Yes this would as not only is he needed to get better mounts he is needed for items to make TOV progression adorns.any news on a "set up for ragefire" at all plz?. I keep trying and using the north, south, east, west buttons to move but a "set up" like shorcher would be awesome..
thx
K....
Here's the problem... In order to do ragefire, you have to quest.any news on a "set up for ragefire" at all plz?. I keep trying and using the north, south, east, west buttons to move but a "set up" like shorcher would be awesome..
thx
K....
It requires someone in the group to have done the quest.I may be wrong but isn't ragefire a random spawn from a piller in any zone? I have chars that havnt done the questline and they killed the heroic version, not the hard one though lol..
K.....
thanks! Just killed him for first time and did not move at all once I got in the safe spot."safe" spot at 5 o'clock
Maybe BJ can give you a free copy of his quest bot once it includes the required quests... I think a Ragefire script would be quite popular with the latest changes.It requires someone in the group to have done the quest.
https://www.isxgames.com/forums/threads/6989-Tears-of-Veeshan-Expansion-Coding-Requests?p=44363&viewfull=1#post44363Maybe BJ can give you a free copy of his quest bot once it includes the required quests... I think a Ragefire script would be quite popular with the latest changes.
Thanks Blend, this worked for me as well. I jumped on a dps toon and had my crew AF on him for the jousting (which was minimal based on your direction above) and the tank was camped in front of Rage. I didnt once toggle to my tank. I did ~11m dps with Inq/Mystic healing at 260k hps. Appreciate the strat!I have no idea if this helps those of you that are trying to kill this but I imagine some stuff is hard to see from the tank spot and some people seem to not realize the circles are static patterns.
If you hail Ragefire from the front (12 o'clock, so his back would be 6 o'clock), the two circle patterns will always leave a "safe" spot at 5 o'clock (Disclaimer: I've only had this not happen once). The safe spot is one where the circles do not fall for one of the patterns, so for one of the patterns you're completely safe to stay in melee range.
I've killed this roughly 30 times, however I duo a group with someone else so he tanks and I control the group's movement. All I do is move about 5-10 meters directly backwards from 5 o'clock when the 2nd pattern spawns, and then back in as the circles despawn. Joust in, joust out, joust in and so on. With the memwipe that comes with the first set of adds, if it happens during the 2nd pattern (the one where you joust) then the circles will move when he repositions, but I've only had this happen in non-bot groups (i.e. low dps groups).
I'm sure the jousting could be automated or done on command, but this is at least how I handle it. At this point, getting the bastard to spawn is the hard part.