Well-Known Member
Maybe that is possible, but it does not seem likely. I use two healers, both in HM current gear, and they are set to cure as a priority. I have not seen anything not being cured, and when the group gets hit I'm not seeing that as a nox effect. I'll try again and put even more cures as priority, but would appreciate any other suggestions.
If its Easy Mode, its 1 of 2 things:

1) The Nox detailed above.
2) The Cursed person not jousting far enough away.

There is nothing else in the fight that does anything.
 

Kevinshp

Well-Known Member
Never did EM only HM once add pops I hit BD then you can get a timer for the AE. And your good to go.
 

uiyice

Active Member
Is there a way to prevent the detarget on talon in the challenge zone?
yes. 100%

(thats all you get out of me from my cell phone drunk on a golf course. the key to that effect has been posted in these forums in sufficient detail to script and avoid 100%, go forth and search.
 

Cheesy

Well-Known Member
Is there a way to prevent the detarget on talon in the challenge zone?
When he emotes about studying your tactics, target yourself and don't dps him for 10s or so.

<Trigger R="begins to study your tactics!" SD="Stop!" ST="3" CR="F" C="HM Tala" T="F" TN="Tactics" Ta="F" />
 

uiyice

Active Member
Damnit, no longer drunk on a golf coarse...

I tried the f1 but still get the detarget.
That can happen.

The script is that every 70 seconds he begins to Study/emote. This starts a 10 second timer. If *his* health crosses a 10% barrier (90%, 80%, etc...) while he is studying, then at the end of those 10 seconds he will emote/curse/detarget you.

This can trip you up if you get him to 81% at the 70s mark, and hit F1, but he's so close that dots, reprisals, and riposte's still push him across the line. (I don't know if it's 81% to 80%, or 80% to 79% that does it)

So, have an ACT trigger (or script) that knows when the next 70s timer is going to pop. If you're too close to a 10% barrier when the timer's about to fire, stop DPSing well in advance. ie, mine's coded to back off if within 3%, with less than 5 seconds remaining, unless the add is up (in which case we beat on the add).

I personally have an ACT trigger/timer that fires every 70 seconds off of the emote, to let me know when it's coming. A second one that fires when he starts studying, giving me a 10s all clear call at the end. (Both for when playing with other humans). And of course a script to handle the whole fight when botting.

But keep an eye on his health as the trigger is approaching, and you'll never have the effect again...
 

appleuser

Well-Known Member
Anyone share where Kannkor intends the group to campspot for Queen Dulseris in SG:TA (EM). I'm guessing the right of the entrance as you face her in the nook to avoid the ae, but it's a wrangle to get them all where they are supposed to be and opening shells. Any tips? TIA.
 

Kannkor

Ogre
Anyone share where Kannkor intends the group to campspot for Queen Dulseris in SG:TA (EM). I'm guessing the right of the entrance as you face her in the nook to avoid the ae, but it's a wrangle to get them all where they are supposed to be and opening shells. Any tips? TIA.
Just campspot near one of the shells then 'set up for queen'.
 

appleuser

Well-Known Member
Just campspot near one of the shells then 'set up for queen'.
Thanks for the response Kannkor :) I'm relatively new to Ogre and although I have read http://eq2.ogregaming.com/wiki/Heroic_Instances thoroughly I'm not understanding what you mean by 'set up for queen'. I assume this command has to be entered somewhere but I'm struggling to understand where / how. Sorry for noobishness.

Edit: OK, I found this on the raid page on the wiki

Note: All setup commands can be done via tell, group chat, raid chat, or OgreIRC
So I guess I just type set up for queen into my group chat box!
 

fl0pster

Active Member
That's correct... after your toons have told to Campspot (ie CS-DFT), TYPE "set up for queen" in group chat, or "set up for mindscorcher", or "set up for talan". If there is a script for the mob then your toons will automatically move to the set location for that mob.
 

appleuser

Well-Known Member
That's correct... after your toons have told to Campspot (ie CS-DFT), TYPE set up for queen in group chat, or set up for mindscorcher, or set up for talan. If there is a script for the mob then your toons will automatically move to the set location for that mob.
Excellent. Thank you!
 

appleuser

Well-Known Member
I'm getting owned on Mindscorcher HM at about 50%. My group is SK, Coercer, Defiler, Inq, Swash, Dirge in raid gear. Any tips? Should I think about betraying the swash?
 

fl0pster

Active Member
whats ur hps like for the 2 healers? and whats your dps like?

i dont think its an issue with ur swash. You might look at the way your spec'd on your sk. I know i was getting rocked when this first came out.

i run an sk, mystic, inq, troub, warlock , illy

if your not killing it somewhat fast i know the adds will end up killing you...
 
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appleuser

Well-Known Member
Just looked at hp on that fight and inq is crazy low. Its a profile I got from someone on here but something doesn't seem right. I'll look at the cast order etc again, cheers.
 

fl0pster

Active Member
well depending on how well your defiler is doing then it might not actually be your inq...

my mystic pretty much solo heals that whole zone.. the inq only has about 2k hps lol
 

speedycerv

Active Member
Does anyone have any hits for Kelorek'Dar, the 2x contested in cobalt scar? It seems to just cast an aoe every 20 seconds that wipes out some people, is there a strat to this? I tried having people behind the mob, in front, far away, in close. Tried interrupting the cast and yet nothing. The aoe is called devastation of the depths.
 

Cheesy

Well-Known Member
Does anyone have any hits for Kelorek'Dar, the 2x contested in cobalt scar? It seems to just cast an aoe every 20 seconds that wipes out some people, is there a strat to this? I tried having people behind the mob, in front, far away, in close. Tried interrupting the cast and yet nothing. The aoe is called devastation of the depths.
<Spell N="Devastation of the Depths" T="27" OM="F" R="F" A="F" WV="0" RD="T" M="F" Tt="" FC="-16776961" RV="-15" C="Kelorek'Dar" RC="F" />

Block it as much as possible. Warden with Elemental Ward makes it trivial too. It shouldn't really hurt now with HP though.
 
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