Ogre harvest map sharing

fryfrog

Well-Known Member
I just wanted to start a thread for sharing of ogre harvest maps.

everfrost.zip is ~37k points
steppes.zip is ~44k points
enchanted.zip is ~30k points

They go in your ./InnerSpace/Scripts/EQ2OgreCommon/ZoneFiles/ directory.

See the zone.txt in the zip for suggestions on where to harvest.
 

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Amadeus

The Maestro
Staff member
Nothing wrong with sharing. However, we typically did not share harvest maps in the past because you don't want to have multiple bots running along the same path, etc. If everyone in a particular zone is using the same map, then it is pretty easy to determining who is using ogreharvest, isn't it.
 

CyberTech

Second-in-Command
Staff member
Nothing wrong with sharing. However, we typically did not share harvest maps in the past because you don't want to have multiple bots running along the same path, etc. If everyone in a particular zone is using the same map, then it is pretty easy to determining who is using ogreharvest, isn't it.
However, these aren't paths or node maps. They're maps of navigable areas and connections between them. It should be fairly rare for 2 bots to choose the exact same routes, in an outdoor area that isn't limited by geography.
 

fryfrog

Well-Known Member
However, these aren't paths or node maps. They're maps of navigable areas and connections between them. It should be fairly rare for 2 bots to choose the exact same routes, in an outdoor area that isn't limited by geography.
That is kind of why I thought offering these up would be pretty reasonable, I never even considered doing the old ones because of how they work.

Everyone should end up taking the "base" maps and making them even better for themselves naturally, assuming they follow directions and run the mapper *with* the harvester. Since everyone follows directions :)
 

CyberTech

Second-in-Command
Staff member
I just wanted to start a thread for sharing of ogre harvest maps.

Here is one for Everfrost I made.

They go in your ./InnerSpace/Scripts/EQ2OgreCommon/ZoneFiles/ directory.

See the readme in the zip for suggestions on where to harvest.
Now to argue the opposite point of the one I made to Amadeus :evil:

It's entirely possible for us to misuse LavishNav and just end up with the same behavior we had previously.

This is the results of a work-in-progress tool. Note how linear it looks? This zone file appears to have been generated while "running thru the zone", and as such, it has connections which lend themselves to very static behavior.

There's two images here - the second is the entire map file. The first is a zoomed in portion of the map file, with the zone picture next to it, zoomed to the portion of the map that is being displayed. I didn't zoom in further, because it loses any context, but what you'd see is a single line of connected boxes, which the bot will follow as a _line_.

If we're going to be sharing maps, we need to avoid maps that have paths like these, _except where they make sense_ (cliffs, etc). If you're in an open area, visit more of that area. Double back on yourself. Make loops. It's not hard to imagine in your head the result of the running you're doing in an area, so make sure that you're taking multiple routes to a destination.

I'll be releasing this tool at some point, as well as one which dynamically shows you the map as it's created. :yea:


 

fryfrog

Well-Known Member
Thats great, it shows me where I can improve the map by quite a bit. It was not quite a straight run through, i stopped and harvested everything I saw including detours. It looks much straighter than I'd have imagined it looking.
 

fryfrog

Well-Known Member
Would it be possible to color avoid points in red or yellow? And maybe put the labeled points in as well? There were a couple of spots I'd like to see if my avoids came out right.
 

khaoticz

Member
Would someone mind sharing a T8 map they have created. I need Mantrap roots for my Warlock's epic quest and they must be harvested! Argh!!!

Thanks =)
 

sweetiepie

Active Member
can someone please tell me what Im doing wrong. Ive installed Lavish.. installed ISXEQ2.. did the SVN Tortoise thing.. I updated all the files and copied ALL of the across to the Scripts directory in my isx folder. I worked out how to get the ogre map working, and then the ogre harvester window, but I couldnt seem to work out how to get it to do anything.. She just seemed to skip backwards a step, wait a few seconds and do it again. I read up on the forums again and deleted the stuff in my eq2ogrecommon folder and started again, this time installing the Enchanted lands script from this thread. (figured that would have to work being that someone posted it).. so now I have "enchanted.iso" "enchanted" and "not used.. yet" files in my eq2ogrecommon folder.

Ive logged into eq2 through the isx thing. Ive typed in ext isxeq2 in the control panel.

I typed "run ogre map" and the menu came up on the screen

I typed "run eq2ogreharvest" and the harvester opened.

Refreshed the list.

added Dock Ramp and Farm to the path list (im standing at the base of the dock steps) press Save.

press "Start Ogre Harvest"...............

she turns towards a node in the distance..a few seconds later turns towards another (I assume) and then stops. She never moves off the spot.

Ive attached a screenshot that might help work out what Im doing wrong.. I know its probably something stupid, but Ive been here for about 8 hours now trying to get it working and Im obviously just not bright enough to work it out.

Please can someone suggest something (without being rude :)))
 

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sweetiepie

Active Member
yes I do.. or at least I can.. I mostly use the mouse and w, s to move but the other keys work.. I just dont use them much
 

Pygar

EQ2Bot Specialist
numlock not being autorun button is about the only thing I've seen cause that behavior.

You running in foreground?
 

Greythorn

Well-Known Member
I have noticed this a few times myself but my problem was I was just off the plotted map. I just ran forward a little and let it catch a plot and it started doing it's thing.

This will happen sometimes when I turn off the ogre map it will find a node that is not in the plotted area and then not be able to find it's way back.
 

sweetiepie

Active Member
thankyou Pygar. ... that was definately the problem. Somewhere along the line Ive changed the autorun button.. I just clicked on the defaults button, tried again and it worked. :).. now on to figuring out how to make my char harvest without running into everything... very steep learning curve for this noob :)
 

lostsk8r

Active Member
So, just started playing again and wanted to try out harvest botting.. been doing my share of /searching and figured I'd try out one of these maps for enchanted lands so I can get a clue on how this program works..

From what I've gathered, the enchanted lands file uploaded is just a bunch of waypoints and you have to click which "area" you want it to connect to the other? I tried like the text file said.. "The area between the Dock Ramp, Ulteran Spire Portal, Riverwatch and Granary "

So I hit refresh list, and went down the list in order based on the quote above..
Dock ramp.. add to list
Ulteran Spire portal.. add to list
Riverwatch.. add to list
Granary.. add to list

Then I hit save, correct? So I hit save, started at the docks, seems good and all, I left the Path mode and continuous loop checked with the 50m roam mode checked also. I keep starting over at the ramp to figure this out but eventually the character gets sent swimming around water, and clearly runs by some resources. I even had it tell me my character was stuck, ended the program but left him on autorun into a mountain (good thing I'm watching).

What am I doing wrong, isnt this just a file I can randomly put each waypoint in some order (does it go in order based on the list from top to bottom?) and it should make them work?

Anyway its annoying when it just stops on its own, trying to figure this out. If anyone has some thread I could read instead of wasting their time typing a reply that would be fine also, thanks.

I also set my controls to default incase I had the problem of the above user.


20:46:23 DEBUG: Moving to Dock Ramp
20:46:23 DEBUG: Start/End points are mapped
20:46:23 DEBUG: Moving to Dock Ramp
20:46:23 DEBUG: Moving to Ulteran Spire Portal
20:46:24 DEBUG: Start/End points are mapped
20:46:40: Breaking current movement: CurrentResourceID: 0 / ResourceID: 702864 / animal den
20:47:03: Breaking current movement: CurrentResourceID: 702864 / ResourceID: 604996 / mystical natural garden
20:47:08 DEBUG: 20:47:08 eq2ogreharvestmovethread: Stuck! Stopping movement.
20:47:08 DEBUG: Start/End points NOT mapped, tried to move onto the path and it's saying no hops..
20:47:08 No movement allowed and we're not moving.. must mean we stopped too far away. Resetting node.
20:47:08 Beta note: If you see this once, ignore it. If you are seeing this often please report this. Please note a few things. Your zone, where is the node compared to you? Above you, below you, in a tree,
on a rock, on the same level. What is the node?
20:47:09: Nav:Starting..
20:47:09 DEBUG: Moving to Ulteran Spire Portal
20:47:13 DEBUG: 20:47:13 EQ2OgreHarvestPathThread: Stuck! Stopping movement.
20:47:13 DEBUG: We should be back on the path, looping it..
20:47:13 DEBUG: We are stuck and it is looping, or calling OgreNav_Lib from EQ2OgreHarvestP
EQ2OgreHarvestPathThread reporting we are stuck
End of OgreNav (Powered by script: EQ2OgreHarvestCheckThread)
EQ2OgreHarvestMain ending. Remember to use me responsibly!
20:47:13 DEBUG: End of OgreNav (Powered by script: eq2ogreharvestmovethread)
20:47:15 DEBUG: End of OgreNav (Powered by script: EQ2OgreHarvestPathThread)
Thats the debug as I was typing this, it's not stuck on anything but decided to just stop in an open grassy area with no rocks nearby.. hmmph
I see it somehow says theres no start and end point.. isnt that what dock ramp is for (as start)?

And this ogre map.. does it need to be on while the program is? Thought it was just used for pre-mapping then can be closed cause its all saved.. but starting to think it needs to run along with harvest bot?

Well I've turned on ogre map, with auto plotting, and then setup the harvester the way as described earlier and still same quick stoppage etc. I dont think this has any effect with my running my wizard in the back using craft? Atleast for navigation purposes? sometimes I'm alt tabbing looking at my wizard's client then come back to my harvester and it's stopped saying stuck in the console. It seems to work in the beginning for a few harvests then after it harvest it says its stuck.. not sure how its "stuck"

edit - well I left the client as the top window and it works jsut fine, came back and my wizard's craft prog had bugged out and left him running into the corner of the wall.. seems like cant multi bot anymore? As i wrote this I tabbed bcak to harvester and he was off into the water.. like the things dont work unless its the top window.

So is this just some bug, or do I really need to have the client ontop of everything for the navigation to work, thus need for two comps to run one craft and one harvest?
 
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lostsk8r

Active Member
Anyone suggest a good spot for t9 harvesting? I have one but its pretty busy, prefer one that doesnt have aggroable mobs but I guess can run eq2bot and hope for the best.. my non aggroable spot is pretty pathy and busy with people
 

Drift3r

Active Member
So can someone tell me if I have this correct.

I create a point to begin with say "point 1" at the beginning of the Stonestair Byway in the Freeport Graveyard and harvest around the graveyard until I come near my beginning start point.

Then I create a 2nd point of reference call "point 2" and I go back in reverse from my original harvesting route and when I reach the beginning again I just exit and save?

Would make more paths help in the functionality of mapping an area out so the bot does not get stuck or lost?
 
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Hendrix

Well-Known Member
So can someone tell me if I have this correct.

I create a point to begin with say "point 1" at the beginning of the Stonestair Byway in the Freeport Graveyard and harvest around the graveyard until I come near my beginning start point.

Then I create a 2nd point of reference call "point 2" and I go back in reverse from my original harvesting route and when I reach the beginning again I just exit and save?

Would make more paths help in the functionality of mapping an area out so the bot does not get stuck or lost?
At minimum you need 2 named points (with other points between them obviously) to run back and forth between. The more points you have between the 2, the better things will work. Also you should leave your mapper running while harvesting so it can create even more points for you.
 

Drift3r

Active Member
At minimum you need 2 named points (with other points between them obviously) to run back and forth between. The more points you have between the 2, the better things will work. Also you should leave your mapper running while harvesting so it can create even more points for you.
You mean I leave the mapper running after I mapped out my starting/end place and as the bot is running ?
 
Ogre harvest on T9

Hello all could someone kindly share the T9 harvest maps or guide me on how to add T9 items into the Ogre Harvest so it will recognize the nodes in Stoneburnt and Sundered. Thank you.
 

gp1001

Active Member
Cybertech, is that map viewer your using available or another tool similar that we can use to look at our maps?
 

swerley

Member
This isn't in the SVN yet, so I thought I would share:

<!-- exp03_rgn_steamfont -->
<Setting Name="russet rock" Type="Ore" MinSkill="190" MaxSkill="275" Tier="5">russet rock</Setting>
<Setting Name="pellucid stone" Type="Gem" MinSkill="190" MaxSkill="275" Tier="5">pellucid stone</Setting>
<Setting Name="earthy timber" Type="Wood" MinSkill="190" MaxSkill="275" Tier="5">earthy timber</Setting>
<Setting Name="wholesome roots" Type="Root" MinSkill="190" MaxSkill="275" Tier="5">wholesome roots</Setting>
<Setting Name="beast den" Type="Den" MinSkill="190" MaxSkill="275" Tier="5">beast den</Setting>
<Setting Name="natural shrubbery" Type="Shrub" MinSkill="190" MaxSkill="275" Tier="5">natural Shrubbery</Setting>
<Setting Name="spawning shoal" Type="Fish" MinSkill="190" MaxSkill="275" Tier="5">spawning shoal</Setting>

Maybe we need a separate thread to submit these? I am probably an idiot for harvesting in Steam anyway.
 
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