Ok. I will look into it very soon. Shouldn't take much to update. As of right now, it doesn't do ice. I'll update this thread when it does.Ok, first the ice is in an anomaly, i have no idea how to tel the Bot to go to this anomaly and start mining the ice (focused lasers )
Please copy and paste the exact error message for those types of anoms here so that I can add them to the list. That's why I put the error message in the console in the first place.-Right now all dungeons for Havens, Forsaken Hubs, etc. are errored in the console. It doesn't read any of them.
Is there a station in the system? If there is a not a station in the system, you will need to change your sorting options on the Indexes page to either Region or Constellation in order to see them.I also don't see any stations for the auto-flee setup. Obviously making these viewable and readable and usable will go a long way
Thanks for the feedback. I'll refer to it when I start to work on the ratting portion of AstroBot. I currently do not have an ETA as to when that will be.Obviously that's a HUGE list of really complex crap to handle, but I just put it on the list anyways, because that's kind of what I do when I rat in my thanny.
I exclusively use ISBoxer when I play and it's EVE launcher so I don't think that is your issue. Can you give me some more information about what you are trying to do and what you are seeing?Hi bjcasey, great Bot mate. Only one thing is funny, when i using ISBOXER with ISBOXER Launcher the Bot is not working, cant find Station or Belt ID.
That's odd. That means you are missing a reference file. I thought I had already fixed that issue a while ago. What version of isxbjeve and Astro Bot you using?First, awesome script! Cannot wait till you finish it 100%
An issue i cannot figure out. I want to use selective mining inorder to avoid mining scordite astroids first, but when selecting selective mining, the dropdown menu is empty.
I have followed your setup guide on your website, and I've searched for an answer without luck.
I am. I've been busy at work the last 2 weeks. I have another update for AstroBot that will be available soon. It addresses the issue with selective mining options not being available.Hello, you will continue to develop AstroBot, thanks
In addition to what the friend EveMiner88 says, it also fails that when he returns to the station to empty the mineral charge, he does not return to the cintron of asteroids and stays in space without doing anything. Even though I'm in higsec I also stop looking at it because it is still not very reliable. Sorry he had put it in Spanish.Además de lo que dice el amigo EveMiner88, también falla que cuando regrese a la estación para vaciar la carga mineral, que no vuelve a la cintron de asteroides y se queda en el espacio sin hacer nada. A pesar de que estoy en higsec también dejar de mirarlo, ya que todavía no es muy fiable.
It already does. The new changes I have coming fix this. It's a reading from inventory error that is addressed by changing the way Astrobot interacts with your inventory.BJ - would it be possible to build a pulse into Astrobot that would maybe fire every 60secs to check if Ore Hold is full and if so, call the function to warp to station and unload? Just as a fail-safe, as currently my miner is randomly continuing to mine an asteroid despite his ore hold being full and will sit for hours doing so.
It's with a few testers for feedback.BJ sorry for when is the update? ...
You can email me at bjcasey@bjscripts.com and I'll send you the test dll.Ok, if you need a tester right now I do not work and I have many free hours a day. The only problem is the language I do not speak English and I can only do it through the translator. It would be a pity if you could not carry out this magnificent work of yours. I'm sure a lot of people when they tried it would buy it, for sure. Well, if you need me for anything, I am at your disposal.
Is it an anom?Another bug is when you return to the station to download, as you say now it makes perfect download in two seconds, but when it leaves the station to return to the belt it never jumps stays in space and does not jump to any belt
Oops, I forgot to change containers to the new loot code. Sorry.Well first tests and bugs of patch 19:
firstly, not looting or in charge of container in space or transfer of ore hold to fleet hangar, by not doing that function I do not know how to manage the charge right now when entering the station.
Okay. I'll need to look at it some more. Can you turn on debug main and navigation and write to file?no it's not an anomaly it's just going back to the belt that was being mined before.
Ok perfect activated.Okay. I'll need to look at it some more. Can you turn on debug main and navigation and write to file?
With the update next week (Version 1.024c):Hey BJ the bot does not seem to be working, it just undocks and doesn't do anything. I tried starting it in the belt, outside the station, and in the station and all it does is undock and open the ore hold window. I managed to get around this by ticking mining foreman. After taking a look at the debug it just running a loop on checking mining navigation options. It also does not unload the ore hold when it docks in station.
Is this when solo mining? Are you strip mining or selective focus mining?Also if I define 3 targets for mining the bot only locks one.
Thanks, I will add those to the reference list.Error determining anomaly type:
Small Asteroid Cluster
Thick Blue Ice Belt
Medium Asteroid Cluster
Small Asteroid Cluster
Responses are in green.Would really like an option where I dump ore into a can (not just eject everytime hold is full) - Feature Request this on the forge.
When ejecting ore, the bot only eject one type of ore, and not the whole ore bay. - This will be addressed in the next update.
I am no able to slelect selective mining. Empty target list. (Mentioned before) - This should have been fixed already with the test patch. If it has not been fixed, let me know.
When using mining foreman selection, I want the bot to be able to request more targets (should be an option). - Feature Request this on the forge.
It looks botish when using mining drone, the bot recalls the drones to the drone bay upon completion of a asteroid, and then relaunches them once the new asteroid has been locked. - Bug report this on the forge.
Would love a "mine here" function. I am supervising the bot 99% of the time, due to mining in nullsec, so I just want it to select asteroids and mine, deposit the ore as I like (can, hold or fleet hangar). I like the flee option for this aswell. Will save me if I am uaware for a sec . - Feature Request this on the forge.
With the update next week (Version 1.024c):In addition to what the friend EveMiner88 says, it also fails that when he returns to the station to empty the mineral charge, he does not return to the cintron of asteroids and stays in space without doing anything.
Can you explain this again please? I don't understand what you are trying to say.Also on the second account I have running the mining foreman for the first account is not showing and is not showing any of the saved profiles except for the one I created on the second.
Another bug is when you return to the station to download, as you say now it makes perfect download in two seconds, but when it leaves the station to return to the belt it never jumps stays in space and does not jump to any belt
With the update next week (Version 1.024c):no it's not an anomaly it's just going back to the belt that was being mined before.
What do you want to know? What is your playstyle? Ships used? Fleet or solo?Who can make tutorial with screenshots for astrobot?
I see more than year for developing this project, but i dont understand how to run it.
So sadly. Before I use kaneda evecombine.
When I read such a list it is very difficult for me to understand that the bot knows how, and what does not. What does the Combat (20% Complete)? Who can he kill, but who does not? Can he detect when shield is ending?Current Task Progress (Updated 1/8/18):Roles:
Core Functions:
- Role - Mining (90% Complete) - Remaining (Better Anom Support, Jetcan Suport, Bug Fixes/New Feature Requests)
- Role - Hauling (95% Complete) - Remaining (Bug Fixes/New Feature Requests)
- Role - Missions (Courier) (0% Complete)
- Role - Freighter (0% Complete)
- Role - Missions (Mining) (0% Complete)
- Role - Missions (Combat) (0% Complete)
- Role - Ratting (0% Complete)
- Role - Escort (PVP Fleet Assist) (0% Complete)
- Role - Salvaging (0% Complete)
- Fleeing (80% Complete) - Remaining (Flee to Bookmark and return bookmark, Flee on low ammo, Flee on capital spawn)
- Navigation (70% Complete) - Remaining (Bookmark Support)
- Inventory Management (70% Complete)
- Looting (50% Complete) - Remaining (Looting of wrecks)
- Fleet Communication (40% Complete)
- Combat (20% Complete)
- Bookmarking (0% Complete)
My responses are in blue! Hopefully they are helpful to you.Can i use astrobot with mackinaw or rorqual in nullsec? Mackinaw yes. Rorqual I'm not sure. I haven't made it to NULL yet.
Can astrobot warpout to POS or citadel, when neutral come in local? Yes, it can warp to a citadel when a neutral comes into local.
Can astrobot drop ore to corporation hangar array on pos or hangar in citadel? Yes, it can drop ore into the hangar in a citadel. I cannot drop ore into a corporation hangar yet. I'm waiting on a bug fix from Amadeus for ISXEVE.
Can astrobot use drones to mining and medium drones to kill respawn? Yes. It will switch between which drone is needed based on your configuration.
When I read such a list it is very difficult for me to understand that the bot knows how, and what does not. What does the Combat (20% Complete)? It's just a number I"m using to show my best approximation towards combat being 100% complete. This means that there's nothing else for me to add related to combat.
Who can he kill, but who does not? It will launch drones to kill anything that attacks it.
Can he detect when shield is ending? I don't fully understand this question. Are you asking if it will activate shield modules? Yes, it will.
What does Fleet Communication (40% Complete)? I do not understand what that means at all. Again, this is just a number showing how close I am to completing everything I want in regards to the fleet communicating with itself. I intend for AstroBot to be a multi-task bot. Not all tasks would require 100% of something to function.
Also I see contradictions, for example:
Fleeing (80% Complete) - Remaining (Flee to Bookmark and return bookmark, Flee on low ammo, Flee on capital spawn) But! Bookmarking (0% Complete) Both are saying that fleeing is not 100% complete because I still want to add bookmark support. Bookmark support has not been implemented at all right now. I do have plans to do so in the future.
If the bot does not know how to make a bookmark, how does it go back to the anomaly? It knows which anomaly it is in without using a bookmark.
He does not bookmark before flying out of the anomaly? Not at this time. I will be adding bookmark support in a future update.
If I could run and touch astrobot itself, then this would solve 99% of my questions. But, unfortunately, I nowhere could find the actual information on how to install, configure and run the program. All of the links related to installation are in the first post of this thread. I agree there aren't many documents right now, but my focus has been on fixing bugs and adding features. I'll look into adding some better documentation when I get some time.
I am sorry for my bad english and use google translate. Not a problem.
I am very pleased that you are doing this project and I am grateful to you for responding to my questions. You are welcome. Hopefully they are helpful and don't get lost in translation.
I am ready and I want to pay money for using your intellectual work. I work in this industry. I'm a devops and I studied for a programmer and I understand that it's worth it. Thanks. I won't be charging until I am happy with the product. It's getting close, but isn't ready yet.
I'm working on anoms right now. As far as flee, it has nothing to do with Intel. It uses the game standings of -10, -5, 0, +5, +10.Something is off with the flee settings. Not sure what to put in values, but when I do, it flees due to my own pilots presence, when i put in values 4.
What I need, is for the bot to flee when non-alliance member and non corp member, and pilots with a standing below 5 for the "special" assigend trusted pilots in our system/are in local.
Alliance and corp members does not have a standing/the standing is 0 as it is corp and alliance members.
In the intel window, I can see that you are assigning values to the pilots in the system. Looks like 1-9, 9 being myself, 3 is neuts. Maybe you can utilize this in the flee section?
Not being able to mine in anon. is an issue for me. It is very bottish that I mine Veldespar in regular asteroid belts, when we have Arkonor in anon beltsSo my testing capilities are limited for me. Looking forward to the anon. update
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That is the issue, because alliance and corp players does not have a standing, hence the reason my char wants to escape itself, or if any of my alliance or corp players enters the system.I'm working on anoms right now. As far as flee, it has nothing to do with Intel. It uses the game standings of -10, -5, 0, +5, +10.
Right. So add your alliance and corp to your pilot's personal standings and it'll work just fine.That is the issue, because alliance and corp players does not have a standing, hence the reason my char wants to escape itself, or if any of my alliance or corp players enters the system.
Here is what I've done:Right. So add your alliance and corp to your pilot's personal standings and it'll work just fine.
Thanks for the detailed description of the bug. I was able to reproduce it.Here is what I've done:
1. Added Alliance to +10 standing
2. Added the corp to +10 standing
3. Set Flee Setting "My Standings" to < 4 in Local
4. Start bot - Bot flee condition becomes true due to the pressence of a pilot in the system, an alliance pilot.
New test:
1. Give the detected pilot a personal +10 standing in-game
2. Keep Flee setting "My Standings" to < 4
3. Close Astrobot
4. Reload Astrobot
5. Start bot - The flee condition now becomes true, due to the next alliance pilot in the system, but accepts the pilot from above test.
It does not seem like Astrobot reads my personal corp or alliance standing, but only the standing I have towards the pilot on a pilot level. Also tried to restart the game.
Even tried putting a < 4 in Alliance flee setting, just to make sure I havnt misunderstood something.
I understand why it is failing by reading your "or" statement, I do not understand how you want to temp make a it work. You want me to add all the pilots in my corp to my personal standingThanks for the detailed description of the bug. I was able to reproduce it.
Right now, it's failing because it's written like: YouToPilot or YouToPilotCorp or YouToPilotAlliance --- If any of those fail, the flee condition is triggered.
How about adding those values together instead.
For example, YouToPilot = -10, YouToPilotCorp = 5, YouToPilotAlliance = 0 --- This would result in a -5 personal standing overall and based on your settings of < 4 it would trigger the flee.
For example 2, YouToPilot = +10, YouToPilotCorp = 0, YouToPilotAlliance = 0 --- This would result in a -+10 personal standing overall and based on your settings of < 4 it would not trigger the flee.
Does that makes sense to do it that way?
No. I was using just your personal standings as an example. I would apply the same addition logic to corp standings and alliance standings. In the end, the way you'd fix it is my adding your corp to your personal standings.I understand why it is failing by reading your "or" statement, I do not understand how you want to temp make a it work. You want me to add all the pilots in my corp to my personal standing?
I have added my corp and alliance to my personal standings, following your example, this would look like:No. I was using just your personal standings as an example. I would apply the same addition logic to corp standings and alliance standings. In the end, the way you'd fix it is my adding your corp to your personal standings.
That addition idea isn't available yet. I was talking the problem out with you.I have added my corp and alliance to my personal standings, following your example, this would look like:
InGame settings: YouToPilot = 0, YouToPilotCorp = 10, YouToPilotAlliance = 10 --- This would result in a 20 personal standing overall.
BJ AstroBot settings: Flee -> Local -> My Standing: ON, value set to 4
Result: Bot flees anyways.