While not a lot of help, Ogrebot doesn't/never had this issue, so I suspect it's differences in how we acquire valid kill targets.Is this still an issue? Or, did my ISXEQ2 patch today fix this?
If it is, then it might take a couple days until someone has time to test and edit eq2bot (since it's most likely an eq2bot.iss issue, not an ISXEQ2 issue.)
function fast_target()
{
if !${Target(exists)}
{
if ${Actor[npc].Target.ID(exists)}
{
if ${Actor[npc].Target.ID} == ${Me.ID} || ${Actor[npc].Target.ID} == ${Me.ToActor.Pet.ID}
{
echo Fast Targeting (ID:${Actor[npc].ID} Hlth:${Actor[npc].Health}%)
Actor[npc]:DoTarget
wait 25 ${Target(exists)}
echo Target Exists = ${Target(exists)}
}
}
}
}