I think we are ready for the next level of randomness. Ideas to add randomness.
1) add additional 'points of interest' (via another page) that at random times it may go to one of those and interact and define the major types. Banker, Broker, mailbox (even making sure to collect mail or even react to having received mail and go get it if mailbox is defined), various vendors, maybe even the alternate workorder type. By the way this last one is good to throw in once in a while if not just to keep the other skills up as you level.
2) second would be the possibly have alternate routes to choose to get there. This one may be harder so i throw it in as a thought.
3) there should be some random delay when dealing with consequences as people who use Mort's macros or something similar to that would do fine when dealing with not having a complication. But having to react to a complication 'should' be frought with delays and random ones at that. There should also be a delay when selecting a new work order to do as even those using Mort's Macros would have to do that. I know we all want to grind hard with these but efficiency can work against us.
4) Maybe have the idea of having the bot find a random place to just stop and 'take a break' every so often, maybe set AFK up with a set of configurable messages, such as 'Away to do the dishes', or other such things ( my favorite based on playing times is... 'Putting the kids to bed'. Since this doesnt require the same level of 'responsiveness' as an autoresponder, it should be easy enough to implement. the only issue is the movement to some random mapped point to just sit there. Lot's of people just AFK in the middle of nowhere in an outpost or town.
5) Utilize multiple crafting stations. This is probably the hardest one in the world to implement but i can tell you in large areas with lots of these stations. it can be good. The trick would be to tie in the radar functions with them and compare them to the mapped points to see if there is a way to get to it, or better yet, add a button (ala Add Door) that records a crafting station like it records a door point and also its name. So you can wander around and map out to all the areas you can get to a crafting station and map paths to it. Taking this to the next level, even look at the radar to see how many people are at a specified station and avoid it if its too busy. Now, some places (mostly outposts) dont have multiple stations but in the big crafting towns there are usually a bunch... Bord, NT, ahgram, etc.
6) Change crafting type if too busy, IE switch to refining if finishing is too busy.
This is a heck of a list to chew over at first but a lot of good things in here we could try. NOTE: Mort's Macros is a stick on
www.vanguardcrafters.com
I think the page for 'points of interest' should be a page and have something like this.
+==================================+
| (0) Use Points of Interest
| (POI #1) Name ..............................Type
| (POI #2) Name ..............................Type
| (POI #3) Name ..............................Type
| (POI #4) Name .............................Type
| (POI #5) Name .............................Type
|
| (0) Interact
|
| (0) Random Delay _2_ _10_
|
| (0) Take Breaks
| (0) Set random AFK message at breaks
| (0) Use different crafting stations
|
|
+==================================+
Etc...