6 Box setup

blackee

Senior Member
Should add a 6th toon a dirge to the mix also how are your other toons geared crit chance is huge now
I have a 90/250 dirge on one of my accounts, thinking about moving him to my old 6th account...but, i couldn't get VC to hit for too much using Ogrebot. So, i benched him for more stable utility (i.e. Coercer)

Which tank class is the best for survivability/5-man instance runs?
 

Kannkor

Ogre
I have a 90/250 dirge on one of my accounts, thinking about moving him to my old 6th account...but, i couldn't get VC to hit for too much using Ogrebot. So, i benched him for more stable utility (i.e. Coercer)

Which tank class is the best for survivability/5-man instance runs?
For VC..

Turn RO OFF on the dirge tab. Leave VC on.
On your CA page, put in the following order:
Debuffs
RO
Damage

Once you've done that, it's 100% gear. In SF I was doing 30-50k VCs 100% botted.
 

Kevinshp

Well-Known Member
For VC..

Turn RO OFF on the dirge tab. Leave VC on.
On your CA page, put in the following order:
Debuffs
RO
Damage

Once you've done that, it's 100% gear. In SF I was doing 30-50k VCs 100% botted.
Was gonna try that myself but put that in named tab. What overall dps do you get out of your dirge.
 

tarbasch

Senior Member
Does anyone roll with a Conjuror? I cant remember seeing anyone say they have one in their 6 man groups but since DoV came out and the pets now share stats my Necro pet is like having a 7th toon in the group, and looks the same for others on the parser thread. I have a mid 50s Conj and was thinking of leveling him up for extra dps when 2 healers are not needed.
 

insanitywiz

Senior Member
I leveled one to 90, then realized that was retarded. Conj won't bring any more DPS to my group then a lock or wizzie would, and with either of those I don't have to worry about the pet dying.
 

Kannkor

Ogre
I leveled one to 90, then realized that was retarded. Conj won't bring any more DPS to my group then a lock or wizzie would, and with either of those I don't have to worry about the pet dying.
^^^.

Sadly, I doubt I'll ever take the time to truly care about pet classes. There are sooo many things that can go wrong. From pets dying, to being in walls, being in front and not behind etc etc etc.Sure, a human could back the pet off, wait until it's back in sight and send it again etc. I don't see me ever attempting to do that.
 

tarbasch

Senior Member
Yeah that's kinda what I was thinking, I guess I should just finish leveling my Coercer, it is still Coercer over illy isn't it?
 

pelly

Active Member
Im using Ogrebot and running a 6 box setup with Pally, Temp, Defiler, Troub, Wiz and Coe and average about 125-175k dps as a group. Wearing mostly PQ armor with some Rime/Kael upgrades and heroic jewelry for the most part. Averaging 125-135 CM. All are fully mastered and 300 AA.

Been doing Iceshard Keep and usually die a few times but manage to kill most namers in first try. Tried Throne the other day and managed to kill all the namers except Weaponmaster and final guy, but died often. Haven't tried Temple easy mode yet, but will try over weekend. Tried x2, but don't seem to have the survivability in the gear I have now. Get first namer to 60-70% and usually fail. Can't keep up with heals.

With my setup and current gear, I was thinking I should be able to do these easily, but I guess not. Maybe I need a little better gear or need to tweak my scripts.

Other than upgrading from PQ bp to the Forttress Spire BP, any recommendations to improve my survivability? I cannot raid at this time due to my work schedule, so I am constrained to groups for now. For the last xpac, I was able to get my tank and a few other toons into T2 armor early and was able to 1 group the x2 and some x4 raid x4 raid zones.

Any feedback is much appreciated.
 

bjcasey

ISX Specialist
Im using Ogrebot and running a 6 box setup with Pally, Temp, Defiler, Troub, Wiz and Coe and average about 125-175k dps as a group. Wearing mostly PQ armor with some Rime/Kael upgrades and heroic jewelry for the most part. Averaging 125-135 CM. All are fully mastered and 300 AA.

Been doing Iceshard Keep and usually die a few times but manage to kill most namers in first try. Tried Throne the other day and managed to kill all the namers except Weaponmaster and final guy, but died often. Haven't tried Temple easy mode yet, but will try over weekend. Tried x2, but don't seem to have the survivability in the gear I have now. Get first namer to 60-70% and usually fail. Can't keep up with heals.

With my setup and current gear, I was thinking I should be able to do these easily, but I guess not. Maybe I need a little better gear or need to tweak my scripts.

Other than upgrading from PQ bp to the Forttress Spire BP, any recommendations to improve my survivability? I cannot raid at this time due to my work schedule, so I am constrained to groups for now. For the last xpac, I was able to get my tank and a few other toons into T2 armor early and was able to 1 group the x2 and some x4 raid x4 raid zones.

Any feedback is much appreciated.
Full Ry'Gorr Gear with all crit mit adorns, block adorns, hp adorns.
 

Kannkor

Ogre
Gear with all crit mit adorns,
This is the single most important thing. There isn't a single adorn in the game that is better. If you have any adorn where a crit mit adorn could go, you are gimping your survivability.

When do you have enough crit mit? Use ACT, look at the hardest named mobs you fight, and check their outgoing damage, they should have 0% crit rate. If it's anything else, you need more. (Some mobs will have 10% cause of having an extra innate crit bonus, so you need more crit mit to counter this).
 

pelly

Active Member
Had hp adorns and crit mit in every slot possible, swapped out block adorns where I could. Working on upgrading PQ armor to Ry Gorr. Checked it out yesterday and it looks like about a 35% CM improvement to PQ armor overall. ACT showing namers in x2 crit'ing at 100% and namers in Kael a little less, so CM my biggest problem.

Appreciate the feedback.
 

Wolfrage

Member
Havent really posted before now..

Just starting to use Ogre.

Group setup is

Berserker
Templar
Warden
Coercer
Dirge
Assassin

Mostly EM DOVRaid Geared and T3 SF
Once i have Ogre setup up ill Post some Parses.
 

Sunomi

Senior Member
My Setup

Bruiser <---Win.
Defiler
Inquis
Coercer
Dirge
Assassin

I can't explain it but I fell in love with my bruiser after having played a monk back in the old T5 days. I have a level 90 Zerker and a 80 SK but my Bruiser so far seems pretty legit. With 90/300 and basically some purchased raid gear (weapons/ranged), the better of the instances jewelery and PQ armor I seem to hold up very well and can hold hate and/or generate hate better than some other tanks I've been up against.

However, I am not running around with 100k+ parsing level 90 warlocks or necro's either :D But I can hold it with no problem against a 80-120 parsing ranger on solo or group mobs.

I'll post some parses here soon as well.
 

Kevinshp

Well-Known Member
Bruiser <---Win.
Defiler
Inquis
Coercer
Dirge
Assassin

I can't explain it but I fell in love with my bruiser after having played a monk back in the old T5 days. I have a level 90 Zerker and a 80 SK but my Bruiser so far seems pretty legit. With 90/300 and basically some purchased raid gear (weapons/ranged), the better of the instances jewelery and PQ armor I seem to hold up very well and can hold hate and/or generate hate better than some other tanks I've been up against.

However, I am not running around with 100k+ parsing level 90 warlocks or necro's either :D But I can hold it with no problem against a 80-120 parsing ranger on solo or group mobs.

I'll post some parses here soon as well.
I hear this xpak monks are umber our raid bruser is betraying to monk
 

canoppener

Active Member
I've been considering getting some gear on my Bruiser and seeing how my group would do. It might be a while though.
 

insanitywiz

Senior Member
Bruiser <---Win.
I'd be interested in seeing your Bruiser setup Sunomi. While I don't even have one on my current server, my understanding is that to be really good tanks they need to time defensive cooldowns in a way that Ogre would not play well with.
 

Sunomi

Senior Member
I'd be interested in seeing your Bruiser setup Sunomi. While I don't even have one on my current server, my understanding is that to be really good tanks they need to time defensive cooldowns in a way that Ogre would not play well with.
Can you elaborate more on what you mean? When I 6 box, I play my tank and timing short terms or anything is never an issue for anything. If you are talking about running fully automated (for whatever reason) then I would have to assume that if you did set it up correctly you could duplicate who you would play the same way. Ogre would just do what you set it up to do so I'm not sure how it wouldn't play well with anything.
 

Kannkor

Ogre
Can you elaborate more on what you mean? When I 6 box, I play my tank and timing short terms or anything is never an issue for anything. If you are talking about running fully automated (for whatever reason) then I would have to assume that if you did set it up correctly you could duplicate who you would play the same way. Ogre would just do what you set it up to do so I'm not sure how it wouldn't play well with anything.
I assume he means you want to rotate buffs. Lets say you have 3 short term buffs. All last 1 minute, all have a 3 minute reuse. There is no way in Ogre to say, cast one, when that one is up, cast another, etc. It would cast them all at the same time.

I "play" my tank for movement/snaps/short terms, but let it handle all the CAs etc, so this wouldn't be an issue for me.
 

Sunomi

Senior Member
I assume he means you want to rotate buffs. Lets say you have 3 short term buffs. All last 1 minute, all have a 3 minute reuse. There is no way in Ogre to say, cast one, when that one is up, cast another, etc. It would cast them all at the same time.

I "play" my tank for movement/snaps/short terms, but let it handle all the CAs etc, so this wouldn't be an issue for me.
Ah very true. But for anyone playing their tank full-time, wouldn't that be the same issue for all classes?
 

insanitywiz

Senior Member
Ah very true. But for anyone playing their tank full-time, wouldn't that be the same issue for all classes?
Absolutely, however most classes don't have as big of an impact as it does on a brawler. And I, like most, play my tank pretty much full time, however there are plenty of fights where swapping to another toon (usually my COE or a healer) is a big help, and it's nice to have a setup that I don't have to worry about it not casting important cooldowns at that time.

If I ever start using my monk as my MT, I'll probably just write a script for timing the cooldowns to run alongside Ogre.
 

pelly

Active Member
Im using Ogrebot and running a 6 box setup with Pally, Temp, Defiler, Troub, Wiz and Coe and average about 125-175k dps as a group. Wearing mostly PQ armor with some Rime/Kael upgrades and heroic jewelry for the most part. Averaging 125-135 CM. All are fully mastered and 300 AA.

Been doing Iceshard Keep and usually die a few times but manage to kill most namers in first try. Tried Throne the other day and managed to kill all the namers except Weaponmaster and final guy, but died often. Haven't tried Temple easy mode yet, but will try over weekend. Tried x2, but don't seem to have the survivability in the gear I have now. Get first namer to 60-70% and usually fail. Can't keep up with heals.

With my setup and current gear, I was thinking I should be able to do these easily, but I guess not. Maybe I need a little better gear or need to tweak my scripts.

Other than upgrading from PQ bp to the Forttress Spire BP, any recommendations to improve my survivability? I cannot raid at this time due to my work schedule, so I am constrained to groups for now. For the last xpac, I was able to get my tank and a few other toons into T2 armor early and was able to 1 group the x2 and some x4 raid x4 raid zones.

Any feedback is much appreciated.

Just wanted to say thanks for all the suggestions. I cleared ToRZ EM last night and it actually went pretty well. My team is averaging about 4/7 Ry Grr shard armor and my tank got the ToRZ BP last night. :) I plan on grinding more shards to complete off the armor set and then head to x2.
 

amyglyn

Active Member
How is the mystic? Did you betray from defiler? Sometimes I'm tempted to betray mine to a mystic at some point, for stampede and bolster, but defiler has worked well for me so I haven't followed through on it.
 

Kevinshp

Well-Known Member
hey guys I finaly got my lock and truby gear

Lock has em hm gear and drunder crafted legs durnder and em jewlery
same with truby

Group as it is is,
Guard
trub
illy
warlock
mystic
inquz

all tttons have combo of em and hm gear and drunder em some HM jewlery but some jewlery is better than em stuff.

My dps is still shit with this setup

I am using the generic warlock ill and truby ogre's "yes I did change chain tab to chain 1 so all their chains are there.

I am getting 85 k from lock 30 from trub and 60 from illy and illy is geared to hell all HM jewlery sets all but hat and BP is HM as well.

SO why are they sucking soo bad? any clues or help would be great.
 

Poulet

Member
On what do you parse ?
Heroic stuff dies so fast my guys sometimes don't have time to cast their nukes cause they're set up for long fights against epic x4 mobs
If your parse last for less than 1mn30 or 2mn that's not enough.

To give you an example, my warlock can parse ~200k on raid mobs (single target) but yesterday I was in Pools (yeah I was bored) and it was like 30k, 60k, I saw a 100k on a boss (2 mobs linked) but that's it.
 
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shadow1385

Active Member
Not sure on the warlocks dps but that does seem low.. the Illu and Troub should be a lot higher than that.. it could be casting order or aa setup or a combo of both... I don't use the defaults for the illu or the troub... I shall compare my setups to the default and post again....

Couple tips for you... when working with an illu and a troub timing is everything... j-cap order, time warp, potm.. these are just a few things need to be timed right.

Act is your friend... i was looking at the defaults and my casting order for the illu and troub are dramatically different from the defaults... take them solo to the training dummy and get them parsing high by themselves and you will notice a difference in the group dps...

my 2cp worth...
 
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Kevinshp

Well-Known Member
Not sure on the warlocks dps but that does seem low.. the Illu and Troub should be a lot higher than that.. it could be casting order or aa setup or a combo of both... I don't use the defaults for the illu or the troub... I shall compare my setups to the default and post again....

Couple tips for you... when working with an illu and a troub timing is everything... j-cap order, time warp, potm.. these are just a few things need to be timed right.

Act is your friend... i was looking at the defaults and my casting order for the illu and troub are dramatically different from the defaults... take them solo to the training dummy and get them parsing high by themselves and you will notice a difference in the group dps...

my 2cp worth...
Would you mind posting your casting orders here?

Thanks
 

ClassicCoke

Active Member
Couple tips for you... when working with an illu and a troub timing is everything... j-cap order, time warp, potm.. these are just a few things need to be timed right.
How do you run Timewarp? I am getting to the point where my Illy will have it and I can't figure out how I am going to get that in and synchronize it with the Wizard/Warlock.

I have the feeling you just kept reordering the CA/chain tab till it worked out reasonably well for you.


Classic Coke
 

bmac27

Active Member
I have just about one of every class other than nec/conj and the hardest classes for me to get to parse right with ogre seems to be the illy, troub and lock. They are all ry'gor x2 geared/300aa etc and all of them only parse around 20k and sometimes spike a little over 30k if everything lines up right. I'll try doing the ACT thing and see if i can tweak my setups a bit. Any help on any of those 3 classes would be greatly appreciated )
 

shadow1385

Active Member
Attached are the Troubadour and Illusionist files I use currently. I try to set up my casting orders for the Mage DPS classes to have the big nukes hit between 8-10 seconds in on the fight. Pay attention to the casting speed of the spells your using and don't forget to calculate in the Recovery Time (0.5 seconds unless you have AA or gear that modifies Recovery). My group has spiked as high 750ish in EOW on the Terrinon Bloodclaw fight, with an average ending of 500ish.

Check the files out and see what it does for you but never be afraid of the epic training dummy to see what you can spike to but what yous sustained dps is like. With my current gear, I normaly parse between 50-70k on the epic dummy. In group fights both the troubadour and the illusionist have broken 100k dps.

Good luck
 

Attachments

bmac27

Active Member
Attached are the Troubadour and Illusionist files I use currently. I try to set up my casting orders for the Mage DPS classes to have the big nukes hit between 8-10 seconds in on the fight. Pay attention to the casting speed of the spells your using and don't forget to calculate in the Recovery Time (0.5 seconds unless you have AA or gear that modifies Recovery). My group has spiked as high 750ish in EOW on the Terrinon Bloodclaw fight, with an average ending of 500ish.

Check the files out and see what it does for you but never be afraid of the epic training dummy to see what you can spike to but what yous sustained dps is like. With my current gear, I normaly parse between 50-70k on the epic dummy. In group fights both the troubadour and the illusionist have broken 100k dps.

Good luck
Hey Thank you very much! those worked alot better than what i was using. i had to make a few minor adjustments due to my casting speed and reuse but all and all, better than what i was doin before! thanks again
 

amyglyn

Active Member
Group as it is is,
Guard
trub
illy
warlock
mystic
inquz

I am using the generic warlock ill and truby ogre's "yes I did change chain tab to chain 1 so all their chains are there.

I am getting 85 k from lock 30 from trub and 60 from illy and illy is geared to hell all HM jewlery sets all but hat and BP is HM as well.

SO why are they sucking soo bad? any clues or help would be great.
Yeah, that seems odd...uhmm...I do know this:
1. When I leveled my illy up I sort of copied one of the illy profiles off of the ogre wiki site, forget which one i used maybe the default i don't recall. Hav a few EM pieces, few drunder heroic pieces, that sorta thing. I did like 60k dps. Anyway, I ended up speccing out of PT and going for EV...but I also went and looked at some alternate profiles (can's old v14 one for example) and tweaked and tweaked based on what re-use and whatnot was going to be in my group. Then went back and did some fights that I'd parsed on before (xalgoti, librarian, in tofs)--my dps had shot up to between 80 and 120k--without PT, too--the tweaking made that much difference.
2. Troub, I dunno, mine doesn't have 300aa, or any hm raid gear at all, drunder heroic, EOW, and a couple drunder x2 peices mostly, but he does about 60k--I based my profile for him off the Canoppener one (v14, obsolete, that one)...it seems to work pretty well as a starting point.
3. Yeah, u shuld be getting way more from the lock i would think...I don't have one, but I know they are supposedly better than necros and scale better with that high end gear--since you have HM gear you should be able to put out serious dps i would think--my necro (in full easy mode, no hard mode pieces though), does 180k on long long single target fights (like one groupin mikiil) and 220k+ on shorter fights like xalgoti...so I'd think your lock could beat those sustained numbers since you have the troub and illy support (same thing i've got). Definitely consider EV though, too.

I'd put your folks in a group and then pause everyone except the guy you are tweaking. Take out a raid dummy, test your profile on your one guy and see how long it takes to kill it...examine things, tweak them, and try again, rinse repeat a few times--that's what I ended up doing.

Edit: Ohhhhh, one more thing, this is probably incredibly obvious, but make sure you have some of those group proc runes/items!!! I run 3 EOW belts (the ones that grant crit bonus to the group--keeps it up most of the time), 2 winds of the tundra, and a dains legacy (sigh need another one of those). Have those group buff procs helps a ton--if you don't have red war runes that you can't live without in your belts consider grabbin a couple of the EOW ones for the group proc, at least on your support dudes.
 

bmac27

Active Member
Yeah, that seems odd...uhmm...I do know this:
1. When I leveled my illy up I sort of copied one of the illy profiles off of the ogre wiki site, forget which one i used maybe the default i don't recall. Hav a few EM pieces, few drunder heroic pieces, that sorta thing. I did like 60k dps. Anyway, I ended up speccing out of PT and going for EV...but I also went and looked at some alternate profiles (can's old v14 one for example) and tweaked and tweaked based on what re-use and whatnot was going to be in my group. Then went back and did some fights that I'd parsed on before (xalgoti, librarian, in tofs)--my dps had shot up to between 80 and 120k--without PT, too--the tweaking made that much difference.
2. Troub, I dunno, mine doesn't have 300aa, or any hm raid gear at all, drunder heroic, EOW, and a couple drunder x2 peices mostly, but he does about 60k--I based my profile for him off the Canoppener one (v14, obsolete, that one)...it seems to work pretty well as a starting point.
3. Yeah, u shuld be getting way more from the lock i would think...I don't have one, but I know they are supposedly better than necros and scale better with that high end gear--since you have HM gear you should be able to put out serious dps i would think--my necro (in full easy mode, no hard mode pieces though), does 180k on long long single target fights (like one groupin mikiil) and 220k+ on shorter fights like xalgoti...so I'd think your lock could beat those sustained numbers since you have the troub and illy support (same thing i've got). Definitely consider EV though, too.

I'd put your folks in a group and then pause everyone except the guy you are tweaking. Take out a raid dummy, test your profile on your one guy and see how long it takes to kill it...examine things, tweak them, and try again, rinse repeat a few times--that's what I ended up doing.

Edit: Ohhhhh, one more thing, this is probably incredibly obvious, but make sure you have some of those group proc runes/items!!! I run 3 EOW belts (the ones that grant crit bonus to the group--keeps it up most of the time), 2 winds of the tundra, and a dains legacy (sigh need another one of those). Have those group buff procs helps a ton--if you don't have red war runes that you can't live without in your belts consider grabbin a couple of the EOW ones for the group proc, at least on your support dudes.
Does anyone have the link for the old v14 samples? I have it bookmarked in my favorites but keeps going to the wiki main page for ogre......
 

accelerant99

Active Member
What about a good solid 4 box team? Currently mine is SK,inq,coercer,wiz. Should i flip the coercer for troub? or add an illy with troub? What is your favorite 4 box combo?
 

amyglyn

Active Member
good news is now can make the alts silver accounts.....then simply buy unlockers for the gear (which are cheap), and buy more unlockers when needed....will be a boon for us that have a lot of accounts for sure.
 

Kevinshp

Well-Known Member
good news is now can make the alts silver accounts.....then simply buy unlockers for the gear (which are cheap), and buy more unlockers when needed....will be a boon for us that have a lot of accounts for sure.
What are you referring to?
 

toleranse

Member
Think that is in reference to EQ2 going free to play. Hoping the gear unlockers are reasonably priced and then only paying for gold membership on one account. Heck if thats the way it works I may actually generate a second team on a bunch of silver accounts to make more X4 stuff available to me.
 

battleaxe

Member
Any thoughts on a group w/ a beastlord or two in it? I was curious about several combinations (latest thoughts are: monk, mystic, inquisitor, coercer, assassin, beastlord or shadowknight, defiler, inquisitor, dirge, warlock, beastlord)

I know in eq1, a BL was a jack of all trades.. it could solo extremely well, tank a bit, heal a bit, and dps.. I'm unsure if a defensive stance BL would be enough help to the healer to just run a single healer... doubt it.

So, anyone running a BL in their group? Can you please share your thoughts on it's performance, etc
 

Jagger

Member
Here is my current 6 box setup (all max level/AA):

1) Guard
2) Tempar
3) Troub
4) Warlock
5) Illy
6) Necro (I should have put a defiler here but I was given the toon so stuck with him)

I REALLY need to change this setup!!! With EQ2 going free to play I want to PL a Beastlord and have 2 groups setup so that I can take down raid content. I will just get the silver edition and unlock raid gear and spells with SC on the new accounts (which I can do for less than 1 month gold subscription). Eventually I want to one group content on each group so that I can double my chances at group instances and raid zones. Also if possible I would like to have different classes in each group. IMO leveling 6 new toons is just as painful as leveling one so I am going to try to get it done all at once. LOL at worst it gives me something to do over Xmas break...

Here is what I was thinking:

Group 1
1) Guard*
2) Templar*
3) Mystic (new)
4) Coercer (new)
5) Beastlord* (new) <-big reason I am going to PL the other toons. I don't know if BL will be worth it but it gives me a reason to go through and fix my HORRIBLE group setup.
6) ________ (new) Not sure what to put here... I think I might need DPS here... Maybe an Assassin? or another class? I am open to anything here, just need to know what to level up :)

Group 2
1) SK* <- When both groups are in raid he'll be less useful but eventually I want each group to run the zones separately so I need a 2nd tank
2) Illy*
3) Troub*
4) Defiler (new) <- I think I might put it on same account as Necro so I can swap out the Defiler when I have both groups in a raid
5) Inq (new)
6) Warlock* <- Also have an Assassin on this account (I can transfer it to a new account so it can go to slot 6 in the above group)

* Are classes of toons I want to keep in my lineup (either in group 1 or 2)

1) What do you think the best way I can set up 2 groups with the toons I have * next to? (They don't have to be in the group I put them in if there is a better setup) Do you guys think I should have a Melee based group and a Caster based group?? Any suggestions?

2) What class should I put in slot 6 of group 1? I was thinking DPS class maybe Wizzy or Assassin? /shrug

3) Eventually after gearing and leveling these guys up what raid zones do you think I would be able to realistically farm (with 1 group and with both)?



Jagger
 

insanitywiz

Senior Member
Why are you set on keeping a Temp in the first group?
No bard in group 1 is going to really hurt, though I don't know enough about BL as a utility to know if that will replace it.

Group 2 is fine as a slightly squishier but more DPS oriented group.

Personally I would take your original group and betray the Temp, and level a shammy in place of either the necro or warlock for zones where you need 2 healers.
 

dwdavis2

Member
My answer is pretty much the same- my first thought is to add a dirge to the first group, but I don't know enough about beastlords to really know. I'm going to level one up just because I have one of everything else (so I understand keeping the templar around in place of a second inquisitor), but I don't know if the beastlord is going to end up on the raid team or camped in the guild hall next to the ranger. Other than that, the groups are pretty much set up how I would.

And I don't know if I'd call the original group setup horrible, since if one of the casters was switched for a shaman it's a pretty standard setup.
 

Jagger

Member
Sorry if my posts are long. I am trying to get all my ideas for the 2 groups down and I ended up with a big post (even though I am trying to be brief)

Here is my wishlist:
1) 2 independent groups on 12 accounts (6 free to play accounts) that can run raid and group content.
2) Since they have gear and are leveled up I would prefer to have the following in one of the groups (in any arrangement): SK, Guard, Temp, Illy, Troub, Warlock
3) I want a Beastlord in one of the groups. If it ends up sucking I'll eventually replace him.

The previous post was just a guess as to group setups. If anyone has a better setup let me know. I am open to any and all suggestions.

Maybe:
Group 1
Guard
Inq
Mystic
Coercer
BL (I can move my assassin to this slot to replace the BL if he isn't enough DPS)
Dirge

Group 2
SK
Temp
Defiler
Illy
Warlock
Troub

But TBH I have NFC what the best setup for group1 should be. Most likely I am over thinking this, but I just REALLY dont want to overlook anything obvious and have to start over once I get going.

insanitywiz
I just used toons I already had and tried to model group2 somewhat after Kannkor's setup (since it works). I am not set on keeping the Temp in group 1. I moved him to group2 to make that group a lot less squishy. I would however like to keep him in the mix as a Templar if I can.

Until I get gear for the new additions I will most likely just swap out the Necro for a Defiler I level up. But my end goal is to have 2 groups going on 12 accounts (I hate lockouts and I want to get in more farming)

dwdavis2
I don't know enough about the BLs yet either, or if the new BL stuff (new HK window ect.) will work with ogre. I don't know if the BL will be on the raid team or not either, but it is my excuse to do some leveling of new toons. Ideally though I would like to keep it in one of the 2 groups. From what I have seen (which is limited so don't quote me on this) the BLs have decent DPS (around a bruiser's DPS of same level range) and their warders can either add more DPS/Debuffs/Buffs depending on which one you select. I kinda thought it looked like an odd utility class so I put it where I would put a dirge.

I didn't like my original setup because the Necro's pet kept going splat and the recasting of the pet cost DPS. This group was ok for easy content but with just 1 healer it was very difficult to do harder content because I lacked the healing (wards) to survive. I guess horrible was an overstatement but after beating my head up against stuff I should be able to kill was frustrating.


Jagger
 

Orwak

Active Member
If I would run a 12-box, it would probably look like this:

GRP1
Shadowknight
Illu
Troub
Warlock
Inquis
Wizard/Mystic

GRP2
Monk (Conjy as secondary)
Coercer
Dirge
Brigand
Inquis
Defiler

My thoughts behind this setup:

Group 1:
This is the group (with mystic) that I currently run. It's a setup with a lot of DPS potential and with a wizard (which I'm currently working on) I'll be able to push some really decent numbers. In this hypothetical 2 group scenario, it would be the offtank / DPS group. With the gear I have on it, one healer should be enough for most stuff, even more so with the dps these two groups would dish out.
The group will offer a crapload of temp buffs for DPS to the price of some survivability, nothing that can't be handled though.

Group 2:
Basicallly an MT group. The monk, dirge and defiler combo will offer a very solid combo for survivability. Inquis over templar will offer more DPS to the cost of a small variety of debuffs and some survivability. The DPS increase would most likely be essential here though as the monk would not have a proper hate transfer. 12% from the warlock, can't recall exactly how much from the coercer and 5 more per cent from the monk avoid would on the other hand stack up to a fairly decent amount with the additional possibility of transferring hate from G1 via the new troub AA.
Coercer - extra healing potential for the group, massive power potential, variety in debuff stacking, hate ... Don't think I'll have to explain further, do I?
Brigand - sure, less DPS than an assassin - which was the first that crossed my mind - and of course no hate transfer, but instead I'll gain debuffs of all sorts! I tend to think that many people boxing - as I said, I think, can't know for sure - underestimate the difference debuffs do for the DPS and survivability. I believe that the complexity of the assassins' "stab chains" (not very complex when playing manually, but botted they tend to fail way too often, but again, that's my experience) would render the gain in DPS from that slot alone less than the brigand's lower individual DPS but boost to every other slot.
The conjy on the monk account would go into G1 - switched with the SK - for AE-stuff that only requires one tank.

Beastlords ... Mine is still level one, so I don't know much about what they have to offer - I know some of course as people discuss it alot these days - but I can't help thinking that they are nothing but a jack of all (or well, some) trades but master of none. In the setup above, I've tried to build it around the masters of each trade:

SK - Somewhat squishy these days, but well geared it's very much capable of tanking most stuff. Pally would offer slight more AE aggro, but let's simply state the fact that I have no issue with the aggro today on my SK with the parses I do on my warlock (see the parse thread for reference). The monk would of course have a little more problem on AE-stuff, but there's always to possibility to toss the SK into the tanking role for those fights.

Warlock - master of AE DPS, very high single target DPS. Rest my case.

Wizard - Debatable if it's a master of it's trade, but it's very good ST DPS, high AE DPS and would make optimal use of the buffs in the group.

Troub - UT for the warlock, rest my case. :D Of course other stuff as well, but yeah ...

Illu - TC, IA, AoI, Synergism, temp buffs, power regen ... heck, you know the drill. A good boost for the DPS and provides a decent amount of DPS itself.

Inquis - only thing it lacks in a DPS group is wards. Buffs, debuffs, a good portion of DPS for a healer, double group cures, stifle immunity ... rest my case.

Mystic - with a defiler in the other group, the mystic provides the wards the inquis doesn't have, decent dps itself and more different debuffs.

(Conjy) - Elemental Toxicity omg! Raidwide buffs, some minor mitigation debuffs, DPS. The drawback is of course the pet's survivability, but I'm sure that could be solved with some innovativity with stone skins etc.

Monk - Survivability and DPS, nice boost for the melee classes in the group ... I guess a bruiser would do the job as well.

Dirge - stoneskin, more debuffs, hate, more buffs, rezzes ... Don't think I'll have to say more really.

Coercer - as already mentioned: Power, coercive healing, debuffs, buffs ...

Defiler - more debuffs and of course massive wards. Not insanely much more than the mystic, but diversity in debuffs is never wrong!

Inquis - only chosen over a templar here for the boost in DPS really. Double group cure is of course nice to have, but not essential in a 2 healer group. With a lesser geared tank, go with the templar, heck ... there's always the possibility to have one of each on this account to rotate depending on content.

Brigand - master of debuffs! Defensive debuffs, offensive debuffs ... Debuffs almost as much HP as an Assassin does, but its other debuffs will gimp the mob even more (less heals required - more dps from the healers and of course less risk of sudden damage spikes causing a whipe) and more DPS to all other classes in the raid (less time for the shit to hit the (in-)famous fan).

With this 12-man setup, replacing either class with a beastlord will make you lose out on at least one master of its trade. If you (Jagger) still feel the absolute need of tossing it in somewhere, I'd say you should toss it in instead of the conjuror which here is the weakest link in a full DPS setup.

As you have a templar geared and fit for fight, go for it as the MT healer (you can always roll an inq later on if you think it's worth it). The guardian ... well, I have to admit I have a guardian as well, but it's just because it's an old toon and it's on a different account than my other tanks (for 2-tank encounters). Sure, if I was you, I'd use it until I had geared up a brawler on that account, but that's about it. With a 12-man setup, you'll have such potential of killing harder stuff that having a guard there would be one of the first bottle necks. But when it all comes around, it's a matter of what you gain versus the effort put into it. It's yet another toon to grind and gear up, and I can't tell you if you'll think it's worth it for that extra ounce of survivability and DPS. After all, guardian isn't a bad class, it's just that there are better options out there. :)

Well, /rant off, I hope it provided more thoughts rather than a "tl;dnr". :lol:
 

battleaxe

Member
Excuse the more noob questions, but why a chanter and bard in each group? I know dual healers is really nice, but are those two support really needed? My first thought is that it cuts back on dps alot as you only then have: tank, healer x2, chanter, bard, dps
 

Orwak

Active Member
Excuse the more noob questions, but why a chanter and bard in each group? I know dual healers is really nice, but are those two support really needed? My first thought is that it cuts back on dps alot as you only then have: tank, healer x2, chanter, bard, dps
We've all been noobs at one time, don't worry. :)

Chanters and bards provide 3 things for the group they are in:
1) Buffs
2) Debuffs
3) DPS that isn't much worse than a DPS class without proper buffs.

For instance, let's take the two groups I listed above as an example.

In G1, the troub first of all offers 10% spell potency to all spells cast, something all the classes in that group do. It also provides crit chance (where needed ofc), 10% crit bonus, some MA for the classes whacking stuff with pointy and blunt things (yet again, all to some extent). On top of that, we have UT which itself brings up the warlock's DPS more than a separate DPS class would offer if replacing it. INT boost of course and spell skills to allow spells land for more along with procs off spells and VC. Further more, we have debuffs to the mob's magical mitigation, debuffs to STR/INT and debuffs to the mob's defensive skills. Raidwide it offers a possibility to transfer 50% of the entire group's threat to the tank for a short duration, PoTM - more damage proc on spells for a limited duration - and of course reducing the groups hate gain by a lot.

The illu offers powerregen to the group along with magical mitigation debuffs, buffs to hell and back (won't list them all as I realize how much I ramble, but TC, haste, MA and several temporary buffs are just some bonuses gained) for the group, not as much for the rest of the raid.

For G2, the dirge will allow the tank to take less damage, melee classes to hit the mobs more often and harder, crits, MA, more debuffs (both off. and def.), hate to the tank, rezzes, and so on.

The coercer will add hate, and loads of power. On top of that, more debuffs, DPS-mod and crit bonus to the entire group, the possibility to give even more dehate to specific toons that might need it, and so on.

The short version to why: You'll gain more DPS in total from having both a proper chanter and bard for the group than if you would replace it with a DPS class without this buffage.

EQ2 is both simple and complex at the same time - easy to play, hard to master. You can kill easy stuff with a group full of fighters, but it takes a proper group setup for the group as whole to shine. Would you rather take a Warlock @ 150k DPS, a Wizard @ 150k DPS and a Necro at 125k DPS than a Warlock at 250k, a Troub at 120k, and an Illu at 120k with the possibility to keep aggro on the tank and never run out of power, even if the fight lasts for 50 minutes?

To me the choice is easy.
 

pelly

Active Member
Running 2 groups atm.

Group 1:
Pally
Defiler
Temp
Troub
Wiz
Coe

Group 2
Zerker
Inq
Fury
Brig
Nec
Illy

Just swapped out my Swashy for Brig. Toons all in EM x4/x2 gear. Been thinking of swapping out Fury for a mystic, but haven't been in mood to start another toon lately.

For fun, I have alt group setup:

Group 1
Bruiser
Mystic
Warden
Dirge
Assassin
Coe

Group 2
Sk
Inq
Troub
Illy
Conj
Swashy
 

eddie43302

Senior Member
yes i used to run almost a full raid using ogre bot i used to box around 20 toons but got reported for selling hardmode loot back in sf and a gm came and said she seen me using something that used one keypress to send signals to all my toons.. i just got a warning so now i just box with 1 group lol..People were like how the hell you kiiling hardmode hole shit lol.. oh well lesson learned but i was making phat plats and $$$
 

Kannkor

Ogre
yes i used to run almost a full raid using ogre bot i used to box around 20 toons but got reported for selling hardmode loot back in sf and a gm came and said she seen me using something that used one keypress to send signals to all my toons.. i just got a warning so now i just box with 1 group lol..People were like how the hell you kiiling hardmode hole shit lol.. oh well lesson learned but i was making phat plats and $$$
Prime example of why I don't sell loot rights, even from heroic zones. People get jealous they can't do shit so they petition.

Hide your wealth and success... :)
 

Orwak

Active Member
*re-visiting*

Now that GU63 has hit, is there any change to group setups? 1 group and 2 group(s) etc?
Not really.

Brawler - BL - Dirge - Chanter/BL - Inquis - BL/Mystic = Win. Multiply with the number of groups and adjust the groups depending on how much regen and heals you need for each fight. :p
 

battleaxe

Member
My current team is a bit of a mess imo.

Guardian - BL/Dirge - Inquisitor - Coercer - Defiler - BL

I'm working on other toons to have replacements for the Guardian (Monk) and Coercer (Dirge).
 

eqskyshrine

Active Member
I love these forums. I just don't understand why we don't share more scripts. I don't belive that it is just gear that makes dps. I have download many scripts from here that have increased my dps right away. I run a few classes with a base profile and i am having trouble on dps with my Warlock. I was wondering if anyone might have a Sweet Warlock profile out there. I have a fully SS geared warlock in a caster group and my troub with this script is doing better on the parse. Thank you for the posted troubador script that was posted.
 

popo

Active Member
I've requested periodic updates to the default profile in the past. I agree that it helps those that have issues putting casting orders together. With the latest changes it may be a good time to refresh defaults with updated one's. I wouldn't want "K" to go through all of the classes he doesn't play, but I'm certain with all the advanced players every class would be covered if they all chipped in.

thanks in advance!
 

bjcasey

ISX Specialist
I love these forums. I just don't understand why we don't share more scripts. I don't belive that it is just gear that makes dps. I have download many scripts from here that have increased my dps right away. I run a few classes with a base profile and i am having trouble on dps with my Warlock. I was wondering if anyone might have a Sweet Warlock profile out there. I have a fully SS geared warlock in a caster group and my troub with this script is doing better on the parse. Thank you for the posted troubador script that was posted.
popo said:
I've requested periodic updates to the default profile in the past. I agree that it helps those that have issues putting casting orders together. With the latest changes it may be a good time to refresh defaults with updated one's. I wouldn't want "K" to go through all of the classes he doesn't play, but I'm certain with all the advanced players every class would be covered if they all chipped in.

thanks in advance!
Feel free to upload your profiles on the wiki and see how long you like being harrassed for updated profiles every month. With as large as a community as this is, it seems that only a few do share profiles while the rest leech off of them.

Don't ask for others to share when you haven't shared anything yourself.

I mean that with all respects. It's just my own observation over the last 3 years.
 

blackee

Senior Member
Feel free to upload your profiles on the wiki and see how long you like being harrassed for updated profiles every month. With as large as a community as this is, it seems that only a few do share profiles while the rest leech off of them.

Don't ask for others to share when you haven't shared anything yourself.

I mean that with all respects. It's just my own observation over the last 3 years.
I think the hesitation with sharing profiles has to do with fear of sharing a shitty profile. The normal expectation is if someone is stating they are parsing 250K+ with the BL script, we would like to see it/use it. I am working on tweaking my new boxed group now, and will share once I have a decent setup.

Side note, I shared some of the old profile formats.
 

eqskyshrine

Active Member
BJ has a very good point and i guess i have not shared. Ogre never had pre-set up profiles before and thank you for the profiles and i am very sorry if i said anything wrong offensive. Looking for the easy road and i just need to study the new classes i am playing and study them my self. Again thank you for the profiles we have very much.
 

Ali

Active Member
I love these forums. I just don't understand why we don't share more scripts. I don't belive that it is just gear that makes dps. I have download many scripts from here that have increased my dps right away. I run a few classes with a base profile and i am having trouble on dps with my Warlock. I was wondering if anyone might have a Sweet Warlock profile out there. I have a fully SS geared warlock in a caster group and my troub with this script is doing better on the parse. Thank you for the posted troubador script that was posted.
There are a lot of things that will affect dps from a profile, gear is just usually the most common thrown around reason. FPS, aa specs, buffs, group makeups, and what class it is all are factors too - since the bot handles some classes better than others. Gear overall is usually the biggest reason, and it's not just gear on the one character, it's gear of the entire group really because that can have a fairly large impact on one char's dps.

There are some posted, but I'll use my beastlord one for example. I've seen over 1m dps with the profile, and very common in the ~900k range. I know very few will see that from my profile, but I know a lot that pick it up and expect to see my numbers or close. Even kannkor has it modified slightly to fit his setup better.
 

eddie43302

Senior Member
Never shared ogre bot profiles seen it doesnt really matter.. pull mob.. it dies.. good enuff for me.. but i used to share and make alot eq2bot profiles and never really got harassed asking for more..but who knows..
 
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Kevinshp

Well-Known Member
There are a lot of things that will affect dps from a profile, gear is just usually the most common thrown around reason. FPS, .
How does FPS affect DPS and is there anything that can be done about it and whats optimal FPS?
 

Ali

Active Member
You see performance hits if fps is too low. 20+ is good, below 10 is just bad. And fps in eq2 is based lot more on cpu, not gpu's. I think there's a post around somewhere that has better explanations and tips though.
 
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