Thanks for the fast response. The work-around is to go to less crowded areas.Xeon said:Yeah, it's lag related. Sometimes it just seems to miss the crafting messages. It's a LOT worse after the server merge.
I've added some stuff in to try and work around it, but haven't pushed a release yet.
Isn't there a checkbox on the Option page for this? Make sure its checked. (Can't remember where it is since I'm not in game now)Wesside said:Have done that, its not picking it up at all.
Try exiting out of ISXVG all together, then restart. See if that fixes the problem.BoB said:Hello all Ive got a little issue updating to version 1.10.
comand used: runscript vgcraftbot
this is what I see at the end
VG: Updated of VGCraftbot all Done!
VGCraftbot Updated, exiting. Please runscript again
comand used: runscript vgcraftbot
Just keeps trying to run the update
gavkra said:Isn't there a checkbox on the Option page for this? Make sure its checked. (Can't remember where it is since I'm not in game now)
No luck there its just not taking the update. Its Like it not D/L it to the right place.Xeon said:Try exiting out of ISXVG all together, then restart. See if that fixes the problem.
New .ZIP is upBoB said:No luck there its just not taking the update. Its Like it not D/L it to the right place.
If you put the new zip up I'm sure that will fix it. If not I'll try any any other ideas you all may have.
in a /tell or anytime you see an item link?dazed0119 said:After the latest update it has gone back to crashing everytime someone links me an item, Any Clues?
Do you have any custom mods or files that are not being updated?dazed0119 said:Only seems to happen in a tell.
Xeon said:Do you have any custom mods or files that are not being updated?
Are you using auto-respond?
Found this answer in another thread, posting it here in case anyone else has a similar problem.Jdnwaco said:I am a n00b to this sort of thing but I think I have vgcraftbot installed and working, at least when I get a group invite etc i get WARNING WARNING over my speakers. But I can't seem to get the menu box to display correctly. I tried IRC chat help and seems my skin files aren't fixed right. I play on XP pro. Any help on how to fix this would be appreciated.
You can see what my menu box looks like here
http://i143.photobucket.com/albums/r121/Jdnwaco/untitled.jpg
I'd suggest unloading ISXVG (ext -unload isxvg), deleting your Innerspace/Interface/VGSkin.xml file, then re-run VGCraftBot. It should re-create the VGSkin.xml file for you.
If that does not fix the problem, then checking the VGSkin.xml file for the correct path names would be the next step.
I've been meaning to add another timer for that... thanks!gavkra said:I hope you can put this or a better change in the code for this situation. Thanks for the script. It is amazing to watch it in action. The movement code is the best.
Xeon, if you don't like it that I did this, just let me know and I'll pull this off of here.
That would be nice. Obssessive Smithing is a boon to bumping that high grade B to an A most of the time.Eris said:Would it be possible to add in a list of complications NOT to remove? Like Obsessive Whatever.... Too dang useful to remove.
if ( ${Refining.Complication[${tstep}].Description.Find[Bonus:]} )
{
; It's a GOOD complication, leave it
call DebugOut "Complication Bonus: ${Refining.Complication[${tstep}].Name}"
cState:Set[CS_ACTION]
return FALSE
}
elseif ( ${Refining.Complication[${tstep}].Description.Find[Penalty: Moderate]} )
{
; Do nothing, we will try to clear it down below
}
elseif ( ${Refining.Complication[${tstep}].Description.Find[Penalty: High]} )
{
; Do nothing, we will try to clear it down below
}
Sorry for the delay. Yes, replace the existing one and you should be set.Jdnwaco said:I dl'd the vgcraftbot.iss you posted here gavkra. Now what? Do I just put it in my C:\Program Files (x86)\InnerSpace\Scripts folder replacing the vgcraftbot.iss that is already there?
Or does it actually go into the vgcraftbot folder somewhere? Not the most fluent with these sort of things so child-like instructions are appreciated![]()
; Ok, then get anything!
; call GetWorkOrder TRUE
; if ( ${Return} )
; {
; Got one, but can get more!
; cState:Set[CS_ORDER_GET]
; }
; else
; {
call ErrorOut "VG: No Work Orders available from ${cWorkNPC}, going to sleep"
cState:Set[CS_WAIT]
}
}
[B][COLOR="Red"]; }[/COLOR][/B]
break
case CS_ORDER_FINISH
/* Finish/turn in old Work Orders */
UIElement[State@CHUD]:SetText["Turn in Work Orders"]
; Check to see if we have any to turn in
Kelly71 said:Im having a problem with my blacksmith on 2 computers. It will not load up the base ingrediants for the work orders.. Liek flux and fuel. It will oad up the extra stuff i have but not the base stuff. Any ideas? Im running vista on both at the monent
Im using the default UI for VG but ill check. Weird it would be on 2 seperate computers thoughspudman said:Do you have 'auto table setup' checked in your in game UI? Sounds like you don't for you BS, but you do for your tailor.
Are we talking auto table set up in the set up of craftbot? I cant find it in any vanguard optionsspudman said:it's character specific if i remember correctly, doesn't matter what comp you use.
I've crafted way more then Ive ever should have by hand. I jsut never saw the box or noticed it.spudman said:This is outside of craftbot, it's part of the VG UI. After you click 'begin' on a recipe (Crafting Table Setup), it's a checkbox in the upper right/middle (before clicking begin for the actual crafting portion). It determines whether necessary components are automatically added to the table or not.
If you don't know where this option is, or at least can't figure it out on your own, it starts to beg the question of whether you've actually ever crafted by hand.
I have this issue all the time. The only way to switch it is to shut down craftbot and reload it. Then click on the station you want to craft at, go to recipes, and set station. Then when you utilize the drop down window it should have the correct recipes available.VGRune said:I have been running vgcraftbot for quite awhile with no problems. But lately I have been having a problem using the recipe tab. I can no longer do any recipes at the smelter. It only lists recipes for the forge no matter which crafting station is selected. What causes the recipes to "reset" is there a way I can force it?
I don't use the latest vgcraftbot and not sure how it populates its recipe drop down, however vgcrafthelper suffers a similar fate 'if' you actually have your station window up on either of your crafting stations when you start the script. You'll notice that if you go to, say, your refining station and open the station window and then go to your abilities window, your finishing recipes aren't available to look at (grayed out). Similarly if you have your finishing station open, you can't view your refining abilities in the ability window. I believe the recipe population doesn't have access to these if you have your crafting station open when you start the script. Not sure if this is the problem, but it might be. i.e. make sure you don't have a station open when you start the script.Jdnwaco said:I have this issue all the time. The only way to switch it is to shut down craftbot and reload it. Then click on the station you want to craft at, go to recipes, and set station. Then when you utilize the drop down window it should have the correct recipes available.VGRune said:Originally Posted by VGRune
I have been running vgcraftbot for quite awhile with no problems. But lately I have been having a problem using the recipe tab. I can no longer do any recipes at the smelter. It only lists recipes for the forge no matter which crafting station is selected. What causes the recipes to "reset" is there a way I can force it?
Same thing here on minerologist and blacksmithcybris said:Yes same here if I lose progress because of a complication sometimes it gets stuck and won't go back to it to finish that step.
if ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Tools]}
{
actionTypeBonus:Set[2] ;Tools
}
elseif ${Refining.Correction[${tstep}].AvailAction[${substep}].Description.Find[Utilities]}
{
actionTypeBonus:Set[1] ;utilities
}
else
{
actionTypeBonus:Set[0] ; station
}
Spudman rocks!spudman said:This is basically giving priority to tools, then utilities and then station, with all else being equal. You can change the 2,1,0 (in the actionTypeBonus:Set[#] lines) to another combination if your other skills are higher, like mine. So for example, if you wanted priority to be station, util, tools, make them 0,1,2. A higher number basically means higher priority.
I think this is just a timing issue... Didn't I release a fix for that?Weizen said:46 Mino and having the same problem as a few others. I'm getting stuck in the middle of crafting near the end of a stage and it will not do anything until you manually hit the button to progress it. It never did this before the patch so I hope someone can help. I did notice in the console it was getting stuck it always had the line KICK and a number. Hope this helps!
And here I thought you fixed it because of the post I made the day before you released the update.Xeon said:I think this is just a timing issue... Didn't I release a fix for that?
Hmm... (wanders off to check release post)