VGCraftBot -- feedback thread (Archive)

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aChallenged1

Active Member
Hopefully this explains it better.

In the first stage of many work orders you have one of two choices. First choice, which is what the bot always goes for requires you to have in your inventory a material (which is optional). The other choice is to not use any of your own materials. I'm talking things like Basal Slabs, or Barbed Timber, etc.

If such optional item is not in your inventory the bot will insist on trying option 1 and ignore option 2; meaning it goes nowhere but causes the game to spam like crazy posting to chat, "Missing item: Basalt slab" until it is overridden manually by clicking on the correct choice.

That's why I suggested a checkbox to allow the crafter to choose whether or not to use the optional materials. The only real bonus is a small starting increase in quality. Yes, I do use mats when I have them, but I don't typically have enough for an hour or more of crafting.
 

Kakapo

Active Member
Can not say I have ever s een the bot try to use option 1 or 2 whatever it is to try and use own resources.

However I have noticed since the last couple mini patches that the bot now targets the 2 forges in my outpost regardless of LOS and makes a beeline for them.

The problem with this is my repair person is inside an tent and whenever its finished repairing, the forge on the otherside of the tent weall is then targetted and my toon is left running into the wall of the tent and I have to intervene and correct this for the bot to continue.

Possible for the bot to check for LOS before moving, or are the tent walls not recognised as normal walls for LOS checks?
 

Tiamtt07

Active Member
It buy emery instead solvent as primary component, would be a good idea to have a windows to write the components we want to buy, and how many, and with is the minimun ammount to go to buy.
 

Xeon

Active Member
aChallenged1 said:
In the first stage of many work orders you have one of two choices. First choice, which is what the bot always goes for requires you to have in your inventory a material (which is optional). The other choice is to not use any of your own materials.
I think you are posting on the wrong thread. This thread is for VGCraftBot
 

Xeon

Active Member
Kakapo said:
However I have noticed since the last couple mini patches that the bot now targets the 2 forges in my outpost regardless of LOS and makes a beeline for them.
Yes, there is a bug in the moving code. I hope it will be fixed in the next release.
 

aChallenged1

Active Member
Xeon said:
I think you are posting on the wrong thread. This thread is for VGCraftBot
Damn it, you're right. I was trying to work with both yesterday. Mixed issues up.

I hope we get the new mapping system soon.
 

JD7

Active Member
I would like to second the suggestion to allow the number of utility items default purchase to be set able by the user. 9x out of 10 i start 3 batch work orders, finish 1 go buy more utilities, finish 1 go buy more utilities. All I do is batches thus being able to adjust this number would greatly scale up the crafting effeciency and leave less room for pathing bugs through the 5 billion trips it has to make =P.

Would like to see a reset mapping option so that when your mapping gets fucked you can just reset it easily by clicking the button and beginning to mapping again ( if this is a function already capable by the bot please feel free to tag me a noob and slap me with a trout )



Another function (this on more of a wishlist item than a reality) would be a banking option within the items page to drop stuff like dusts off in your bank as you recieve them as rewards. Although I realize that might be a little more difficult to add in considering the way the bank works and since youc ant directly stack from your bags yet.. also wouldn't suprise me if this was already mentioned.

Another dream function would be the ability for the bot to assign your attributes based on percentages we enter same with locking decreasing and progressing actual skills =)

I've only been using the bot for a week now to great results, i've gone from 1 to 23 artificing so i'm very happy with it the above is just my 2 copper -)
 

2BoxingFiend

Active Member
in version .9997, when turning in WOs. It seems that the taskmasters move much faster now. Thus, prior to looting the reward, the bot will "hail" him again to turn in another WO overriding the previous reward that has yet to be looted.
 

aChallenged1

Active Member
2BoxingFiend said:
in version .9997, when turning in WOs. It seems that the taskmasters move much faster now. Thus, prior to looting the reward, the bot will "hail" him again to turn in another WO overriding the previous reward that has yet to be looted.
If that is the case, then maybe Xeon would consider moving the "open reward bags" to right after getting the new work orders, and prior to moving again. That would work quite well, I think.
 

Zykin

Active Member
Patch today seems to have messed up the main windows background instead of the HUD's (which I believe was the intent).

The main screen's background is now entirely black and certain options are impossible to see while the HUD's is the same background as before.

Not 100% sure if I'm missing something or if it's just a bug.
 

Xeon

Active Member
Zykin said:
Patch today seems to have messed up the main windows background instead of the HUD's (which I believe was the intent).

The main screen's background is now entirely black and certain options are impossible to see while the HUD's is the same background as before.

Not 100% sure if I'm missing something or if it's just a bug.
0.9997 now uses Blazers VGSkin creator (and the Interfaces/VGSkin.xml file)

If you see any graphical problems like all black, weird colors, etc, I'd suggest removing your InnerSpace/Interface/VGSkin.xml file. It will get re-created when you run VGCraftBot again.
 

thezig

Active Member
New version is great, though the new not-turning-to-face-station thing makes us look awfully suspicious. I can see how it would be useful depending on the pathing, but in many locations you end up crafting while facing totally away from the station, which looks kinda bad. If it's not too much trouble, I'd like to see a checkbox to let us use either the old facing-the-station code, or this new method.
 

MstrGareth

Active Member
taskmaster movement

Taskmasters are not stopping thier pathing when the task window is opened anymore.

I also noticed the "Hail" option has been removed so now I am chasing the taskmaster all over the complex :)
 

thezig

Active Member
MstrGareth said:
Taskmasters are not stopping thier pathing when the task window is opened anymore.

I also noticed the "Hail" option has been removed so now I am chasing the taskmaster all over the complex :)
Fortunately, the program does not seem to have much of a problem with it. The worst I've seen is that it has to chase the NPC and open the window several times to turn in and get its WOs. It's got to be frustrating for normal players, though, so I expect it to be tweaked further.
 

MstrGareth

Active Member
thezig said:
Fortunately, the program does not seem to have much of a problem with it. The worst I've seen is that it has to chase the NPC and open the window several times to turn in and get its WOs. It's got to be frustrating for normal players, though, so I expect it to be tweaked further.
Normal players just right click the npc, this is more of a dead give-away we are botting. Of course, hailing all the time doesn't mke it look much better, but it does stop the pathing problems when you try chasing a taskmaster thru a tten or over a building :)
 

jake_craner

Active Member
i think it still displays text that you hailed even if you just right click. Also, i hail instead of clicking all the time... old eq habbit.
 

Xcalabers

Active Member
I like the HUD tht was added a version or 2 ago. Just wanted to suggest that it would be cool if you could see summary statistics on the grade of each finished item in the HUD as well.

Also, is there a way to force the script to use a specific table. I have a problem of crafting through the cealing in one location. The crafting works fine through the cealing. I just look stupid doing it.
 

dazed0119

Active Member
I would REALLY REALLY REALLY love it if you put a Grind faction option similiar to vgcrafthelper, where it only does 1 item fro each WO. Any chance? If not, its not th eend of the world, will just keep doing it the way I have been, But it would be awesome if you could add that feature :D
 

thezig

Active Member
If you're grinding faction then check the Very Easy and Trivial difficulties, and set the WO preference to Single. It'll do all one-item work orders. You'll get your faction and more coin as well.
 

jake_craner

Active Member
Xcalabers said:
Also, is there a way to force the script to use a specific table. I have a problem of crafting through the cealing in one location. The crafting works fine through the cealing. I just look stupid doing it.

the next version of lavishnav will also log the z coord, so this should solve that problem.
 

t7x53

Active Member
I apologize if this is not the appropriate place for this but I didn't happen to see anywhere else. When running VGCraftBot (version 0.999700)

I wanted to report a bug; I crash whenever someone sends me a tell that contains an item link. While it probably has to do with the parsing or display of tells from the alarm (VGAlarm which is included i think?) I didn't look into the technical aspect of it.
 

jakob

Active Member
Xeon said:
0.9997 now uses Blazers VGSkin creator (and the Interfaces/VGSkin.xml file)

If you see any graphical problems like all black, weird colors, etc, I'd suggest removing your InnerSpace/Interface/VGSkin.xml file. It will get re-created when you run VGCraftBot again.
I've tried this now, also tried to replace the skin creater with the one i found here on the forum. Tried reinstall the entire program, inlucding scripts etc, tried renewing skins in vgcraft directory etc etc. The vgcraftbot skin is still black/blue and lots of buttons/options are hidden and therefore impossible to control.. Any other suggestions? Might i miss any other file? or might there be something inccorect in the other skin files such as "Default skin" or "default UI"? I got .NET 2.0, so that's not whats is causing thing, for sure...
 

ASherbuck

Active Member
Is it possible to make it so that the script will run for so long and then quit? Say, run for an hour then log your character out?
 

Xeon

Active Member
ASherbuck said:
Is it possible to make it so that the script will run for so long and then quit? Say, run for an hour then log your character out?
Anything is possible, it just requires time and motivation.
 

aChallenged1

Active Member
You could look at (if you have a copy) FBBot 1.04 for some idea on how to do it, using a slider on your ui. Just a suggestion for a direction for research.
 

Xeon

Active Member
jakob said:
I've tried this now, also tried to replace the skin creater with the one i found here on the forum. Tried reinstall the entire program, inlucding scripts etc, tried renewing skins in vgcraft directory etc etc. The vgcraftbot skin is still black/blue and lots of buttons/options are hidden and therefore impossible to control.. Any other suggestions? Might i miss any other file? or might there be something inccorect in the other skin files such as "Default skin" or "default UI"? I got .NET 2.0, so that's not whats is causing thing, for sure...
Open up the Innerspace/Interface/VGSkin.xml file and make sure that it has the correct path to where you have Vanguard installed.

If not, you have to replace the wrong path with the correct one.
 

Maxstorm89

Well-Known Member
Ok...I can be a bit slow...where would I find the notes to tell me the updates.

For instance...Prog Ratio slider with action pts...

then work order quality information.

LOL had it tweeked so that the 3000 pt recipies where going grade A but the 3500 where grade C...(dont know why I cant do B)...just by ajusting the scales for the number of action points.

Both are moderate at my lvl 40....so just want to know where to read this stuff...since apparently Im too tired to find it...although I will keep looking.

Thank you very much Xeon...This is awesome and has saved me countless hours of tedious grinding
 

Gubbin

Active Member
Just updated and the new WO difficulty settings are cool but the Pathing is still taking me to the closes workstation of the same name instead or the work station chosen while setting up the path which sometimes is behind a wall….lol
 

aChallenged1

Active Member
Gubbin said:
Just updated and the new WO difficulty settings are cool but the Pathing is still taking me to the closes workstation of the same name instead or the work station chosen while setting up the path which sometimes is behind a wall….lol
You don't choose a specific workstation as in "this one right here". You choose the kind of work station and it looks for the closest one it can path to.
 

Gubbin

Active Member
aChallenged1 said:
You don't choose a specific workstation as in "this one right here". You choose the kind of work station and it looks for the closest one it can path to.
I realize that, but that is the problem the bot can see workstations above you and behind walls and goes to them, which can make you look pretty stupid in game. It would be much better if the bot tried to go to the location of the workstation you set up when making your path.
 

aChallenged1

Active Member
LavishNav for VGCraftBot for your movement issues.

Gubbin said:
I realize that, but that is the problem the bot can see workstations above you and behind walls and goes to them, which can make you look pretty stupid in game. It would be much better if the bot tried to go to the location of the workstation you set up when making your path.
The programmers/scripters working on this are well aware of the issue and are working hard at fixing it. For now, you simply have to find ways to work around it.

BTW, there is a specific thread for movement issues in VGCraftBot LavishNav for VGCraftBot. If you read through it you'll see that this is a known issue and being worked on.
 

djvj

Active Member
Gubbin said:
I realize that, but that is the problem the bot can see workstations above you and behind walls and goes to them, which can make you look pretty stupid in game. It would be much better if the bot tried to go to the location of the workstation you set up when making your path.
For now just find a new place to craft. I'm pretty sure it's what we all have done who have encountered this problem.
 

cougar123

Active Member
Auto switching between Refining and Finishing?

Howdy guys,

I posted this in the parent forum and was asked to post here; so apologies if you are reading this twice.

I was wondering if anyone had a way of auto switch between finishing and refining; either after x time period has elapsed; or when the taskmaster has run out of work orders.

Cheers
Cougar
 

thezig

Active Member
New version is great. The snap-to-face the crafting station looks a lot less suspicious than not facing it at all, or slowly rotating to face it like in older versions. Also, yay for separate difficulty/AP settings.
 

Theras

Active Member
Came back right as a GM was talking to me tonight, somehow.. and a few minutes before had some people sending me messages prior.

#1: the bot DID pause when I got summoned
#2: the bot did NOT cancel group invites
#3: the bot did NOT cancel Spirit of the Wolf which gives a speed buff

Sooo, maybe put in a check to auto close group invites after a second or two and cancel spirit of the wolf =)
 

Xeon

Active Member
Theras said:
Came back right as a GM was talking to me tonight, somehow.. and a few minutes before had some people sending me messages prior.

#1: the bot DID pause when I got summoned
#2: the bot did NOT cancel group invites
#3: the bot did NOT cancel Spirit of the Wolf which gives a speed buff

Sooo, maybe put in a check to auto close group invites after a second or two and cancel spirit of the wolf =)
The pathing code should handle most speed buffs just fine. The only time I'd imagine it's a problem is if you have a slow connection, disk load or graphics draw.

Also, you should really look at turning on the 'auto-response' feature if you are going to AFK bot.

http://www.isxgames.com/forums/showpost.php?p=4001&postcount=3
 

Theras

Active Member
Also the GM was not labeled as GM, SIR, or SQUIRE (whatever the correct title is) .. it was just a normal level 1 character in the Crimson Fellowship.

And yeah I stay away from auto response as I tend to stay near the comp most of the time, except when I go to take a shower =(
 

dazed0119

Active Member
Xeon said:
The pathing code should handle most speed buffs just fine. The only time I'd imagine it's a problem is if you have a slow connection, disk load or graphics draw.

Also, you should really look at turning on the 'auto-response' feature if you are going to AFK bot.

http://www.isxgames.com/forums/showpost.php?p=4001&postcount=3

What about the group invite and trade invite cancels? are those a function currently in yet even? I hadn't noticed any documentation in regards to it so didn;t know.
 

aChallenged1

Active Member
Close Window Based on UI_Tags?

Those windows are UI windows, right? Like in Everquest, or at least very similar? If so, wouldn't it be easy to simply look for windows we wish to close and simply close them based on the UI name and it's close/cancel button name? I seem to recall doing it that way in EQ through both MQ2 and ISXEQ. Please, correct me if this is not possible.
 

Xeon

Active Member
dazed0119 said:
What about the group invite and trade invite cancels? are those a function currently in yet even? I hadn't noticed any documentation in regards to it so didn;t know.
It declines trade invites

I just added some code so if you get a group invite, it alarms and pauses the bot.
 

jakob

Active Member
Xeon said:
Open up the Innerspace/Interface/VGSkin.xml file and make sure that it has the correct path to where you have Vanguard installed.

If not, you have to replace the wrong path with the correct one.
Ok, now i did but when i pressed Ctrl+F and searched for anything like program, vanguard or C: nothing appeard, also scrolled through the entire text and couldnt find anything that looked like a path (A path would be something like C:/program/Sigil/... and so on, right?

WHat do I do, how do I code for a new path?

Thanks for the reply Xeonx
 

Xeon

Active Member
jakob said:
Ok, now i did but when i pressed Ctrl+F and searched for anything like program, vanguard or C: nothing appeard, also scrolled through the entire text and couldnt find anything that looked like a path (A path would be something like C:/program/Sigil/... and so on, right?

WHat do I do, how do I code for a new path?

Thanks for the reply Xeonx
Look for Filename=

They should look like this:
Code:
<Template Name="VG.Window.Texture" Filename="C:\Program Files\Sigil Games\Vanguard\Shells\DefaultUI\Textures\VgrdParts.tga">
Of course, you want to put YOUR path in the Filename part.

EDIT:

Be sure to post here what was in the Filename="" part so we know what type of bug we are dealing with.

Thanks!
 

dazed0119

Active Member
Xeon said:
It declines trade invites

I just added some code so if you get a group invite, it alarms and pauses the bot.
How hard would it be or is it even possible say to change the code if I wanted to make it just cancel all group invites while the program is running?


Man, i wish I knew how to do this stuff, sounds like some fun stuff could be done. Would love to have the know how to make a mass mailer program similar to the ones for WOW.
 

erik467

Active Member
It would be very handy if there was a way to chose how many items the bot would make each time. What I am thinking of is that for example when making a caravel you can chose on the Recipe tab how many times you want the bot to repeat a recipe. Though there is a choice when you reach a certain level to make for example 5 planks at a time instead of one. Would this be possible to make so that the bot would make 5 at a time instead of one if the choice is there?
 

aChallenged1

Active Member
Please, correct me if I'm wrong, but on the "Recipe" tab where you can set it to do the same recipe over and over, you tell it how many times to run through the recipe, thus, in essence, telling it how many of an item to make.

I just looked by the way, and yes, as I understand your question, I'm correct.

Now, if there is a miscommunication here, then my apologies.
 

Smyrk

Active Member
You are absolutely correct aChallenged1. I use the recipe tab for making planks for boats regularly. Stock up on supplies, go to the station, set the station, indicate the correct recipe in the drop down box, tell it i want to repeat the recipe (for the sake of argument) 50 times using the option to make 5 items each time (stage 1 choose the action number 1, 2 or 3 as is appropriate) and then let it go make me 250 planks.

The only caveat I've found is in that when you enter a number for repeat or for action, if you don't take the cursor out of that box it defaults to your previous entry. i.e. if I had used action 3 (1 plank for sake of argument) the previous time I was doing things, and then went to the entry box, put in 2 for 5 planks, but leave the cursor in the box, it still cranks out 1 plank at a time instead of 5. Other than that... works great for repetitive crafting. Uses the values you have (I think) for the AP level of the recipe you entered in the setup tab.
 

Kazman420

Active Member
erik467 said:
It would be very handy if there was a way to chose how many items the bot would make each time. What I am thinking of is that for example when making a caravel you can chose on the Recipe tab how many times you want the bot to repeat a recipe. Though there is a choice when you reach a certain level to make for example 5 planks at a time instead of one. Would this be possible to make so that the bot would make 5 at a time instead of one if the choice is there?
You can already do that with the "Step 1: Use Action #" option on the recipe tab.. The number you put is the action it will select on stage one (It counts left to right).
 

erik467

Active Member
Thanks guys. Seems like I have to laborate some more with the settings. I figured those step things would maybe be something like that, but I didnt get it to work. Thanks once again
 

timmah3209

Active Member
Hey all, does anyone think it'd be a good idea to compile a list of crafting trash to be sold? Sometimes my list doesn't get saved, so it gets annoying having to keep add all the same items over and over. If everyone copied that part of their vgcraft-config.xml, we could have one big list to reference easily.
 

Xeon

Active Member
timmah3209 said:
Hey all, does anyone think it'd be a good idea to compile a list of crafting trash to be sold? Sometimes my list doesn't get saved, so it gets annoying having to keep add all the same items over and over. If everyone copied that part of their vgcraft-config.xml, we could have one big list to reference easily.

Good idea, but probably want to start a new thread for it, so it doesn't get burried in this one.
 

dyeman

Active Member
I lost the skin on my HUD for some reason. There is no background on it (there was earlier). I tried deleting my vgskin.xml file, then the script recreated yet, yet I have the same problem. Any ideas? :(
 

JasonDark

Well-Known Member
dyeman said:
I lost the skin on my HUD for some reason. There is no background on it (there was earlier). I tried deleting my vgskin.xml file, then the script recreated yet, yet I have the same problem. Any ideas? :(
Open vgskin.xml and edit every path to the ui files in youre vg dir. Atleast it solves the problems for me.
 

Maxstorm89

Well-Known Member
ok so here is my current problem...


I log in...I run the script....I try to set it to the particular table...try to get it to run a certain amount of recipes...it goes to recipe selection and sits there....

I cant quit....cant do anything...

Hit the X and crash to desktop


3x in a row
 

aChallenged1

Active Member
One correction: you do not set it to a specific table. You set it to a specific type of table based on finishing or refining for your crafting class. The bot will go to whichever one it deems is closest.

Did you run your bot around with the mapping box checked so that it passes close to your repair, vendor, work order giver, and worktable?

I've had issues a few times with the bot not moving, but I usually find that I didn't have the button for full automation checked in options.
 

milamber

Active Member
Im having serious issues setting door points.. it just doesnt open the god damned door. Any hints on how to make it work?
Should I set door points while mapping or after?
 

eaglepigjim

Active Member
When I switch from Refining to Finishing on my new Leatheworker, he will always go back to the old Taskmaster.

The script will say trying to get new recipes from the name of the new taskmaster but will run to and open the old taskmaster. This happens both ways.

I have found to fix it, I either quit and rerun the script, or I go to the new taskmaster and open him up and it will start again.

I also think it would be nice if the Refining/Finishing checkboxes were able to be checked at the same time, then it could get 3 from each and then 3 from the next. I am always running out of recipes on one or the other doing Easy and Moderate in my late teens and early 20s so need to switch nearly every level.

In regards to the vendor loot thread, I have 4 crafters at the moment. Do you think it would be possible to have a master vendor trash file across all crafters on that PC?

Thanks again Xeon, the bot seems to be working great now.
 

mordacai

Active Member
Bot now seems to be facing the center of the tabe again after it comes to a halt, but is now not making the little turns to face the taskmaster, a version or 2 ago it was the other way around. I believe the intention was to not force a turn if you were already facing close enough to/ had LOS .

Thanks great work

LVL 45 with around %25 EE sucks, down to around 90k xp an hour, just need some damm lvl 45 upgradable gear to drop and I will be away again, anyway 90k an hour is better than sitting and playing manually.
 

Maxstorm89

Well-Known Member
aChallenged1 said:
One correction: you do not set it to a specific table. You set it to a specific type of table based on finishing or refining for your crafting class. The bot will go to whichever one it deems is closest.

Did you run your bot around with the mapping box checked so that it passes close to your repair, vendor, work order giver, and worktable?

I've had issues a few times with the bot not moving, but I usually find that I didn't have the button for full automation checked in options.

Actually Im not doing work orders...Im doing specific recipes...and you do select the table....under the recipie tab
 

dazed0119

Active Member
I love the recipe option for crafting items, works much better than vgcrafthelper IMO. Tried both this morning, failed 3/10 items with crafthelper but all 10 were a quality with yours :D Great thing you have going here.


One request though, the one thing I like about vgcrafthelper is how it makes noise once your craft repeat is over. ANy chance you can put something like that in? I like to set it up to make a few hundred planks and take a power nao on my desk ;) With out the noise I will never wake up.
 

gcadays99

Active Member
Hi not sure why this might be going on. I'm level 39 crafter and one recipe in ahgram called set of pyrite hinges is giving problems. My guy will pick that for a recipe but never will attempt it once it does the other 2 it just goes back and abandons the hinge recipe. I mean its not a big deal just didn't know if therer was an easy way to fix this or not.
 

eaglepigjim

Active Member
Hi Xeon,

On my 25 Artificer I have higher tools than Utility, however whether i select Utility or Tools it will always pump utility on a US-TT-F recipe, until 1000 points are left then finish Utility which means it will pretty much always run out of AP in the tools sections if a few comps hit (60%+ fail) because it only has about 800AP for 2 sections. This is with sliders set to 60/503/468 and all Blue clothes max for my level that have 1 or 2 stat and 1 skill bonus.

At these same setting on a US-T-TF it will complete to Grade A with between 300 and 500 points left because it will move out of Utility over 1300AP, so I move the sliders back to 60/758/544 and never fail and get all As.

Regards
J
 

Xeon

Active Member
eaglepigjim said:
Hi Xeon,

On my 25 Artificer I have higher tools than Utility, however whether i select Utility or Tools it will always pump utility on a US-TT-F recipe, until 1000 points are left then finish Utility which means it will pretty much always run out of AP in the tools sections if a few comps hit (60%+ fail) because it only has about 800AP for 2 sections. This is with sliders set to 60/503/468 and all Blue clothes max for my level that have 1 or 2 stat and 1 skill bonus.

At these same setting on a US-T-TF it will complete to Grade A with between 300 and 500 points left because it will move out of Utility over 1300AP, so I move the sliders back to 60/758/544 and never fail and get all As.
60 on the Prog Ratio is way to high... If you are running out of AP, you need to lower that.

Try 35 or so
 

gcadays99

Active Member
is it possible to set craftbot up to use on the cabal society workorders. I tried doing it normal I figured it would select recipes and do the ones it could on the refining table then abandon any finishing ones it picked up. However it doesn't recognize any of the recipes so it just runs gets work orders, runs back to refining station attempts to open recipe then runs back to cabal guy abandons all and does this over and over again. I can do it one the individual recipe page but I have to open the recipe then it will finish.
 

aChallenged1

Active Member
You can always run to get and return and sell/buy manually and simply use the bot to do the crafting work via the "Recipe" tab.

Xeon: I knew you were going to say that about the Progression/Quality Ratio slider, was even going to post damn near the same thing. Decided not to, for once. LOL.
 

Smyrk

Active Member
Is there a way to define a distance from the station to stand, or a way to randomize it a bit? Maybe 2-5 units from the station's location?

I have a problem where I keep ending up standing on top of the crafting stations, which doesn't generally bother me but folks keep asking me to move... again this wouldn't be a problem if at the start of the next recipe, I end up right back on top of the station. I am unsure why this is the case in the first place since the maps I made of the areas go near but around the stations, I don't run over them to try to avoid this situation. I thought it might be lag when I was running up since there are places I approach a station, turn around, walk back a couple steps, turn around again and run right up on top of it, but there are other places where it gets close, pauses and then takes the final few steps to get on top of the table.

Recommendations / thoughts always appreciated.
 

Agnott

Active Member
For the life of me I can't seem to fix this one problem. I just want the bot to craft all the work orders I have none stop.

I will do all the running around.

It launches the recipe window then says it "cant target the crafting table"
It does this after crafting each item. I have to pick the recipe each time then it works fine.

I get the feeling im overlooking somthing simple here.


Thanks in advance for any feedback. And thanks to the powers that be... this is a fantasic system.
 

eaglepigjim

Active Member
Xeon said:
60 on the Prog Ratio is way to high... If you are running out of AP, you need to lower that.

Try 35 or so
What I was pointing out was that without changing the settings and doing another Easy recipe that I get vastly diferent reseults:

Using 60/503/468 on Easy

Recipe Order: US-TT-F = 40% Success
Recipe Order: US-T-TF = 100% Success A Grades with 300+ AP left over

I couldnt find any easy recipes with the US-TT-F format but I did find a moderate.

using 35/524/482 on Moderate:

Moderate - US-TT-F = 20% Success
Moderate - Any Other = 90% Success B/A

I cant seem to find any setting for this one recipe structure that doesnt effect everythign else for me.

Regards
J
 

Xeon

Active Member
eaglepigjim said:
using 35/524/482 on Moderate:
Moderate - US-TT-F = 20% Success
Moderate - Any Other = 90% Success B/A
Why do you have your Min (524) higher than your Max (482)?

Try this on Moderate:

Prog Ratio: 35
Min Qual: 300
Max Qual: 500

On Easy try this:

Prog Ratio: 40
Min Qual: 350
Max Qual: 720

EDIT:

Could more people post what they are using for their settings?

I have my Prog Ratio set:
2000/40
2500/38
3000/34
3500/33

Qual Sliders:
VEasy:300/750
Easy:280/650
Mod:280/450
Diff:280/300
 

eaglepigjim

Active Member
Not a huge bug but might be an easy fix.

If Im mapping a new area and forget to uncheck mapping mode, it tells me to 'Finish Mapping First'. I then uncheck mapping and the bot will not start at all, even trying to manually open tables, select recipes, open taskmaster etc.

Quit and restart fixes it so not a huge bug.

Regards
J
 

MstrGareth

Active Member
I was wondering if you could add the following :)

1) When pathing to the taskmaster, sometimes he will have wandered outside of the radius for B-Lining to them byt the time you get there. Is it possible to recall the LavishNav pathing to calculate a new path and run it if the taskmaster is X distance from your location when you stop pathing.

2) Some crafting locations have the PoI to fat apart and they drop off radar. This is causing the bot to think it cant find the PoI and it causes wierd things, like running to the farthest corner of the mapped area, or just sitting there indefinately. Could you add the ability to store a location they should return to if they cant find thier target?


Other then these two things the bot kicksass :)

Gracias :)
 

Boexl

Active Member
Is there a way to pick up only tailoring and outfitting recipes? I fail a lot on leatherworking and don't need it.
 
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