KBot feedback thread

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blackee

Senior Member
kumpel100 said:
i have since gu3 a little bug problem.. when you harvest and you find an extra resource then opens a little window, when this happent the bot does nothing after harvest. so you have close manual the harvest window, anyone know a fast fix fir this problem ?

like after harvest close harvest window..
Any ideas? I have tried nearly all /commands to close that damned window...no luck.
 

rusty

Active Member
Try these not sure if they will work

VGExecute /hidewindow harvesting
VGExecute /hidewindow bonus yield
VGExecute /hidewindow depletion bonus yield
 

kumpel100

Active Member
rusty said:
Try these not sure if they will work

VGExecute /hidewindow harvesting
VGExecute /hidewindow bonus yield
VGExecute /hidewindow depletion bonus yield
No this didnt help still stuck when the extras comes up.
your idear just hide the windows we need a close command or like that.
this is the part we talk about:

Code:
;echo Did start harvesting, waiting till finished
		do
		{
			waitframe
		}
		while ${GV[bool,bHarvesting]} && (${Me.HealthPct} > 86) && ${Me.Encounter} == 0
HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]
wait 5
VGExecute /cleartargets
; Then loot!
Me.Target:LootAll
wait 5
VGExecute /cleartargets
	}
}
anyone can here add anything that can help to fix this issue.

ty
 

rusty

Active Member
I guess the only other way would be to mouseclick thought im not sure how to find the mouse position.

Mouse:SetPosition[]
Mouse:LeftClick
 

Kazman420

Active Member
rusty said:
I guess the only other way would be to mouseclick thought im not sure how to find the mouse position.

Mouse:SetPosition[]
Mouse:LeftClick

Echo ${Mouse}
Yields the cursor location in X,Y format.

Echo ${Mouse.X} and Echo ${Mouse.Y}
If you want them individually.
 

Kazman420

Active Member
Also, it's worth noting that without some form of check to see if the window is stuck on your screen, the script will always move the mouse and click at whatever position you have set, which could be undesirable.

Try adding a check with something like;

Code:
if ${GV[bool,HarvestingRareItemsPresent]}
{
     Mouse:SetPosition[321,480]
     Mouse:LeftClick
}
(Those are the actual coordinates for the button on my screen, but I'm sure yours will be different)

Edit: You may want to use ${GV[bool,IsHarvestingDone]} instead, as I've noticed certian non-rare items sometimes dont cause the second window to appear, but also prevent the main window from closing on its own. Play around with it some if needs be.
 
Last edited:

kumpel100

Active Member
this works great but is not a very good fix while you not able to serv into the web while you have to be atkiv the VG window.

thx for reply and for an atm very good fix.


P.s i wonder why the bot starts to count backwards if its arived the max waypoint ?
is more logic if run from waypoint 1-50 then starts over again with 1-50, this bot runs 1-50 then 50-1...

for harvest this way suck a little.

if ${WPDirection.Equal[Backward]}
{
LastWP:Set[${CurrentWP}]
iCount:Set[${Math.Calc[${CurrentWP}-1]}]
call DebugIt ". Next WP Chosen: ${iCount} -"
if ${iCount} <= 1
{
WPDirection:Set[Forward]
}
}
elseif ${WPDirection.Equal[Forward]}
{
LastWP:Set[${CurrentWP}]
iCount:Set[${Math.Calc[${CurrentWP}+1]}]
call DebugIt ". Next WP Chosen: ${iCount} +"
if ${iCount} >= ${totalWayPoints}
{
WPDirection:Set[Backward]
}
}
}

if ${iCount} <= 0
iCount:Set[1]

if ${iCount} > ${totalWayPoints}
iCount:Set[${totalWayPoints}]
now i need help to make the change that the bot always run forward also 1-50.. 1-50 ty :)
 
Last edited:

kumpel100

Active Member
IeU said:
hum, my bot run 1,2,3 to 50 . . .

when at 50,49,48 to 1 . . .
yep mine too and i didnt like that, if you want run a cyrcle at harvesting and you come to point 48 49 50 you run back 49 48... then you run to the already harvested locations.
i have done a little change so my bot runs 1-50 ... 1-50 is not profesionel maket by me simgle but works

change this:

if ${iCount} <= 0
iCount:Set[1]

if ${iCount} > ${totalWayPoints}
iCount:Set[${totalWayPoints}]
to this.

;if ${iCount} <= 0
;iCount:Set[1]

if ${iCount} >= ${totalWayPoints}
iCount:Set[1]

if ${iCount} > ${totalWayPoints}
iCount:Set[${totalWayPoints}]
 

IeU

Active Member
erm, at which point in the script you entered that ?
KB_Harvest or KB_Skin ?

Code:
if ${GV[bool,IsHarvestingDone]}
{
     Mouse:SetPosition[321,480]
     Mouse:LeftClick
}
and how do i find out the pos. my mouse has in my screen ?

edit,

ive this here now, still waiting for a rare drop to test and get my mouse pos

Code:
		case KB_HARVEST
				if ${Me.Target(exists)}
				{
					; Ok, found a resource, move in for the kill!
					call DebugIt ".  Found Harvest Target"
					wait 2
					call bNavi.MovetoXYZ ${Me.Target.X} ${Me.Target.Y} ${Me.Target.Z} FALSE

					if ${Me.Target.Distance} > 5
					{
						call movetoobject ${Me.Target.ID} 5 0
						if ${Return.Equal[COLLISION]}
						{
							call DebugIt " .  Blacklist Harvest target because COLLISION: ${Me.Target.Name}"
							cState:Set[KB_HEAL]
							HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]
							return
						}
					}
					if ${GV[bool,IsHarvestingDone]}
                                       {
                                       Mouse:SetPosition[321,480]
                                       wait 10
                                       Mouse:LeftClick
                                       wait 10
                                       }
					wait 10
					call Harvest
					wait 10
				}
				cState:Set[KB_HEAL]
			break
 
Last edited:

Kazman420

Active Member
IeU said:
erm, at which point in the script you entered that ?
KB_Harvest or KB_Skin ?
I havn't had a chance to update Kbot myself. I don't really harvest anymore, and if the situation arises where I need to I'll just do it manually. I was simply giving you guys some potential solutions to the problem. I remembered seeing the GV when I was browsing the list not too long ago. If it doesnt work out, you could maybe also try checking if the "harvesting rare items" VGUIElement is drawn or whatnot.


IeU said:
ive this here now, still waiting for a rare drop to test and get my mouse pos
Actually if I remember correctly, the button you press to "close" both the harvesting window and the rare item window that appears below is the "end harvesting" button you would press to cancel harvesting midway. So you can get the mouse position you need at any time. :D
 

IeU

Active Member
kumpel100 said:
No this didnt help still stuck when the extras comes up.
your idear just hide the windows we need a close command or like that.
this is the part we talk about:

Code:
;echo Did start harvesting, waiting till finished
		do
		{
			waitframe
		}
		while ${GV[bool,bHarvesting]} && (${Me.HealthPct} > 86) && ${Me.Encounter} == 0
HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]
wait 5
VGExecute /cleartargets
; Then loot!
Me.Target:LootAll
wait 5
VGExecute /cleartargets
	}
}
anyone can here add anything that can help to fix this issue.

ty
is this part of code from kbot.iss ?

i do not have that
 

IeU

Active Member
Code:
function skinCorpse()
{
	if !${Me.Target(exists)}
		return

	if ${HarvestBlackList.Element[${Me.Target.ID}](exists)}
		return

		if ${doSkinMobs} && ${Me.Target.Type.Equal[Corpse]} && ${Me.Target.IsHarvestable} && ${Me.Target.Distance} < 10 && !${Me.Target.Name.Find[remains]}
		{

			HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]

			;Move to the corpse if you're not close
			if ${Me.Target.Distance} > 5
			{
				call movetoobject ${Me.Target.ID} 5 0
			}

			call DebugIt ".   Harvesting Corpse"
			VGExecute /autoattack

			wait 190

			; Now wait for the Harvesting to finish
			while ${GV[bool,bHarvesting]} && (${Me.HealthPct} > 80)
			{
				wait 10
			}
      if ${GV[bool,IsHarvestingDone]}
      {
       Mouse:SetPosition[321,480]
       wait 10
       Mouse:LeftClick
       wait 10
      }
			
			wait 10

			; Then loot!

			if ${doLootCorpses}
	      Me.Target:LootAll
	      wait 10

			LastCorpseID:Set[${Me.Target.ID}]

      VGExecute /cleartargets

		}
testing now.
 

MadHatter

Active Member
Who is workin this project now? Im returning to VG and I have ported KBot to a fully object oriented script with perfect pathing. If this project is still alive please send me a PM or drop in IRC and let me know please.

MH
 

Recca

Active Member
Not sure if you knew already or not, but Xeon posted a while ago that he quit VG and stopped supporting his work. Hopefully some other great person will continue this great script.
 

Leopardfist

Well-Known Member
Does this script work at all now for anyone? I cannot get sprint or afterburner to work, nor will my port locations go to ready.

Anyone have any idea of a newer script to use for these type tasks?
 

blackee

Senior Member
Keep searching the forums you'll find the answer....amadeus removed them do to a rash of suspensions/banned accounts. The rest of the script works.
 

gonemental

Active Member
I am trying to add a function to swap in my idol when dotting, nuking, or healing and back to weapon for everything else. I seem to have problems using a crafted item with the 's in the game ex. Phophet's Club of **. It will swap in the Idol just fine but does not swap in the weapon. I am using identical code for both just with different item names.

I tried using both the /equip function and the vgexecute /wear function neither seemed to do the job.

Anyone else run across this problem?
 

soxz

Active Member
awwww chit ... Didn't know I could do that .....

I really enjoy kbot .. takes the drudgery out of running between a couple of points to harvest for hours on end... I have an interesting problem .. don't know how to fix it...

1 - As a Sorc. I have the ability to go invis... however after I cast invis, 8 out of 10 times I'll slip into the "sneak" mode. Kinda neat .. I harvest invisible for about an hour...
2 - Sprint mode will not toggle on.

How did this start?
I like using the sprint button at about 150. I accidentally hit the afterburn button and the t00n ran like a ball in a pinball machine... until it crashed. Obviously the toon got out of the danger zone but now I have the 2 problems above and an immediate crash when I hit the afterburn button.

I realize Xeon is not supporting this application, but perhaps someone could point me in the right direction. What would I replace to get the sprint working again and the "sneak" mode off ? I've reloaded isxvg, vgcraft and kbot. Still have the same symptoms of no sprint and have "sneak".
When I toggle Interspace I see the sprint on message but no actual sprint. When i hit the sprint again instead of sprint off I still get sprint on with no actual sprint.
Would someone be able to point me in the right direction please?
(what logs/files should I post here?)

Thanks
 

DrmChld

Active Member
The sprint and port features of ISXVG were removed a little bit ago.

You can find info on this under the general forum, topic is something about being banned/suspended.
 

Kelly71

Active Member
I seem to be having a ton of problems.. Im a ranger and like to skin mobs.. 1st he keeps casting winter cloak after ever battle even tho i have thorn cloak on. Getting him to follow the path is about impossible. then he starts to skin and get 2% into it then stops and pull another mob with bow.. Right now I have 5 mobs that are not skinned 2 metere from me.
 

eeks

Active Member
Just curious if anyone is working on this at all and if anything has been done so monks work with it
 

don'tdoit

Active Member
works fine for my monk... only thing missing is any kind of FD control, but since he usually runs with a healer (using the vgshaman modified), I don't really worry about it.
 

blackee

Senior Member
don'tdoit said:
works fine for my monk... only thing missing is any kind of FD control, but since he usually runs with a healer (using the vgshaman modified), I don't really worry about it.
Please post your VGShaman files...mine don't work, and i am turd and can't figure it out.
 

DrmChld

Active Member
Max Dot/ Con check?

Is this box just for setting the dot level of the mob? I currently have it set to 2, however it is attacking 3 dot mobs.

Or does this box mean something different?
 

Brigand

Active Member
I did some harvesting today and made the changes noted above to work around the bonus window added in GU3 and thought I'd post the full functions in case people are having trouble finding where to put stuff:

in Common/KB_functions.iss change the Harvest() function to something like:
Code:
function Harvest()
{
  if ${Me.Target.ID(exists)} && ${doHarvest} && ${Me.Target.Type.Equal[Resource]}
  {
    if ${HarvestBlackList.Element[${Me.Target.ID}](exists)}
      return

    ; Check for Agro Mobs or other dangers
    ;call AreWeSafe
    ;if !${Return}
    ;{
    ;  call DebugIt ". Harvest:  Harvesting area NOT safe"
    ;  HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]
    ;  return
    ;}

    HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]

    call DebugIt ". Harvest:   Harvesting Resource: ${Me.Target.Name}"
    VGExecute /autoattack

    wait 20

    call DebugIt "Now harvesting..."
    
    ; Now wait for the Harvesting to finish
    while (${GV[bool,bHarvesting]} && (${Me.HealthPct} > 80) && !${GV[bool,IsHarvestingDone]})
    {
      wait 5
    }
    
    ; by brig: begin added click routine for stuck bonus loots
    while (${GV[bool,bHarvesting]} && (${Me.HealthPct} > 80) && ${GV[bool,IsHarvestingDone]})
    {
      call DebugIt ". Harvesting looks stuck, click at close button spot" 
      Mouse:SetPosition[200,436]
      wait 5
      Mouse:LeftClick
      wait 5
      Mouse:ReleaseLeft
      wait 5
    }
    ; by brig: end added click routine for stuck bonus loots

    wait 10
      
    VGExecute /endharvest
      
    if ${doLootCorpses}
    {
      ; Then loot!
      Me.Target:LootAll
    }

    VGExecute /cleartargets
      
    call ConsolidateResources
  }
}
I separated out the code that consolidates resources, so at the bottom of KB_functions add:
Code:
function ConsolidateResources()
{
  call DebugIt ". Checking for resources to consolidate"
  variable int itemIndex = 0
  itemIndex:Set[0]
  while (${Me.Inventory[${itemIndex:Inc}].Name(exists)} )
  {
    ;changed by brig
    ;if ( ${Me.Inventory[${itemIndex}].Type.Find[Miscellaneous]} && (${Me.Inventory[${itemIndex}].Quantity} >= 25) )
    if (${Me.Inventory[${itemIndex}].Description.Find[Crafting:]} && ${Me.Inventory[${itemIndex}].Description.Find[resource]} && (${Me.Inventory[${itemIndex}].Quantity} >= 25) )
    {
      call DebugIt ". Consolidating ${Me.Inventory[${itemIndex}]}" 
      Me.Inventory[${itemIndex}]:StartConvert
      wait 5
      Mouse:SetPosition[638,436]
      wait 5
      Mouse:LeftClick
      wait 5
      Mouse:ReleaseLeft
      wait 5
    }
  }
}
Similar changes to the skinCorpse() function:

Code:
function skinCorpse()
{
  if !${Me.Target(exists)}
    return

  if ${HarvestBlackList.Element[${Me.Target.ID}](exists)}
    return
  
  ;  Changed max moveto distance from 10 to ${maxLootDistance} by brig
  if ${doSkinMobs} && ${Me.Target.Type.Equal[Corpse]} && ${Me.Target.IsHarvestable} && ${Me.Target.Distance} < ${maxLootDistance} && !${Me.Target.Name.Find[remains]}
  {
    HarvestBlackList:Set[${Me.Target.ID},${Me.Target.ID}]

    ;Move to the corpse if you're not close
    if ${Me.Target.Distance} > 5
    {
      call movetoobject ${Me.Target.ID} 5 0
    }
    
    call DebugIt ".   Harvesting Corpse"
    VGExecute /autoattack

    wait 20
    
    call DebugIt "Now skinning..."
    
    ; Now wait for the Harvesting to finish
    while (${GV[bool,bHarvesting]} && (${Me.HealthPct} > 80) && !${GV[bool,IsHarvestingDone]})
    {
       wait 10
    }
    
    ; by brig: begin added click routine for stuck bonus loots
    while (${GV[bool,bHarvesting]} && (${Me.HealthPct} > 80) && ${GV[bool,IsHarvestingDone]})
    {
      call DebugIt ". Harvesting looks stuck, click at close button spot" 
      Mouse:SetPosition[200,436]
      wait 5
      Mouse:LeftClick
      wait 5
      Mouse:ReleaseLeft
      wait 5
    }
    ; by brig: end added click routine for stuck bonus loots
    
    wait 10

    ; Then loot!
    if ${doLootCorpses}
    {
      Me.Target:LootAll
    }  
    
    LastCorpseID:Set[${Me.Target.ID}]

    VGExecute /cleartargets
    
    call ConsolidateResources
  }
}
It keeps moving the mouse to that position and clicking every 1.5 seconds. That should be enough time to move the close button under that spot. Make sure to /uisave [yourSaveName] after you move the window so you don't have to move it there the next time.
 
Last edited:

fleppa

Well-Known Member
Thank you Brigand! My own version was very dirty, and just barely did the job. Yours is much smoother =)
 

Kelly71

Active Member
I copied and pasted this and i get a error KB_Function /iss:123 Local function definition not allowed in "skin Corpse"
 

mordacai

Active Member
Just wanted to ask,does all the necro stuff work? as in will it necropsy corpses, Summon minions?. Do the combat routines work? If I put in more than 1 spell in attacks it will only cast the first spell in the spell section over and over, after Pull and DoT sequence (which is where I am loading most of my spells).
I realize that this bot is unsupported now, even though I am still able to grind out levels with the bot in its current form I was wondering if anyone has ironed out some of the Necro class specific bugs. and would they be willing to share fixed files.

Edit: Crazyjosh Necro support Post# 199 of thread
 
Last edited:

DrmChld

Active Member
Just wanted to ask,does all the necro stuff work? as in will it necropsy corpses, Summon minions?. Do the combat routines work? If I put in more than 1 spell in attacks it will only cast the first spell in the spell section over and over, after Pull and DoT sequence (which is where I am loading most of my spells).
I realize that this bot is unsupported now, even though I am still able to grind out levels with the bot in its current form I was wondering if anyone has ironed out some of the Necro class specific bugs. and would they be willing to share fixed files.
The necro botting portion of kbot is great. You will have to search this thread(search for crazyjosh) and there is an update to the necro code.

I went from 30-50 using this bot and now doing a war from 1-50. It is great
 

Kazman420

Active Member
What program do i need to open and edit the files like KB_functions.iss and is this script still working or no?
Any text editor will do. (Wordpad, Notepad, ect ect) and yes it should be.. You may need to make a few of the modifications noted in this thread, but with a little time and effort there is no reason why this script won't work for you.
 

DreadLord

Active Member
This needs to be added at the beginning of the function main() right after the lines:
Code:
 ;Load ISXVG if its not loaded
 ext -require isxvg
ADD THIS:
Code:
; wait until ISXVG has finished loading/patching
do
{
   wait 10
}
while !${ISXVG.IsReady}




I need to add this part Correct?
 
Last edited:

Kazman420

Active Member
I need to add this part Correct?
That second bit of code will put KBot in a wait loop if the ISXVG Extension is not ready/still loading... It's good to have in case you try and run KBot before/without ISXVG being loaded, but if you always make sure the extension is ready when you run your script, it shouldn't be an issue.
 

Batman69

Active Member
How do you know/change the "Auto response to GM" ... like how coudl i see what that response is? and how do i change it?

AND is there a like run to tombstone option? or if when die are you done?
 
Last edited:

Leopardfist

Well-Known Member
I am having a problem with a Necro aspect of this script. When I try to use necropsy ability, it freezes me up. After the first kill, wen it SHOULD do the necropsy, it just sits there and in the IS Panel it says:

Could not calculate KB_NECROPSY
Unparsable in calculation: "K"


I am running version 3.27. Can anyone tell me how to fix this problem as I would LOVE to get my first graft hehe!
 

Leopardfist

Well-Known Member
OK, I have narrowed down the code that is causing problems with the necro class code. I dont know what is wrong with it, but it is happening with all three necro class abilities.... Necropsy, Getminions and Getenergy.

Code:
case KB_CORPSECHECK
			; Check to see if there is a corpse we should loot
				call CorpseCheck
				if ${Return.Equal[LOOT]}
					cState:Set[KB_LOOT]
				elseif ${Return.Equal[SKIN]}
					cState:Set[KB_SKIN]
				;elseif ${Return.Equal[NECROPSY]}
				;	cState:Set[KB_NECROPSY]
				elseif ${Return.Equal[GETENERGY]}
					cState:Set[KB_GETENERGY]
				elseif ${Return.Equal[GETMINIONS]}
					cState:Set[KB_GETMINIONS]
				else
					cState:Set[KB_HARVESTCHECK]
			break
			
		case KB_NECROPSY
				if ${Me.Class.Equal[Necromancer]}
					call Necropsy
					while !${Return}
						wait 1
					cState:Set[KB_CORPSECHECK]
			break
		
		case KB_GETENERGY
				if ${Me.Class.Equal[Necromancer]}
					call getEnergy
					while !${Return}
						wait 1
					cState:Set[KB_CORPSECHECK]
				break
		
		case KB_GETMINIONS
				if ${Me.Class.Equal[Necromancer]}
					call getMinions
					while !${Return}
						wait 1
					cState:Set[KB_CORPSECHECK]
			break
			
		; end add by cj

EDIT 2 ***

OK, I have narrowed down the code causing the error. By editting out the two lines below, and putting the function call for necropsy into the KB_Loot statement, I got the necropsy to work. I still however can not figure out WHY these two lines are giving me the error.

Code:
if ${Return.Equal[LOOT]}
					cState:Set[KB_LOOT]
				elseif ${Return.Equal[SKIN]}
					cState:Set[KB_SKIN]
				;elseif ${Return.Equal[NECROPSY]}
				;	cState:Set[KB_NECROPSY]
				elseif ${Return.Equal[GETENERGY]}
					cState:Set[KB_GETENERGY]
				elseif ${Return.Equal[GETMINIONS]}
					cState:Set[KB_GETMINIONS]
				else
					cState:Set[KB_HARVESTCHECK]
			break
the two lines I commented out are what is causing the error I posted in the prior post. Can anyone tell my WHY it is causing it?
 
Last edited:

mordacai

Active Member
what 3.27 release?

Are you using the official 3.27 release or the Crazyjosh 3.27 release?. Post number 199 of this thread has Crazyjosh 3.27 with necro support,give that one a go, lots of grafts and minion goodness
 

Leopardfist

Well-Known Member
I think it is Josh's version... it has a lot of edits in it by josh. I finally got the necropsy to work, but I had to backyard mechanic it.... I commented out the lines causing the errors, and just threw in a function call to the necropsy function into my loot function, right after the loot. I still would like to know why it wasnt working though, it has me stumped.
 

Kelly71

Active Member
After this last patch If i loaded up Kbot and hit clear way points VG crashes. I reinstalled isxvg and kbot and now i can make my waypoints but, when i hit start it crashes.. Any ideas
 

wyteknukkel

Active Member
Wondering how I could summon my mount between nodes when harvesting. Thought I'd seen a small code insert on the forums somewhere, but I'm unable to find it.
 

Korrigan

Active Member
Anyone having skinning issues with mobs after the last Game Update? None of my auto skinning is working properly. I dont seem to see others having the issue, is this just me?

To be specific, it starts skinning, does 2 or three mobs, no error codes and then ignores the skinnable mobs. So I have a string of corpses behind me. This was well after the update that put the bonus window items in and only seems tied to code they entered in the last large patch. Thoughts?
 
Last edited:

godfetish

Active Member
I've been seeing the same thing Korrigan. It will skin a few, then stop skinning. I think it may be missing more looting also, but that could just be chance.

Both on my edited druid minion version and an unedited original copy so I didn't think it was something I had done.
 

wyteknukkel

Active Member
My kbot isn't crashing, but it is definitely performing oddly in some circumstances. For the most part it's still harvesting, and will do some limited hunting, though it doesnt seem to see targets sometimes. Sorry I dont know enough about the coding to sort this out, but would welcome help from anyone who might know. In the console, I'm getting the frequent error message as follows:


The 'TargetEffect' MEMBER of the 'character' datatype should no longer be used!!!


I'll post more when I have time to run it in debug mode.
 

abndrew82

Active Member
It appears the bot does run spotty anymore and I dont really think its updated

When I try to run it,

It will kill some mobs and skip some and it also loots some mobs but skips some.

I am working on trying to learn the language so that I can maybe fix it, or create something new, but not sure how successful I will be never been good at coding.

But I would love to have a new bot like this for farming stuff like faction in ToT, or the MEST stuff when it comes around.
 

cybris

Active Member
I'm going to look at making a new bot I can do the combat routines, resting, looting and such my only issue is pathing. The hardest part is going to be setting up lavishnav and do collision checking and such.
 

abndrew82

Active Member
That would be great, I have been reading over Kbot today to try and get an understanding of the code, and will help any I can. Not really a coder, but I can help figure out some stuff.

Would be great to get a new bot up, as VG seems to be getting alot of players back and is becoming a great game again in my opinion.
 

staplegun

Active Member
I modified Kbot a while ago using the fixes listed here. I have had no major problems once things start running correctly.

There are times that I have to kill Kbot a few times because it is not running right.

Also if you are running by mobs, you might have your way points spaced too far apart. Kbot checks for mobs at waypoints and not while running. Kbot only checks to see if you are being attacked while running.

I still have no luck with the Necromancer routines at all, I have tried all of the fixes.
 

zlhu32

Active Member
requesting for some more features

Hi, is it possible to add some new features for the kbot? I'm running 2 accounts, the healer account is currently running "healbot", and it doesn't seem to be going well after a period of observation, frequently crash and overheal the group members too much that makes ppl suspect if I was running some kinds of bot. Kbot appears to be more stable and can activate chain actions when triggered(perfect for bloodmage), so I hope kbot can have those features to support dualboxing and replace healbot :D
 

Korrigan

Active Member
Ok... when looking at fixing the alarm function on this bot, as changing the portion indicated :

Code:
atom(script) KBot_onIncomingText(string aText, string ChannelNumber, string ChannelName)
{

; Send it off to the auto-response code for processsing
call AutoRespond "${Text}" "${ChannelNumber}"
Changing the line call AutoRespond "${Text}" "${ChannelNumber}" to call AutoRespond "${aText}" "${ChannelNumber}"yeilds errors.

So, I looked at the alarm coding in vgcraftbot, and found that none of the alarm code contained a's before the text. I.E. Text was used instead of aText.

Now, I'm not at home, so I dont know if my vgcraftbot is different there, I could only download what is available online. There seems to be some inconsistency in parts of the script flow that I'm trying to get a handle on.

Does anyone have a quick answer as to why the Text should be changed to aText? Is it just a variable set that must be matched? Meaning if there is only Text, that can be used, or you can use aText to the same effect.

Thoughts anyone?
 
Last edited:

viliden

Active Member
heya,
I'm still getting this "The 'TargetEffect' MEMBER of the 'character' datatype should no longer be used!!!" spammed in the consoul of isx, is there anything to be conerned with here? Doesn't seem to affect the bot really its just spamming the message, sure it makes it a pain to really debug or referrence anything but other than that seems to not be impacting things negativly. Anyone know how to get rid of it?

Also I want to get some feedback on this peice of code I put together, not sure if it will work but what i am attempting to accomplish is having a way for the bot to be able to blacklist mobs that are bugged or otherwise unhitable from its current location.

I would add this in pull function:
Code:
function:bool Tag()
{
	if !${usePullAttack}
		return TRUE

	call DebugIt ".   Tag: Starting Tag Routine"

	call DoEvents

	VG:ExecBinding[movebackward,release]
	VG:ExecBinding[moveforward,release]

	; Tag Target using Pull Abilites
	if ${Me.Target.ID(exists)} && ${Me.Target.Distance} <= ${maxPullRange}
	{	
		if ${Me.Ability[${pullAttack}].IsReady}
		{
				call DebugIt ".    Tag: Tagging with: ${pullAttack}"

				Face
				VGExecute /stand

				; First, send in the pet
				if ${Me.HavePet}
					call CheckForPetAttacks

				Me.Ability[${pullAttack}]:Use
				[COLOR="Red"]wait 12
				if ${Me.TargetHealth} == 100
					{
						Me.Ability[${pullAttack}]:Use
						tTimeOut:Set[${Time.Timestamp}]
					}	
					do
					{
						if ${Me.TargetHealth} == 100 && ( ${Math.Calc[${Time.Timestamp} - ${tTimeOut.Timestamp}]} > 15 )
						{
							MobBlackList:Set[${Me.Target.ID}]
							call DebugIt "NOTICE: Mob health not dropping!!  Adding to blacklist (Tag failed)"
							echo "Timeout: ${Math.Calc[${Time.Timestamp} - ${tTimeOut.Timestamp}]}"
							VGExecute /cleartarget
							cState:Set[KB_MOVE]			
							tTimeOut:Set[${Time.Timestamp}]
							return FALSE
						}
					}
					while ${Me.TargetHealth} == 100 && ${Me.Target(exists)}
					return TRUE[/color]
		}
		else
		{
			call DebugIt ".    Tag: Pull ability was not ready"
		}
	}
	else
	{
		call DebugIt ".    Tag: Target is to Far away or does not exists"
	}

	; Either we are to far away or Pull ability not ready
	return FALSE
}	
					}
Any feedback is appreciated :)

**This code does work, tested it and it will black mobs that it can not pull instead of looping on them forever.

Added waits and de-commented the mecasting for fastheal. This prevents the bot from double healing which is nice on the mana conservation for healing bots.
Code:
function:bool CombatHeal()
{

	if ${useFastHeal} && ${Me.HealthPct} < ${fastHealPct} && ${Me.Ability[${fastHeal}].IsReady}
	{
		;cast big heal
		Pawn[me]:Target
		Me.Ability[${fastHeal}]:Use
		call DebugIt ". CombatHeal with health at: ${Me.HealthPct}"
		call DebugIt ".  CombatHeal Fast heal: ${Me.Ability[${fastHeal}]} "
		call MeCasting
		[COLOR="Red"]wait 3[/COLOR]
		return TRUE
	}

	if ${useBigHeal} && ${Me.HealthPct} < ${bigHealPct} && ${Me.Ability[${bigHeal}].IsReady}
	{
		;cast big heal
		Pawn[me]:Target
		Me.Ability[${bigHeal}]:Use
		call DebugIt ". CombatHeal with health at: ${Me.HealthPct}"
		call DebugIt ".  CombatHeal Big heal: ${Me.Ability[${bigHeal}]} "
		call MeCasting
		[COLOR="Red"]wait 3[/COLOR]
		return TRUE
	}

	if ${useSmallHeal} && ${Me.HealthPct} < ${smallHealPct} && ${Me.Ability[${smallHeal}].IsReady}
	{
		;cast small heal
		Pawn[me]:Target
		Me.Ability[${smallHeal}]:Use
		call DebugIt ". CombatHeal with health at: ${Me.HealthPct}"
		call DebugIt ".  CombatHeal Small heal: ${Me.Ability[${smallHeal}]} "
		call MeCasting
		[COLOR="Red"]wait 3[/COLOR]
		return TRUE
	}
This file is in the Configs folder namded Default_Combat_Routines.
 
Last edited:

viliden

Active Member
Hey again,

So does anyone have a working kbot with autorespond working? I can't seem to get it working, if you able or willing to help me on this issue please pm me I'd really like to get that working. Mine isn't giving me any kind of alarm or responding and I also don't get any message in the console about autorespond working.

**nevermind about the message for autorespond, i see after looking through the code there isn't one. Well I'm still working on this though so if anyone is interested in helping that'd be great.

Well i got the event sounds working but I still am having no luck with the autorespond. Seems like there isn't much interest in this bot anymore though thats unfortunate because it still works really well. I finally got it to run for a whole night without dieing last night while harvesting/grinding, was a great suprise to wake up and not be at the log in screen lol!

***Well I just noticed that the atom(script) KBot_OnIncomingText(string Text, string ChannelNumber, string ChannelName)
originally had a lower case "o" after I was looking over the wiki and noticed the OnIncomingText string. I dunno if this is what was making it not parse the incoming text yet because I haven't recieved a message however in VgCraftBot this is a capital "O" so perhaps this was the only thing that was wrong and I can finally stop wracking my brain over why it isn't working lol.

****Okay that was the issue and now autorespond is working.
 
Last edited:

viliden

Active Member
I've been trying to get the event sounds working, to no avail, what did you do?
I PM'd ya what I did. Kbot just wanted a TellsOut function so I gave it the one used from VGCraftBot and it worked great.

Now I am going to attempt to write a script for sorting and stacking inventory items because frankly I'm sick of doing it manually, I think just a small little script that finds like items and auto stacks them would do me wonders, if anyone is interested (or has a working one) please PM me.
 

viliden

Active Member
well I got the consolidate function started but it doesn't work right now can anyone tell me when I'm doing wrong here I have put a button on my vgcraftbot to call this function when I want it but it seems to go into a infinite loop.
Code:
function ConsolidateInventory()
{
	variable int itemIndexA = 0
	variable int itemIndexB = 1
	itemIndexA:Set[0]
	itemIndexB:Set[1]
	
	call DebugOut "VG: CleanUpInventory Called"

	if (${itemIndexA} <= ${Me.Inventory})
	do
	{
		if (${Me.Inventory[${itemIndexA}].Description.Find[Crafting:]} ) && (${Me.Inventory[${itemIndexB:Inc}].Description.Find[Crafting:]} )
     		do
     		{
     			if ${Me.Inventory[${itemIndexA}].Description.Find[Crafting:]} == ${Me.Inventory[${itemIndexB}].Description.Find[Crafting:]}
     			{
     				call DebugOut "VG: Found a Match!"
     				Me.Inventory[${itemIndexB}]:StackWith[${itemIndexA}]
     				itemIndexB:Inc
     			}
     			else
     			{
     				itemIndexB:Inc
     			}
     		}
     		while (${itemIndexB} <= ${Me.Inventory})
     		itemIndexB:Set[1]
     		itemIndexA:Inc
	}
	while (${itemIndexA} <= ${Me.Inventory})
}
Not sure what I'm doing wrong but I'm too tired to mess with it anymore lol. I definitly don't think I am using that StackWith function correctly but I am also unsure that the script is even getting that far, I'll mess with it some more today.

** This is working now just need to clean it up (scipt spams "found a match!" so I may just remove that I added that to test and see if it was making that far.) I'll add code to put the items in craft bags now.
 
Last edited:

TheDon

Active Member
Hey guys, im having a small issue with Kbot.

When i go to delete an ability , chain, dot.. etc... it wont let me, so im unable to get the old one off. I can add the new one in the place, but it seems to mess with the script if i do not take the old spell off.

any thoughts?
 

blackangst

Active Member
hi...got everything loaded, but when the kbot winder pops up the background on every tab is black...so I cant see anything lol.

Any ideas? Ive tried flushing in game and playing with video setting to no avail. Ive tried restarting isxvg AND the game to no avail.
 

Korrigan

Active Member
hi...got everything loaded, but when the kbot winder pops up the background on every tab is black...so I cant see anything lol.

Any ideas? Ive tried flushing in game and playing with video setting to no avail. Ive tried restarting isxvg AND the game to no avail.
I dont have a link off hand, I'm at work. Look back in this thread, it's an issue with not having a skin xml file. Take a peek and you'll see what I mean. Try the release thread as well, there is a reference to it there.
 

Zandros

Script Author: VGA
I dont have a link off hand, I'm at work. Look back in this thread, it's an issue with not having a skin xml file. Take a peek and you'll see what I mean. Try the release thread as well, there is a reference to it there.
Blazer wrote an awsome application called VGSKIN Creator. You will find it in the Dot Net Script applications. This application will recreate your VGSKIN and hopefully fix or resolve your problem.
 

blackangst

Active Member
Blazer wrote an awsome application called VGSKIN Creator. You will find it in the Dot Net Script applications. This application will recreate your VGSKIN and hopefully fix or resolve your problem.
Im trying to fix my issues as well. Skin creator wont work in Vista it seems...Ive tried compatibilty mnore and running as admin no go.

I had a friend send me his VGSkin and VGAlarm skin, but no matter where I seem to put it I still get a black background. I know Im missing SOMETHING small just cant find it.
 

Akku

Active Member
Well i do it like this.
open VGSkin.xml with an texteditor. D:\Programme\Innnerspace\Interface\VGSknin.xml
Now search for this in your texteditor, its part of a line

Code:
Filename="\VGUIAssets\Shells\Default\
replace it with the path where you have installed VG. mine looks like this

Code:
Filename="E:\Games\Vanguard\VGUIAssets\Shells\Default\
repeat this for all entries and you are done :)


And for the "TargetEffect" error msg in the console you should do this.
Find/Replace all instances of "TargetEffect" with "TargetDebuff".
If you new to KBot i would start with the updated version of CrazyJosh1
http://www.isxgames.com/forums/showpost.php?p=9742&postcount=199
Then read trough the rest of the post and apply the posted updates any you have an uptodate version :)
 
Last edited:

Zandros

Script Author: VGA
Im trying to fix my issues as well. Skin creator wont work in Vista it seems...Ive tried compatibilty mnore and running as admin no go.

I had a friend send me his VGSkin and VGAlarm skin, but no matter where I seem to put it I still get a black background. I know Im missing SOMETHING small just cant find it.
I currently use XP and don't have VISTA to test what's going on. A while back I had written the below code to assist in building the VGSKIN.XML file.

File Name: SCRIPT/VGSKIN.ISS
Application: SCRIPT/VGSKIN/VGSKIN.EXE is where I put the application

You might want to backup and delete the INTERFACE/VGSKIN.XML because the script will not overwrite it.

Code:
; ******************
; ** Main Routine **
; ******************
function main()
{
	call ISXVGCheck
	call VGSKINCheck
}


; ****************************************
; ** Check to make sure ISXVG is loaded **
; ****************************************
function ISXVGCheck()
{
	if ( !${ISXVG.IsReady(exists)} )
	{
		ext isxvg
	}

	if ( !${ISXVG.IsReady} )
	{
		echo "VGSKIN: ISXVG Not loaded or updating... Waiting..."

		while !${ISXVG.IsReady}
		wait 10

		echo "VGSKIN: ISXVG done updating... will now continue"
	}
}

; *************************************
; ** Check to make sure VGSKIN exist **
; *************************************
function VGSKINCheck()
{
	variable filepath SkinPath = "${LavishScript.CurrentDirectory}/Interface/"
	if !${SkinPath.FileExists[VGSkin.xml]}
	{
		echo "VGSKIN: Creating VGSkin file"
		dotnet VGSkin "${Script.CurrentDirectory}/VGSKIN/VGSkin.exe"
		while !${SkinPath.FileExists[VGSkin.xml]}
		wait 10
	}
}


; **************************
; ** Execute this at EXIT **
; **************************
function atexit()
{
	VG:ExecBinding[moveforward,release]
	VG:ExecBinding[movebackward,release]

	echo "VGSKIN:  atexit called, VGSKIN has ended!"

	endscript *
}
 

blackangst

Active Member
I currently use XP and don't have VISTA to test what's going on. A while back I had written the below code to assist in building the VGSKIN.XML file.

File Name: SCRIPT/VGSKIN.ISS
Application: SCRIPT/VGSKIN/VGSKIN.EXE is where I put the application

You might want to backup and delete the INTERFACE/VGSKIN.XML because the script will not overwrite it.

Code:
; ******************
; ** Main Routine **
; ******************
function main()
{
	call ISXVGCheck
	call VGSKINCheck
}


; ****************************************
; ** Check to make sure ISXVG is loaded **
; ****************************************
function ISXVGCheck()
{
	if ( !${ISXVG.IsReady(exists)} )
	{
		ext isxvg
	}

	if ( !${ISXVG.IsReady} )
	{
		echo "VGSKIN: ISXVG Not loaded or updating... Waiting..."

		while !${ISXVG.IsReady}
		wait 10

		echo "VGSKIN: ISXVG done updating... will now continue"
	}
}

; *************************************
; ** Check to make sure VGSKIN exist **
; *************************************
function VGSKINCheck()
{
	variable filepath SkinPath = "${LavishScript.CurrentDirectory}/Interface/"
	if !${SkinPath.FileExists[VGSkin.xml]}
	{
		echo "VGSKIN: Creating VGSkin file"
		dotnet VGSkin "${Script.CurrentDirectory}/VGSKIN/VGSkin.exe"
		while !${SkinPath.FileExists[VGSkin.xml]}
		wait 10
	}
}


; **************************
; ** Execute this at EXIT **
; **************************
function atexit()
{
	VG:ExecBinding[moveforward,release]
	VG:ExecBinding[movebackward,release]

	echo "VGSKIN:  atexit called, VGSKIN has ended!"

	endscript *
}
Im still not getting it to work maybe I misunderstood your directions. Still black. Here's the odd thing...a friend sent me his entire innerspace folder to copy, and its still black. :(

Also, since patch, no radar, sprint, or afterburn. Mobs also arent showing up in the UI in the drop down box. No spells, melee abilities either. All drop downs are empty. All I have is the basic black UI

ack!
 
Last edited:

blackangst

Active Member
Well radar works, but sprint doesnt, and afterburner crashes me to desktop:

Extension: isxvg.dll
Extension Crash Info: Crash unhandled by custom extension
Inner Space: Inner Space Kernel 1.09 Build 4677 (Tue Sep 16 23:31:25 2008)
Crash: 0x12B32833: Exception 0xc0000005 reading from address 0x86C56A60 in module isxvg.dll

Registers:
-----------------------------------
eax=00000000 ebx=00000000 ecx=00F010A0 edx=10D64F24
edi=1E810000 esi=25680000 ebp=1E810078 esp=0012F140

Stack:
-----------------------------------
25680000 12B59D27 0012F254 25690000 00000000 044AE338 85D654D7 22DE3078
0012F250 04680728 0012F250 1E810078 25680000 0012F218 1E830000 D7CC097F
65746600 72756272 0072656E 3B092730 00000000 0000000F 0012F218 12B6F4E8
FFFFFFFF 045CF024 0012F254 22DE3078 00000000 044AE338 D3B89D9B 00000000
0012F300 0012F28C 3B092730 01001000 0203001D 000264B7 00000000 00000000
00000020 00001000 22DE3078 04850000 00000000 00001000 22DE3078 0012F268
04680728 0012F21C 045F58C6 00000020 044AE338 00000000 0012F27C 0462FF48
00000008 045CF2EF 0012F300 00000003 00000000 D3B89E1F 22DE1068 04680728
3B0A2AF0 0112F264 04680728 3B092730 1E810000 0E0CC080 00000078 22DE1FF0
22DE1070 0012F288 045FD295 3B04F700 00000000 0012F6F0 00000008 0012F2D0
0462FF90 00000000 0012F300 0012F300 045CF9EF 0012F300 22DE1068 00001000
D3B89E83 00000000 22F14238 3B09C070 3B0A2AF0 3B0A2AF0 3B083E50 00001000
22DE1068 045DA4BA 045DA4DC 00000000 0012F308 0462FFF8 00000001 045EEAC4
0012F301 046850D8 0466C2B8 D3B89ED7 22F14238 3AEAA600 00000000 00000000
0012F2F8 00000000 0012F584 04630028 00000000 045CAF5F 0012F330 D3B89F07
044ADC54 04492180 00000000 00000000 00000000 00000020 3B09C070 00000000
04492180 3B09C070 3AEAA600 04680700 3B0A2AF0 00000000 00000084 30BD0154
0C334E24 0ECED954 00000000 306D3480 0012F358 0012F3E8 1016EAD0 00000000
0012F3F4 1013F679 00000000 00000084 1018099C 00000000 00000001 10101B58
00000004 00000004 00000000 30BD0154 0C334E24 008FA10D 00000001 00000004
00000004 00000006 00000000 0C334E24 00000000 00000084 1018099C 00000000
101C2CC0 0012F3C4 0012F430 00B35C28 00000000 0012F43C 008FA43B 30BD0000
03DB0B40 0012F45C 00000000 0C334E24 0C331E44 0012F454 10116F39 00000084
1018099C 00000000 00000000 0012F408 0012F478 00B35C80 00000000 0012F484
008FA418 30BD0000 77D85B87 7473AA3B 04850000 00000000 04850194 C7580000
46900000 0BF00165 0000CD3D 00000001 04551A0B 0012F4EC 04415FC8 04400348
0000000C 0BD20166 0000CD3D 00000000 04400048 3B061B98 04400150 3B083D60
04400430 0012F44C 046807B0 0012F5C0 77D29834 03B9124F FFFFFFFE 00000000
04850000 3B083D60 00000000 77D858A6 0BF00165 0000CD3D 3AE976D8 04680728
77D85B87 3B07DEC8 00000001 3B083D58 0012F504 77D85883 3B083D60 3B083EC8
00000000 0012F518 765EC56F 04850000 00000000 3B083D58 0012F558 045F5D71
04850000 00000000 045F5D90 D3B8997F 3B083EC8 3AEAA688 00000000 3B083D60
0012F52C 3B083EC8 0012F5C0 045F55C0 D7CC097F FFFFFFFE 045F5D90 045555EA
3B083D60 045C4279 3B083D60 044ADC50 0012F6DC 045C42B9 04634D9C 3B083D60
D3B89F17 0012F5C0 0462FB6F 00000003 045DE035 04492180 00000000 044ADC54
00000000 00000000 00000000 D3B89997 044136E0 04418250 04413758 00000000
0012F620 046309A8 00000000 045BF2A7 0012F6DC 04417880 046807E4 044ADC50
D3B899C3 22DE2070 0012F6D8 04680728 0012F6D8 04413758 04418250 0012F6A0
04417ED0 D7CC097F 63657800 41657475 006D6F74 3B092578 00000000 0000000F
0012F6A0 0462F118 FFFFFFFF 045CF024 0012F6DC 22DE2070 00000001 044ADC50
D3B89A63 00000000 0012F788 0012F714 3B092A28 01001000 0002001F 000264B6
00000000 00000000 00000020 00001000 22DE2070 04850000 00000000 00001000
22DE2070 0012F6F0 04680728 0012F780 00000000 00000020 044ADC50 00000001
0012F704 0462FF48 00000008 045CF2EF 0012F788 00000003 00000000 D3B89AE7
22DE0060 04680728 3B0A2A80 01850000 04680728 3B092A28 044136E0 3AEAA600
0012F780 3B092A28 045F58C6 00000000 0012F710 3B04F620 00000000 00000000
045F5CBA 0012F758 0462FF90 00000000 0012F788 0012F788 045CF9EF 0012F788
22DE0060 00001000 D3B89B0B 00000000 3ADD26A0 3B09AA20 3B0A2A80 3B0A2A80
3B09BFE0 00001000 22DE0060 045DA4BA 0000001C 00000000 0012F790 0462FFF8
00000001 045EEAC4 0012F701 046850D8 0466C2B8 D3B89B5F 3ADD26A0 046807E4
00000000 00000000 0012F780 00000000 0012FA0C 04630028 00000000 045CAF5F
0012F7B8 D3B89B8F 00000000 3AE975F8 0012FAD8 00000001 00000000 00000000
3B09AA20 00000002 128E6838 3B09AA20 046807E4 00000000 3B0A2A80 FFFFFFFF
00F29B20 00000000 0012F850 76EDF7E9 76EDF7AB 0012F8B8 00000000 037507C8
0012F8B8 050C0E80 00000000 0012FB00 0012F854 0012FAA1 050C15E7 0012FAA1
FFFFFFFD 050C1F22 00000000 223E91F0 0513126C 050C1FA1 223E91F0 0513126C
00000000 00000007 A48EF6C6 00000000 00000000 0512FFA0 03751580 037507C8
0512FF01 00000000 00000000 00000000 050FC0CE 00000000 00000000 00000000
00000000 00000003 0012FAD0 0012FB04 00000003 0012FAA1 FFFFFFFD 00000004
00000040 FFFFFFFC 001687D0 00000040 00000000 0012F954 02020001 0012F954
00000000 00000020 00811CB3 00000001 00000000 02EE563C 0012F904 76EDF8D2
021687D0 00000020 000B0590 02020001 00000020 DCBAABCD 00000000 0012F954
00000020 0012F97C 0012F930 76F29B20 76EDF7AB 0012F97C 76EDF7E9 77D85B87
7473A717 04850000 00000000 0485018C 00000024 00000001 009A075A 00018D3D

Module addresses in stack:
-----------------------------------
isxvg.dll+49D27
IS-Kernel.dll+130728
OPENGL32.dll+86272
SGOUnrealAbstractionLayer.dll+4656E
isxvg.dll+5F4E8
IS-Kernel.dll+7F024
Engine.dll+861000
IS-Kernel.dll+130728
IS-Kernel.dll+A58C6
IS-Kernel.dll+DFF48
IS-Kernel.dll+7F2EF
IS-Kernel.dll+130728
d3dx9_31.dll+1F264
IS-Kernel.dll+130728
IS-Kernel.dll+AD295
IS-Kernel.dll+DFF90
IS-Kernel.dll+7F9EF
IS-Kernel.dll+8A4BA
IS-Kernel.dll+8A4DC
IS-Kernel.dll+DFFF8
IS-Kernel.dll+9EAC4
IS-Kernel.dll+1350D8
IS-Kernel.dll+11C2B8
IS-Kernel.dll+E0028
IS-Kernel.dll+7AF5F
IS-Kernel.dll+130700
Core.dll+6EAD0
Core.dll+3F679
Core.dll+8099C
Core.dll+1B58
Engine.dll+15A10D
Core.dll+8099C
Core.dll+C2CC0
Engine.dll+395C28
Engine.dll+15A43B
Core.dll+16F39
Core.dll+8099C
Engine.dll+395C80
Engine.dll+15A418
ntdll.dll+65B87
IS-Kernel.dll+1A0B
IS-Kernel.dll+1307B0
ntdll.dll+9834
ntdll.dll+658A6
IS-Kernel.dll+130728
ntdll.dll+65B87
ntdll.dll+65883
kernel32.dll+4C56F
IS-Kernel.dll+A5D71
IS-Kernel.dll+A5D90
IS-Kernel.dll+A55C0
IS-Kernel.dll+A5D90
IS-Kernel.dll+55EA
IS-Kernel.dll+74279
IS-Kernel.dll+742B9
IS-Kernel.dll+E4D9C
IS-Kernel.dll+DFB6F
IS-Kernel.dll+8E035
IS-Kernel.dll+E09A8
IS-Kernel.dll+6F2A7
IS-Kernel.dll+1307E4
IS-Kernel.dll+130728
IS-Kernel.dll+DF118
IS-Kernel.dll+7F024
Engine.dll+861000
IS-Kernel.dll+130728
IS-Kernel.dll+DFF48
IS-Kernel.dll+7F2EF
IS-Kernel.dll+130728
xul.dll+380000
IS-Kernel.dll+130728
IS-Kernel.dll+A58C6
IS-Kernel.dll+A5CBA
IS-Kernel.dll+DFF90
IS-Kernel.dll+7F9EF
IS-Kernel.dll+8A4BA
IS-Kernel.dll+DFFF8
IS-Kernel.dll+9EAC4
IS-Kernel.dll+1350D8
IS-Kernel.dll+11C2B8
IS-Kernel.dll+1307E4
IS-Kernel.dll+E0028
IS-Kernel.dll+7AF5F
IS-Kernel.dll+1307E4
Engine.dll+789B20
USER32.dll+1F7E9
USER32.dll+1F7AB
ISUI.dll+C0E80
ISUI.dll+C15E7
ISUI.dll+C1F22
ISUI.dll+13126C
ISUI.dll+C1FA1
ISUI.dll+13126C
ISUI.dll+12FFA0
ISUI.dll+12FF01
ISUI.dll+FC0CE
Lavish.dll+10001
Engine.dll+71CB3
USER32.dll+1F8D2
InnerSpace.dll+87D0
Lavish.dll+10001
USER32.dll+69B20
USER32.dll+1F7AB
USER32.dll+1F7E9
ntdll.dll+65B87
Engine.dll+20075A

System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/6001.vistasp1_gdr.080425-1930
Process Memory Usage: 565MB
System Physical RAM: 1689/3325MB
Page File: 3289/5252MB
Virtual Memory: 1113/2047MB (Extended: 0MB)
CPU 1: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz @ 2448MHz
CPU 2: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz @ 2448MHz
CPU Affinity Mask: 0x3
Video 1: \\.\DISPLAY1/NVIDIA GeForce 8800 GTS
Video 2: \\.\DISPLAY2/NVIDIA GeForce 8800 GTS
Video 3: \\.\DISPLAYV1/RDPDD Chained DD
Video 4: \\.\DISPLAYV2/RDP Encoder Mirror Driver
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 7.0.6001.18000

Loaded Modules:
-----------------------------------
Module 0x00250000-0x00258000: C:\Vanguard\bin\SGONetwork.dll (Tue Oct 07 22:55:38 2008)
Module 0x006E0000-0x00792000: C:\Vanguard\bin\SGOUnrealAbstractionLayer.dll (Tue Oct 07 22:55:19 2008)
Module 0x007A0000-0x01103000: C:\Vanguard\bin\Engine.dll (Tue Oct 07 22:55:08 2008)
Module 0x01110000-0x01377000: C:\Windows\system32\d3dx9_31.dll (Thu Sep 28 22:13:05 2006)
Module 0x01380000-0x013C8000: C:\Vanguard\bin\SGOEngineCore.dll (Tue Oct 07 22:55:29 2008)
Module 0x013D0000-0x013E1000: C:\Vanguard\bin\SGOExceptionHandler.dll (Tue Oct 07 22:55:34 2008)
Module 0x013F0000-0x0147D000: C:\Vanguard\bin\VGCommon.dll (Tue Oct 07 22:55:43 2008)
Module 0x01480000-0x014A1000: C:\Vanguard\bin\SGOLoader.dll (Tue Oct 07 22:55:35 2008)
Module 0x014B0000-0x014C9000: C:\Vanguard\bin\SGOSQLDatabase.dll (Tue Oct 07 22:55:34 2008)
Module 0x014D0000-0x01B0B000: C:\Vanguard\bin\xul.dll (Fri Jan 26 03:38:38 2007)
Module 0x01B10000-0x01B78000: C:\Vanguard\bin\js3250.dll (Fri Jan 26 02:56:04 2007)
Module 0x01B80000-0x01B88000: C:\Vanguard\bin\plc4.dll (Fri Jan 26 02:53:41 2007)
Module 0x01B90000-0x01B96000: C:\Vanguard\bin\plds4.dll (Fri Jan 26 02:53:37 2007)
Module 0x01E50000-0x01E5F000: C:\Program Files\Logitech\SetPoint\GameHook.dll (Fri May 02 08:37:27 2008)
Module 0x01EA0000-0x01EAE000: C:\Program Files\Logitech\SetPoint\lgscroll.dll (Fri May 02 08:38:40 2008)
Module 0x02010000-0x0202E000: C:\Program Files\InnerSpace\Lavish.dll (Tue Oct 30 17:12:23 2007)
Module 0x02160000-0x021BD000: C:\Program Files\InnerSpace\InnerSpace.dll (Tue Sep 16 23:31:25 2008)
Module 0x021D0000-0x021E7000: C:\Program Files\Common Files\Logishrd\LVMVFM\LVPrcInj.dll (Wed Feb 07 00:46:34 2007)
Module 0x02F90000-0x02FB2000: C:\Program Files\InnerSpace\IS-D3D9.dll (Sun Aug 24 21:31:02 2008)
Module 0x03000000-0x03118000: C:\Vanguard\bin\dbghelp.dll (Wed Jun 22 02:52:04 2005)
Module 0x035A0000-0x03604000: C:\Program Files\InnerSpace\IS-D3D8.dll (Tue Apr 08 19:39:58 2008)
Module 0x03610000-0x03628000: C:\Program Files\InnerSpace\IS-OpenGL.dll (Tue Apr 08 19:39:37 2008)
Module 0x03650000-0x0368A000: C:\Program Files\InnerSpace\IS-VirtualInput.dll (Sun Aug 31 16:31:41 2008)
Module 0x04550000-0x046B3000: C:\Program Files\InnerSpace\IS-Kernel.dll (Tue Sep 16 23:31:18 2008)
Module 0x05000000-0x05148000: C:\Program Files\InnerSpace\ISUI.dll (Tue Sep 16 23:30:28 2008)
Module 0x0C350000-0x0C3CB000: C:\Vanguard\bin\D3DDrv.dll (Tue Oct 07 22:56:54 2008)
Module 0x0C4D0000-0x0C9DB000: C:\Windows\system32\nvd3dum.dll (Wed Dec 12 02:23:06 2007)
Module 0x10000000-0x1007E000: C:\Vanguard\bin\SpeedTreeRT.dll (Tue Oct 07 22:53:32 2008)
Module 0x10100000-0x102E5000: C:\Vanguard\bin\Core.dll (Tue Oct 07 22:54:04 2008)
Module 0x10300000-0x1034F000: C:\Vanguard\bin\SGOFoundation.dll (Tue Oct 07 22:53:31 2008)
Module 0x10470000-0x1047D000: C:\Vanguard\bin\gksvggdiplus.dll (Fri Jan 26 03:44:03 2007)
Module 0x10480000-0x10489000: C:\Vanguard\bin\mozilla\components\pipboot.dll (Fri Jan 26 03:41:18 2007)
Module 0x10700000-0x10726000: C:\Vanguard\bin\IpDrv.dll (Tue Oct 07 22:55:15 2008)
Module 0x10900000-0x10D69000: C:\Vanguard\bin\vgclient.exe (Tue Oct 07 23:00:49 2008)
Module 0x11000000-0x1105C000: C:\Vanguard\bin\Window.dll (Tue Oct 07 22:55:14 2008)
Module 0x11100000-0x11176000: C:\Vanguard\bin\WinDrv.dll (Tue Oct 07 23:00:38 2008)
Module 0x12000000-0x12242000: C:\Vanguard\bin\xerces-c_2_7.dll (Fri Aug 26 16:38:07 2005)
Module 0x12B10000-0x12BB7000: C:\Program Files\InnerSpace\Extensions\isxvg.dll (Wed Oct 08 19:16:17 2008)
Module 0x13780000-0x137A1000: C:\Vanguard\bin\Vehicles.dll (Tue Oct 07 22:56:15 2008)
Module 0x1F040000-0x1F05B000: C:\Vanguard\bin\Fire.dll (Tue Oct 07 22:56:55 2008)
Module 0x30000000-0x30028000: C:\Vanguard\bin\nspr4.dll (Fri Jan 26 02:53:36 2007)
Module 0x5E3A0000-0x5E42D000: C:\Windows\Microsoft.NET\Framework\v2.0.50727\diasymreader.dll (Thu Dec 06 08:51:05 2007)
Module 0x60610000-0x60616000: C:\Windows\Microsoft.NET\Framework\v2.0.50727\fusion.dll (Thu Dec 06 04:29:20 2007)
Module 0x637A0000-0x63D28000: C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Xml\02cf61328d59df9b3ec09544f449a781\System.Xml.ni.dll (Thu Dec 06 04:42:56 2007)
Module 0x64890000-0x6498C000: C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Configuration\15366cc16c2550064601b5167821667d\System.Configuration.ni.dll (Thu Dec 06 04:43:05 2007)
Module 0x6B9C0000-0x6BD77000: C:\Windows\system32\d3dx9_37.dll (Wed Mar 05 00:54:53 2008)
Module 0x6C070000-0x6C283000: C:\Windows\AppPatch\AcGenral.DLL (Thu Jul 31 03:24:26 2008)
Module 0x6D900000-0x6D9E5000: C:\Windows\system32\DDRAW.dll (Sat Jan 19 07:27:40 2008)
Module 0x6EF50000-0x6EFE9000: C:\Windows\system32\wbem\fastprox.dll (Sat Jan 19 07:28:26 2008)
Module 0x6F5D0000-0x6F5E0000: C:\Windows\system32\wbem\wbemsvc.dll (Sat Jan 19 07:32:17 2008)
Module 0x71850000-0x71862000: C:\Windows\system32\pnrpnsp.dll (Sat Jan 19 07:32:00 2008)
Module 0x71880000-0x71888000: C:\Windows\System32\winrnr.dll (Thu Nov 02 09:45:03 2006)
Module 0x725E0000-0x725F4000: C:\Windows\assembly\GAC_MSIL\Lavish.InnerSpace\1.0.0.0__9029a3ab4cbe108d\Lavish.InnerSpace.dll (Sat Mar 08 15:16:26 2008)
Module 0x72670000-0x72678000: C:\Windows\assembly\GAC_MSIL\Lavish.LavishVMRuntime\1.0.0.0__9029a3ab4cbe108d\Lavish.LavishVMRuntime.dll (Mon Dec 17 20:36:15 2007)
Module 0x726A0000-0x726C3000: C:\Windows\system32\GLU32.dll (Thu Nov 02 09:39:34 2006)
Module 0x726D0000-0x7279B000: C:\Windows\system32\OPENGL32.dll (Thu Nov 02 09:43:00 2006)
Module 0x727D0000-0x727DF000: C:\Windows\system32\napinsp.dll (Sat Jan 19 07:30:30 2008)
Module 0x72810000-0x72816000: C:\Windows\system32\rasadhlp.dll (Thu Nov 02 09:42:58 2006)
Module 0x72820000-0x72892000: C:\Windows\system32\RICHED20.dll (Sat Jan 19 07:32:05 2008)
Module 0x72A30000-0x72A3B000: C:\Windows\system32\msimtf.dll (Sat Jan 19 07:31:54 2008)
Module 0x73460000-0x7346D000: C:\Windows\system32\sfc_os.DLL (Sat Jan 19 07:31:37 2008)
Module 0x734F0000-0x734F5000: C:\Windows\system32\sfc.dll (Thu Nov 02 09:43:16 2006)
Module 0x73C50000-0x73C57000: C:\Windows\system32\WSOCK32.dll (Sat Jan 19 07:33:21 2008)
Module 0x73C70000-0x73D0B000: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR80.dll (Thu Dec 06 04:02:53 2007)
Module 0x73DD0000-0x73F8A000: C:\Windows\system32\d3d9.dll (Sat Jan 19 07:27:25 2008)
Module 0x741D0000-0x741D6000: C:\Windows\system32\d3d8thk.dll (Thu Nov 02 09:39:12 2006)
Module 0x74220000-0x742A5000: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6001.18000_none_886786f450a74a05\COMCTL32.dll (Sat Jan 19 07:26:33 2008)
Module 0x742D0000-0x742DC000: C:\Windows\system32\dwmapi.dll (Sat Jan 19 07:29:05 2008)
Module 0x74500000-0x7455B000: C:\Windows\system32\wbemcomn.dll (Sat Jan 19 07:32:11 2008)
Module 0x745B0000-0x74638000: C:\Windows\AppPatch\AcLayers.dll (Thu Jun 12 05:20:46 2008)
Module 0x74680000-0x746C2000: C:\Windows\system32\WINSPOOL.DRV (Sat Jan 19 07:33:24 2008)
Module 0x746F0000-0x74704000: C:\Windows\system32\MSACM32.dll (Sat Jan 19 07:30:12 2008)
Module 0x74870000-0x7487B000: C:\Windows\system32\wbem\wbemprox.dll (Sat Jan 19 07:32:16 2008)
Module 0x748C0000-0x748DE000: C:\Windows\system32\ShimEng.dll (Thu Nov 02 09:43:19 2006)
Module 0x74BA0000-0x74BA9000: C:\Windows\system32\HID.DLL (Thu Nov 02 09:39:42 2006)
Module 0x74BB0000-0x74BBF000: C:\Windows\system32\NLAapi.dll (Sat Jan 19 07:31:18 2008)
Module 0x74C00000-0x74C39000: C:\Windows\system32\OLEACC.dll (Sat Jan 19 07:31:25 2008)
Module 0x74C40000-0x74C72000: C:\Windows\system32\WINMM.dll (Sat Jan 19 07:33:10 2008)
Module 0x74C80000-0x74CB1000: C:\Windows\system32\TAPI32.dll (Thu Nov 02 09:43:45 2006)
Module 0x74CC0000-0x74D0A000: C:\Windows\system32\rasapi32.dll (Sat Jan 19 07:31:25 2008)
Module 0x74D40000-0x74D46000: C:\Windows\system32\DCIMAN32.dll (Thu Nov 02 09:39:24 2006)
Module 0x74D50000-0x74D56000: C:\Windows\system32\RICHED32.DLL (Sat Jan 19 07:32:06 2008)
Module 0x74D60000-0x74D93000: C:\Windows\system32\DINPUT8.dll (Sat Jan 19 07:27:46 2008)
Module 0x74DA0000-0x74DA5000: C:\Windows\system32\SHUNIMPL.dll (Thu Nov 02 09:43:27 2006)
Module 0x74DB0000-0x74F5B000: C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6001.18065_none_9e7abe2ec9c13222\gdiplus.dll (Wed Apr 30 05:27:32 2008)
Module 0x75400000-0x75414000: C:\Windows\system32\rasman.dll (Sat Jan 19 07:31:33 2008)
Module 0x75470000-0x7549D000: C:\Windows\system32\WINTRUST.dll (Sat Jan 19 07:33:29 2008)
Module 0x75500000-0x7569E000: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll (Sat Jan 19 07:31:30 2008)
Module 0x756E0000-0x7571F000: C:\Windows\system32\UxTheme.dll (Sat Jan 19 07:32:10 2008)
Module 0x757B0000-0x757BC000: C:\Windows\system32\rtutils.dll (Thu Nov 02 09:43:22 2006)
Module 0x757C0000-0x757C5000: C:\Windows\System32\wshtcpip.dll (Sat Jan 19 07:33:10 2008)
Module 0x75890000-0x75898000: C:\Windows\system32\VERSION.dll (Sat Jan 19 07:32:06 2008)
Module 0x758C0000-0x758E1000: C:\Windows\system32\NTMARTA.DLL (Sat Jan 19 07:33:12 2008)
Module 0x75970000-0x759AB000: C:\Windows\system32\rsaenh.dll (Sat Jan 19 07:31:32 2008)
Module 0x759E0000-0x75A24000: C:\Windows\system32\schannel.dll (Sat Jan 19 07:31:36 2008)
Module 0x75BF0000-0x75C2B000: C:\Windows\system32\mswsock.dll (Sat Jan 19 07:30:55 2008)
Module 0x75C50000-0x75C55000: C:\Windows\System32\wship6.dll (Sat Jan 19 07:33:04 2008)
Module 0x75CF0000-0x75CF7000: C:\Windows\system32\credssp.dll (Sat Jan 19 07:31:53 2008)
Module 0x75D10000-0x75D55000: C:\Windows\system32\bcrypt.dll (Sat Jan 19 07:26:49 2008)
Module 0x75DB0000-0x75DD1000: C:\Windows\system32\dhcpcsvc6.DLL (Sat Jan 19 07:27:30 2008)
Module 0x75DE0000-0x75DE7000: C:\Windows\system32\WINNSI.DLL (Sat Jan 19 07:33:11 2008)
Module 0x75DF0000-0x75E25000: C:\Windows\system32\dhcpcsvc.DLL (Sat Jan 19 07:27:29 2008)
Module 0x75E30000-0x75E49000: C:\Windows\system32\iphlpapi.dll (Sat Jan 19 07:30:51 2008)
Module 0x75ED0000-0x75FC1000: C:\Windows\system32\CRYPT32.dll (Sat Jan 19 07:31:57 2008)
Module 0x75FD0000-0x75FE4000: C:\Windows\system32\MPR.dll (Sat Jan 19 07:29:46 2008)
Module 0x76020000-0x76038000: C:\Windows\system32\NTDSAPI.dll (Sat Jan 19 07:32:57 2008)
Module 0x76040000-0x76052000: C:\Windows\system32\MSASN1.dll (Thu Nov 02 09:41:21 2006)
Module 0x76080000-0x760F5000: C:\Windows\system32\NETAPI32.dll (Sat Jan 19 07:30:54 2008)
Module 0x76380000-0x76391000: C:\Windows\system32\SAMLIB.dll (Sat Jan 19 07:31:25 2008)
Module 0x763A0000-0x763CC000: C:\Windows\system32\DNSAPI.dll (Sat Jan 19 07:28:14 2008)
Module 0x763D0000-0x763FC000: C:\Windows\system32\apphelp.dll (Sat Jan 19 07:26:32 2008)
Module 0x76430000-0x76444000: C:\Windows\system32\Secur32.dll (Sat Jan 19 07:32:07 2008)
Module 0x76450000-0x7646E000: C:\Windows\system32\USERENV.dll (Sat Jan 19 07:32:05 2008)
Module 0x76590000-0x76597000: C:\Windows\system32\PSAPI.DLL (Thu Nov 02 09:42:49 2006)
Module 0x765A0000-0x7667B000: C:\Windows\system32\kernel32.dll (Sat Jan 19 07:31:57 2008)
Module 0x76680000-0x7669E000: C:\Windows\system32\IMM32.DLL (Sat Jan 19 07:30:29 2008)
Module 0x766A0000-0x76766000: C:\Windows\system32\ADVAPI32.dll (Sat Jan 19 07:27:07 2008)
Module 0x76770000-0x768FA000: C:\Windows\system32\SETUPAPI.dll (Sat Jan 19 07:31:32 2008)
Module 0x76900000-0x76A29000: C:\Windows\system32\urlmon.dll (Fri Jun 27 04:13:06 2008)
Module 0x76A30000-0x76AB4000: C:\Windows\system32\CLBCatQ.DLL (Sat Jan 19 07:27:43 2008)
Module 0x76AC0000-0x76C04000: C:\Windows\system32\ole32.dll (Sat Jan 19 07:31:24 2008)
Module 0x76C10000-0x76CBA000: C:\Windows\system32\msvcrt.dll (Sat Jan 19 07:30:47 2008)
Module 0x76CC0000-0x76D18000: C:\Windows\system32\SHLWAPI.dll (Sat Jan 19 07:31:40 2008)
Module 0x76D20000-0x76D93000: C:\Windows\system32\comdlg32.dll (Sat Jan 19 07:31:30 2008)
Module 0x76DA0000-0x76DE5000: C:\Windows\system32\iertutil.dll (Sat Jan 19 07:29:35 2008)
Module 0x76DF0000-0x76EC0000: C:\Windows\system32\WININET.dll (Fri Jun 27 04:14:13 2008)
Module 0x76EC0000-0x76F5D000: C:\Windows\system32\USER32.dll (Sat Jan 19 07:32:03 2008)
Module 0x76F60000-0x77A6F000: C:\Windows\system32\SHELL32.dll (Thu Apr 24 04:54:52 2008)
Module 0x77A70000-0x77ABA000: C:\Windows\system32\WLDAP32.dll (Sat Jan 19 07:33:50 2008)
Module 0x77AC0000-0x77B88000: C:\Windows\system32\MSCTF.dll (Sat Jan 19 07:30:40 2008)
Module 0x77B90000-0x77BB9000: C:\Windows\system32\imagehlp.dll (Sat Jan 19 07:30:17 2008)
Module 0x77BC0000-0x77BC9000: C:\Windows\system32\LPK.DLL (Sat Jan 19 07:29:45 2008)
Module 0x77BD0000-0x77C92000: C:\Windows\system32\RPCRT4.dll (Sat Apr 12 03:29:32 2008)
Module 0x77CA0000-0x77D1D000: C:\Windows\system32\USP10.dll (Sat Jan 19 07:32:06 2008)
Module 0x77D20000-0x77E47000: C:\Windows\system32\ntdll.dll (Sat Jan 19 07:32:54 2008)
Module 0x77E50000-0x77E53000: C:\Windows\system32\Normaliz.dll (Thu Nov 02 08:33:06 2006)
Module 0x77E60000-0x77EAB000: C:\Windows\system32\GDI32.dll (Fri Feb 22 04:57:26 2008)
Module 0x77EB0000-0x77F3D000: C:\Windows\system32\OLEAUT32.dll (Sat Jan 19 07:31:27 2008)
Module 0x77F40000-0x77F46000: C:\Windows\system32\NSI.dll (Sat Jan 19 07:32:52 2008)
Module 0x77F50000-0x77F7D000: C:\Windows\system32\WS2_32.dll (Sat Jan 19 07:32:40 2008)
Module 0x79000000-0x79046000: C:\Windows\system32\mscoree.dll (Thu Dec 06 08:42:59 2007)
Module 0x79060000-0x790B6000: C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll (Thu Dec 06 08:49:54 2007)
Module 0x790C0000-0x79BF6000: C:\Windows\assembly\NativeImages_v2.0.50727_32\mscorlib\5b3e3b0551bcaa722c27dbb089c431e4\mscorlib.ni.dll (Thu Dec 06 04:31:18 2007)
Module 0x79E70000-0x7A3FF000: C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll (Thu Dec 06 08:48:39 2007)
Module 0x7A440000-0x7AC2A000: C:\Windows\assembly\NativeImages_v2.0.50727_32\System\267d4c344058092e6950c11594244f90\System.ni.dll (Thu Dec 06 04:43:23 2007)
Module 0x7ADE0000-0x7AF7C000: C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing\a35f567c4c67d6b1ca9a0023852847a2\System.Drawing.ni.dll (Thu Dec 06 04:43:58 2007)
Module 0x7AFD0000-0x7BC6C000: C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Windows.Forms\45ee94a63c463b93e3ff694c6ecd0820\System.Windows.Forms.ni.dll (Thu Dec 06 04:44:59 2007)
Module 0x7C340000-0x7C396000: C:\Vanguard\bin\MSVCR71.dll (Fri Feb 21 12:42:20 2003)
Module 0x7C3A0000-0x7C41B000: C:\Vanguard\bin\MSVCP71.dll (Wed Mar 19 04:14:51 2003)

LavishScript Execution Stack:
-----------------------------------
Me:Afterburner
Me:Afterburner
Me:Afterburner
Script[KBot]:ExecuteAtom[Afterburner]
Script[KBot]:ExecuteAtom[Afterburner]
Script[KBot]:ExecuteAtom[Afterburner]

Running Scripts:
-----------------------------------
kbot
forestrun
 
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