temp

Xeon

Active Member
MstrGareth said:
Hmm, where do I find the latest release?

I can only find the 97b publish from yesterday :(
When you run the script, it will auto-update to the latest release
 

Vicci

Active Member
Xeon said:
You will have to drop me your xxcraft-output.log file then, as it should be doing the right thing:
Code:
elseif ( ${Refining.Stage.Index} == 4 ) 
{
	; If there are 2+ steps in the 4th stage, progress Progress until only 1 step left
	if ( (${Refining.Stage.StepCount} > 1) && (${stepsLeft} > 1) )
	{
		call DebugOut "VG: 4th Stage try progress!"
		call TryProgressAction
		if ( ${Return} )
			return TRUE
	}

	; Ok, so no Progress actions left, now let's try the 'finisher'!

	; Last stage of the Recipe, find the highest Cost action
	call TryLowCostAction FALSE
	if ( ${Return} )
	{
		return TRUE
	}
	else
	{
		; Ok, not enough AP for that, try the lowest Cost action
		call TryLowCostAction TRUE
		if ( ${Return} )
			return TRUE
	}
Tried to copy all that stood in the file in a code here but its to much text and it wouldnt let me send it to you in a priv msg, got an email? :D
 

MstrGareth

Active Member
Ok, I am missing something. I ran the script and watched the IS output and there was nothing about updating. When the script ran is still had the same problems as before.

Is there a switch or setting I need to enable?
 

gonemental

Active Member
The script is running fine for me with the exception of swapping tool belts. It will not swap tool belts even with the parameter checked.
 

mir

Active Member
MstrGareth said:
Ok, I am missing something. I ran the script and watched the IS output and there was nothing about updating. When the script ran is still had the same problems as before.

Is there a switch or setting I need to enable?

install .NET 2.0 from microsoft and that should hopefully improve
 

icepick099

Active Member
This quick fix(?) seems to work pretty well on such a fast turnaround.

I found an interesting bug that might have originated from an earlier release or maybe have just popped up in this one ( I was using a build from around March 7th or so before).

- The function that is counting how many of each consumable (cure, oil, fuel, flux, solvent, etc) seems to be counting inaccurately. I'll have a full crafting bag of the necessary consumables (12+ stacks) and I'll occasionally see in the VG output things like: "Emery@82" and it will want to go to the supplier. However, at the time I'll have about 250+ emery.

If I move consumables in the bags around a little bit and consolidate them so the full stacks are contiguous, it will count them more reliably and not give that error.

Second thing:
If we have our script auto-updated and we manually tweak the cratactionlogic, will it overwrite the next time VGCraftBot is run? Or only when it senses a new version created by the author?

Thanks
 

gnits

Active Member
Ok, is this thing supposed to select workorders from the crafting master? Because everytime i run out of things to do it doesnt. Nor will it select any from the start.
 
F

firestorm5636

Guest
After new complication Damaged Tool!
Complication has been removed: Damaged Tool

it then freezes up...I have to click the next action and it continues...doesnt state any errors
 

gnits

Active Member
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
 

DrmChld

Active Member
gnits said:
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
Had the same problem yesterday
 

Xeon

Active Member
gnits said:
Odd, this thing keeps telling me there are no work orders even tho there are some listed. Anything i can do or log to determine what is going on?
Hit the 'Debug' checkbox under Options. It should tell you what it's trying to do.
 

Xeon

Active Member
gnits said:
It just says there are no work orders, going to sleep.
Even with Debug on?

If so, then look in your scripts/vgcraft/save/<ToonName>/xxcraft-output.log file for this:

GetWorkOrder called

There should be some debug info that that... paste it here
 

DrmChld

Active Member
Xeon said:
Even with Debug on?

If so, then look in your scripts/vgcraft/save/<ToonName>/xxcraft-output.log file for this:

GetWorkOrder called

There should be some debug info that that... paste it here
02:09:25::VG: time: 0.014401 : 240
02:09:25::VG:FinishWorkOrder called :: WO Count: 0
02:09:25::VG: GetWorkOrder called
02:09:25::VG: GetWorkOrder called :: 73
02:09:25::VG:SkillCheck: Carpentry :: 0
02:09:25::VG: No Work Orders available from Erkane Landeral, going to sleep


Here is mine. The problem is it is trying to only check for carpentry WO's. I am specialized in Mineralogy and it is not checking for any of those WO's and then fails.
 

alphazero

Active Member
Yeah, it stopped doing the recipes now, it says something about tableremoval in the isx command window, and it doesnt do wo's
 

cybris

Active Member
ok i'm a newb at this so please forgive my ignorence
I tyed in the conole window runscript vgcraftbot. it says everything loaded and it's running but no ui window poped up.

How do you get the window to show up?

thanks
 

desire

Active Member
LoL, Xeon, I like your bot, but can you slow down on auto-update or make it optional? As soon as I put in my regular fixes, there's a new version that overwrites them :)
 

Amadeus

The Maestro
Staff member
errr ...rename your custom script to something else...then it won't matter.

Then you can use 'diff' to figure out what you want to modify whenever it suits you.
 

Kazman420

Active Member
Bug in Version 0.986

New Bug with Version 0.986..
Using auto-patched ISXVG-20070313.0006


Once vgcraftbot attempts to start a recipe, I see the following errors in the console;
Code:
No 'TableRemovePersonal' function found in script
Call failed
Dumping script stack
--------------------------
-->C:/Program Files/InnerSpace/Scripts/vgcraftbot.iss:887 CheckState() call TableRemovePersonals
C:/Program Files/InnerSpace/Scripts/vgcraftbot.iss:1956 main() call CheckState
And then the script terminates...

Let me know if you need me to upload a log file or require any other information. As always, thanks and keep up the great work!
 

Kazman420

Active Member
Ooops! Looks like you released a new version while I was typing that last bug report.

Fixed in 0.987, Thanks for the quick update =)
 

Xeon

Active Member
DrmChld said:
02:09:25::VG: time: 0.014401 : 240
02:09:25::VG:FinishWorkOrder called :: WO Count: 0
02:09:25::VG: GetWorkOrder called
02:09:25::VG: GetWorkOrder called :: 73
02:09:25::VG:SkillCheck: Carpentry :: 0
02:09:25::VG: No Work Orders available from Erkane Landeral, going to sleep
Ok, I've added extra debugging info to the latest build.

Could you try it again and post the same info?

Thanks!
 

fleppa

Well-Known Member
Like cybris wrote on the last page, I can't seem to get the UI window up after running the script (runscript vgcraftbot). It updates just fine, and says it's finished, but no window pops up. Could you please throw me a hint?
 

Fuzzius

Active Member
After an update, type "endscript vgcraftbot" in console.
Then "runscript vgcraftbot" and when no updates in queue, it will start normaly.
 

detzX

Active Member
This morning I got an issue that it tried to get measuring stick...the stick was in my tool belt but it wouldn't switch. I only saw this once after doing 6-7 WO but once is once too many if I plan on leaving it unattended. :)
 

icepick099

Active Member
I'm seeing problems with CS_ACTION_KICK eating up all remaining AP or locking up. It was one thing when it would eat up your AP but not hang/halt, but now I'm seeing it do both.

The circumstances are usually the same: 3 buttons in a stage, 2 greyed out. If the combine looked like:
1 - 23 - 456 - 7

Then the greyed out buttons look like:
x - xx - XX6 - 7

And a complication comes along and makes the buttons like:
x - xx- X5X - 7

And CS_ACTION_KICK spams the progress for button 6. It will never try 4 or 5.

One other thing:
With the latest builds, the script likes to push quality to 100 (which is fine) but runs out of AP (not fine). I have target quality set low, around C or low B. To my knowledge, TargetQuality isn't used in Stage3 at all. But, many times, it pumps quality to 100 and leaves itself with only 300-400 points to complete Stage4 (that has 2 buttons).
 

Xeon

Active Member
icepick099 said:
I'm seeing problems with CS_ACTION_KICK eating up all remaining AP or locking up. It was one thing when it would eat up your AP but not hang/halt, but now I'm seeing it do both.
It sounds like your script did not auto-update all they way.

Try this: Edit your VGCraftBot.iss and change the VERSION # to 0.985

Run the script again, and let it auto-update.

If you still see that problem, please send me your xxcraft-output.log file.

Thanks!
 

Xeon

Active Member
icepick099 said:
Email sent to Xeon about this issue.
Seems that the script did not auto-update all the files correctly.

I've added the ability to force an Update in the next version.

To force an auto-update to run: runscript vgcraftbot 1

Notice the 1 at the end of the command
 

don'tdoit

Active Member
SUGGESTION:

Can we get Quality Level sliders for each difficulty level? Could roughly look like this:
Code:
o ALL
O Difficult - <SLIDER>
O Moderate  - <SLIDER>
O Easy      - <SLIDER>
O Very Easy - <SLIDER>
O Trivial   - <SLIDER>
Reason is I can get A's easy on Triv, VE's, and Easys, but can usually only get Cs and Bs on Moderate and above.
 

IeU

Active Member
don'tdoit said:
SUGGESTION:

Can we get Quality Level sliders for each difficulty level? Could roughly look like this:
Code:
o ALL
O Difficult - <SLIDER>
O Moderate  - <SLIDER>
O Easy      - <SLIDER>
O Very Easy - <SLIDER>
O Trivial   - <SLIDER>
Reason is I can get A's easy on Triv, VE's, and Easys, but can usually only get Cs and Bs on Moderate and above.
holy shit, nice idea
 
F

firestorm5636

Guest
I would just like to say 1 thing..


GODDAMNED NICE JOB XEON! Thanks


That is all.
 

foldvik

Active Member
Problem

When i try to load the new VGCRAFTBOT i get an error message saying that Microsoft .net 2.0 framework is not loaded or something to that effect now i cant get vgcraftbot to load please help :/
 

kingfisher

Active Member
foldvik said:
When i try to load the new VGCRAFTBOT i get an error message saying that Microsoft .net 2.0 framework is not loaded or something to that effect now i cant get vgcraftbot to load please help :/
Install .Net 2.0
 

DrmChld

Active Member
Xeon said:
Ok, I've added extra debugging info to the latest build.

Could you try it again and post the same info?

Thanks!
Here you go X. This was working great in .987, but not working in .9.88. The skills I am using are Artificer and Minerolgy. I have spec'd in Minerolgy so my carpentry skill is 0.

15:10:04::VG: at WO NPC, get some
15:10:05::VG:TargetOrderNPC called
15:10:05::VG: (0):() :: You have moved too far from the crafting station.
15:10:05::VG: (0):() :: You requisition work.
15:10:05::VG:FinishWorkOrder called :: WO Count: 0
15:10:06::VG: GetWorkOrder called :: TRUE
15:10:06::VG: GetWorkOrder called :: 73
15:10:06::VG: GetWorkOrder: diff: Trivial :: Skill: Carpentry :: Weakened Softwood Finsihing Tables
15:10:06::VG:SkillCheck: Carpentry :: 0
15:10:06::VG: GetWorkOrder called :: FALSE
15:10:06::VG: GetWorkOrder called :: 73
15:10:06::VG: GetWorkOrder: diff: Trivial :: Skill: Carpentry :: Weakened Softwood Finsihing Tables
15:10:06::VG:SkillCheck: Carpentry :: 0
15:10:06::VG: No Work Orders available from Erkane Landeral, going to sleep
 

gnits

Active Member
I think it would be nice to be able to choose the skill you want to work on. As i cant as of yet specialize in mineralogy, those recipies dont help me yet. How does the script choose what skill to use. Here is the log created from my attempt to do carpentry or artificing.
Code:
19:10:47::VG:TargetOrderNPC called
19:10:47::VG: (0):() :: You requisition work.
19:10:47::VG:FinishWorkOrder called :: WO Count: 0
19:10:47::VG: GetWorkOrder called :: TRUE
19:10:47::VG: GetWorkOrder called :: 51
19:10:47::VG: GetWorkOrder: diff: Difficult  :: Skill: Mineralogy :: Basalt Coffers
19:10:47::VG:SkillCheck: Mineralogy :: 1 
19:10:47::VG: GetWorkOrder called :: FALSE
19:10:47::VG: GetWorkOrder called :: 51
19:10:47::VG: GetWorkOrder: diff: Difficult  :: Skill: Mineralogy :: Basalt Coffers
19:10:47::VG:SkillCheck: Mineralogy :: 1 
19:10:47::VG: No Work Orders available from Davrin Goldsmith, going to sleep
19:11:11::=================================================
 

Xeon

Active Member
DrmChld said:
Here you go X. This was working great in .987, but not working in .9.88. The skills I am using are Artificer and Minerolgy. I have spec'd in Minerolgy so my carpentry skill is 0.
Hmm, I wonder if it's an out of bounds error. So you have 'Do harder Work Orders First' checked on the Options tab?

If not, check that and see if it works correctly.

Either way, I think I have a fix, which will be in next release
 
F

firestorm5636

Guest
This is my current issue with switching...got caught ina loop a few times luckily I caught it


Code:
19:15:46::VG:Using: Smith's Toolwork
19:15:47::VG: (78):() :: Missing tool of type: Hammer
19:15:47::VG: Looking for tool: Hammer
19:15:47::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:47::VG: Found and switched belt
19:15:47::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:47::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:47::Stage: (Customizing:3)   StepCount: 1
19:15:47::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:47::TryProgressAction called
19:15:47::TryProgressAction1 called: 2
19:15:47::TryProgressAction2 called: 2 :: TRUE
19:15:47::Progress check: 1 :: 1
19:15:47::Progress: Moderate :: Shaping Heat 
19:15:47::Progress check: 1 :: 5
19:15:47::Progress: High :: Smith's Toolwork 
19:15:47::Progress check: 1 :: 6
19:15:47::Using: (1)(5) :Name: Smith's Toolwork
19:15:47::VG:Using: Smith's Toolwork
19:15:47::VG: (78):() :: Missing tool of type: Hammer
19:15:47::VG: Looking for tool: Hammer
19:15:47::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:47::VG: Found and switched belt
19:15:47::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:47::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:47::Stage: (Customizing:3)   StepCount: 1
19:15:47::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:47::TryProgressAction called
19:15:47::TryProgressAction1 called: 2
19:15:47::TryProgressAction2 called: 2 :: TRUE
19:15:47::Progress check: 1 :: 1
19:15:47::Progress: Moderate :: Shaping Heat 
19:15:47::Progress check: 1 :: 5
19:15:47::Progress: High :: Smith's Toolwork 
19:15:47::Progress check: 1 :: 6
19:15:47::Using: (1)(5) :Name: Smith's Toolwork
19:15:47::VG:Using: Smith's Toolwork
19:15:48::VG: (78):() :: Missing tool of type: Hammer
19:15:48::VG: Looking for tool: Hammer
19:15:48::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:48::VG: Found and switched belt
19:15:48::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:48::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:48::Stage: (Customizing:3)   StepCount: 1
19:15:48::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:48::TryProgressAction called
19:15:48::TryProgressAction1 called: 2
19:15:48::TryProgressAction2 called: 2 :: TRUE
19:15:48::Progress check: 1 :: 1
19:15:48::Progress: Moderate :: Shaping Heat 
19:15:48::Progress check: 1 :: 5
19:15:48::Progress: High :: Smith's Toolwork 
19:15:48::Progress check: 1 :: 6
19:15:48::Using: (1)(5) :Name: Smith's Toolwork
19:15:48::VG:Using: Smith's Toolwork
19:15:48::VG: (78):() :: Missing tool of type: Hammer
19:15:48::VG: Looking for tool: Hammer
19:15:48::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:48::VG: Found and switched belt
19:15:48::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:48::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:48::Stage: (Customizing:3)   StepCount: 1
19:15:48::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:48::TryProgressAction called
19:15:48::TryProgressAction1 called: 2
19:15:48::TryProgressAction2 called: 2 :: TRUE
19:15:48::Progress check: 1 :: 1
19:15:48::Progress: Moderate :: Shaping Heat 
19:15:48::Progress check: 1 :: 5
19:15:48::Progress: High :: Smith's Toolwork 
19:15:48::Progress check: 1 :: 6
19:15:48::Using: (1)(5) :Name: Smith's Toolwork
19:15:48::VG:Using: Smith's Toolwork
19:15:49::VG: (78):() :: Missing tool of type: Hammer
19:15:49::VG: Looking for tool: Hammer
19:15:49::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:49::VG: Found and switched belt
19:15:49::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:49::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:49::Stage: (Customizing:3)   StepCount: 1
19:15:49::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:49::TryProgressAction called
19:15:49::TryProgressAction1 called: 2
19:15:49::TryProgressAction2 called: 2 :: TRUE
19:15:49::Progress check: 1 :: 1
19:15:49::Progress: Moderate :: Shaping Heat 
19:15:49::Progress check: 1 :: 5
19:15:49::Progress: High :: Smith's Toolwork 
19:15:49::Progress check: 1 :: 6
19:15:49::Using: (1)(5) :Name: Smith's Toolwork
19:15:49::VG:Using: Smith's Toolwork
19:15:49::VG: (78):() :: Missing tool of type: Hammer
19:15:49::VG: Looking for tool: Hammer
19:15:49::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:49::VG: Found and switched belt
19:15:49::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:49::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:49::Stage: (Customizing:3)   StepCount: 1
19:15:49::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:49::TryProgressAction called
19:15:49::TryProgressAction1 called: 2
19:15:49::TryProgressAction2 called: 2 :: TRUE
19:15:49::Progress check: 1 :: 1
19:15:49::Progress: Moderate :: Shaping Heat 
19:15:49::Progress check: 1 :: 5
19:15:49::Progress: High :: Smith's Toolwork 
19:15:49::Progress check: 1 :: 6
19:15:49::Using: (1)(5) :Name: Smith's Toolwork
19:15:49::VG:Using: Smith's Toolwork
19:15:50::VG: (78):() :: Missing tool of type: Hammer
19:15:50::VG: Looking for tool: Hammer
19:15:50::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:50::VG: Found and switched belt
19:15:50::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:50::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:50::Stage: (Customizing:3)   StepCount: 1
19:15:50::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:50::TryProgressAction called
19:15:50::TryProgressAction1 called: 2
19:15:50::TryProgressAction2 called: 2 :: TRUE
19:15:50::Progress check: 1 :: 1
19:15:50::Progress: Moderate :: Shaping Heat 
19:15:50::Progress check: 1 :: 5
19:15:50::Progress: High :: Smith's Toolwork 
19:15:50::Progress check: 1 :: 6
19:15:50::Using: (1)(5) :Name: Smith's Toolwork
19:15:50::VG:Using: Smith's Toolwork
19:15:50::VG: (78):() :: Missing tool of type: Hammer
19:15:50::VG: Looking for tool: Hammer
19:15:50::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:50::VG: Found and switched belt
19:15:50::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:50::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:50::Stage: (Customizing:3)   StepCount: 1
19:15:50::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:50::TryProgressAction called
19:15:50::TryProgressAction1 called: 2
19:15:50::TryProgressAction2 called: 2 :: TRUE
19:15:50::Progress check: 1 :: 1
19:15:50::Progress: Moderate :: Shaping Heat 
19:15:50::Progress check: 1 :: 5
19:15:50::Progress: High :: Smith's Toolwork 
19:15:50::Progress check: 1 :: 6
19:15:50::Using: (1)(5) :Name: Smith's Toolwork
19:15:50::VG:Using: Smith's Toolwork
19:15:51::VG: (78):() :: Missing tool of type: Hammer
19:15:51::VG: Looking for tool: Hammer
19:15:51::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:51::VG: Found and switched belt
19:15:51::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:51::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:51::Stage: (Customizing:3)   StepCount: 1
19:15:51::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:51::TryProgressAction called
19:15:51::TryProgressAction1 called: 2
19:15:51::TryProgressAction2 called: 2 :: TRUE
19:15:51::Progress check: 1 :: 1
19:15:51::Progress: Moderate :: Shaping Heat 
19:15:51::Progress check: 1 :: 5
19:15:51::Progress: High :: Smith's Toolwork 
19:15:51::Progress check: 1 :: 6
19:15:51::Using: (1)(5) :Name: Smith's Toolwork
19:15:51::VG:Using: Smith's Toolwork
19:15:51::VG: (78):() :: Missing tool of type: Hammer
19:15:51::VG: Looking for tool: Hammer
19:15:51::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:51::VG: Found and switched belt
19:15:51::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:51::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:51::Stage: (Customizing:3)   StepCount: 1
19:15:51::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:51::TryProgressAction called
19:15:51::TryProgressAction1 called: 2
19:15:51::TryProgressAction2 called: 2 :: TRUE
19:15:51::Progress check: 1 :: 1
19:15:51::Progress: Moderate :: Shaping Heat 
19:15:51::Progress check: 1 :: 5
19:15:51::Progress: High :: Smith's Toolwork 
19:15:51::Progress check: 1 :: 6
19:15:51::Using: (1)(5) :Name: Smith's Toolwork
19:15:51::VG:Using: Smith's Toolwork
19:15:52::VG: (58):(Central Thestra) :: [Central Thestra][<pcname>Tarique</link>]: 23 war lfg for tk or hilsbury, pst
19:15:52::VG: (78):() :: Missing tool of type: Hammer
19:15:52::VG: Looking for tool: Hammer
19:15:52::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:52::VG: Found and switched belt
19:15:52::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:52::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:52::Stage: (Customizing:3)   StepCount: 1
19:15:52::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:52::TryProgressAction called
19:15:52::TryProgressAction1 called: 2
19:15:52::TryProgressAction2 called: 2 :: TRUE
19:15:52::Progress check: 1 :: 1
19:15:52::Progress: Moderate :: Shaping Heat 
19:15:52::Progress check: 1 :: 5
19:15:52::Progress: High :: Smith's Toolwork 
19:15:52::Progress check: 1 :: 6
19:15:52::Using: (1)(5) :Name: Smith's Toolwork
19:15:52::VG:Using: Smith's Toolwork
19:15:52::VG: (78):() :: Missing tool of type: Hammer
19:15:52::VG: Looking for tool: Hammer
19:15:52::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:52::VG: Found and switched belt
19:15:52::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:52::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:52::Stage: (Customizing:3)   StepCount: 1
19:15:52::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:52::TryProgressAction called
19:15:52::TryProgressAction1 called: 2
19:15:52::TryProgressAction2 called: 2 :: TRUE
19:15:52::Progress check: 1 :: 1
19:15:52::Progress: Moderate :: Shaping Heat 
19:15:52::Progress check: 1 :: 5
19:15:52::Progress: High :: Smith's Toolwork 
19:15:52::Progress check: 1 :: 6
19:15:52::Using: (1)(5) :Name: Smith's Toolwork
19:15:52::VG:Using: Smith's Toolwork
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: Looking for tool: Hammer
19:15:53::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:53::VG: Found and switched belt
19:15:53::VG: Was Changing Tool Belts :: back to holdState: 27
19:15:53::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:53::Stage: (Customizing:3)   StepCount: 1
19:15:53::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:53::TryProgressAction called
19:15:53::TryProgressAction1 called: 2
19:15:53::TryProgressAction2 called: 2 :: TRUE
19:15:53::Progress check: 1 :: 1
19:15:53::Progress: Moderate :: Shaping Heat 
19:15:53::Progress check: 1 :: 5
19:15:53::Progress: High :: Smith's Toolwork 
19:15:53::Progress check: 1 :: 6
19:15:53::Using: (1)(5) :Name: Smith's Toolwork
19:15:53::VG:Using: Smith's Toolwork
19:15:53::VG: (78):() :: Missing tool of type: Hammer
19:15:53::VG: Looking for tool: Hammer
19:15:53::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:53::VG: Found and switched belt
19:15:53::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:53::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:53::Stage: (Customizing:3)   StepCount: 1
19:15:53::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:53::TryProgressAction called
19:15:53::TryProgressAction1 called: 2
19:15:53::TryProgressAction2 called: 2 :: TRUE
19:15:53::Progress check: 1 :: 1
19:15:53::Progress: Moderate :: Shaping Heat 
19:15:53::Progress check: 1 :: 5
19:15:53::Progress: High :: Smith's Toolwork 
19:15:53::Progress check: 1 :: 6
19:15:53::Using: (1)(5) :Name: Smith's Toolwork
19:15:53::VG:Using: Smith's Toolwork
19:15:54::VG: (78):() :: Missing tool of type: Hammer
19:15:54::VG: Looking for tool: Hammer
19:15:54::VG: Switching to tool belt: Worn Harvesting Toolbelt
19:15:54::VG: Found and switched belt
19:15:54::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:54::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:54::Stage: (Customizing:3)   StepCount: 1
19:15:54::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:54::TryProgressAction called
19:15:54::TryProgressAction1 called: 2
19:15:54::TryProgressAction2 called: 2 :: TRUE
19:15:54::Progress check: 1 :: 1
19:15:54::Progress: Moderate :: Shaping Heat 
19:15:54::Progress check: 1 :: 5
19:15:54::Progress: High :: Smith's Toolwork 
19:15:54::Progress check: 1 :: 6
19:15:54::Using: (1)(5) :Name: Smith's Toolwork
19:15:54::VG:Using: Smith's Toolwork
19:15:54::VG: (78):() :: Missing tool of type: Stoker
19:15:54::VG: Looking for tool: Stoker
19:15:54::VG: Switching to tool belt: Large Leather Toolbelt
19:15:54::VG: Found and switched belt
19:15:54::VG: Was Changing Tool Belts :: back to holdState: 22
19:15:54::VG: FindAction called: AP:1230 (49%) Prog:0.000000  Qual:297
19:15:54::Stage: (Customizing:3)   StepCount: 1
19:15:54::VG: Only do Progress (doExtraQuality :: FALSE)
19:15:54::VG: (78):() :: Missing tool of type: Hammer
19:15:54::TryProgressAction called
19:15:54::TryProgressAction1 called: 2
19:15:54::TryProgressAction2 called: 2 :: TRUE
19:15:54::Progress check: 1 :: 1
19:15:54::Progress: Moderate :: Shaping Heat 
19:15:54::Progress check: 1 :: 5
19:15:54::Progress: High :: Smith's Toolwork 
19:15:54::Progress check: 1 :: 6
19:15:54::Using: (1)(5) :Name: Smith's Toolwork
19:15:54::VG:Using: Smith's Toolwork
19:15:55::InRecovery is TRUE
19:15:56::InRecovery is TRUE
19:15:56::CA: Frail Metal
19:15:56::State: 3
19:15:56::Progress: 0.000000
19:15:56::Quality: 297
19:15:56::VG: (78):() :: New complication: Frail Metal!
19:15:56::VG: Found a Complication
19:15:57::CA: Fair
19:15:57::State: 3
19:15:57::Progress: 51.587303
19:15:57::Quality: 297
19:15:57::VG: Smith's Toolwork with progress 51%
19:15:57::VG: setting fLastProgress: 0.000000 :: 51.587303
19:15:57::CheckComplications() called
19:15:57::Complictions Found: 1
19:15:57::Corrections Found: 1
19:15:57::Corrections Found: 1
19:15:57::Correction requires: Hammer
19:15:57::Correction requires: Calipers
19:15:57::VG:Correction: Fold Metal
19:15:57::InRecovery is TRUE
19:15:58::InRecovery is TRUE
19:15:59::CA: Frail Metal
19:15:59::State: 3
19:15:59::Progress: 51.587303
19:15:59::Quality: 353
19:15:59::CA: Good
19:15:59::State: 3
19:15:59::Progress: 51.587303
19:15:59::Quality: 353
19:15:59::CheckComplications() called
19:15:59::Complictions Found: 1
19:15:59::Corrections Found: 1
19:15:59::Corrections Found: 1
19:15:59::Correction requires: Hammer
19:15:59::Correction requires: Calipers
19:15:59::VG:Correction: Fold Metal
19:16:00::InRecovery is TRUE
19:16:01::InRecovery is TRUE
19:16:01::VG: (58):(Central Thestra) :: [Central Thestra][<pcname>Solia</link>]: can we replace "woot" with "rad"?
19:16:02::CA: 
19:16:02::State: 2
19:16:02::Progress: 51.587303
19:16:02::Quality: 353
19:16:02::VG: (78):() :: Complication has been removed: Frail Metal
19:16:02::CA: Great!
19:16:02::State: 2
19:16:02::Progress: 51.587303
19:16:02::Quality: 353
19:16:02::CheckComplications() called
19:16:02::Complictions Found: 0
19:16:02::Corrections Found: 0
19:16:02::VG: FindAction called: AP:985 (39%) Prog:51.587303  Qual:353
19:16:02::Stage: (Customizing:3)   StepCount: 1
19:16:02::VG: Only do Progress (doExtraQuality :: FALSE)
19:16:02::TryProgressAction called
19:16:02::TryProgressAction1 called: 2
19:16:02::TryProgressAction2 called: 2 :: TRUE
19:16:02::Progress check: 1 :: 1
19:16:02::Progress: Moderate :: Shaping Heat 
19:16:02::Progress check: 1 :: 5
19:16:02::Progress: High :: Smith's Toolwork 
19:16:02::Progress check: 1 :: 6
19:16:02::Using: (1)(5) :Name: Smith's Toolwork
19:16:02::VG:Using: Smith's Toolwork
19:16:02::InRecovery is TRUE
19:16:03::InRecovery is TRUE
19:16:04::CA: 
19:16:04::State: 2
19:16:04::Progress: 51.587303
19:16:04::Quality: 353
19:16:04::CA: Fair
19:16:04::State: 2
19:16:04::Progress: 93.650795
19:16:04::Quality: 353
19:16:04::VG: Smith's Toolwork with progress 42%
19:16:04::VG: setting fLastProgress: 51.587303 :: 93.650795
19:16:04::VG: FindAction called: AP:835 (33%) Prog:93.650795  Qual:416
19:16:04::Stage: (Customizing:3)   StepCount: 1
19:16:04::VG: Only do Progress (doExtraQuality :: FALSE)
19:16:04::TryProgressAction called
19:16:04::TryProgressAction1 called: 2
19:16:04::TryProgressAction2 called: 2 :: TRUE
19:16:04::Progress check: 1 :: 1
19:16:04::Progress: Moderate :: Shaping Heat 
19:16:04::Progress check: 1 :: 5
19:16:04::Progress: High :: Smith's Toolwork 
19:16:05::Progress check: 1 :: 6
19:16:05::Using: (1)(5) :Name: Smith's Toolwork
19:16:05::VG:Using: Smith's Toolwork
19:16:05::InRecovery is TRUE
19:16:06::InRecovery is TRUE
19:16:07::CA: 
19:16:07::State: 2
19:16:07::Progress: 93.650795
19:16:07::Quality: 416
19:16:07::CA: Fair
19:16:07::State: 2
19:16:07::Progress: 0.000000
19:16:07::Quality: 416
19:16:07::CA: Recipe section 3 complete.
19:16:07::State: 2
19:16:07::Progress: 0.000000
19:16:07::Quality: 416
19:16:07::VG: FindAction called: AP:685 (27%) Prog:0.000000  Qual:485
19:16:07::Stage: (Polishing:4)   StepCount: 1
19:16:07::TryLowCostAction called: Lowest: FALSE
19:16:07::Progress check: 1 :: 1
19:16:07::Progress has higher cost: Polish 
19:16:07::Progress check: 1 :: 2
19:16:07::Progress check: 1 :: 3
19:16:07::Using: (1)(1) :Name: Polish
19:16:07::VG:Using: Polish
19:16:07::InRecovery is TRUE
19:16:08::InRecovery is TRUE
19:16:09::VG: (0):() :: You get to work.
19:16:09::CA: 
19:16:09::State: 3
19:16:09::Progress: 0.000000
19:16:09::Quality: 485
19:16:09::CA: Recipe completed successfully.
19:16:09::State: 3
19:16:09::Progress: 0.000000
19:16:09::Quality: 485
19:16:09::VG: (19):() :: You gain crafting experience!
19:16:09::VG: (7):() :: 
19:16:09::VG: (78):() :: Your crafting session ends.
 

gnits

Active Member
Ok, i am sure of it now, it will not select carpentry or artificing because it still sees mineralogy as beeing skill 1 (i think, see previous log excerpt). if i hand select them, it will work. It will complete the selected work orders. Other than that, it keeps going back to the original one it wants to try, mineralogy.
 

Tookie

Active Member
on step 3 on refining it gets to a part where it repeats that it needs a chisel but it never changes toolbags to it

Code:
21:59:10::KICK: Using step 5
21:59:11::VG: (78):() :: Missing tool of type: Chisel
21:59:11::VG: FindAction called: AP:110 (4%) Prog:79.761902  Qual:858
21:59:11::STEP GRAYED OUT -- 1 :: 1459
21:59:11::STEP GRAYED OUT -- 2 :: 1329
21:59:11::STEP GRAYED OUT -- 1 :: 1459
21:59:11::STEP GRAYED OUT -- 2 :: 1329
21:59:11::VG: cState to set to CS.ACTION_KICK
21:59:12::KickStart:Last: 79.761902 :: 79.761902
21:59:12::VG: last action did not increase progress, trying next one
21:59:12::TryKickStartAction called: 3
21:59:12::TryKickStartAction called:Using step: 1
21:59:12::Progress check: 1 :: 1
21:59:12::Progress has lower cost: Roughhew 
21:59:12::Progress check: 1 :: 2
21:59:12::Progress check: 1 :: 3
21:59:12::Progress check: 1 :: 4
21:59:12::Progress check: 1 :: 5
21:59:12::Progress check: 1 :: 6
21:59:12::KICK:Using: (1)(1) :Name: Roughhew
21:59:12::KICK:Using: Roughhew
21:59:12::Step 1:AvailAction 1:Supplied Slab
21:59:12::Step 1:AvailAction 2:Harvested Slab
21:59:12::Step 2:AvailAction 1:Estimate
21:59:12::Step 2:AvailAction 2:Thorough Estimation
21:59:12::Step 2:AvailAction 3:Quick Glance
21:59:12::Step 2:AvailAction 4:Study
21:59:12::Step 2:AvailAction 5:Brief Examination
21:59:12::Step 2:AvailAction 6:Quality Estimation
21:59:12::Step 3:AvailAction 1:Corrode Debris
21:59:12::Step 3:AvailAction 2:Dissolve Debris
21:59:12::Step 3:AvailAction 3:Complete Removal
21:59:12::Step 3:AvailAction 4:Deep Cleaning
21:59:12::Step 3:AvailAction 5:Full Cleansing
21:59:12::Step 3:AvailAction 6:Pure Solvent
21:59:12::Step 4:AvailAction 1:Roughhew
21:59:12::KICK: Using step 4
21:59:13::VG: (78):() :: Missing tool of type: Chisel
21:59:13::VG: FindAction called: AP:110 (4%) Prog:79.761902  Qual:858
21:59:13::STEP GRAYED OUT -- 1 :: 1459
21:59:13::STEP GRAYED OUT -- 2 :: 1329
21:59:13::STEP GRAYED OUT -- 1 :: 1459
21:59:13::STEP GRAYED OUT -- 2 :: 1329
21:59:13::VG: cState to set to CS.ACTION_KICK
21:59:14::VG: (58):(Eastern Qalia) :: [Eastern Qalia][<pcname>Gorfang</link>]: i have a ton of armor its jsut not selling even for super cheep 
21:59:15::KickStart:Last: 79.761902 :: 79.761902
21:59:15::VG: last action did not increase progress, trying next one
21:59:15::TryKickStartAction called: 2
21:59:15::TryKickStartAction called:Using step: 2
21:59:15::Progress check: 2 :: 1
21:59:15::Progress has lower cost: Accurate Culling 
21:59:15::Progress check: 2 :: 2
21:59:15::KICK:Using: (2)(1) :Name: Accurate Culling
21:59:15::KICK:Using: Accurate Culling
21:59:15::Step 1:AvailAction 1:Supplied Slab
21:59:15::Step 1:AvailAction 2:Harvested Slab
21:59:15::Step 2:AvailAction 1:Estimate
21:59:15::Step 2:AvailAction 2:Thorough Estimation
21:59:15::Step 2:AvailAction 3:Quick Glance
21:59:15::Step 2:AvailAction 4:Study
21:59:15::Step 2:AvailAction 5:Brief Examination
21:59:15::Step 2:AvailAction 6:Quality Estimation
21:59:15::Step 3:AvailAction 1:Corrode Debris
21:59:15::Step 3:AvailAction 2:Dissolve Debris
21:59:15::Step 3:AvailAction 3:Complete Removal
21:59:15::Step 3:AvailAction 4:Deep Cleaning
21:59:15::Step 3:AvailAction 5:Full Cleansing
21:59:15::Step 3:AvailAction 6:Pure Solvent
21:59:15::Step 4:AvailAction 1:Roughhew
21:59:15::Step 4:AvailAction 2:Accurate Artificing
21:59:15::Step 4:AvailAction 3:Shaped Procedure
21:59:15::Step 4:AvailAction 4:Culling Hew
21:59:15::Step 4:AvailAction 5:Diligent Culling
21:59:15::Step 4:AvailAction 6:Improved Hewing
21:59:15::Step 5:AvailAction 1:Accurate Culling
21:59:15::KICK: Using step 5
21:59:16::VG: (78):() :: Missing tool of type: Chisel
21:59:16::VG: Looking for tool: Chisel
21:59:16::VG: Switching to tool belt: Leather Toolbelt
21:59:16::VG: Found and switched belt
21:59:16::VG: Was Changing Tool Belts :: back to holdState: 20
21:59:17::VG: FindAction called: AP:105 (4%) Prog:79.761902  Qual:858
21:59:17::STEP GRAYED OUT -- 1 :: 1459
21:59:17::STEP GRAYED OUT -- 2 :: 1329
21:59:17::STEP GRAYED OUT -- 1 :: 1459
21:59:17::STEP GRAYED OUT -- 2 :: 1329
21:59:17::VG: cState to set to CS.ACTION_KICK
 
Top Bottom