Eq2Craft

mycroft

Script Author: MyPrices
A few problems with EQ2Craft (/craft)

1. Automatically Buying fuel from the NPC traders (Sandpaper etc) crashes EQ2 with an error...

Extension: isxeq2.dll
Extension Crash Info: Crash unhandled by custom extension
Inner Space: Inner Space Kernel 1.09 Build 4598 (Sat Oct 06 14:00:49 2007)
Crash: 0x0AE62FF2: Exception 0xc0000005 reading from address 0xBBBB00C8 in module isxeq2.dll

Registers:
-----------------------------------
eax=3A983298 ebx=3A983298 ecx=BBBB00C8 edx=3A983298
edi=1DFF2790 esi=BBBB00C8 ebp=3A9888B8 esp=0013F1C4

LavishScript Execution Stack:
-----------------------------------
Vendor.Item[${StatFuelNme[${xvar}]}]:Buy[${stackremaining}]
Vendor.Item[${StatFuelNme[${xvar}]}]:Buy[${stackremaining}]
Vendor.Item[${StatFuelNme[${xvar}]}]:Buy[${stackremaining}]

Running Scripts:
-----------------------------------
Buffer:craft

2. The script won't 'press' Repeat (or go back to the crafting window) on multiple items , it sits there and the counter moves up without doing anything (I do hear a 'click' as though the window should have changed....but it hasn't.

3. My woodworker never counters any of the Kickback actions now.
 
Last edited:

dozzier

Active Member
Was told it has to do with the stack count, the old stacks were 100 now they changed it to 200 thats casueing the crash.

I can buy the stuff manually and start crafting, it pulls the first recipe up at the forge starts it and then after completion of the recipe it goes idle. Wont pull another recipe up but i can manually load the recipe and start it and it will craft.
 

Hendrix

Well-Known Member
no, i can repeat that crash outside of craft, so i believe that the extension is messed up. Anyways, we know craft is broken and we are working on it.
 

Sinarra

Active Member
I was still having issues with craft not repeating and crashing.

I use a custom UI. I deleted my tradeskill file in the UI and tada! It works now!

So if you haven't already deleted your tradeskill file - there ya go.
 

SuperNoob

Active Member
Code:
<Setting Name="Lichenclover Root">Lichenclover Root</Setting>
		<Setting Name="Incanadine Cluster">Incanadine Cluster</Setting>
		<Setting Name="Smoldering Material">Smoldering Material</Setting>
		<Setting Name="Rough Fire Emerald">Rough Fire Emerald</Setting>
		<Setting Name="Mantrap Root">Mantrap Root</Setting>
		<Setting Name="Mahogany Lumber">Mahogany Lumber</Setting>
		<Setting Name="Hidebound Leather">Hidebound Pelt</Setting>
		<Setting Name="Deklium Cluster">Deklium Cluster</Setting>
		<Setting Name="Silicate Loam">Silicate Loam</Setting>
		<Setting Name="Tynnonium Cluster">Tynnonium Cluster</Setting>
		<Setting Name="Kunzite">Rough Kunzite</Setting>
		<Setting Name="Raw Lichenclover Root">Lichenclover Root</Setting>
		<Setting Name="Rough Kunzite">Rough Kunzite</Setting>
		<Setting Name="Ferrite Cluster">Ferrite Cluster</Setting>
		<Setting Name="Mineral Salt Loam">Mineral Salt Loam</Setting>
		<Setting Name="King Prawn">King Prawn</Setting>
		<Setting Name="Succulent Petal">Raw Succulent Petal</Setting>
		<Setting Name="Torsis Tea Leaf">Torsis Tea Leaf</Setting>
		<Setting Name="Cabilis Cocoa Bean">Cabilis Cocoa Bean</Setting>
		<Setting Name="Redwood Lumber">Redwood Lumber</Setting>
		<Setting Name="Raw Cranberry">Raw Cranberry</Setting>
		<Setting Name="Barracuda Meat">Barracuda</Setting>
		<Setting Name="Bristled Leather">Bristled Pelt</Setting>

First stab at the new raws, add that to the resource.xml - have not tested much yet, but wanted to get the ball rolling

-SN
 
Last edited:

Amadeus

The Maestro
Staff member
Someone needs to tell me when all of the .xml files have been updated on the SVN ...then, I will add them to the isxeq2 patcher.
 

ahovinetz

Active Member
Is anyone currently having a problem where eq2craft gets stuck on "currently processing recipe"? just seems to hang there and pretend it's processing but it's not. I've tried updating and deleting eq2craft but still just sticks.
 

LostOne

Well-Known Member
Tinkering and Transmuting have some issues as well. Bot won't use skill anymore (they are now pretty much the same as all the other trades, 3xdur & 3xprogress).

Both Tinkering and Transmuting also run into an inssue with the primary resource getting stuck as reserved. There is just something in the move from one recipe to the next (or between repeating recipes). You have to camp out or relog to clear the reserved flag and be able to craft again. If you single stack the primary component you will never get the problem. I also only get this issue with tinkering and transmuting... none of the others.

LostOne
 

wired203

Active Member
One of the recipies I can't get to parse seems normal enough on all levels, it's level 77 provisioner and named King Prawn Stuffed Succulent and I can't for the life of me figure out why that one wouldn't parse for info.

Also some spells seem to parse as a rare item even though they are common variety. I'll give your changes a shot after the update and see if it clears them all up.
 

wired203

Active Member
Lostone just zoning out and back into the tradeskill instance clears that up as well, I recall someone saying increasing the delay between crafts lowered the occurance of this to them.
 

LostOne

Well-Known Member
oops, ya i ment camp or zone. not relog.

I have tried to increase the delay and still get the problem. I have all 11 crafters (9 primary and the 2 secondary). I only get this problem with the 2 secondary trades. the problem is consistant across 6 computers.

Lost
 

wired203

Active Member
Looks like craft bot on writs is gonna be Seriously hosed.

Coin, status and faction quest rewards are now given immediately when the quest is complete rather than waiting for the quest reward to be accepted.

As far as I have been told it knew to go onto the next step of the writ by checking for a reward popup window and some people stated they aren't getting the window?
 

vxjester

Active Member
i took a stab at my tadskiller for carpenter. doesn't have the rares in it for t8 but does have the basic stuff to at least complete writs to lvl up. you just have to do it manually. just select the item you want to make and how many. thats it. it will buy everything if set for it.
 

Attachments

Voltstorm

Active Member
Old bug comes back (I think)?

v7.02
Alchemist Level 56
Attempting level 49 Rush Order (select 3 on the list)
Set same in tab Special (Choice: 3)
Click Rush Order and the bot picks option 1 every time.
 

Hendrix

Well-Known Member
other people have reported this, but it should not be doing this, unless it is a bug with isxeq2 itself.
 

Voltstorm

Active Member
Hendrix said:
other people have reported this, but it should not be doing this, unless it is a bug with isxeq2 itself.
I know you are a code deamon, but I do not have access to the craft code to offer any possible fixes. I have managed to pick the correct writ using goof-off code (just to test). I am sure the way I would do it has no value to the way it is being done.

No clue how to help - I would love to get rush writs working flawlessly - the extra exp is to die for :D
 

Devastation

Active Member
How would you add a missing recipe to the /craft(er). The spell recipe for level 70 Firestorm, which is given as a rush order is not listed? Am I missing something?

Also, I've looked for a thread about this....but didn't find any comment to it, so I'll ask, is access to the /craft code available? Am having some pathing issues in Neriak that I would like to try to resolve.

Willing and able scripter ready to help....
 

Hendrix

Well-Known Member
the craft script pulls it's recipes from your recipe book so either A) you are missing a book, or B) the writ is spelling the recipe differently than your book spells it.

No, the source for the craft script is not available, it is a closed source project due to ama thinking SoE would nerf things if it was public... With that being said, you do not need to edit anything inside of the craft script to fix a path, the pathing files are separate and use eq2pather script to create.
 

Devastation

Active Member
OK- understood on the source. I guess I will play with the Nav paths and see if I can resolve my issue, although I am not sure why (looking at the paths as they exist today) my char is doing what he is....which namely is, when he gets a rush or work order, he first heads in the wrong direction when attempting to return to the crafting table (woodwork) which is just around the corner from the writ givers....he takes a few steps, and then turns around attempting to head back, but the problem is that he has placed himself slightly behind a wall at this point and he gets stuck - which results in a "your too far away to use that device" shortly there after. He doesn't always get stuck...but probably 75% of the time- enough to make it more than hard to use. Not sure why he takes those steps in the wrong direction and that is what I wanted to fix. I guess I could eliminate everything in the Nav file except a path to that device (maybe adding a point or two) to get him there more cleanly? Would this be correct? ...or do you have a better resolve or thought as to why this might be happening?

On the missing spell recipe- while I can see how things might get named differently as you described (infamous SOE), this doesn't appear to be the case, I do have the book/recipe, as I can see the recipe in my list, but when I run the crafter, it is not listed there. ...but I will look again, in case I missed something the first five times I checked...(not unlike me) lol. What made me look was the fact that every time I get assigned that recipe (which currently is every time), the crafter gets stuck on "processing recipe"....which I assume is being caused because it cannot find it. Any other thoughts on this?

New discovery on the missing spell recipe: I found that when I have "Standard" checked I don't see "Firestorm" in the crafter list, but when I check "Rare" as well (or by itself) I see both the Apprentice version and the Adept-III version listed. When I uncheck "Rare"- they both are removed. The crafter for some reason is picking up Firestorm (Apprentice) as an Adept (rare item)?? While this is a problem, I no longer see this as the reason for my getting stuck on "Currently processing recipe...." as I (for the first time) was assigned a different task (Conjuror's Brand) which does show correctly in the crafter, but the same thing happens.... =( I see a reference to this being associated with having an item with a ":" (colon) in the name...but neither of these items has one. Any additional thoughts or help to resolve this are greatly appreciated.

Thanks for all the help....
 
Last edited:

Hendrix

Well-Known Member
while i don't have a sage, i cannot figure out why it would be showing up as rare when it is not.

Do a craft -debug so that we can see what th script is doing and try to figure out your problem. It will create a log file in your extensions folder.
 

Devastation

Active Member
Well, not sure how much help that's going to be, unless there is a way to turn on a more detailed debug, as when I do that, I only see two lines, as shown below:

Progress Text: I need to create a Conjuror's Brand (Apprentice IV).
Extracted Recipe Name: Conjuror's Brand Apprentice IV

Progress Text: I need to create a Firestorm (Apprentice IV).
Extracted Recipe Name: Firestorm Apprentice IV

Above is an example of each recipe I've gotten on a rush order... This is where it ends, as I get stuck on "Currently processing recipe...." every single time. I really hope we can resolve this. I'm more concerned about getting stuck every time than the Firestorm issue....as without being able to get past "processing" the recipe being there or not doesn't make much difference... lol.

Also, on the secondary problem of Firestorm-Apprentice being detected by the crafter as a rare item the log doesn't change at all (have anything added) as I switch my "Standard" and "Rare" checkboxes back and forth and refresh the list to make the Firestorm spell come and go in hopes of seeing why. Although, again would like to resolve the "processing" issue first...since the Firestorm-Apprentice IS in there (even though it only shows up when Rares are checked), so it may be moot and still work if we can get past that point.

Again, all your help is appreciated.

Thanks!!
 

Amadeus

The Maestro
Staff member
Someone should write a simple script that would spew out (to file) all of a person's recipes and all of the datatype members associated with recipes. The format would be best if the names were enclosed with quotation marks so that you could tell if SOE had put in strange spacing issues or anything like that.

Clean and useful formatting would be important with such a script...however, it would allow for Hendrix to easily see why things may/may not be matching up properly based upon what's in a player's recipe array.
 

redsea

Active Member
I've noticed the same thing for awhile.

There are a number of items listed as rare when they obviously aren't. This happens the other way around as well. There are rares listed as 'Standard'.

For example, everyone can check this. The entire 'Tailored Sackcloth' line is listed as standard when they are learned through the advanced books.

Fire(App), Fire Chamber(App), Steel Swipe(App), Shadowfire(App) and Greater Fire(App) are all listed with rares. Those are the ones I noticed when crafting in tier 1.
 

Devastation

Active Member
...in addition to this issue, I am also still having pathing problems even after editing the nav file. I have the nav file to only include the writ giver (rush order), station2, and the wood work table...all of which I have changed to be more "clean" locations (meaning not so close to walls, etc.), but I still have the issue where-as after getting the writ, my char wants to start off in the wrong direction when attempting to go to the woodwork table - meaning after he faces the order table and gets one, he starts running in that direction (many times actually running up on the table), and then continues until he get into the entrance to what would be station 1 -but there is no station 1 any longer in my nav file, so I cannot figure out why he's doing this? Any thoughts?

Also, I've noticed that he doesn't always go to the point that is indicated for a given location in the nav file.... Almost like there is a precision setting that is allowing he end location to vary from that located in the file (such as could be done using moveto.iss)... This also causes some issues about 50% of the time or so.

I would love to help contribute to fixing these items for the community if there is anything I can do. I'm a "decent" scripter if I can help. ....unless someone already has a solution for these problems.

This is an awesome utility...just need to get a few kinks worked out.

Thanks so much for all the obvious hard work that went into creating this, and any help that can be provided.
 

Greythorn

Well-Known Member
not sure if you figured out the sage recipes for custom writs or not but here is what I used to fix it

Code:
<Setting Name="Firestorm Apprentice IV">Firestorm (Apprentice)</Setting>
<Setting Name="Conjuror's Brand Apprentice IV">Conjuror's Brand (Apprentice)</Setting>
 
Last edited:

Hendrix

Well-Known Member
ah yes, i remember now. for some reason those 2 use the old naming system instead of the new system.
 

Devastation

Active Member
Greythorn, thank you for this... This did indeed fix this issue with those items! Awesome. One problem down, one to go.... =)

...now, anyone have any thoughts on the pathing issue(s) that I've indicated?

Continued thanks....
 

Devastation

Active Member
I will add this to my issue regarding the pathing.... I've found, now that I have tried it with different characters, that this same action happens with all of them. My initial points I was describing the actions of my wood worker (which has the closest station), but I find these same issues with my sage and others....they all want to start off in the wrong direction, running up and over the writ table and to the entrance to the station 1 area....and then want to turn around in an attempt to start heading to the work area, but by then they get slightly stuck on a wall there...or I already get the "your too far" and then "only when crafting". This doesn't happen every single time...but probably 70-80% - when it does not happen things work great. Even SOMETIMES when it does happen, they successfully turn around and are able to complete the path back tot he correct area, but not often.

...and again it happens with the default nav file, as well as with a completely trimmed back file that only has those areas needed to path to and from my given work area. Just cannot understand why they want to head off in the wrong direction initially. I'm still playing with nav file changes....but nothing seems to be affecting it all that much...making me think there is something deeper within the crafter causing this action? Is the movement to and from stations, being done via moveto.iss? If so, I will start to play with that as well....
 

jondough

Active Member
I'm having the exact same pathing issue as Devastation when I do rush order writs. Seeing it a large % of the time - it is definitely not safe for me to walk away from the computer when it is getting close to time to pick up a new writ. The bot does a fantastic job with everything else I've tasked it with so far though, and overall I'm very happy with it.

Information:

Freeport Tradeskill Instance
Doing Rush Orders
Bot gets a writ, goes to the table, accepts it, then moves between the table and the rest of the counter and gets stuck - repeatedly tries to back up to get out, but can't.

I looked at the pathing nav points but couldn't find the actual code that uses those points and navigates between them or I would try to mess around with it (I can code).
 

bastholio

Active Member
I've experienced the same pathing issue and have found using my mouse to force the toon to turn around works. I found that pressing movement buttons on the keyboard does not work.
 

Lew

Active Member
i've tried doing lvl 60-69 work order writs on my armorer, sage and tailor and eq2craft hangs up when it gets to the processing recipe part. I think i see the problem but am not sure how to fix it. Example, the writ asks for 10 Conditioned Rosewood Bo Staff(s) but the actual recipe reads rosewood bo staff in all lower case and without the conditioned.

is there a command to import all of the recipes into eq2craft the way they are worded in the recipe books?

i will try doing some writs when i get home on my lvl 40 carp to see if it can process the recipes at that level.
 

Lew

Active Member
ok so the writs worked like a charm from 47-50. but i still can't get it to load the writ recipes for 60+. i have the books scribed but for some reason /craft can not process or find the recipes that the writ is asking for.
 

kneehitu

Active Member
I have a similar problam to Lew above. It gets stuck on processing recipe, and going by a post you made some time back Hendrix I checked what was asked for in the writ versus what the recipe name is.

In this particular writ, all of the recipes match except for this one:

Writ says: {Pristine} Tailored Strengthened Leather Satchel
Recipe says: Strengthened Leather Satchel (minus the "Tailored")

I looked through the xml files and saw nowhere that I would fix this, but I am sure this is the issue.

Any suggestions? Do I add it to the customwrits.xml file?

~~~
Update: I tried adding them to the customwrits.xml file in lieu of a reply to this post and it did not work so I will wait for any advice. Thanks again.
 
Last edited:

wired203

Active Member
To use the customwrits the first part is the exact parsed name you get from doing a craft -debug, and the 2nd part is the exact recipie name according to your recipie book. I just copy and paste from the debug file into both slots and edit the right hand side as needed.
 

kneehitu

Active Member
Thanks Wired for confirming that. Once I did the debug I saw it was looking for the "Pristine" to be in front of it as well. Once I did that it worked like a charm.
 

sourgrape

Active Member
Tailoring problem

I've read and tried everything - maybe I'm just being thick but need some help.

T5 tailoring (Rush Order or Work Order - I'm going to go with Rush Orders cause I'd love them to work)

Getting an order results in the spinning "Processing Recipes" bar. Text in the console is:

QUEST UPDATE RECEIVED
ID: -2039064724
Name: Looming Questions (Rush Order)
Current Zone: Unknown
Category: City Tradeskill Tasks
Description: Just work down the checklist on this one. The customer was adamant about our no questions asked policy.
Progress Text: I need to create a Pristine Tailored Rough Linen Shawl.
Progress Text: I need to create Pristine Tailored Strengthened Leather Pants.
Progress Text: I need to create a Pristine Strengthened Leather Backpack.
Progress Text: I need to create a Pristine Tailored Strengthened Leather Bandolier.


I have worked the customwrits.xml file over to hell and back, trying without the "A" and with the "A" and matching the recipe book until my eyes are crossed. Hopefully I'm just missing something.

<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="Looming Questions (Rush Order)">
<Setting Name="a Pristine Tailored Rough Linen Blouse">Tailored Rough Linen Blouse</Setting>
<Setting Name="Pristine Tailored Rough Linen Pantaloons">Tailored Rough Linen Pantaloons</Setting>
<Setting Name="Pristine Tailored Rough Linen Cuffs">Tailored Rough Linen Cuffs</Setting>
<Setting Name="Pristine Tailored Rough Linen Mitts">Tailored Rough Linen Mitts</Setting>

<Setting Name="Pristine Tailored Strengthened Leather Bracers">Tailored Strengthened Leather Bracers</Setting>
<Setting Name="Pristine Tailored Strengthened Leather Shoulder Pads">Tailored Strengthened Leather Shoulder Pads</Setting>
<Setting Name="a Pristine Tailored Strengthened Leather Tunic">Tailored Strengthened Leather Tunic</Setting>
<Setting Name="Pristine Tailored Strengthened Leather Gloves">Tailored Strengthened Leather Gloves</Setting>

<Setting Name="a Pristine Strengthened Leather Backpack">Strengthened Leather Backpack</Setting>
<Setting Name="a Pristine Tailored Strengthened Leather Sheath">Strengthened Leather Sheath</Setting>
<Setting Name="a Pristine Strengthened Leather Quiver">Strengthened Leather Quiver</Setting>
<Setting Name="a Pristine Tailored Strengthened Leather Pouch">Strengthened Leather Pouch</Setting>
<Setting Name="a Pristine Strengthened Leather Sack">Strengthened Leather Sack</Setting>
<Setting Name="a Pristine Tailored Strengthened Leather Bandolier">Strengthened Leather Bandolier</Setting>
</Set>
</InnerSpaceSettings>



Please help - what am I missing here? As I mentioned - this happens with Work Orders and Rush Orders, so if I have to edit the customwrits.xml I'd rather get Rush Orders working.

I have a weaponsmith that works perfectly on both (At least through T6 so far).

Thank you.
 

milamber

Active Member
Im unable to configure the bot to make several rush orders in a row, it stops after the first one even though ive told it to make 10 of them.

Any hint as to why?
 

wired203

Active Member
Ok first question from Sourgrape, Head into your lavishsoft/extensions folder and you will see a file called craft.txt, this is where your debug session makes the log file. Delete it, start craft in debug. craft -debug and tell it to make a rush order, let it freak out and shut it down and open the craft file.

It will show processed recipie name which is where you put Pristine Tailored Strengthened Leather Bandolier under the first setting name in quotes. Then to the right of it the exact recipie name. Strengthened Leather Bandolier? Check your recipie book to confirm.

There can be up to about 12 recipes per writ level so you will have to do this several times until you have all the kinks worked out and then you can writ to high heaven until you hit the next writ level mark. The marks are at 10, 14, 19 t2 is 20, 24, 29 etc. Remember you will have to do this several times until you have all the custom stuff done.
 

wired203

Active Member
Now for Milamber, you have the bot configured wrong. It's not seeing the quest rewards and freaking out. Say you have a rush order that requires 2 of this 2 of this and 2 of that, you need to configure the bot to make 3 of everything. There is a glitch in the bot where it doesn't check for the quest reward until it goes to do the next craft and not checking for it at the end of a craft.

Basically the bot has to go to craft another to see that it's done but it doesn't start that craft.

So if you have a writ that uses say 1 of this, 1 of this, 1 of this, 3 of that you would need to tell it to make 4 of said items. Then it will properly see the quest reward and advance properly.
 

Pygar

EQ2Bot Specialist
I think Milambeer is having the same problem I have, not the quantity issue.

It completes the writ, doing however many of what, accepts the quest reward, but gets in a loop trying to get the next writ and never succeeds.
 

wired203

Active Member
I only get the loop once in a very blue moon as long as quantity is overloaded, You can tell if that's the case by exiting the instance and if you see a reward popup that's the cause.

I get it maybe once every 200 writs. My biggest problems have always been the placement of the lavishnav marks and I have been tweaking those. For Qeynos it's no issue but in freeport it's either stuck city on the writ table or being to far from the station to start.
 

kneehitu

Active Member
Sourgrape,

That is the exact same problem I had, but you are putting the wrong stuff in. See below:

Yours:
<Setting Name="a Pristine Tailored Strengthened Leather Bandolier">Strengthened Leather Bandolier</Setting>

Proper:
<Setting Name="Pristine Tailored Strengthened Leather Bandolier">Pristine Strengthened Leather Bandolier</Setting>


You will need to add these for each of the ones that ask for "Pristine Tailored Strengthened Leather XXX" when it should be "Pristine Strengthened Leather XXX".

Hope this helps.
 

Lew

Active Member
adding the recipes to the customwrit file also worked for my problem. i took the extracted recipe title and then typed the recipe the way it was worded in my recipe book.

i.e. "Pristine tailored windcloth cuffs" on the left and "windcloth cuffs" on the right.

thanks for the help everyone.
 

Pygar

EQ2Bot Specialist
Any reason we aren't sharring customwrit.xml files?

If we just concatenate all of our files and remove dupes, we could save each other a fair amount of hassle..
 

Happyadam

Active Member
Pygar said:
Any reason we aren't sharring customwrit.xml files?

If we just concatenate all of our files and remove dupes, we could save each other a fair amount of hassle..
Heh ... had this exact thought this morning. When I get home, I'll pull what I have and post it.
 

sourgrape

Active Member
Hey thanks for the replies - i had already noticed that the craft.txt was not matching up to what the recipe book was calling stuff, I didn't notice the order of the words was wrong.


Thanks! As someone else just mentioned, I'll polish up my customwrits.xls and post it.
 

tbti

Active Member
slowly but surely..

slowly working my way into the mix and with several crafters I figure I can be of some use once I figure out how to (properly) edit the customwrits.

My carpenter (52) keeps getting stuck on a rush order and I can't seem to get the customwrits order right. :) So I'll try here.

The craft log says:
Progress Text: I need to create pristine Rujarkian signal fire.
Extracted Recipe Name: jarkian signal fire

Recipe Book name: Rujarkian signal fire.

My customwrits.xml :

<InnerSpaceSettings>
<Set Name="Desert Exotics (Rush Order)">
<Setting Name="jarkian signal fire">Rujarkian signal fire</Setting>
</Set>
</InnerSpaceSettings>

(Mind you this is rewritten from one pc to another at 2 am. I am not looking to see if it's all spelled properly as I type it over. But maybe I'm missing something stupid?)
 

tbti

Active Member
Also notiecd both the Rujarkian signal fire and Rujarkian fire pit don't show up in the normal craft either. They're both listed under rares (although they aren't)
 

tbti

Active Member
sourgrape - You should read this ;)

I found the problem that I (and probably others) have had. Thanks to Valerian.

<InnerSpaceSettings>
<Set Name="Desert Exotics (Rush Order)">
<Setting Name="jarkian signal fire">Rujarkian signal fire</Setting>
</Set>
</InnerSpaceSettings>
Was what I had

<InnerSpaceSettings>
<Set Name="Custom Writ Names">
<Setting Name="jarkian signal fire">Rujarkian signal fire</Setting>
</Set>
</InnerSpaceSettings>
Is what it should be. Changing the Set Name from Custom Writ Names is the problem. you aaaaaaaaren't supposed to do that! ;)
 

mamrono

Active Member
This should be made sticky imo too many people having issues with how to add stuff into the custom writ file.
 
Top Bottom