So, just started playing again and wanted to try out harvest botting.. been doing my share of /searching and figured I'd try out one of these maps for enchanted lands so I can get a clue on how this program works..
From what I've gathered, the enchanted lands file uploaded is just a bunch of waypoints and you have to click which "area" you want it to connect to the other? I tried like the text file said.. "The area between the Dock Ramp, Ulteran Spire Portal, Riverwatch and Granary "
So I hit refresh list, and went down the list in order based on the quote above..
Dock ramp.. add to list
Ulteran Spire portal.. add to list
Riverwatch.. add to list
Granary.. add to list
Then I hit save, correct? So I hit save, started at the docks, seems good and all, I left the Path mode and continuous loop checked with the 50m roam mode checked also. I keep starting over at the ramp to figure this out but eventually the character gets sent swimming around water, and clearly runs by some resources. I even had it tell me my character was stuck, ended the program but left him on autorun into a mountain (good thing I'm watching).
What am I doing wrong, isnt this just a file I can randomly put each waypoint in some order (does it go in order based on the list from top to bottom?) and it should make them work?
Anyway its annoying when it just stops on its own, trying to figure this out. If anyone has some thread I could read instead of wasting their time typing a reply that would be fine also, thanks.
I also set my controls to default incase I had the problem of the above user.
20:46:23 DEBUG: Moving to Dock Ramp
20:46:23 DEBUG: Start/End points are mapped
20:46:23 DEBUG: Moving to Dock Ramp
20:46:23 DEBUG: Moving to Ulteran Spire Portal
20:46:24 DEBUG: Start/End points are mapped
20:46:40: Breaking current movement: CurrentResourceID: 0 / ResourceID: 702864 / animal den
20:47:03: Breaking current movement: CurrentResourceID: 702864 / ResourceID: 604996 / mystical natural garden
20:47:08 DEBUG: 20:47:08 eq2ogreharvestmovethread: Stuck! Stopping movement.
20:47:08 DEBUG: Start/End points NOT mapped, tried to move onto the path and it's saying no hops..
20:47:08 No movement allowed and we're not moving.. must mean we stopped too far away. Resetting node.
20:47:08 Beta note: If you see this once, ignore it. If you are seeing this often please report this. Please note a few things. Your zone, where is the node compared to you? Above you, below you, in a tree,
on a rock, on the same level. What is the node?
20:47:09: Nav:Starting..
20:47:09 DEBUG: Moving to Ulteran Spire Portal
20:47:13 DEBUG: 20:47:13 EQ2OgreHarvestPathThread: Stuck! Stopping movement.
20:47:13 DEBUG: We should be back on the path, looping it..
20:47:13 DEBUG: We are stuck and it is looping, or calling OgreNav_Lib from EQ2OgreHarvestP
EQ2OgreHarvestPathThread reporting we are stuck
End of OgreNav (Powered by script: EQ2OgreHarvestCheckThread)
EQ2OgreHarvestMain ending. Remember to use me responsibly!
20:47:13 DEBUG: End of OgreNav (Powered by script: eq2ogreharvestmovethread)
20:47:15 DEBUG: End of OgreNav (Powered by script: EQ2OgreHarvestPathThread)
Thats the debug as I was typing this, it's not stuck on anything but decided to just stop in an open grassy area with no rocks nearby.. hmmph
I see it somehow says theres no start and end point.. isnt that what dock ramp is for (as start)?
And this ogre map.. does it need to be on while the program is? Thought it was just used for pre-mapping then can be closed cause its all saved.. but starting to think it needs to run along with harvest bot?
Well I've turned on ogre map, with auto plotting, and then setup the harvester the way as described earlier and still same quick stoppage etc. I dont think this has any effect with my running my wizard in the back using craft? Atleast for navigation purposes? sometimes I'm alt tabbing looking at my wizard's client then come back to my harvester and it's stopped saying stuck in the console. It seems to work in the beginning for a few harvests then after it harvest it says its stuck.. not sure how its "stuck"
edit - well I left the client as the top window and it works jsut fine, came back and my wizard's craft prog had bugged out and left him running into the corner of the wall.. seems like cant multi bot anymore? As i wrote this I tabbed bcak to harvester and he was off into the water.. like the things dont work unless its the top window.
So is this just some bug, or do I really need to have the client ontop of everything for the navigation to work, thus need for two comps to run one craft and one harvest?