Yes, this is the new feedback thread for VGCraftBot
Post stuff here.
EDIT:
I recommend that you re-make all your maps with the new 1.0 version of CraftBot. The mapping has changed quite a bit over the last few revisions. For example, it now uses spheres instead of boxes and the size of each region has also changed. In addition it does collision and distance checks before it creates connectors between regions, so maps should be more precise and contain less errors.
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If you are experiencing any movement related problems, remove your vgcraft/vgpaths/ChunkName.xml map file and re-create it.
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Version 1.001
Added Collision check code to the existing LavishNav code (originally written by Bohika)
Changed maps to use Spheres instead of Boxes
Changed size of map Spheres to 100 (1 meter)
Added path recalculation routines to work around zero length paths
Mapping is ALWAYS ON when your toon is moving.
Version 1.002
Bug fixes with path recalculation function
Added distance check to mapping routine (no two regions more than 10 meter apart)
Changed/added GM detection code to use the Crimson Fellowship guild
Version 1.003
Will no longer fix complications if you are on the last step of the recipe
Added sneaky GM port detection. If you move away from the table while crafting, it will pause
Version 1.004
Bug fix waiting for roving Task Master
Added Checkbox to switch between Refining and Finishing when the Task Master runs out of Work Orders
Version 1.009
Increased the Extra Quality Prefers Tools checkbox so it *really* prefers to use Tools for Quality actions
.
Post stuff here.
EDIT:
I recommend that you re-make all your maps with the new 1.0 version of CraftBot. The mapping has changed quite a bit over the last few revisions. For example, it now uses spheres instead of boxes and the size of each region has also changed. In addition it does collision and distance checks before it creates connectors between regions, so maps should be more precise and contain less errors.
---
If you are experiencing any movement related problems, remove your vgcraft/vgpaths/ChunkName.xml map file and re-create it.
---
Version 1.001
Added Collision check code to the existing LavishNav code (originally written by Bohika)
Changed maps to use Spheres instead of Boxes
Changed size of map Spheres to 100 (1 meter)
Added path recalculation routines to work around zero length paths
Mapping is ALWAYS ON when your toon is moving.
Version 1.002
Bug fixes with path recalculation function
Added distance check to mapping routine (no two regions more than 10 meter apart)
Changed/added GM detection code to use the Crimson Fellowship guild
Version 1.003
Will no longer fix complications if you are on the last step of the recipe
Added sneaky GM port detection. If you move away from the table while crafting, it will pause
Version 1.004
Bug fix waiting for roving Task Master
Added Checkbox to switch between Refining and Finishing when the Task Master runs out of Work Orders
Version 1.009
Increased the Extra Quality Prefers Tools checkbox so it *really* prefers to use Tools for Quality actions
.
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