Destiny of Velious: Heroic Instances Tips

macker0407

Active Member
That seems decidedly odd, considering the AE hit them fairly consistently when he was low on health, and the golems getting hit didn't seem to have any relation to who was originally marked.

Guess we'll see what the fight is like post patch.
 

macker0407

Active Member
Yeah, that fight is now about 50 times more irritating than it used to be.

On the plus side, Idol was a complete pushover on that run, but it may have been pure luck. Only a single Bloodletter trigger was used.
 

Poulet

Member
My advices for Prime Imperium Hammarmund

I use the pool spot which means all my chars are in the pool to negate the KB effect.

Position is the key.
As all mobs in this zone they're a pita to place so I bladedance on the inc. It gives me some air and I take my time to have them all together in the same spot. Then I move the rest of the team if at that point they're not in the back of the mobs.

To move or not to move ?
When infected with the mark of discontinuance, I decided not to move the tank nor the healers. I only move away the mages and the dirge.

Very difficult (impossible ?) fight without a coercer for mana regen.
 
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Kevinshp

Well-Known Member
I was told that the ae hits harder if the two adds health isn't close so if one is 50% and other is 90 the ae hits harder.

I have not tried this yet but a guildy says you can burn named and if you hit verdict he will die and not repop even if his adds are not dead. I havn't confirmed this yes but this guildy is reliable.
Gonna try next time I go.
 

macker0407

Active Member
Verdict didn't work the last time I tried it.

As for positioning, I just use the chairs. Something like:

Code:
       Named
{}      {}      {}


{}      ()      {}


{}      []      {}
Tank at the the [] chair, everyone else at the () chair. His hit box is large enough that if you position things correctly the characters can still autoattack.
 

macker0407

Active Member
Spire of Rage - Ragebourne MacKulla

Pretty much a tank'n'spank. He'll cast a curse on the MT which needs to be cured otherwise it turns into a permanent uncurable debuff. Both the curable and uncurable drop AGI by 500, 100% hate gain reduction and 1920 physical mitigation debuff.

Enrages at ~20%, which I just landed up healing through so I've no idea if can be dispelled or if it's EQ1 style enrage.

Comes with two friends, but they don't appear to do anything except add 2.5k incoming DPS each. No idea if they can be mez'd or not. With the debuff up, my SK was taking 9.8k incoming DPS, so depending on gear you may want to put all your healers into their healing stance.

edit: And that's as far as I'm going to go. By the time I got to the second set of named I'd completely lost interest in having random group members being KO'd with 40k+ AoE's because I'm not running around in HM raid gear
 

Kannkor

Ogre
The Fortress of Drunder



Spire of Rage

Only adding strats different than on the main page.

Aktu, Drewsho, Sumora a.k.a. Triad of Elements (Legendary Primary Weapons) - http://eq2.zam.com/db/mob.html?eq2mob=7f6dfbd87cf692d035ec121a414c3e8e
FYI:
Strat:
Stand over near Aktu. When his add spawns, kill it. If you can get another one also do it, if not don't worry about it. If the boar spawns just kill it. Once Aktu is dead, move around them so you can get both of the adds of the other guys.

Once they are all dead, kill a few of the idols (I killed 2, not sure if I had too), then kill the named.



Hamslammer (Need loot confirmation) - http://eq2.zam.com
Adds did not seem based on time.. I have quite high AE dps so I never changed off the namer, and I had 2 waves almost back to back. Either way, AOE tank and spank.
 

Kannkor

Ogre
Strategist's Stronghold

Prime Marus Nhak (Need loot confirmation) - http://eq2.zam.com
FYI: Comes with 2 adds
AOE:
Strat:
Adds memwipe, so I killed them.
He ports people to the platforms on the sides, so put your campspot between them so it's safe.
He spawns massive amounts of adds at a time. They are a linked encounter with no HP. They were on my warlock so I targeted them and they blew up in a matter of 1-2 seconds. I'll probably just blue AE them next time.
Overall, tank and spank with some adds.


Djuul Ripclaw (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat:
Pure tank and spank. Did absolutely nothing that I could tell.

Shini-Zonn Livia (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat:
Does a large knockback, which will knock you into aggro radius of the trash up the ramp. So clear it first.
Spawns adds and roots herself.
At around 55% (maybe time based?) she spawns 3 dogs and goes immune. You'll need to burn 1 dog down ASAP. Each puts an uncurable debuff on you, and they put out some serious DPS.
After you kill all 3 dogs, wait like 20 seconds and she should become killable again. When she was low (15%?), she dropped a turd on the ground that took everyone to 10% health per tick. I moved away from that. She drains power at this stage to 0, so it's just a tough it out until the end from here.
Hardest fight so far (of Spire and Strat).

Prime Shini-Zonn Hypatia (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat:
Spawns adds (not sure if timed or percentage).
Has a knockback.
Does an uncurable charm on the tank. Doesn't last "too" long.. but good luck tanking the named plus a few adds when this happens.
I'm unable to defeat him.. He does a green text (same as a red text) isn't rooted or anything, then explodes draining 100% mana and 90% health. From there, it's pretty much gg. I can live once of it, but after that it's over.
 

Spaztic

Member
Hrm, is Hamslammer bugged or is he supposed to swarm me with 20+ adds at once?
I could be doing something wrong, but this doesn't look very survivable!
 

Kannkor

Ogre
Hrm, is Hamslammer bugged or is he supposed to swarm me with 20+ adds at once?
I could be doing something wrong, but this doesn't look very survivable!
They don't hit hard, just target and AE/encounter nuke them down. Should die extremely fast.
 

mamrono

Active Member
How do you guys kill the tricksters in the x2 these damn little gargoyles that every time u kill one a bunch come out. I setup my guys to deal only single target damage but i still end up with a ton, or when i kill one during the fight I get the x2 but they go after the healer and since i cant use any masive ae i cant pull them off.
 

insanitywiz

Senior Member
How do you guys kill the tricksters in the x2 these damn little gargoyles that every time u kill one a bunch come out. I setup my guys to deal only single target damage but i still end up with a ton, or when i kill one during the fight I get the x2 but they go after the healer and since i cant use any masive ae i cant pull them off.
Kill 1 at a time, mez or OT the rest, being VERY careful of your AOE.
 

SEPENTIUS

Member
yeh gonna be warmaster korko hai .. its something like that. hes got gorefiends coming outta the portal and roots himself in place like the atrebe boss. Part of his script talks about sending out the blademaster for victory so im assuming hes probably gotta die. Fun stuff!!! Hes in the Test of strategy room.
 

macker0407

Active Member
Not sure if this fits, but in case someone finds the information useful:

Polar Kraken X3 - Great Divide

He spawns a bit out from the Thurgadin docks and can be one grouped if you have the patience(140mil HP) and are Ry'gorr+ geared.

He spawns a wave of adds(kraklings) every 10% from 90-20, which have to be DPS'd down as the longer they're up the more damage they do. At ~55% the group will be hit with a practically permanent ~120% cast and attack speed debuff(AE blockers will stop it, but it refreshes every 10 seconds and has a 5+ minute duration). Each refresh also has an interrupt, so you may want to try time AE blockers/Channeled Focus/Deadly Melody/etc. around the time the waves pop as healing will be seriously lowered due to the cast speed debuff and the adds DPS can be a bit spikey.

Probably not worth doing unless your server has ignored him and you want the disco's on the necklaces.
 

mycroft

Script Author: MyPrices
Prime Shini-Zonn Hypatia (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat:

Named spawns 3 adds on a timer

Named puts a shield up , when this happens , red emote , do NOT hit named.
Adds need to be killed first , then back to named.

Kill new adds , back to named , rinse repeat.

If you get arcane affect , don't cast till it's cured , it will power drain you.


Will charm tank , lasts around 5-10 seconds.
 

macker0407

Active Member
Contested KD named updates/clarifications, apologies for any duplication:

All named have a curse, which tends to range from a group wipe to a stun/fear and minor damage.

Nobles district:

Dominus Gandrrig - pops an occasional golem add which can be ignored while you burn the named down. No memwipe.

Primis Arkend - has a frontal cone AE and triggers Annihilation at ~20%, otherwise tank'n'spank. No memwipe.

Tormax's Throne:

Legatus Skarl - comes with 2 friends, has a red text announce at which point the person marked will be stunned for ~10 seconds if they don't move. Stun doesn't show up in the detrimental window but can be AoE avoided or blocked with an immunity. Occasional memwipe.

Interrex Grankr - Knockbacks, memwipes a lot and summons orbs(flames of Kael, frost of Kael) which have to be AoE'd down.

New Kael:

Faber Jonenry - comes with two duhjalm friends with a stupid amount of hp(10mil each). Tank'n'spank.

Iceshard Keep:

Quartermaster Stvens - Wreck knockback, memwipes a lot. Otherwise tank'n'spank.

Praefectus Ptor - summons an add which needs to be switched to straight away, as ignoring them seems to result in more spawning faster(record was 7 before I wiped, and they don't depop with the named).
 

macker0407

Active Member
Grolla Skullwielder:

1) Sweeping Crush is ranged based, the further you are from Grolla, the harder it hits(~65k on a caster at 25m, ~10k at 5m)
2) The 3 adds can be mez'd
3) The last 30% is rough
 

Kannkor

Ogre
Tower of Tactics

Blademaster Anival (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat: 1 mob - Kill him. He splits into 2. Tank them seperately or he turns into a big mean mofo that will 1 shot you. Immune to root/mez as far as I can tell.

Arch-Bishop Rektor (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat: 1 named and 2 trash. Burn the adds to reduce the outgoing damage, then burn the named. Named heals himself (maybe the adds too?) quite frequently. Long boring fight.. around 7 mins at 300k DPS. Frequently dispells himself..

Lord Kefzaanin (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat: At 75% the big hour glass (Test of Time on radar) is killable and adds spawn. When I killed the test of time, the adds stopped spawning. So just off tank the adds while you burn the test of time.
At 50%, he spawns a bunch of madiens and starts healing, if he gets above 75%, you go back to stage 1 (the hour glass spawns again).
The madiens you need to drag into his spawn point (Time_field on radar) and they will poof. However, it seems like they only eat the madiens once per every few seconds, and they memwipe like crazy. So you need to drag them in and out over and over until they are all done. After this, just finish off Kefzaanin.

Lady V'uul(Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat: Fight her in the center of the room. At around 75% she ports to the center and there are floaty things that fly around, if you're not in the center, you seem to get "Cannot see target". That's all they seemed to do.
She spawns assassins at the outside of the room, I ignored them until they actually came to me (took quite a while). They had no HPs so I burned them, I'd probably AE them next time. When she is low (20%?), she starts getting a buff, that reduces damage done to her by 10%, these stack, I got her to about 8% when she had 10% and I couldn't do damage, then she did a massive knockback and lost them all, in which I finished her off.
Seems like I was missing something in the fight... but was super easy fight over all.

Warmaster Deynka Packlasher (Need loot confirmation) - http://eq2.zam.com
FYI:
AOE:
Strat:
By far the hardest heroic mob in the game thus far.
Fight him near the center (as he will be rooted for a while). He summons adds over the entire fight, you will need to burn them down (I guess you could AE them if you can survive them for ever.. I can't).
Later into the fight, he summons extra adds on top of these regular adds.
The fight itself is super simple, burn adds, burn the named. There is a LOT of damage output on this fight, and a lot of adds. You need very good healing and extremely high DPS. 300k DPS is the absolutely minimum.
 
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mamrono

Active Member
Hard Mode ZEK

Ok i have been working on HM Zek and first few times the second guy was such a cock blocker i quit going for awhile, last week i decided to give this another try. Im using Ogre to do this btw.

1st mob, is Just DPS and placement. I go close to where the name is and there are 2 pillars i set my zerk on one side and the whole grp with DFCS on the other side "before the bump for KBs and range to tank" in the middle of the pillar. DPS name down you need 450kdps + for this guy throughout the fight you will get adds that memwipe, I burn the name down and usually end up with about 5 adds.

2nd name. He is a bitch but after u get placement down is cake. Last time i did him i 1 pulled him. As soon as u enter his "circle" there are 2 entries I use the closest to where u come from the begining. I set all my guys with the same DFCS a few steps to the right from the middle of the V as soon as u get in the room on the ground not on top of it. and my tank on top of the left side there is a V as well I put him right in the middle of the V. I pet pull him so i my tank doesnt take the KB and then i wait on the middle of the room so i can place my self right infront of him with my back against the wall, if u have him on the side or not right at 12 oclock at about 50%-60% he will do a huge kb that will send u flying across the room or outside the room and if he goes outside the room he will get a buff that makes him pretty much impossible to beat. What i usually do is clear my curse at 65% and then at 35% and not based on time on the curse what i usually do is go to the others tab and hit jump that will refresh the curse on everyone other than my tank due to the fact that he is up on the ledge so i get down of the ledge with the tank i simply jump and i refresh the curse. Here is a pic of how i pull him.
Zek.jpg

3rd name is Tank and spank.

4th name is the same as ez mode not much difference. I burn the main name to 25%, then goldenrod to 30% and then kill the other golem (litunsomething) when i kill the other golem golderod is about 20% so i kill him and the name is usually between 15% and 20%. I cast Spirit tap from my mystic on the name and then burn him til his dead.

The idols are freaking impossible for me unless someone makes a scrip or something. I never killed them not even without bots. The strat is pull both of them Burn the left to 75% he stone skins then switch to the left burn him to 85% he stone skins, burn him to 55% and i usually die by then. At about 75% (although this is timed not porcentage based) they start dropping rocks from the sky they hit very hard but they dont one shot me (although 2 rocks would) at about 55% they start droping 2 rocks so if you dont move they kill everyone. The problem i have is that i think is i move my bots while they are casting heals and i cancel their heals so we all die. If anyone have any suggestions or have killed them please let me know.
 

Kannkor

Ogre
zandokan - hehe.. Same. The stupid 2nd mob just annoyed me so much I just quit going back. Wish I knew about jumping in the flames back then...

When I have a bit more time I'll see if I can get to Idol and find a way to deal with the rocks. If they show on radar shouldn't be an issue, if they don't.. well.. who knows.. Could you post some loot links from some of the mobs from HM. Curious what it's like.
 

mamrono

Active Member
Hey BJ on HM Zek you typed that you can dispell the stone skin, that is not possible in HM, you also get 2 idols instead of one.
The drops are 1st name Range just like in x4
2nd Wrists
3rd Weapons
4th Rings
Idol for what ive heard is Charms but i know for a fact no grp has ever killed him in my server.
 

mamrono

Active Member
zandokan - hehe.. Same. The stupid 2nd mob just annoyed me so much I just quit going back. Wish I knew about jumping in the flames back then...

When I have a bit more time I'll see if I can get to Idol and find a way to deal with the rocks. If they show on radar shouldn't be an issue, if they don't.. well.. who knows.. Could you post some loot links from some of the mobs from HM. Curious what it's like.
\aITEM 2087125999 -365791630:Band of the Zek Destroyer\/a
\aITEM 1110744677 -792132547:Velium Etched Kromzek Wristguard\/a
\aITEM -353825381 -1221020155:Bracelet of Overwhelming Dedication\/a

Very good gear for heroic content thats why i want to kill the last guy and answering to your questions about the radar im not very familiar using the radar i used it once a long time ago and it was such a mess that i didnt know how it would help me so i stoped using it.
 

bjcasey

ISX Specialist
Hey BJ on HM Zek you typed that you can dispell the stone skin, that is not possible in HM, you also get 2 idols instead of one.
The drops are 1st name Range just like in x4
2nd Wrists
3rd Weapons
4th Rings
Idol for what ive heard is Charms but i know for a fact no grp has ever killed him in my server.
Fixed! Thanks for pointing it out.
 

larrydoyle

Senior Member
So a quick question to the experts. I'm a bit behind the power players here, but finished up doing Temple for the first time yesterday. For Idol, I had my 2 mages using absorb magic, my illy prioritized with every stun/stiffle he had, my Templar priority stunning, and used my pally to interrupt/knockdown/stun every chance he got. The fight lasted 5-6 minutes (I'm guessing ... seemed a long time), and I never once was one-shotted by the named. Did I just get lucky, or can you avoid it with enough interrupts on his casting order? Or did having absorb magic spammed make a difference? Just curious; the fight was a joke compared to the others ... pure tank and spank. I've been in normal groups with well geared tanks, and they are using up death prevents to avoid being killed. I don't have many of those options as a pally. Just wondering if I stumbled on a strat that eliminates that.
 

Kannkor

Ogre
So a quick question to the experts. I'm a bit behind the power players here, but finished up doing Temple for the first time yesterday. For Idol, I had my 2 mages using absorb magic, my illy prioritized with every stun/stiffle he had, my Templar priority stunning, and used my pally to interrupt/knockdown/stun every chance he got. The fight lasted 5-6 minutes (I'm guessing ... seemed a long time), and I never once was one-shotted by the named. Did I just get lucky, or can you avoid it with enough interrupts on his casting order? Or did having absorb magic spammed make a difference? Just curious; the fight was a joke compared to the others ... pure tank and spank. I've been in normal groups with well geared tanks, and they are using up death prevents to avoid being killed. I don't have many of those options as a pally. Just wondering if I stumbled on a strat that eliminates that.
Next time you do the fight, remove casting absorb magic... :)

What happens, he puts up an ability like RO, it records any damage done to HIM, then after a period of time, he reflects all that damage back to his target (aka the tank). By dispelling him, it removes this damage reflection. Without dispelling him, it's a burn before he burns all your death prevents...
 

larrydoyle

Senior Member
Thanks Kannkor. I read through the back and forth theories about what he was doing to cause the damage spike, but never saw a final resolution posted in this thread. Appears the third name is the real blocker to completing the zone. Guess I'll start trying out Drunder zones, although last time I went in I got toasted.
 

Sunomi

Senior Member
I tried this encounter for the first time last night but didn't have any luck. From the write-up here:

Ogrebot will auto path you up, but you have to click the door

What needs to be checked or unchecked or started in order for this to work? After burning her down to 70% I noticed my dirge and inquis both got ported but they where just hanging out incombat and not moving. How do I make ogrebot auto path back up?
 

bjcasey

ISX Specialist
I tried this encounter for the first time last night but didn't have any luck. From the write-up here:

Ogrebot will auto path you up, but you have to click the door

What needs to be checked or unchecked or started in order for this to work? After burning her down to 70% I noticed my dirge and inquis both got ported but they where just hanging out incombat and not moving. How do I make ogrebot auto path back up?
Movetoarea and Raid Options
 
Bount Crushingfist

Just out of curiosity, has anyone discovered an easier way to do this very annoying encounter? Specifically the part where he ports to the top of his little pedestal. The clicks with the relay command is do-able, just wanted to know if some clever person out there had figured out an alternative. Thanks.
 

dwdavis2

Member
I just run a character to each of the buttons and alt+ctrl+1/2/3 to click them all, although that's more due to being too lazy to use the relay command than being clever.

Appears the third name is the real blocker to completing the zone.
For Hammarmund I prefer to just run whoever has the red text 30 or so meters off from the group, because then no one else gets hit with the knockback and aoe. I find it a lot easier than trying to campspot and heal through the aoes, which would occasionally wipe me, but I also use a bruiser tank so I have plenty of ways to live if I have to run out of heal range.
 

insanitywiz

Senior Member
As in, task switch, click, switch, click, switch click? That's fast enough?
It is if you are fast enough at it.

Or you could set up 3 toons looking at the switches and use mouseclone to hit it on all 3 at once.

There are plenty of fairly easy ways to complete the encounter, and since ISXEQ2 can't see the switches (ever notice they don't show up on radar?) the scripted method would be more complex then the zone warrants.
 
It is if you are fast enough at it.

Or you could set up 3 toons looking at the switches and use mouseclone to hit it on all 3 at once.

There are plenty of fairly easy ways to complete the encounter, and since ISXEQ2 can't see the switches (ever notice they don't show up on radar?) the scripted method would be more complex then the zone warrants.
I agree with the fairly easy assessment, as stated in my original post using the relay command with 3 toons looking at the right spot. Yes, I know it doesn't show up on radar ;)

Was just asking if anyone had figured out an easy(ier) alternative, and I agree it wouldn't be worth writing a complex script for.
 

bjcasey

ISX Specialist
Drunder Heroic should now be fully viewable.
Drunder x2 still needs the last couple of encounters.

TOFSx2 just needs the last Tserrina fight.

HM Temple of Zek has been updated.
 

larrydoyle

Senior Member
In TOFSx2, I'm stuck at Romero the Angered. My tank is in total EM armor and equip, same for my chain healer, and my templar is in full Rygor gear. I start the fight fine and usually I'm at 100% health, but then (I'm assuming) he strikes through and one-shots me. Is there any way to know when he is going to do that so I could stun him or throw up an extra block? Unfortunately, my tank is a pally, so really only have one stoneskin option with a long refresh. I've even used a blessing that makes my armor 10% more effective, but that didn't help. Regular healing/warding seems to be more than enough, except when he hits me like a Mack truck!

Any ideas, strats or suggestions appreciated.
 

larrydoyle

Senior Member
Well, maybe I don't have them setup optimally in Ogrebot, but my defiler can single heal my guild's MT through almost every EM raid encounter (when I'm playing him, not botting), so I don't think it is a pure healing issue. I'll turn on ACT and see if I'm getting back-to-back hits of 25K or something. I was hoping there would be something on his cast bar or animation I could time my stuns and interrupts against. Unfortunately, Pallys are one of the weaker pure defensive tanks imo, but I think I should be able to do the encounter ...
 

macker0407

Active Member
I can't speak to EM gear, but with Ry'gorr I've found that I either need to run the x2 with a brawler tank(strikethrough immunity) if I'm using a plate and chain healer, or use a Fury with their epic on a chain healer to survive the occasional 60k+ melee damage spikes from Romero.
 

larrydoyle

Senior Member
I'm going to try to just play the defiler as my next strategy, although strikes of 60K are going to be hard to counter no matter what. Just was hoping for something I was missing in terms of an encounter strat that would make a difference.
 

insanitywiz

Senior Member
I've been single grouping the encounter since I was in mostly Ry'Gor, and with my two groups of SK, Troub, Illy, Wiz, Inq, Mystic, and Pally, Dirge, Coe, Swash, Lock, Inq, Defiler and I haven't had any issues with him.

So thats why I said you may have an issue with your healers rather then your tank. A lot of people focus on DPS with their healer setups, rather then heals and debuffs so I would suggest taking a look at your profiles and making sure you have wards priority casting at 100% on your tank, and debuffs at the top of the CA's tab, especially for the defiler.
 

mamrono

Active Member
Ok i kinda found a way to kill the Idol on zek with the bot, I got them to 15% and then wiped 3 times. I put my tank with his back against one of the columns and didnt move him the whole fight, then i have everyone spread out in form of an arc with CS-Dft put my brig on one corner, inq, dirge, mystic and coercer everyone separated for about 7 meters from eachother. I would call joust out when i saw the Crushing Boulders on the radar. So if you can do something with this Kan i would really appreaciate it. I used this strat with real ppl and we killed him, but they were using a trigger not radar of course.
 

bjcasey

ISX Specialist
Ok i kinda found a way to kill the Idol on zek with the bot, I got them to 15% and then wiped 3 times. I put my tank with his back against one of the columns and didnt move him the whole fight, then i have everyone spread out in form of an arc with CS-Dft put my brig on one corner, inq, dirge, mystic and coercer everyone separated for about 7 meters from eachother. I would call joust out when i saw the Crushing Boulders on the radar. So if you can do something with this Kan i would really appreaciate it. I used this strat with real ppl and we killed him, but they were using a trigger not radar of course.
You jousted everyone out except the tank? How did you end up doing any damage near the end of the fight? I've been writing my own script to handle this fight.

So far, it reads if it is the person who is going to be hit with the rock and it move to another location. It's working well until I get the second named below 65% and I start the burn again on the first named. Too many rocks and my corpses keep getting bounced too far out of rezz range. From my own observations, you need to be about 15m away to avoid being hit by the rock. This makes it difficult to get everyone into melee range so that my assassin and dirge can both hit the mob.

What kind of gear and dps are you doing? I'm in full EM with a few HM pieces and putting out 150k-170k on my best attempts with the fights lasting only about 4 minutes until I get overrun with rocks.

EDIT: Also, are the rocks timed based or percentage based? There's so much going on that I'm having difficulty deciding.
 

mamrono

Active Member
You jousted everyone out except the tank? How did you end up doing any damage near the end of the fight? I've been writing my own script to handle this fight.

So far, it reads if it is the person who is going to be hit with the rock and it move to another location. It's working well until I get the second named below 65% and I start the burn again on the first named. Too many rocks and my corpses keep getting bounced too far out of rezz range. From my own observations, you need to be about 15m away to avoid being hit by the rock. This makes it difficult to get everyone into melee range so that my assassin and dirge can both hit the mob.

What kind of gear and dps are you doing? I'm in full EM with a few HM pieces and putting out 150k-170k on my best attempts with the fights lasting only about 4 minutes until I get overrun with rocks.

EDIT: Also, are the rocks timed based or percentage based? There's so much going on that I'm having difficulty deciding.
Im doing about 250k+ on that fight, although like i said i havent killed it after the unerfed (if thats even a word:p) it. I have all my dudes with HM shoulders, i guess that gives u a perspective of how my gear is on all my guys. At a point on the fight im clicking joust out too damn many times and is so much going on that Is very tough to pay attention to everything. I would like to beat this guy cause those BP for all 6 of my toons would be a nice upgrade plus they sell for like 2k + a piece. So i was thinking there could be a way to use a scrip with radar so when a bot sees a Crushing Bolder on the same place as they are to joust by them selves but i have no clue how coding works or if is even possible.
 

bjcasey

ISX Specialist
Im doing about 250k+ on that fight, although like i said i havent killed it after the unerfed (if thats even a word:p) it. I have all my dudes with HM shoulders, i guess that gives u a perspective of how my gear is on all my guys. At a point on the fight im clicking joust out too damn many times and is so much going on that Is very tough to pay attention to everything. I would like to beat this guy cause those BP for all 6 of my toons would be a nice upgrade plus they sell for like 2k + a piece. So i was thinking there could be a way to use a scrip with radar so when a bot sees a Crushing Bolder on the same place as they are to joust by them selves but i have no clue how coding works or if is even possible.
Come find me on IRC and we can discuss this further.
 
Temple

Looking for a bit of help, try not to laugh people.

Group setup is SK, coe, conj, def, inq, lock. All in ry'gorr, at least 150-175 CM.

I can't, for some reason, reliably kill Hammarmund (2nd to last named in temple) on EASY MODE. I've used the pool spot, the semi circle near his spawn, the chairs, etc. Group dps is 220-260ish reliably. Coercer feeds mana, but it does become an issue late in the fight...

Do you guys just target the named and burn through his 3 heals? Do you try to kill the 3 at the same time? Not sure why, but sometimes I get the 'devouring rage' spawns, and sometimes I don't.

The times where he goes down, I don't usually have the force target adds. Any suggestions?
 

macker0407

Active Member
DPS named to ~40%., switch to one golem, burn to 30%, target other golem, burn to 20%, switch back to named and DPS down. Encounter AoE's usually kill the golems by ~10% at which point you can just Verdict him. As you run a warlock you might need to adjust the percentages given,

The rages are due to him absorbing one of the golems when it dies and is a % based proc. Depending on your luck you'll sometimes get none and sometimes get lots. However, they're pretty low HP and I've never had much issue killing them with SK AoE's alone. If mana is an issue by the end of the fight, consider getting Soulclaim on the SK if you're not already spec'd for it.
 

Kevinshp

Well-Known Member
DPS named to ~40%., switch to one golem, burn to 30%, target other golem, burn to 20%, switch back to named and DPS down. Encounter AoE's usually kill the golems by ~10% at which point you can just Verdict him. As you run a warlock you might need to adjust the percentages given,

The rages are due to him absorbing one of the golems when it dies and is a % based proc. Depending on your luck you'll sometimes get none and sometimes get lots. However, they're pretty low HP and I've never had much issue killing them with SK AoE's alone. If mana is an issue by the end of the fight, consider getting Soulclaim on the SK if you're not already spec'd for it.
If you keep the golems close in % to each other you don't get the power drain.
 
DPS named to ~40%., switch to one golem, burn to 30%, target other golem, burn to 20%, switch back to named and DPS down. Encounter AoE's usually kill the golems by ~10% at which point you can just Verdict him. As you run a warlock you might need to adjust the percentages given,

The rages are due to him absorbing one of the golems when it dies and is a % based proc. Depending on your luck you'll sometimes get none and sometimes get lots. However, they're pretty low HP and I've never had much issue killing them with SK AoE's alone. If mana is an issue by the end of the fight, consider getting Soulclaim on the SK if you're not already spec'd for it.
If you keep the golems close in % to each other you don't get the power drain
Thanks for both the tips. Checked last parse, he drained just over 1 mil power in a 6 minute fight, healed 27 mil. Group DPS was 250k. Glad to hear about the golem health % - no power drain .. will probably make it much easier. Guy is a PITA.
 

Kevinshp

Well-Known Member
Looking for a bit of help, try not to laugh people.

Group setup is SK, coe, conj, def, inq, lock. All in ry'gorr, at least 150-175 CM.

I can't, for some reason, reliably kill Hammarmund (2nd to last named in temple) on EASY MODE. I've used the pool spot, the semi circle near his spawn, the chairs, etc. Group dps is 220-260ish reliably. Coercer feeds mana, but it does become an issue late in the fight...

Do you guys just target the named and burn through his 3 heals? Do you try to kill the 3 at the same time? Not sure why, but sometimes I get the 'devouring rage' spawns, and sometimes I don't.

The times where he goes down, I don't usually have the force target adds. Any suggestions?
Are you useing OGRE?
If you are what I do is I take the lift that takes you behind him with no stools around.

I inch my tank as close to the pillar as I can without aggroing him.
place on healer my inquz to the right side as far as I can and be in heal range of tank and I park the coercer there.
My mystic I have just off the lift in heal range of my tank
and my assassin and dirge on the left side within heal range of mystic.
so my toons are in a cross with tank at 12 O'Clock inquz @ 3 mystic @ 6 and dirge @ 9
Then I do a campspot.
I watch for his casting and right after each KB I joust in dps red message joust out this way only one toon at most will be near another.

This works for me every time even HM Strangely HM seemed essayer or it's been so long since I did EM that my gear is that much better.
 
Are you useing OGRE?
If you are what I do is I take the lift that takes you behind him with no stools around.

I inch my tank as close to the pillar as I can without aggroing him.
place on healer my inquz to the right side as far as I can and be in heal range of tank and I park the coercer there.
My mystic I have just off the lift in heal range of my tank
and my assassin and dirge on the left side within heal range of mystic.
so my toons are in a cross with tank at 12 O'Clock inquz @ 3 mystic @ 6 and dirge @ 9
Then I do a campspot.
I watch for his casting and right after each KB I joust in dps red message joust out this way only one toon at most will be near another.

This works for me every time even HM Strangely HM seemed essayer or it's been so long since I did EM that my gear is that much better.
Yep, using Ogre.

I used Kannkor's Prime script last time, even though it's meant for HM... Works just fine. Only missed a couple jousts, but it helped quite a bit. I'll give the "Iron Cross" method a shot next time ;)

Thanks for the help gents.
 

bjcasey

ISX Specialist
Updated with place holders for the following zones:

Elements of War (EM and HM)
The Palace of Sabaron
Silent City: The Delving Dead
 

macker0407

Active Member
Elements of War

FWIW: Buff package says 110% crit bonus with innate, 150% crit avoidance, but m SK with 167% CM was still getting crit on. I'm guessing it's actually more likely 170% CB.

The first named, Glykus Meldron, will stun and port a random player every ~12 seconds, and also cast a single target force target curse every now and then. At 65% he begins to summon adds that also cast the same curse. At ~60% he agro wipes, and again at ~40%(may be timed based). I didn't have the DPS to kill him(mostly due to not having enough crit chance on my casters).

Palace of Sabaron

General: Buff package is 110CB, 110CA. This does *not* include innate, as a character with 154% CM was still getting crit'd on. However, the actual DPS output of the mobs is around heroic ToFS levels, if not lower so I'm not sure how much the CB matters.

Loot isn't all that impressive, at least the level 90 version.

General Dal'Zark

At 75%, 50% and 25% he'll say he's blocking a form of damage(Spells, CAs and melee was the sequence I got). With each text, an idol near him becomes attackable. Kill it to allow that form of damage to work again. After the final idol he then says "Get away from me" or something similar and proceeds to cast a chain knockback on the MT.

Warmaster Gangar

Tank'n'spank largely. He summoned some adds at the ~30% and 20% marks, but I just ignored them.

Sabaron

Says something to the effect that you won't stop him and pops a Planar Fracture, with does damage and knockback. While they don't do much initially they stack up fairly quickly.

No idea if he can be pulled out of the pit, I just popped an AoE blocker and burned him down when the fractures started actually doing damage.
 

macker0407

Active Member
Silent City: The Delving Dead

General notes: Same buff package and loots notes as Palace of Sabaron. After you kill a named, a nearby feather is "powered up", which you have to click to get a new spell. Subsequent named will get a buff after engaging them that requires you to use the matching colour spell from the feather. Blue is like the Drusella buff, the mob heals DPS done to it, red causes adds to spawn and I think yellow is a mana drain.

I'm not 100% sure I understand the buff mechanics properly but they seemed to be dispelled if 2+ people click the same buff.

Sohbank the Unnatural

Tank'n'spank. He summons all the nearby mobs if you don't clear them first and he uses a pretty massive knockback at the start of the fight. Otherwise he didn't seem to do anything special

Ketahn Akh Sul

Tank'n'spank, but you have to use the feather buff to stop him healing.

Sahkmeht the Destructor

Tank'n'spank, but you have to use the feather buff to stop him spawning a *lot* of adds.

Amontor the Dreadful

Same as Sahkmeht for some reason.

Amenophas Livingspirit

This fight is great fun. First, clear the entire area below, as you're going to be moving around a bit. Engaging Amenophas, the first 25% is fairly standard but he then flies up into the air, does a knockback, spawns 3 eggs and a bunch of ghosts near the catapults. The eggs need to be burned down or they pop a harpy. Once all 3 eggs are down and/or their spawned harpies, kill the ghosts near the catapults. One of the catapults will then become active, and you'll need to click it to get Amenophas to fly down again.

Now the fun starts: Amenophas has *all 3 buffs* at the same time. I prioritize trying to get rid of the red one first to avoid the adds and then work on the rest. DPS him again until you've knocked off 25% of his health at which point the fly up/eggs/catapult sequence starts again. Repeat until dead.
 

larrydoyle

Senior Member
After Sahkmeht the Destructor, how do you either shut off or stop the sewage slime trash spawn to safely get to the next area?
 

Kevinshp

Well-Known Member
Has anyone tried EOW HM? saw some gear OMG its as good as HM raid gar just no red slot but has yellow.
 

bjcasey

ISX Specialist
Has anyone tried EOW HM? saw some gear OMG its as good as HM raid gar just no red slot but has yellow.
I killed the first named with an 8 minute fight. Second named owned me with 31.6k DPS incoming on my tank. I'm fully EM with 2 pieces of HM geared.
 

larrydoyle

Senior Member
Ok, in TOFSx2, I've been able to kill Xalgoti, Zorglim, Romero, and Vethilot the Corpsemonger. I'm thinking of trying Necretia Widowmaker again, but last time the add spawns were killing my group faster than I could pick them up with my tank. If you were at the point I'm at, which named (in order) would you attempt next (based on level of difficulty)?
 

insanitywiz

Senior Member
I always found the spider easier then Romero and Vethilot myself, so you should be able too.

You should be able to clear the spider, Demantia Shada, and Cara Omica next, though if you are having survivability issues, they will be a bit rough. Cara Omica you only really have to deal with the MT taking hits, so if it's only your groups survivability and not the tanks, try him.
 
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