While waiting on the update to the broker place command I've been playing around with a script to auto-create paths for use in lavishnav.
My initial idea was to check for movement beyond a certain distance and if it was greater than a set value then add a new 'point'.
The script then looks through the navigation file for any other 'points' and if any are close enough it adds them to that point as a connection and that point as a connection to them also.
If a point is close enough to your current location already it doesn't add another point but ensures that that existing point and the one you just came from are linked already.
The premise is you cross an area as many times as you want/can and create a mesh of possible paths through it...
My original idea was to alter my copy of eq2harvest to find a way to stop using moveto.iss to avoid it getting jammed against rocks/ zone walls etc and it sort of developed from that.
My initial idea was to check for movement beyond a certain distance and if it was greater than a set value then add a new 'point'.
The script then looks through the navigation file for any other 'points' and if any are close enough it adds them to that point as a connection and that point as a connection to them also.
If a point is close enough to your current location already it doesn't add another point but ensures that that existing point and the one you just came from are linked already.
The premise is you cross an area as many times as you want/can and create a mesh of possible paths through it...
My original idea was to alter my copy of eq2harvest to find a way to stop using moveto.iss to avoid it getting jammed against rocks/ zone walls etc and it sort of developed from that.
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